From ef19940edc20791d2342b7b68b7bb098a0abc2db Mon Sep 17 00:00:00 2001 From: rubenwardy Date: Wed, 4 Apr 2018 17:01:55 +0100 Subject: [PATCH] Add trigger definitions rather than register function --- api.lua | 222 +++++++----- api_helpers.lua | 1 + awards.lua | 907 +++++++++++++++++++++++++++++++++++++++++++++++ init.lua | 926 +----------------------------------------------- triggers.lua | 449 ++++++++--------------- 5 files changed, 1196 insertions(+), 1309 deletions(-) create mode 100644 awards.lua diff --git a/api.lua b/api.lua index 6230814..a932e95 100644 --- a/api.lua +++ b/api.lua @@ -14,9 +14,11 @@ -- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -- -local S = awards.gettext +local S, NS = awards.gettext, awards.ngettext -dofile(minetest.get_modpath("awards").."/api_helpers.lua") +awards.def = {} +awards.on = {} +awards.on_unlock = {} -- Table Save Load Functions function awards.save() @@ -27,63 +29,59 @@ function awards.save() end end -function awards.init() - awards.players = awards.load() - awards.def = {} - awards.trigger_types = {} - awards.on = {} - awards.on_unlock = {} -end - function awards.load() local file = io.open(minetest.get_worldpath().."/awards.txt", "r") if file then local table = minetest.deserialize(file:read("*all")) if type(table) == "table" then - return table + awards.players = table end end - return {} + awards.players = {} end +-- +-- local function make_on_reg_wrapper() +-- return function(def) +-- local tmp = { +-- award = def.name, +-- key = def.trigger.node, +-- target = def.trigger.target, +-- } +-- table.insert(awards.on.dig, tmp) +-- +-- function def:getProgress(data) +-- local itemcount +-- if tmp.key then +-- itemcount = data["dig"][tmp.key] or 0 +-- else +-- itemcount = awards.get_total_keyed_count(data, "dig") +-- end +-- return { +-- perc = itemcount / tmp.target, +-- label = S("@1/@2 dug", itemcount, tmp.target), +-- } +-- end +-- +-- function def:getDefaultDescription() +-- local n = self.trigger.target +-- if self.trigger.node then +-- local nname = minetest.registered_nodes[self.trigger.node].description +-- if nname == nil then +-- nname = self.trigger.node +-- end +-- -- Translators: @1 is count, @2 is description. +-- return NS("Mine: @2", "Mine: @1×@2", n, n, nname) +-- else +-- return NS("Mine @1 block.", "Mine @1 blocks.", n, n) +-- end +-- end +-- end +-- end -function awards.register_trigger(name, tfunc) - awards.trigger_types[name] = tfunc - awards.on[name] = {} - awards['register_on_'..name] = function(func) - table.insert(awards.on[name], func) - end -end - --- Registers a trigger which replies on counting -function awards.register_trigger_counted(tname, tfunc) - awards.register_trigger(tname, tfunc) - - local key = tname .. "s" - - awards["notify_" .. tname] = function(player) - assert(player and player.is_player and player:is_player()) - local name = player:get_player_name() - - awards.assertPlayer(name) - local data = awards.players[name] - - -- Increment counter - data[key] = data[key] + 1 - local currentVal = data[key] - - awards.run_trigger_callbacks(player, data, tname, function(entry) - if entry.target and entry.award and currentVal and - currentVal >= entry.target then - return entry.award - end - end) - end -end - -function awards.run_trigger_callbacks(player, data, trigger, table_func) - for i = 1, #awards.on[trigger] do +local function run_trigger_callbacks(self, player, data, table_func) + for i = 1, #self.on do local res = nil - local entry = awards.on[trigger][i] + local entry = self.on[i] if type(entry) == "function" then res = entry(player, data) elseif type(entry) == "table" and entry.award then @@ -96,42 +94,89 @@ function awards.run_trigger_callbacks(player, data, trigger, table_func) end end +function awards.register_trigger(tname, tdef) + if type(tdef) == "function" then + tdef = { + on_register = tdef + } + end + tdef.name = tname + tdef.run_callbacks = run_trigger_callbacks + + if tdef.type == "counted" then + local datakey = tname .. "s" + local old_reg = tdef.on_register + + function tdef:on_register(def) + local tmp = { + award = def.name, + target = def.trigger.target, + } + tdef.register(tmp) + + function def.getProgress(_, data) + local done = data[datakey] or 0 + return { + perc = done / tmp.target, + label = S(tdef.progress, done, tmp.target), + } + end + + function def.getDefaultDescription(_) + local n = self.trigger.target + return NS(tdef.auto_description[1], tdef.auto_description[2], n, n) + end + + if old_reg then + return old_reg(tdef, def) + end + end + + function tdef.notify(player) + assert(player and player.is_player and player:is_player()) + local name = player:get_player_name() + local data = awards.player(name) + print(dump(data)) + + -- Increment counter + local currentVal = data[datakey] + 1 + data[datakey] = currentVal + + tdef:run_callbacks(player, data, function(entry) + if entry.target and entry.award and currentVal and + currentVal >= entry.target then + return entry.award + end + end) + end + + awards["notify_" .. tname] = tdef.notify + end + + awards.registered_triggers[tname] = tdef + + tdef.on = {} + tdef.register = function(func) + table.insert(tdef.on, func) + end + + -- Backwards compat + awards.on[tname] = tdef.on + awards['register_on_' .. tname] = tdef.register +end + function awards.increment_item_counter(data, field, itemname, count) - local name_split = string.split(itemname, ":") - if #name_split ~= 2 then - return false - end - local mod = name_split[1] - local item = name_split[2] - - if data and field and mod and item then - awards.assertPlayer(data) - awards.tbv(data, field) - awards.tbv(data[field], mod) - awards.tbv(data[field][mod], item, 0) - - data[field][mod][item] = data[field][mod][item] + (count or 1) - return true - else - return false - end + itemname = minetest.registered_aliases[itemname] or itemname + data[field][itemname] = (data[field][itemname] or 0) + 1 end function awards.get_item_count(data, field, itemname) - local name_split = string.split(itemname, ":") - if #name_split ~= 2 then - return false - end - local mod = name_split[1] - local item = name_split[2] + itemname = minetest.registered_aliases[itemname] or itemname + return data[field][itemname] or 0 +end - if data and field and mod and item then - awards.assertPlayer(data) - awards.tbv(data, field) - awards.tbv(data[field], mod) - awards.tbv(data[field][mod], item, 0) - return data[field][mod][item] - end +function awards.get_total_keyed_count(data, field) + return data[field].__total or 0 end function awards.get_total_item_count(data, field) @@ -154,23 +199,14 @@ function awards.register_on_unlock(func) table.insert(awards.on_unlock, func) end --- API Functions -function awards._additional_triggers(name, def) - -- Depreciated! -end - function awards.register_achievement(name, def) def.name = name -- Add Triggers if def.trigger and def.trigger.type then - local func = awards.trigger_types[def.trigger.type] - - if func then - func(def) - else - awards._additional_triggers(name, def) - end + local tdef = awards.registered_triggers[def.trigger.type] + assert(tdef, "Trigger not found: " .. def.trigger.type) + tdef:on_register(def) end -- Add Award @@ -515,7 +551,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields) return true end) -awards.init() +awards.load() minetest.register_on_newplayer(function(player) local playern = player:get_player_name() diff --git a/api_helpers.lua b/api_helpers.lua index cd499ab..88aebd4 100644 --- a/api_helpers.lua +++ b/api_helpers.lua @@ -34,6 +34,7 @@ function awards.assertPlayer(playern) end function awards.player(name) + awards.assertPlayer(name) return awards.players[name] end diff --git a/awards.lua b/awards.lua new file mode 100644 index 0000000..9ea27b3 --- /dev/null +++ b/awards.lua @@ -0,0 +1,907 @@ +local S = awards.gettext + +-- Saint-Maclou +if minetest.get_modpath("moreblocks") then + awards.register_achievement("award_saint_maclou",{ + title = S("Saint-Maclou"), + description = S("Place 20 coal checkers."), + icon = "awards_novicebuilder.png", + trigger = { + type = "place", + node = "moreblocks:coal_checker", + target = 20 + } + }) + + -- Castorama + awards.register_achievement("award_castorama",{ + title = S("Castorama"), + description = S("Place 20 iron checkers."), + icon = "awards_novicebuilder.png", + trigger = { + type = "place", + node = "moreblocks:iron_checker", + target = 20 + } + }) + + -- Sam the Trapper + awards.register_achievement("award_sam_the_trapper",{ + title = S("Sam the Trapper"), + description = S("Place 2 trap stones."), + icon = "awards_novicebuilder.png", + trigger = { + type = "place", + node = "moreblocks:trap_stone", + target = 2 + } + }) +end + +-- This award can't be part of Unified Inventory, it would make a circular dependency +if minetest.get_modpath("unified_inventory") then + if minetest.get_all_craft_recipes("unified_inventory:bag_large") ~= nil then + awards.register_achievement("awards_ui_bags", { + title = S("Backpacker"), + description = S("Craft 4 large bags."), + icon = "awards_ui_bags.png", + trigger = { + type = "craft", + item = "unified_inventory:bag_large", + target = 4 + } + }) + end +end + +if minetest.get_modpath("fire") then + awards.register_achievement("awards_pyro", { + title = S("Pyromaniac"), + description = S("Craft 8 times flint and steel."), + icon = "fire_flint_steel.png", + trigger = { + type = "craft", + item = "fire:flint_and_steel", + target = 8 + } + }) + if minetest.settings:get_bool("disable_fire") ~= true then + awards.register_achievement("awards_firefighter", { + title = S("Firefighter"), + description = S("Put out 1000 fires."), + icon = "awards_firefighter.png", + trigger = { + type = "dig", + node = "fire:basic_flame", + target = 1000 + } + }) + end +end + +if minetest.get_modpath("default") then + -- Light it up + awards.register_achievement("award_lightitup",{ + title = S("Light It Up"), + description = S("Place 100 torches."), + icon = "awards_novicebuilder.png^awards_level1.png", + trigger = { + type = "place", + node = "default:torch", + target = 100 + } + }) + + -- Light ALL the things! + awards.register_achievement("award_well_lit",{ + title = S("Well Lit"), + description = S("Place 1,000 torches."), + icon = "awards_novicebuilder.png^awards_level2.png", + trigger = { + type = "place", + node = "default:torch", + target = 1000 + } + }) + + awards.register_achievement("award_meselamp",{ + title = S("Really Well Lit"), + description = S("Craft 10 mese lamps."), + icon = "default_meselamp.png", + trigger = { + type = "craft", + item = "default:meselamp", + target = 10 + } + }) + + awards.register_achievement("awards_stonebrick", { + title = S("Outpost"), + description = S("Craft 200 stone bricks."), + icon = "default_stone_brick.png^awards_level1.png", + trigger = { + type = "craft", + item = "default:stonebrick", + target = 200 + } + }) + + awards.register_achievement("awards_stonebrick2", { + title = S("Watchtower"), + description = S("Craft 800 stone bricks."), + icon = "default_stone_brick.png^awards_level2.png", + trigger = { + type = "craft", + item = "default:stonebrick", + target = 800 + } + }) + + awards.register_achievement("awards_stonebrick3", { + title = S("Fortress"), + description = S("Craft 3,200 stone bricks."), + icon = "default_stone_brick.png^awards_level3.png", + trigger = { + type = "craft", + item = "default:stonebrick", + target = 3200 + } + }) + + awards.register_achievement("awards_desert_stonebrick", { + title = S("Desert Dweller"), + description = S("Craft 400 desert stone bricks."), + icon = "default_desert_stone_brick.png", + trigger = { + type = "craft", + item = "default:desert_stonebrick", + target = 400 + } + }) + + awards.register_achievement("awards_desertstonebrick", { + title = S("Pharaoh"), + description = S("Craft 100 sandstone bricks."), + icon = "default_sandstone_brick.png", + trigger = { + type = "craft", + item = "default:sandstonebrick", + target = 100 + } + }) + + awards.register_achievement("awards_bookshelf", { + title = S("Little Library"), + description = S("Craft 7 bookshelves."), + icon = "default_bookshelf.png", + trigger = { + type = "craft", + item = "default:bookshelf", + target = 7 + } + }) + + awards.register_achievement("awards_obsidian", { + title = S("Lava and Water"), + description = S("Mine your first obsidian."), + icon = "default_obsidian.png^awards_level1.png", + background = "awards_bg_mining.png", + trigger = { + type = "dig", + node = "default:obsidian", + target = 1 + } + }) + + -- Obsessed with Obsidian + awards.register_achievement("award_obsessed_with_obsidian",{ + title = S("Obsessed with Obsidian"), + description = S("Mine 50 obsidian."), + icon = "default_obsidian.png^awards_level2.png", + background = "awards_bg_mining.png", + trigger = { + type = "dig", + node = "default:obsidian", + target = 50 + } + }) + + -- Proof that player has found lava + awards.register_achievement("award_lavaminer",{ + title = S("Lava Miner"), + description = S("Mine any block while being very close to lava."), + background = "awards_bg_mining.png", + icon = "default_lava.png", + }) + awards.register_on_dig(function(player,data) + local pos = player:getpos() + if pos and (minetest.find_node_near(pos, 1, "default:lava_source") ~= nil or + minetest.find_node_near(pos, 1, "default:lava_flowing") ~= nil) then + return "award_lavaminer" + end + return nil + end) + + -- On the way + awards.register_achievement("award_on_the_way", { + title = S("On The Way"), + description = S("Place 100 rails."), + icon = "carts_rail_straight.png", + trigger = { + type = "place", + node = "default:rail", + target = 100 + } + }) + + awards.register_achievement("award_lumberjack_firstday", { + title = S("First Day in the Woods"), + description = S("Dig 6 tree blocks."), + icon = "default_tree.png^awards_level1.png", + trigger = { + type = "dig", + node = "default:tree", + target = 6 + } + }) + + -- Lumberjack + awards.register_achievement("award_lumberjack", { + title = S("Lumberjack"), + description = S("Dig 36 tree blocks."), + icon = "default_tree.png^awards_level2.png", + trigger = { + type = "dig", + node = "default:tree", + target = 36 + } + }) + + -- Semi-pro Lumberjack + awards.register_achievement("award_lumberjack_semipro", { + title = S("Semi-pro Lumberjack"), + description = S("Dig 216 tree blocks."), + icon = "default_tree.png^awards_level3.png", + trigger = { + type = "dig", + node = "default:tree", + target = 216 + } + }) + + -- Professional Lumberjack + awards.register_achievement("award_lumberjack_professional", { + title = S("Professional Lumberjack"), + description = S("Dig 1,296 tree blocks."), + icon = "default_tree.png^awards_level4.png", + trigger = { + type = "dig", + node = "default:tree", + target = 1296 + } + }) + + -- Junglebaby + awards.register_achievement("award_junglebaby", { + title = S("Junglebaby"), + description = S("Dig 100 jungle tree blocks."), + icon = "default_jungletree.png^awards_level1.png", + trigger = { + type = "dig", + node = "default:jungletree", + target = 100 + } + }) + + -- Jungleman + awards.register_achievement("award_jungleman", { + title = S("Jungleman"), + description = S("Dig 1,000 jungle tree blocks."), + icon = "default_jungletree.png^awards_level2.png", + trigger = { + type = "dig", + node = "default:jungletree", + target = 1000 + } + }) + + -- Found some Mese! + awards.register_achievement("award_mesefind", { + title = S("First Mese Find"), + description = S("Mine your first mese ore."), + icon = "default_stone.png^default_mineral_mese.png", + background = "awards_bg_mining.png", + trigger = { + type = "dig", + node = "default:stone_with_mese", + target = 1 + } + }) + + -- Mese Block + awards.register_achievement("award_meseblock", { + secret = true, + title = S("Mese Mastery"), + description = S("Mine a mese block."), + icon = "default_mese_block.png", + background = "awards_bg_mining.png", + trigger = { + type = "dig", + node = "default:mese", + target = 1 + } + }) + + -- You're a copper + awards.register_achievement("award_youre_a_copper", { + title = S("You’re a copper"), + description = S("Dig 1,000 copper ores."), + icon = "default_stone.png^default_mineral_copper.png", + background = "awards_bg_mining.png", + trigger = { + type = "dig", + node = "default:stone_with_copper", + target = 1000 + } + }) + + -- Found a Nyan cat! + awards.register_achievement("award_nyanfind", { + secret = true, + title = S("A Cat in a Pop-Tart?!"), + description = S("Mine a nyan cat."), + icon = "nyancat_front.png", + trigger = { + type = "dig", + node = "default:nyancat", + target = 1 + } + }) + + -- Mini Miner + awards.register_achievement("award_mine2", { + title = S("Mini Miner"), + description = S("Dig 100 stone blocks."), + icon = "awards_miniminer.png^awards_level1.png", + background = "awards_bg_mining.png", + trigger = { + type = "dig", + node = "default:stone", + target = 100 + } + }) + + -- Hardened Miner + awards.register_achievement("award_mine3", { + title = S("Hardened Miner"), + description = S("Dig 1,000 stone blocks."), + icon = "awards_miniminer.png^awards_level2.png", + background = "awards_bg_mining.png", + trigger = { + type = "dig", + node = "default:stone", + target = 1000 + } + }) + + -- Master Miner + awards.register_achievement("award_mine4", { + title = S("Master Miner"), + description = S("Dig 10,000 stone blocks."), + icon = "awards_miniminer.png^awards_level3.png", + background = "awards_bg_mining.png", + trigger = { + type = "dig", + node = "default:stone", + target = 10000 + } + }) + + -- Marchand de sable + awards.register_achievement("award_marchand_de_sable", { + title = S("Marchand De Sable"), + description = S("Dig 1,000 sand."), + icon = "default_sand.png", + background = "awards_bg_mining.png", + trigger = { + type = "dig", + node = "default:sand", + target = 1000 + } + }) + + awards.register_achievement("awards_crafter_of_sticks", { + title = S("Crafter of Sticks"), + description = S("Craft 100 sticks."), + icon = "default_stick.png", + trigger = { + type = "craft", + item = "default:stick", + target = 100 + } + }) + + awards.register_achievement("awards_junglegrass", { + title = S("Jungle Discoverer"), + description = S("Mine your first jungle grass."), + icon = "default_junglegrass.png", + trigger = { + type = "dig", + node = "default:junglegrass", + target = 1 + } + }) + + awards.register_achievement("awards_grass", { + title = S("Grasslands Discoverer"), + description = S("Mine some grass."), + icon = "default_grass_3.png", + trigger = { + type = "dig", + node = "default:grass_1", + target = 1 + } + }) + + awards.register_achievement("awards_dry_grass", { + title = S("Savannah Discoverer"), + description = S("Mine some dry grass."), + icon = "default_dry_grass_3.png", + trigger = { + type = "dig", + node = "default:dry_grass_3", + target = 1 + } + }) + + awards.register_achievement("awards_cactus", { + title = S("Desert Discoverer"), + description = S("Mine your first cactus."), + icon = "default_cactus_side.png", + trigger = { + type = "dig", + node = "default:cactus", + target = 1 + } + }) + + awards.register_achievement("awards_dry_shrub", { + title = S("Far Lands"), + description = S("Mine your first dry shrub."), + icon = "default_dry_shrub.png", + trigger = { + type = "dig", + node = "default:dry_shrub", + target = 1 + } + }) + + awards.register_achievement("awards_ice", { + title = S("Glacier Discoverer"), + description = S("Mine your first ice."), + icon = "default_ice.png", + trigger = { + type = "dig", + node = "default:ice", + target = 1 + } + }) + + -- Proof that player visited snowy lands + awards.register_achievement("awards_snowblock", { + title = S("Very Simple Snow Man"), + description = S("Place two snow blocks."), + icon = "default_snow.png", + trigger = { + type = "place", + node = "default:snowblock", + target = 2 + } + }) + + awards.register_achievement("awards_gold_ore", { + title = S("First Gold Find"), + description = S("Mine your first gold ore."), + icon = "default_stone.png^default_mineral_gold.png^awards_level1.png", + background = "awards_bg_mining.png", + trigger = { + type = "dig", + node = "default:stone_with_gold", + target = 1 + } + }) + + awards.register_achievement("awards_gold_rush", { + title = S("Gold Rush"), + description = S("Mine 45 gold ores."), + icon = "default_stone.png^default_mineral_gold.png^awards_level2.png", + background = "awards_bg_mining.png", + trigger = { + type = "dig", + node = "default:stone_with_gold", + target = 45 + } + }) + + awards.register_achievement("awards_diamond_ore", { + title = S("Wow, I am Diamonds!"), + description = S("Mine your first diamond ore."), + icon = "default_stone.png^default_mineral_diamond.png^awards_level1.png", + trigger = { + type = "dig", + node = "default:stone_with_diamond", + target = 1 + } + }) + + awards.register_achievement("awards_diamond_rush", { + title = S("Girl's Best Friend"), + description = S("Mine 18 diamond ores."), + icon = "default_stone.png^default_mineral_diamond.png^awards_level2.png", + background = "awards_bg_mining.png", + trigger = { + type = "dig", + node = "default:stone_with_diamond", + target = 18 + } + }) + + awards.register_achievement("awards_diamondblock", { + title = S("Hardest Block on Earth"), + description = S("Craft a diamond block."), + icon = "default_diamond_block.png", + trigger = { + type = "craft", + item = "default:diamondblock", + target = 1 + } + }) + + awards.register_achievement("awards_mossycobble", { + title = S("In the Dungeon"), + description = S("Mine a mossy cobblestone."), + icon = "default_mossycobble.png", + trigger = { + type = "dig", + node = "default:mossycobble", + target = 1 + } + }) + + awards.register_achievement("award_furnace", { + title = S("Smelter"), + description = S("Craft 10 furnaces."), + icon = "default_furnace_front.png", + trigger = { + type = "craft", + item= "default:furnace", + target = 10 + } + }) + + awards.register_achievement("award_chest", { + title = S("Treasurer"), + description = S("Craft 15 chests."), + icon = "default_chest_front.png", + trigger = { + type = "craft", + item= "default:chest", + target = 15 + } + }) + + awards.register_achievement("award_chest2", { + title = S("Bankier"), + description = S("Craft 30 locked chests."), + icon = "default_chest_lock.png", + trigger = { + type = "craft", + item= "default:chest_locked", + target = 30 + } + }) + + awards.register_achievement("award_brick", { + title = S("Bricker"), + description = S("Craft 200 brick blocks."), + icon = "default_brick.png", + trigger = { + type = "craft", + item= "default:brick", + target = 200 + } + }) + + awards.register_achievement("award_obsidianbrick", { + title = S("House of Obsidian"), + description = S("Craft 100 obsidian bricks."), + icon = "default_obsidian_brick.png", + trigger = { + type = "craft", + item= "default:obsidianbrick", + target = 100 + } + }) + + awards.register_achievement("award_placestone", { + title = S("Build a Cave"), + description = S("Place 100 stone."), + icon = "default_stone.png", + trigger = { + type = "place", + node = "default:stone", + target = 100 + } + }) + + awards.register_achievement("award_woodladder", { + title = S("Long Ladder"), + description = S("Place 400 wooden ladders."), + icon = "default_ladder_wood.png", + trigger = { + type = "place", + node = "default:ladder_wood", + target = 400 + } + }) + + awards.register_achievement("award_steelladder", { + title = S("Industrial Age"), + description = S("Place 40 steel ladders."), + icon = "default_ladder_steel.png", + trigger = { + type = "place", + node = "default:ladder_steel", + target = 40 + } + }) + + awards.register_achievement("award_apples", { + title = S("Yummy!"), + description = S("Eat 80 apples."), + icon = "default_apple.png", + trigger = { + type = "eat", + item = "default:apple", + target = 80 + } + }) +end + +if minetest.get_modpath("vessels") then + awards.register_achievement("award_vessels_shelf", { + title = S("Glasser"), + icon = "vessels_shelf.png", + description = S("Craft 14 vessels shelves."), + trigger = { + type = "craft", + item= "vessels:shelf", + target = 14 + } + }) +end + +if minetest.get_modpath("farming") then + awards.register_achievement("awards_farmer", { + title = S("Farming Skills Acquired"), + description = S("Harvest a fully grown wheat plant."), + icon = "farming_wheat_8.png^awards_level1.png", + trigger = { + type = "dig", + node = "farming:wheat_8", + target = 1 + } + }) + awards.register_achievement("awards_farmer2", { + title = S("Field Worker"), + description = S("Harvest 25 fully grown wheat plants."), + icon = "farming_wheat_8.png^awards_level2.png", + trigger = { + type = "dig", + node = "farming:wheat_8", + target = 25 + } + }) + + awards.register_achievement("awards_farmer3", { + title = S("Aspiring Farmer"), + description = S("Harvest 125 fully grown wheat plants."), + icon = "farming_wheat_8.png^awards_level3.png", + trigger = { + type = "dig", + node = "farming:wheat_8", + target = 125 + } + }) + + awards.register_achievement("awards_farmer4", { + title = S("Wheat Magnate"), + description = S("Harvest 625 fully grown wheat plants."), + icon = "farming_wheat_8.png^awards_level4.png", + trigger = { + type = "dig", + node = "farming:wheat_8", + target = 625 + } + }) + + awards.register_achievement("award_bread", { + title = S("Baker"), + description = S("Eat 10 loaves of bread."), + icon = "farming_bread.png", + trigger = { + type = "eat", + item = "farming:bread", + target = 10 + } + }) + +end + +if minetest.get_modpath("wool") and minetest.get_modpath("farming") then + awards.register_achievement("awards_wool", { + title = S("Wool Over Your Eyes"), + description = S("Craft 250 white wool."), + icon = "wool_white.png", + trigger = { + type = "craft", + item = "wool:white", + target = 250 + } + }) +end + +if minetest.get_modpath("beds") then + awards.register_achievement("award_bed", { + title = S("Hotelier"), + description = S("Craft 15 fancy beds."), + icon = "beds_bed_fancy.png", + trigger = { + type = "craft", + item= "beds:fancy_bed_bottom", + target = 15 + } + }) +end + +if minetest.get_modpath("stairs") then + awards.register_achievement("award_stairs_goldblock", { + title = S("Filthy Rich"), + description = S("Craft 24 gold block stairs."), + icon = "default_gold_block.png", + trigger = { + type = "craft", + item= "stairs:stair_goldblock", + target = 24 + } + }) +end + +if minetest.get_modpath("dye") then + awards.register_achievement("awards_dye_red", { + title = S("Roses Are Red"), + description = S("Craft 400 red dyes."), + icon = "dye_red.png", + trigger = { + type = "craft", + item = "dye:red", + target = 400 + } + }) + + awards.register_achievement("awards_dye_yellow", { + title = S("Dandelions are Yellow"), + description = S("Craft 400 yellow dyes."), + icon = "dye_yellow.png", + trigger = { + type = "craft", + item = "dye:yellow", + target = 400 + } + }) + + awards.register_achievement("awards_dye_blue", { + title = S("Geraniums are Blue"), + description = S("Craft 400 blue dyes."), + icon = "dye_blue.png", + trigger = { + type = "craft", + item= "dye:blue", + target = 400 + } + }) + + awards.register_achievement("awards_dye_white", { + title = S("White Color Stock"), + description = S("Craft 100 white dyes."), + icon = "dye_white.png", + trigger = { + type = "craft", + item= "dye:white", + target = 100 + } + }) +end + +if minetest.get_modpath("flowers") then + awards.register_achievement("awards_brown_mushroom1", { + title = S("Tasty Mushrooms"), + description = S("Eat 3 brown mushrooms."), + icon = "flowers_mushroom_brown.png^awards_level1.png", + trigger = { + type = "eat", + item= "flowers:mushroom_brown", + target = 3, + } + }) + awards.register_achievement("awards_brown_mushroom2", { + title = S("Mushroom Lover"), + description = S("Eat 33 brown mushrooms."), + icon = "flowers_mushroom_brown.png^awards_level2.png", + trigger = { + type = "eat", + item= "flowers:mushroom_brown", + target = 33, + } + }) + awards.register_achievement("awards_brown_mushroom3", { + title = S("Underground Mushroom Farmer"), + description = S("Eat 333 brown mushrooms."), + icon = "flowers_mushroom_brown.png^awards_level3.png", + trigger = { + type = "eat", + item= "flowers:mushroom_brown", + target = 333, + } + }) +end + +-- This ensures the following code is executed after all items have been registered +minetest.after(0, function() + -- Check whether there is at least one node which can be built by the player + local building_is_possible = false + for _, def in pairs(minetest.registered_nodes) do + if (def.description and def.pointable ~= false and not def.groups.not_in_creative_inventory) then + building_is_possible = true + break + end + end + + -- The following awards require at least one node which can be built + if not building_is_possible then + return + end + + awards.register_achievement("awards_builder1", { + title = S("Builder"), + icon = "awards_house.png^awards_level1.png", + trigger = { + type = "place", + target = 1000, + }, + }) + awards.register_achievement("awards_builder2", { + title = S("Constructor"), + icon = "awards_house.png^awards_level2.png", + trigger = { + type = "place", + target = 5000, + }, + }) + awards.register_achievement("awards_builder3", { + title = S("Architect"), + icon = "awards_house.png^awards_level3.png", + trigger = { + type = "place", + target = 10000, + }, + }) + awards.register_achievement("awards_builder4", { + title = S("Master Architect"), + icon = "awards_house.png^awards_level4.png", + trigger = { + type = "place", + target = 25000, + }, + }) +end) diff --git a/init.lua b/init.lua index e06aa9a..0207aae 100644 --- a/init.lua +++ b/init.lua @@ -16,922 +16,26 @@ -- The global award namespace awards = { - show_mode = "hud" + show_mode = "hud", + registered_triggers = {}, } -- Internationalization support. -local S, NS = dofile(minetest.get_modpath("awards").."/intllib.lua") - -awards.gettext, awards.ngettext = S, NS - +awards.gettext, awards.ngettext = dofile(minetest.get_modpath("awards").."/intllib.lua") +dofile(minetest.get_modpath("awards").."/api_helpers.lua") dofile(minetest.get_modpath("awards").."/api.lua") dofile(minetest.get_modpath("awards").."/chat_commands.lua") dofile(minetest.get_modpath("awards").."/sfinv.lua") dofile(minetest.get_modpath("awards").."/unified_inventory.lua") dofile(minetest.get_modpath("awards").."/triggers.lua") - --- Saint-Maclou -if minetest.get_modpath("moreblocks") then - awards.register_achievement("award_saint_maclou",{ - title = S("Saint-Maclou"), - description = S("Place 20 coal checkers."), - icon = "awards_novicebuilder.png", - trigger = { - type = "place", - node = "moreblocks:coal_checker", - target = 20 - } - }) - - -- Castorama - awards.register_achievement("award_castorama",{ - title = S("Castorama"), - description = S("Place 20 iron checkers."), - icon = "awards_novicebuilder.png", - trigger = { - type = "place", - node = "moreblocks:iron_checker", - target = 20 - } - }) - - -- Sam the Trapper - awards.register_achievement("award_sam_the_trapper",{ - title = S("Sam the Trapper"), - description = S("Place 2 trap stones."), - icon = "awards_novicebuilder.png", - trigger = { - type = "place", - node = "moreblocks:trap_stone", - target = 2 - } - }) -end - --- This award can't be part of Unified Inventory, it would make a circular dependency -if minetest.get_modpath("unified_inventory") then - if minetest.get_all_craft_recipes("unified_inventory:bag_large") ~= nil then - awards.register_achievement("awards_ui_bags", { - title = S("Backpacker"), - description = S("Craft 4 large bags."), - icon = "awards_ui_bags.png", - trigger = { - type = "craft", - item = "unified_inventory:bag_large", - target = 4 - } - }) - end -end - -if minetest.get_modpath("fire") then - awards.register_achievement("awards_pyro", { - title = S("Pyromaniac"), - description = S("Craft 8 times flint and steel."), - icon = "fire_flint_steel.png", - trigger = { - type = "craft", - item = "fire:flint_and_steel", - target = 8 - } - }) - if minetest.settings:get_bool("disable_fire") ~= true then - awards.register_achievement("awards_firefighter", { - title = S("Firefighter"), - description = S("Put out 1000 fires."), - icon = "awards_firefighter.png", - trigger = { - type = "dig", - node = "fire:basic_flame", - target = 1000 - } - }) - end -end - -if minetest.get_modpath("default") then - -- Light it up - awards.register_achievement("award_lightitup",{ - title = S("Light It Up"), - description = S("Place 100 torches."), - icon = "awards_novicebuilder.png^awards_level1.png", - trigger = { - type = "place", - node = "default:torch", - target = 100 - } - }) - - -- Light ALL the things! - awards.register_achievement("award_well_lit",{ - title = S("Well Lit"), - description = S("Place 1,000 torches."), - icon = "awards_novicebuilder.png^awards_level2.png", - trigger = { - type = "place", - node = "default:torch", - target = 1000 - } - }) - - awards.register_achievement("award_meselamp",{ - title = S("Really Well Lit"), - description = S("Craft 10 mese lamps."), - icon = "default_meselamp.png", - trigger = { - type = "craft", - item = "default:meselamp", - target = 10 - } - }) - - awards.register_achievement("awards_stonebrick", { - title = S("Outpost"), - description = S("Craft 200 stone bricks."), - icon = "default_stone_brick.png^awards_level1.png", - trigger = { - type = "craft", - item = "default:stonebrick", - target = 200 - } - }) - - awards.register_achievement("awards_stonebrick2", { - title = S("Watchtower"), - description = S("Craft 800 stone bricks."), - icon = "default_stone_brick.png^awards_level2.png", - trigger = { - type = "craft", - item = "default:stonebrick", - target = 800 - } - }) - - awards.register_achievement("awards_stonebrick3", { - title = S("Fortress"), - description = S("Craft 3,200 stone bricks."), - icon = "default_stone_brick.png^awards_level3.png", - trigger = { - type = "craft", - item = "default:stonebrick", - target = 3200 - } - }) - - awards.register_achievement("awards_desert_stonebrick", { - title = S("Desert Dweller"), - description = S("Craft 400 desert stone bricks."), - icon = "default_desert_stone_brick.png", - trigger = { - type = "craft", - item = "default:desert_stonebrick", - target = 400 - } - }) - - awards.register_achievement("awards_desertstonebrick", { - title = S("Pharaoh"), - description = S("Craft 100 sandstone bricks."), - icon = "default_sandstone_brick.png", - trigger = { - type = "craft", - item = "default:sandstonebrick", - target = 100 - } - }) - - awards.register_achievement("awards_bookshelf", { - title = S("Little Library"), - description = S("Craft 7 bookshelves."), - icon = "default_bookshelf.png", - trigger = { - type = "craft", - item = "default:bookshelf", - target = 7 - } - }) - - awards.register_achievement("awards_obsidian", { - title = S("Lava and Water"), - description = S("Mine your first obsidian."), - icon = "default_obsidian.png^awards_level1.png", - background = "awards_bg_mining.png", - trigger = { - type = "dig", - node = "default:obsidian", - target = 1 - } - }) - - -- Obsessed with Obsidian - awards.register_achievement("award_obsessed_with_obsidian",{ - title = S("Obsessed with Obsidian"), - description = S("Mine 50 obsidian."), - icon = "default_obsidian.png^awards_level2.png", - background = "awards_bg_mining.png", - trigger = { - type = "dig", - node = "default:obsidian", - target = 50 - } - }) - - -- Proof that player has found lava - awards.register_achievement("award_lavaminer",{ - title = S("Lava Miner"), - description = S("Mine any block while being very close to lava."), - background = "awards_bg_mining.png", - icon = "default_lava.png", - }) - awards.register_on_dig(function(player,data) - local pos = player:getpos() - if pos and (minetest.find_node_near(pos, 1, "default:lava_source") ~= nil or - minetest.find_node_near(pos, 1, "default:lava_flowing") ~= nil) then - return "award_lavaminer" - end - return nil - end) - - -- On the way - awards.register_achievement("award_on_the_way", { - title = S("On The Way"), - description = S("Place 100 rails."), - icon = "carts_rail_straight.png", - trigger = { - type = "place", - node = "default:rail", - target = 100 - } - }) - - awards.register_achievement("award_lumberjack_firstday", { - title = S("First Day in the Woods"), - description = S("Dig 6 tree blocks."), - icon = "default_tree.png^awards_level1.png", - trigger = { - type = "dig", - node = "default:tree", - target = 6 - } - }) - - -- Lumberjack - awards.register_achievement("award_lumberjack", { - title = S("Lumberjack"), - description = S("Dig 36 tree blocks."), - icon = "default_tree.png^awards_level2.png", - trigger = { - type = "dig", - node = "default:tree", - target = 36 - } - }) - - -- Semi-pro Lumberjack - awards.register_achievement("award_lumberjack_semipro", { - title = S("Semi-pro Lumberjack"), - description = S("Dig 216 tree blocks."), - icon = "default_tree.png^awards_level3.png", - trigger = { - type = "dig", - node = "default:tree", - target = 216 - } - }) - - -- Professional Lumberjack - awards.register_achievement("award_lumberjack_professional", { - title = S("Professional Lumberjack"), - description = S("Dig 1,296 tree blocks."), - icon = "default_tree.png^awards_level4.png", - trigger = { - type = "dig", - node = "default:tree", - target = 1296 - } - }) - - -- Junglebaby - awards.register_achievement("award_junglebaby", { - title = S("Junglebaby"), - description = S("Dig 100 jungle tree blocks."), - icon = "default_jungletree.png^awards_level1.png", - trigger = { - type = "dig", - node = "default:jungletree", - target = 100 - } - }) - - -- Jungleman - awards.register_achievement("award_jungleman", { - title = S("Jungleman"), - description = S("Dig 1,000 jungle tree blocks."), - icon = "default_jungletree.png^awards_level2.png", - trigger = { - type = "dig", - node = "default:jungletree", - target = 1000 - } - }) - - -- Found some Mese! - awards.register_achievement("award_mesefind", { - title = S("First Mese Find"), - description = S("Mine your first mese ore."), - icon = "default_stone.png^default_mineral_mese.png", - background = "awards_bg_mining.png", - trigger = { - type = "dig", - node = "default:stone_with_mese", - target = 1 - } - }) - - -- Mese Block - awards.register_achievement("award_meseblock", { - secret = true, - title = S("Mese Mastery"), - description = S("Mine a mese block."), - icon = "default_mese_block.png", - background = "awards_bg_mining.png", - trigger = { - type = "dig", - node = "default:mese", - target = 1 - } - }) - - -- You're a copper - awards.register_achievement("award_youre_a_copper", { - title = S("You’re a copper"), - description = S("Dig 1,000 copper ores."), - icon = "default_stone.png^default_mineral_copper.png", - background = "awards_bg_mining.png", - trigger = { - type = "dig", - node = "default:stone_with_copper", - target = 1000 - } - }) - - -- Found a Nyan cat! - awards.register_achievement("award_nyanfind", { - secret = true, - title = S("A Cat in a Pop-Tart?!"), - description = S("Mine a nyan cat."), - icon = "nyancat_front.png", - trigger = { - type = "dig", - node = "default:nyancat", - target = 1 - } - }) - - -- Mini Miner - awards.register_achievement("award_mine2", { - title = S("Mini Miner"), - description = S("Dig 100 stone blocks."), - icon = "awards_miniminer.png^awards_level1.png", - background = "awards_bg_mining.png", - trigger = { - type = "dig", - node = "default:stone", - target = 100 - } - }) - - -- Hardened Miner - awards.register_achievement("award_mine3", { - title = S("Hardened Miner"), - description = S("Dig 1,000 stone blocks."), - icon = "awards_miniminer.png^awards_level2.png", - background = "awards_bg_mining.png", - trigger = { - type = "dig", - node = "default:stone", - target = 1000 - } - }) - - -- Master Miner - awards.register_achievement("award_mine4", { - title = S("Master Miner"), - description = S("Dig 10,000 stone blocks."), - icon = "awards_miniminer.png^awards_level3.png", - background = "awards_bg_mining.png", - trigger = { - type = "dig", - node = "default:stone", - target = 10000 - } - }) - - -- Marchand de sable - awards.register_achievement("award_marchand_de_sable", { - title = S("Marchand De Sable"), - description = S("Dig 1,000 sand."), - icon = "default_sand.png", - background = "awards_bg_mining.png", - trigger = { - type = "dig", - node = "default:sand", - target = 1000 - } - }) - - awards.register_achievement("awards_crafter_of_sticks", { - title = S("Crafter of Sticks"), - description = S("Craft 100 sticks."), - icon = "default_stick.png", - trigger = { - type = "craft", - item = "default:stick", - target = 100 - } - }) - - awards.register_achievement("awards_junglegrass", { - title = S("Jungle Discoverer"), - description = S("Mine your first jungle grass."), - icon = "default_junglegrass.png", - trigger = { - type = "dig", - node = "default:junglegrass", - target = 1 - } - }) - - awards.register_achievement("awards_grass", { - title = S("Grasslands Discoverer"), - description = S("Mine some grass."), - icon = "default_grass_3.png", - trigger = { - type = "dig", - node = "default:grass_1", - target = 1 - } - }) - - awards.register_achievement("awards_dry_grass", { - title = S("Savannah Discoverer"), - description = S("Mine some dry grass."), - icon = "default_dry_grass_3.png", - trigger = { - type = "dig", - node = "default:dry_grass_3", - target = 1 - } - }) - - awards.register_achievement("awards_cactus", { - title = S("Desert Discoverer"), - description = S("Mine your first cactus."), - icon = "default_cactus_side.png", - trigger = { - type = "dig", - node = "default:cactus", - target = 1 - } - }) - - awards.register_achievement("awards_dry_shrub", { - title = S("Far Lands"), - description = S("Mine your first dry shrub."), - icon = "default_dry_shrub.png", - trigger = { - type = "dig", - node = "default:dry_shrub", - target = 1 - } - }) - - awards.register_achievement("awards_ice", { - title = S("Glacier Discoverer"), - description = S("Mine your first ice."), - icon = "default_ice.png", - trigger = { - type = "dig", - node = "default:ice", - target = 1 - } - }) - - -- Proof that player visited snowy lands - awards.register_achievement("awards_snowblock", { - title = S("Very Simple Snow Man"), - description = S("Place two snow blocks."), - icon = "default_snow.png", - trigger = { - type = "place", - node = "default:snowblock", - target = 2 - } - }) - - awards.register_achievement("awards_gold_ore", { - title = S("First Gold Find"), - description = S("Mine your first gold ore."), - icon = "default_stone.png^default_mineral_gold.png^awards_level1.png", - background = "awards_bg_mining.png", - trigger = { - type = "dig", - node = "default:stone_with_gold", - target = 1 - } - }) - - awards.register_achievement("awards_gold_rush", { - title = S("Gold Rush"), - description = S("Mine 45 gold ores."), - icon = "default_stone.png^default_mineral_gold.png^awards_level2.png", - background = "awards_bg_mining.png", - trigger = { - type = "dig", - node = "default:stone_with_gold", - target = 45 - } - }) - - awards.register_achievement("awards_diamond_ore", { - title = S("Wow, I am Diamonds!"), - description = S("Mine your first diamond ore."), - icon = "default_stone.png^default_mineral_diamond.png^awards_level1.png", - trigger = { - type = "dig", - node = "default:stone_with_diamond", - target = 1 - } - }) - - awards.register_achievement("awards_diamond_rush", { - title = S("Girl's Best Friend"), - description = S("Mine 18 diamond ores."), - icon = "default_stone.png^default_mineral_diamond.png^awards_level2.png", - background = "awards_bg_mining.png", - trigger = { - type = "dig", - node = "default:stone_with_diamond", - target = 18 - } - }) - - awards.register_achievement("awards_diamondblock", { - title = S("Hardest Block on Earth"), - description = S("Craft a diamond block."), - icon = "default_diamond_block.png", - trigger = { - type = "craft", - item = "default:diamondblock", - target = 1 - } - }) - - awards.register_achievement("awards_mossycobble", { - title = S("In the Dungeon"), - description = S("Mine a mossy cobblestone."), - icon = "default_mossycobble.png", - trigger = { - type = "dig", - node = "default:mossycobble", - target = 1 - } - }) - - awards.register_achievement("award_furnace", { - title = S("Smelter"), - description = S("Craft 10 furnaces."), - icon = "default_furnace_front.png", - trigger = { - type = "craft", - item= "default:furnace", - target = 10 - } - }) - - awards.register_achievement("award_chest", { - title = S("Treasurer"), - description = S("Craft 15 chests."), - icon = "default_chest_front.png", - trigger = { - type = "craft", - item= "default:chest", - target = 15 - } - }) - - awards.register_achievement("award_chest2", { - title = S("Bankier"), - description = S("Craft 30 locked chests."), - icon = "default_chest_lock.png", - trigger = { - type = "craft", - item= "default:chest_locked", - target = 30 - } - }) - - awards.register_achievement("award_brick", { - title = S("Bricker"), - description = S("Craft 200 brick blocks."), - icon = "default_brick.png", - trigger = { - type = "craft", - item= "default:brick", - target = 200 - } - }) - - awards.register_achievement("award_obsidianbrick", { - title = S("House of Obsidian"), - description = S("Craft 100 obsidian bricks."), - icon = "default_obsidian_brick.png", - trigger = { - type = "craft", - item= "default:obsidianbrick", - target = 100 - } - }) - - awards.register_achievement("award_placestone", { - title = S("Build a Cave"), - description = S("Place 100 stone."), - icon = "default_stone.png", - trigger = { - type = "place", - node = "default:stone", - target = 100 - } - }) - - awards.register_achievement("award_woodladder", { - title = S("Long Ladder"), - description = S("Place 400 wooden ladders."), - icon = "default_ladder_wood.png", - trigger = { - type = "place", - node = "default:ladder_wood", - target = 400 - } - }) - - awards.register_achievement("award_steelladder", { - title = S("Industrial Age"), - description = S("Place 40 steel ladders."), - icon = "default_ladder_steel.png", - trigger = { - type = "place", - node = "default:ladder_steel", - target = 40 - } - }) - - awards.register_achievement("award_apples", { - title = S("Yummy!"), - description = S("Eat 80 apples."), - icon = "default_apple.png", - trigger = { - type = "eat", - item = "default:apple", - target = 80 - } - }) -end - -if minetest.get_modpath("vessels") then - awards.register_achievement("award_vessels_shelf", { - title = S("Glasser"), - icon = "vessels_shelf.png", - description = S("Craft 14 vessels shelves."), - trigger = { - type = "craft", - item= "vessels:shelf", - target = 14 - } - }) -end - -if minetest.get_modpath("farming") then - awards.register_achievement("awards_farmer", { - title = S("Farming Skills Acquired"), - description = S("Harvest a fully grown wheat plant."), - icon = "farming_wheat_8.png^awards_level1.png", - trigger = { - type = "dig", - node = "farming:wheat_8", - target = 1 - } - }) - awards.register_achievement("awards_farmer2", { - title = S("Field Worker"), - description = S("Harvest 25 fully grown wheat plants."), - icon = "farming_wheat_8.png^awards_level2.png", - trigger = { - type = "dig", - node = "farming:wheat_8", - target = 25 - } - }) - - awards.register_achievement("awards_farmer3", { - title = S("Aspiring Farmer"), - description = S("Harvest 125 fully grown wheat plants."), - icon = "farming_wheat_8.png^awards_level3.png", - trigger = { - type = "dig", - node = "farming:wheat_8", - target = 125 - } - }) - - awards.register_achievement("awards_farmer4", { - title = S("Wheat Magnate"), - description = S("Harvest 625 fully grown wheat plants."), - icon = "farming_wheat_8.png^awards_level4.png", - trigger = { - type = "dig", - node = "farming:wheat_8", - target = 625 - } - }) - - awards.register_achievement("award_bread", { - title = S("Baker"), - description = S("Eat 10 loaves of bread."), - icon = "farming_bread.png", - trigger = { - type = "eat", - item = "farming:bread", - target = 10 - } - }) - -end - -if minetest.get_modpath("wool") and minetest.get_modpath("farming") then - awards.register_achievement("awards_wool", { - title = S("Wool Over Your Eyes"), - description = S("Craft 250 white wool."), - icon = "wool_white.png", - trigger = { - type = "craft", - item = "wool:white", - target = 250 - } - }) -end - -if minetest.get_modpath("beds") then - awards.register_achievement("award_bed", { - title = S("Hotelier"), - description = S("Craft 15 fancy beds."), - icon = "beds_bed_fancy.png", - trigger = { - type = "craft", - item= "beds:fancy_bed_bottom", - target = 15 - } - }) -end - -if minetest.get_modpath("stairs") then - awards.register_achievement("award_stairs_goldblock", { - title = S("Filthy Rich"), - description = S("Craft 24 gold block stairs."), - icon = "default_gold_block.png", - trigger = { - type = "craft", - item= "stairs:stair_goldblock", - target = 24 - } - }) -end - -if minetest.get_modpath("dye") then - awards.register_achievement("awards_dye_red", { - title = S("Roses Are Red"), - description = S("Craft 400 red dyes."), - icon = "dye_red.png", - trigger = { - type = "craft", - item = "dye:red", - target = 400 - } - }) - - awards.register_achievement("awards_dye_yellow", { - title = S("Dandelions are Yellow"), - description = S("Craft 400 yellow dyes."), - icon = "dye_yellow.png", - trigger = { - type = "craft", - item = "dye:yellow", - target = 400 - } - }) - - awards.register_achievement("awards_dye_blue", { - title = S("Geraniums are Blue"), - description = S("Craft 400 blue dyes."), - icon = "dye_blue.png", - trigger = { - type = "craft", - item= "dye:blue", - target = 400 - } - }) - - awards.register_achievement("awards_dye_white", { - title = S("White Color Stock"), - description = S("Craft 100 white dyes."), - icon = "dye_white.png", - trigger = { - type = "craft", - item= "dye:white", - target = 100 - } - }) -end - -if minetest.get_modpath("flowers") then - awards.register_achievement("awards_brown_mushroom1", { - title = S("Tasty Mushrooms"), - description = S("Eat 3 brown mushrooms."), - icon = "flowers_mushroom_brown.png^awards_level1.png", - trigger = { - type = "eat", - item= "flowers:mushroom_brown", - target = 3, - } - }) - awards.register_achievement("awards_brown_mushroom2", { - title = S("Mushroom Lover"), - description = S("Eat 33 brown mushrooms."), - icon = "flowers_mushroom_brown.png^awards_level2.png", - trigger = { - type = "eat", - item= "flowers:mushroom_brown", - target = 33, - } - }) - awards.register_achievement("awards_brown_mushroom3", { - title = S("Underground Mushroom Farmer"), - description = S("Eat 333 brown mushrooms."), - icon = "flowers_mushroom_brown.png^awards_level3.png", - trigger = { - type = "eat", - item= "flowers:mushroom_brown", - target = 333, - } - }) -end - --- This ensures the following code is executed after all items have been registered -minetest.after(0, function() - -- Check whether there is at least one node which can be built by the player - local building_is_possible = false - for _, def in pairs(minetest.registered_nodes) do - if (def.description and def.pointable ~= false and not def.groups.not_in_creative_inventory) then - building_is_possible = true - break - end - end - - -- The following awards require at least one node which can be built - if not building_is_possible then - return - end - - awards.register_achievement("awards_builder1", { - title = S("Builder"), - icon = "awards_house.png^awards_level1.png", - trigger = { - type = "place", - target = 1000, - }, - }) - awards.register_achievement("awards_builder2", { - title = S("Constructor"), - icon = "awards_house.png^awards_level2.png", - trigger = { - type = "place", - target = 5000, - }, - }) - awards.register_achievement("awards_builder3", { - title = S("Architect"), - icon = "awards_house.png^awards_level3.png", - trigger = { - type = "place", - target = 10000, - }, - }) - awards.register_achievement("awards_builder4", { - title = S("Master Architect"), - icon = "awards_house.png^awards_level4.png", - trigger = { - type = "place", - target = 25000, - }, - }) -end) +-- dofile(minetest.get_modpath("awards").."/awards.lua") + +awards.register_achievement("award_saint_maclou",{ + title = "Saint-Maclou", + description = "Place 20 coal checkers.", + icon = "awards_novicebuilder.png", + trigger = { + type = "chat", + target = 3, + }, +}) diff --git a/triggers.lua b/triggers.lua index 7d028ee..476ca7f 100644 --- a/triggers.lua +++ b/triggers.lua @@ -14,143 +14,75 @@ -- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -- -local S, NS = awards.gettext, awards.ngettext +awards.register_trigger("death", { + type = "counted", + progress = "@1/@2 deaths", + auto_description = { "Die once", "Die @1 times" }, +}) +minetest.register_on_dieplayer(awards.notify_death) -awards.register_trigger("dig", function(def) - local tmp = { - award = def.name, - node = def.trigger.node, - target = def.trigger.target, - } - table.insert(awards.on.dig, tmp) - def.getProgress = function(self, data) - local itemcount - if tmp.node then - itemcount = awards.get_item_count(data, "count", tmp.node) or 0 - else - itemcount = awards.get_total_item_count(data, "count") - end - return { - perc = itemcount / tmp.target, - label = S("@1/@2 dug", itemcount, tmp.target), - } - end - def.getDefaultDescription = function(self) - local n = self.trigger.target - if self.trigger.node then - local nname = minetest.registered_nodes[self.trigger.node].description - if nname == nil then - nname = self.trigger.node - end - -- Translators: @1 is count, @2 is description. - return NS("Mine: @2", "Mine: @1×@2", n, n, nname) - else - return NS("Mine @1 block.", "Mine @1 blocks.", n, n) - end +awards.register_trigger("chat", { + type = "counted", + progress = "@1/@2 chat messages", + auto_description = { "Send a chat message", "Chat @1 times" }, +}) +minetest.register_on_chat_message(function(name, message) + local player = minetest.get_player_by_name(name) + if not player or string.find(message, "/") then + return end + + awards.notify_chat(player) end) -awards.register_trigger("place", function(def) - local tmp = { - award = def.name, - node = def.trigger.node, - target = def.trigger.target, - } - table.insert(awards.on.place, tmp) - def.getProgress = function(self, data) - local itemcount - if tmp.node then - itemcount = awards.get_item_count(data, "place", tmp.node) or 0 - else - itemcount = awards.get_total_item_count(data, "place") - end - return { - perc = itemcount / tmp.target, - label = S("@1/@2 placed", itemcount, tmp.target), - } - end - def.getDefaultDescription = function(self) - local n = self.trigger.target - if self.trigger.node then - local nname = minetest.registered_nodes[self.trigger.node].description - if nname == nil then - nname = self.trigger.node - end - -- Translators: @1 is count, @2 is description. - return NS("Place: @2", "Place: @1×@2", n, n, nname) - else - return NS("Place a block.", "Place @1 blocks.", n, n) - end - end -end) +awards.register_trigger("join", { + type = "counted", + progress = "@1/@2 joins", + auto_description = { "Join once", "Join @1 times" }, +}) +minetest.register_on_joinplayer(awards.notify_join) -awards.register_trigger("eat", function(def) - local tmp = { - award = def.name, - item = def.trigger.item, - target = def.trigger.target, - } - table.insert(awards.on.eat, tmp) - def.getProgress = function(self, data) - local itemcount - if tmp.item then - itemcount = awards.get_item_count(data, "eat", tmp.item) or 0 - else - itemcount = awards.get_total_item_count(data, "eat") - end - return { - perc = itemcount / tmp.target, - label = S("@1/@2 eaten", itemcount, tmp.target), - } - end - def.getDefaultDescription = function(self) - local n = self.trigger.target - if self.trigger.item then - local iname = minetest.registered_items[self.trigger.item].description - if iname == nil then - iname = self.trigger.iode - end - -- Translators: @1 is count, @2 is description. - return NS("Eat: @2", "Eat: @1×@2", n, n, iname) - else - return NS("Eat an item.", "Eat @1 items.", n, n) - end - end -end) +-- +-- awards.register_trigger("dig", { +-- type = "counted_key", +-- progress = "@1/@2 dug", +-- auto_description = { "Mine: @2", "Mine: @1×@2" }, +-- auto_description_total = { "Mine @1 block.", "Mine @1 blocks." }, +-- get_key = function(self, def) +-- return minetest.registered_aliases[def.trigger.node] or def.trigger.node +-- end +-- }) +-- +-- minetest.register_on_dignode(function(pos, oldnode, player) +-- if not player or not pos or not oldnode then +-- return +-- end +-- +-- local node_name = oldnode.name +-- node_name = minetest.registered_aliases[node_name] or node_name +-- awards.notify_dig(player, node_name) +-- end) +-- +-- awards.register_trigger("place", { +-- type = "counted_key", +-- progress = "@1/@2 placed", +-- auto_description = { "Place: @2", "Place: @1×@2" }, +-- auto_description_total = { "Place @1 block.", "Place @1 blocks." }, +-- get_key = function(self, def) +-- return minetest.registered_aliases[def.trigger.node] or def.trigger.node +-- end +-- }) +-- +-- awards.register_trigger("craft", { +-- type = "counted_key", +-- progress = "@1/@2 crafted", +-- auto_description = { "Craft: @2", "Craft: @1×@2" }, +-- auto_description_total = { "Craft @1 item", "Craft @1 items." }, +-- get_key = function(self, def) +-- return minetest.registered_aliases[def.trigger.item] or def.trigger.item +-- end +-- }) -awards.register_trigger("craft", function(def) - local tmp = { - award = def.name, - item = def.trigger.item, - target = def.trigger.target, - } - table.insert(awards.on.craft, tmp) - def.getProgress = function(self, data) - local itemcount - if tmp.item then - itemcount = awards.get_item_count(data, "craft", tmp.item) or 0 - else - itemcount = awards.get_total_item_count(data, "craft") - end - return { - perc = itemcount / tmp.target, - label = S("@1/@2 crafted", itemcount, tmp.target), - } - end - def.getDefaultDescription = function(self) - local n = self.trigger.target - if self.trigger.item then - local iname = minetest.registered_items[self.trigger.item].description - if iname == nil then - iname = self.trigger.item - end - -- Translators: @1 is count, @2 is description. - return NS("Craft: @2", "Craft: @1×@2", n, n, iname) - else - return NS("Craft an item.", "Craft @1 items.", n) - end - end -end) -- Backwards compatibility awards.register_onDig = awards.register_on_dig @@ -161,177 +93,84 @@ awards.register_onJoin = awards.register_on_join awards.register_onCraft = awards.register_on_craft -- Trigger Handles -minetest.register_on_dignode(function(pos, oldnode, digger) - if not digger or not pos or not oldnode then - return - end - - local data = awards.players[digger:get_player_name()] - if not awards.increment_item_counter(data, "count", oldnode.name) then - return - end - awards.run_trigger_callbacks(digger, data, "dig", function(entry) - if entry.target then - if entry.node then - local tnodedug = string.split(entry.node, ":") - local tmod = tnodedug[1] - local titem = tnodedug[2] - if not (not tmod or not titem or not data.count[tmod] or - not data.count[tmod][titem]) and - data.count[tmod][titem] > entry.target-1 then - return entry.award - end - elseif awards.get_total_item_count(data, "count") > entry.target-1 then - return entry.award - end - end - end) -end) - -minetest.register_on_placenode(function(pos, node, digger) - if not digger or not pos or not node or not digger:get_player_name() or digger:get_player_name()=="" then - return - end - local data = awards.players[digger:get_player_name()] - if not awards.increment_item_counter(data, "place", node.name) then - return - end - - awards.run_trigger_callbacks(digger, data, "place", function(entry) - if entry.target then - if entry.node then - local tnodedug = string.split(entry.node, ":") - local tmod = tnodedug[1] - local titem = tnodedug[2] - if not (not tmod or not titem or not data.place[tmod] or - not data.place[tmod][titem]) and - data.place[tmod][titem] > entry.target-1 then - return entry.award - end - elseif awards.get_total_item_count(data, "place") > entry.target-1 then - return entry.award - end - end - end) -end) - -minetest.register_on_item_eat(function(hp_change, replace_with_item, itemstack, user, pointed_thing) - if not user or not itemstack or not user:get_player_name() or user:get_player_name()=="" then - return - end - local data = awards.players[user:get_player_name()] - if not awards.increment_item_counter(data, "eat", itemstack:get_name()) then - return - end - awards.run_trigger_callbacks(user, data, "eat", function(entry) - if entry.target then - if entry.item then - local titemstring = string.split(entry.item, ":") - local tmod = titemstring[1] - local titem = titemstring[2] - if not (not tmod or not titem or not data.eat[tmod] or - not data.eat[tmod][titem]) and - data.eat[tmod][titem] > entry.target-1 then - return entry.award - end - elseif awards.get_total_item_count(data, "eat") > entry.target-1 then - return entry.award - end - end - end) -end) - -minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv) - if not player or not itemstack then - return - end - - local data = awards.players[player:get_player_name()] - if not awards.increment_item_counter(data, "craft", itemstack:get_name(), itemstack:get_count()) then - return - end - - awards.run_trigger_callbacks(player, data, "craft", function(entry) - if entry.target then - if entry.item then - local titemcrafted = string.split(entry.item, ":") - local tmod = titemcrafted[1] - local titem = titemcrafted[2] - if not (not tmod or not titem or not data.craft[tmod] or - not data.craft[tmod][titem]) and - data.craft[tmod][titem] > entry.target-1 then - return entry.award - end - elseif awards.get_total_item_count(data, "craft") > entry.target-1 then - return entry.award - end - end - end) -end) - -awards.register_trigger_counted("death", function(def) - local tmp = { - award = def.name, - target = def.trigger.target, - } - table.insert(awards.on.death, tmp) - def.getProgress = function(self, data) - local itemcount = data.deaths or 0 - return { - perc = itemcount / tmp.target, - label = S("@1/@2 deaths", itemcount, tmp.target), - } - end - def.getDefaultDescription = function(self) - local n = self.trigger.target - return NS("Die.", "Die @1 times.", n, n) - end -end) -minetest.register_on_dieplayer(awards.notify_death) - -awards.register_trigger_counted("chat", function(def) - local tmp = { - award = def.name, - target = def.trigger.target, - } - table.insert(awards.on.chat, tmp) - def.getProgress = function(self, data) - local itemcount = data.chats or 0 - return { - perc = itemcount / tmp.target, - label = S("@1/@2 chat messages", itemcount, tmp.target), - } - end - def.getDefaultDescription = function(self) - local n = self.trigger.target - return NS("Write something in chat.", "Write @1 chat messages.", n, n) - end -end) -minetest.register_on_chat_message(function(name, message) - local player = minetest.get_player_by_name(name) - if not player or string.find(message, "/") then - return - end - - awards.notify_chat(player) -end) - -awards.register_trigger_counted("join", function(def) - local tmp = { - award = def.name, - target = def.trigger.target, - } - table.insert(awards.on.join, tmp) - def.getProgress = function(self, data) - local itemcount = data.joins or 0 - return { - perc = itemcount / tmp.target, - label = S("@1/@2 game joins", itemcount, tmp.target), - } - end - def.getDefaultDescription = function(self) - local n = self.trigger.target - return NS("Join the game.", "Join the game @1 times.", n, n) - end -end) -minetest.register_on_joinplayer(awards.notify_join) +-- +-- minetest.register_on_placenode(function(pos, node, digger) +-- if not digger or not pos or not node or not digger:get_player_name() or digger:get_player_name()=="" then +-- return +-- end +-- local data = awards.players[digger:get_player_name()] +-- if not awards.increment_item_counter(data, "place", node.name) then +-- return +-- end +-- +-- awards.run_trigger_callbacks(digger, data, "place", function(entry) +-- if entry.target then +-- if entry.node then +-- local tnodedug = string.split(entry.node, ":") +-- local tmod = tnodedug[1] +-- local titem = tnodedug[2] +-- if not (not tmod or not titem or not data.place[tmod] or +-- not data.place[tmod][titem]) and +-- data.place[tmod][titem] > entry.target-1 then +-- return entry.award +-- end +-- elseif awards.get_total_item_count(data, "place") > entry.target-1 then +-- return entry.award +-- end +-- end +-- end) +-- end) +-- +-- minetest.register_on_item_eat(function(hp_change, replace_with_item, itemstack, user, pointed_thing) +-- if not user or not itemstack or not user:get_player_name() or user:get_player_name()=="" then +-- return +-- end +-- local data = awards.players[user:get_player_name()] +-- if not awards.increment_item_counter(data, "eat", itemstack:get_name()) then +-- return +-- end +-- awards.run_trigger_callbacks(user, data, "eat", function(entry) +-- if entry.target then +-- if entry.item then +-- local titemstring = string.split(entry.item, ":") +-- local tmod = titemstring[1] +-- local titem = titemstring[2] +-- if not (not tmod or not titem or not data.eat[tmod] or +-- not data.eat[tmod][titem]) and +-- data.eat[tmod][titem] > entry.target-1 then +-- return entry.award +-- end +-- elseif awards.get_total_item_count(data, "eat") > entry.target-1 then +-- return entry.award +-- end +-- end +-- end) +-- end) +-- +-- minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv) +-- if not player or not itemstack then +-- return +-- end +-- +-- local data = awards.players[player:get_player_name()] +-- if not awards.increment_item_counter(data, "craft", itemstack:get_name(), itemstack:get_count()) then +-- return +-- end +-- +-- awards.run_trigger_callbacks(player, data, "craft", function(entry) +-- if entry.target then +-- if entry.item then +-- local titemcrafted = string.split(entry.item, ":") +-- local tmod = titemcrafted[1] +-- local titem = titemcrafted[2] +-- if not (not tmod or not titem or not data.craft[tmod] or +-- not data.craft[tmod][titem]) and +-- data.craft[tmod][titem] > entry.target-1 then +-- return entry.award +-- end +-- elseif awards.get_total_item_count(data, "craft") > entry.target-1 then +-- return entry.award +-- end +-- end +-- end) +-- end)