diff --git a/init.lua b/init.lua index 639ca3a..187b60d 100644 --- a/init.lua +++ b/init.lua @@ -40,12 +40,12 @@ awards.register_achievement("award_lumberjack",{ -- Found some Mese! awards.register_achievement("award_mesefind",{ title = S("First Mese Find"), - description = S("Found some Mese!"), + description = S("Found my first mese block"), icon = "mese.png", background = "bg_mining.png", trigger = { type = "dig", - node = "default:mese", + node = "default:stone_with_mese", target = 1 } }) @@ -53,7 +53,7 @@ awards.register_achievement("award_mesefind",{ -- Found a Nyan cat! awards.register_achievement("award_nyanfind",{ title = S("OMG, Nyan Cat!"), - description = S("Find a nyan cat"), + description = S("I found a nyan cat"), trigger = { type = "dig", node = "default:nyancat", @@ -61,19 +61,6 @@ awards.register_achievement("award_nyanfind",{ } }) --- Just entered the mine -awards.register_achievement("award_mine1",{ - title = S("Entering the mine"), - description = S("You have dug 10 stone blocks"), - icon = "miniminer.png", - background = "bg_mining.png", - trigger = { - type = "dig", - node = "default:stone", - target = 10 - } -}) - -- Mini Miner awards.register_achievement("award_mine2",{ title = S("Mini Miner"), @@ -115,11 +102,11 @@ awards.register_achievement("award_mine4",{ -- First Death awards.register_achievement("award_death1",{ - title = S("First Death"), - description = S("You have more lives than a cat!"), + title = S("Dies a lot"), + description = S("The game isn't that hard, is it?"), trigger = { type = "death", - target = 1 + target = 100 } }) @@ -128,6 +115,13 @@ awards.register_achievement("award_burn",{ title = S("You're a witch!"), description = S("Burn to death in a fire") }) +awards.register_onDeath(function(player,data) + local pos = player:getpos() + if pos and minetest.find_node_near(pos, 1, "fire:basic_flame") ~= nil then + return "award_burn" + end + return nil +end) -- 1 sentence awards.register_achievement("award_chat1",{ @@ -141,14 +135,6 @@ awards.register_achievement("award_chat1",{ -- Join -awards.register_achievement("award_join1",{ - title = S("Welcome!"), - description = S("Connect to the server"), - trigger = { - type = "join", - target = 1 - } -}) awards.register_achievement("award_join2",{ title = S("Frequent Visitor"), description = S("Connect to the server 50 times"), @@ -158,11 +144,3 @@ awards.register_achievement("award_join2",{ }, secret = true }) - -awards.register_onDeath(function(player,data) - local pos = player:getpos() - if pos and minetest.find_node_near(pos, 1, "fire:basic_flame") ~= nil then - return "award_burn" - end - return nil -end) \ No newline at end of file