forked from mtcontrib/awards
Compare commits
3 Commits
nalc-1.2.0
...
v3.4.0
Author | SHA1 | Date | |
---|---|---|---|
9c74a3f85a | |||
b4a4a1fd74 | |||
4e8d175714 |
62
README.md
62
README.md
@ -37,10 +37,11 @@ awards.register_award("mymod:award", {
|
|||||||
|
|
||||||
The above trigger type is an example of a counted_key trigger:
|
The above trigger type is an example of a counted_key trigger:
|
||||||
rather than a single counter there's a counter per key - in this
|
rather than a single counter there's a counter per key - in this
|
||||||
case the key is the value of the `node` field. If you leave out
|
case the key is the value of the `node` field.
|
||||||
the key in a `counted_key` trigger, then the total will be used
|
|
||||||
instead. For example, here is an award which unlocks after you've
|
If you leave out the key in a `counted_key` trigger, then the total will be used
|
||||||
placed 10 nodes of any type:
|
instead. For example, here is an award which unlocks after you've placed 10
|
||||||
|
nodes of any type:
|
||||||
|
|
||||||
```lua
|
```lua
|
||||||
awards.register_award("mymod:award", {
|
awards.register_award("mymod:award", {
|
||||||
@ -125,6 +126,10 @@ awards.register_trigger("foo", {
|
|||||||
type = "custom",
|
type = "custom",
|
||||||
progress = "@1/@2 foos",
|
progress = "@1/@2 foos",
|
||||||
auto_description = { "Do a foo", "Foo @1 times" },
|
auto_description = { "Do a foo", "Foo @1 times" },
|
||||||
|
|
||||||
|
on_register = function(self, award)
|
||||||
|
print(award.name .. " was registered with foo trigger type")
|
||||||
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_on_foo(function()
|
minetest.register_on_foo(function()
|
||||||
@ -168,7 +173,9 @@ end
|
|||||||
|
|
||||||
# API
|
# API
|
||||||
|
|
||||||
* awards.register_award(name, def), the def table has the following fields:
|
## Awards
|
||||||
|
|
||||||
|
* `awards.register_award(name, def)`, the def table has the following fields:
|
||||||
* `title` - title of the award (defaults to name)
|
* `title` - title of the award (defaults to name)
|
||||||
* `description` - longer description of the award, displayed in Awards tab
|
* `description` - longer description of the award, displayed in Awards tab
|
||||||
* `difficulty` - see [Award Difficulty](#award-difficulty).
|
* `difficulty` - see [Award Difficulty](#award-difficulty).
|
||||||
@ -182,23 +189,48 @@ end
|
|||||||
* `background` - the background image, use default otherwise.
|
* `background` - the background image, use default otherwise.
|
||||||
* `trigger` - trigger definition, see [Builtin Trigger Types](#builtin-trigger-types).
|
* `trigger` - trigger definition, see [Builtin Trigger Types](#builtin-trigger-types).
|
||||||
* `on_unlock(name, def)` - callback on unlock.
|
* `on_unlock(name, def)` - callback on unlock.
|
||||||
* awards.register_trigger(name, def), the def table has the following fields:
|
* `awards.registered_awards` - table of award name to definition.
|
||||||
* `type` - see [Trigger Types](#trigger-types).
|
* `awards.register_on_unlock(func(name, def))`
|
||||||
|
* `name` is the player name
|
||||||
|
* `def` is the award def.
|
||||||
|
* return true to cancel HUD
|
||||||
|
* `awards.unlock(player_name, award_name)`
|
||||||
|
* gives an award to a player
|
||||||
|
* `awards.get_award_states(player_name)`
|
||||||
|
* Returns list of tables, sorted by `score`, each having the fields:
|
||||||
|
|
||||||
|
```lua
|
||||||
|
{
|
||||||
|
name = "mymod:awardname",
|
||||||
|
def = {}, -- Award definition
|
||||||
|
unlocked = true, -- Whether award has been unlocked
|
||||||
|
started = true, -- Whether any progress has been made
|
||||||
|
score = 0, -- Score used in sorting
|
||||||
|
|
||||||
|
-- Either a table or nil
|
||||||
|
-- Will be nil if progress is indeterminable or
|
||||||
|
-- if the award is unlocked
|
||||||
|
progress = {
|
||||||
|
current = 5,
|
||||||
|
target = 10,
|
||||||
|
label = "label", -- Label to show over progress bar
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
## Triggers
|
||||||
|
|
||||||
|
* `awards.register_trigger(name, def)`, the def table has the following fields:
|
||||||
|
* `type` - see trigger type types in [Trigger Types](#trigger-types).
|
||||||
* `progress` - used to format progress, defaults to "%1/%2".
|
* `progress` - used to format progress, defaults to "%1/%2".
|
||||||
* `auto_description` - a table of two elements. Each element is a format string. Element 1 is singular, element 2 is plural. Used for the award description (not title) if none is given.
|
* `auto_description` - a table of two elements. Each element is a format string. Element 1 is singular, element 2 is plural. Used for the award description (not title) if none is given.
|
||||||
* `on_register(award_def)` - called when an award registers with this type.
|
* `on_register(self, award_def)` - called when an award registers with this type.
|
||||||
* "counted_key" only:
|
* "counted_key" only:
|
||||||
* `auto_description_total` - Used if the trigger is for the total.
|
* `auto_description_total` - Used if the trigger is for the total.
|
||||||
* `get_key(self, def)` - get key for particular award, return nil for a total.
|
* `get_key(self, def)` - get key for particular award, return nil for a total.
|
||||||
* `key_is_item` - true if the key is an item name. On notify(),
|
* `key_is_item` - true if the key is an item name. On notify(),
|
||||||
any watched groups will also be notified as `group:groupname` keys.
|
any watched groups will also be notified as `group:groupname` keys.
|
||||||
* awards.register_on_unlock(func(name, def))
|
* `awards.registered_triggers` - table of trigger name to definition.
|
||||||
* name is the player name
|
|
||||||
* def is the award def.
|
|
||||||
* return true to cancel HUD
|
|
||||||
* awards.unlock(name, award)
|
|
||||||
* gives an award to a player
|
|
||||||
* name is the player name
|
|
||||||
|
|
||||||
## Builtin Trigger Types
|
## Builtin Trigger Types
|
||||||
|
|
||||||
|
2
init.lua
2
init.lua
@ -3,7 +3,9 @@
|
|||||||
-- The global award namespace
|
-- The global award namespace
|
||||||
awards = {
|
awards = {
|
||||||
show_mode = "hud",
|
show_mode = "hud",
|
||||||
|
registered_awards = {},
|
||||||
registered_triggers = {},
|
registered_triggers = {},
|
||||||
|
on_unlock = {},
|
||||||
}
|
}
|
||||||
|
|
||||||
-- Internationalization support.
|
-- Internationalization support.
|
||||||
|
@ -127,9 +127,6 @@ function awards.unlock(name, award)
|
|||||||
end
|
end
|
||||||
else
|
else
|
||||||
local player = minetest.get_player_by_name(name)
|
local player = minetest.get_player_by_name(name)
|
||||||
if not (player and player.is_player and player:is_player()) then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
local one = player:hud_add({
|
local one = player:hud_add({
|
||||||
hud_elem_type = "image",
|
hud_elem_type = "image",
|
||||||
name = "award_bg",
|
name = "award_bg",
|
||||||
@ -185,3 +182,71 @@ function awards.unlock(name, award)
|
|||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function awards.get_award_states(name)
|
||||||
|
local hash_is_unlocked = {}
|
||||||
|
local retval = {}
|
||||||
|
|
||||||
|
-- Add all unlocked awards
|
||||||
|
local data = awards.player(name)
|
||||||
|
if data and data.unlocked then
|
||||||
|
for awardname, _ in pairs(data.unlocked) do
|
||||||
|
local def = awards.registered_awards[awardname]
|
||||||
|
if def then
|
||||||
|
hash_is_unlocked[awardname] = true
|
||||||
|
local score = -100000
|
||||||
|
|
||||||
|
local difficulty = def.difficulty or 1
|
||||||
|
if def.trigger and def.trigger.target then
|
||||||
|
difficulty = difficulty * def.trigger.target
|
||||||
|
end
|
||||||
|
score = score + difficulty
|
||||||
|
|
||||||
|
retval[#retval + 1] = {
|
||||||
|
name = awardname,
|
||||||
|
def = def,
|
||||||
|
unlocked = true,
|
||||||
|
started = true,
|
||||||
|
score = score,
|
||||||
|
progress = nil,
|
||||||
|
}
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Add all locked awards
|
||||||
|
for _, def in pairs(awards.registered_awards) do
|
||||||
|
if not hash_is_unlocked[def.name] and def:can_unlock(data) then
|
||||||
|
local progress = def.get_progress and def:get_progress(data)
|
||||||
|
local started = false
|
||||||
|
local score = def.difficulty or 1
|
||||||
|
if def.secret then
|
||||||
|
score = 1000000
|
||||||
|
elseif def.trigger and def.trigger.target and progress then
|
||||||
|
local perc = progress.current / progress.target
|
||||||
|
score = score * (1 - perc) * def.trigger.target
|
||||||
|
if perc < 0.001 then
|
||||||
|
score = score + 100
|
||||||
|
else
|
||||||
|
started = true
|
||||||
|
end
|
||||||
|
else
|
||||||
|
score = 100
|
||||||
|
end
|
||||||
|
|
||||||
|
retval[#retval + 1] = {
|
||||||
|
name = def.name,
|
||||||
|
def = def,
|
||||||
|
unlocked = false,
|
||||||
|
started = started,
|
||||||
|
score = score,
|
||||||
|
progress = progress,
|
||||||
|
}
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
table.sort(retval, function(a, b)
|
||||||
|
return a.score < b.score
|
||||||
|
end)
|
||||||
|
return retval
|
||||||
|
end
|
||||||
|
@ -2,9 +2,7 @@
|
|||||||
|
|
||||||
local S, NS = awards.gettext, awards.ngettext
|
local S, NS = awards.gettext, awards.ngettext
|
||||||
|
|
||||||
awards.registered_awards = {}
|
|
||||||
awards.on = {}
|
awards.on = {}
|
||||||
awards.on_unlock = {}
|
|
||||||
|
|
||||||
local default_def = {}
|
local default_def = {}
|
||||||
|
|
||||||
@ -43,11 +41,12 @@ function awards.register_trigger(tname, tdef)
|
|||||||
}
|
}
|
||||||
tdef.register(tmp)
|
tdef.register(tmp)
|
||||||
|
|
||||||
function def.getProgress(_, data)
|
function def.get_progress(_, data)
|
||||||
local done = math.min(data[tname] or 0, tmp.target)
|
local current = math.min(data[tname] or 0, tmp.target)
|
||||||
return {
|
return {
|
||||||
perc = done / tmp.target,
|
current = current,
|
||||||
label = S(tdef.progress, done, tmp.target),
|
target = tmp.target,
|
||||||
|
label = S(tdef.progress, current, tmp.target),
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -102,7 +101,7 @@ function awards.register_trigger(tname, tdef)
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Called to get progress values and labels
|
-- Called to get progress values and labels
|
||||||
function def.getProgress(_, data)
|
function def.get_progress(_, data)
|
||||||
data[tname] = data[tname] or {}
|
data[tname] = data[tname] or {}
|
||||||
|
|
||||||
local done
|
local done
|
||||||
@ -114,7 +113,8 @@ function awards.register_trigger(tname, tdef)
|
|||||||
done = math.min(done, tmp.target)
|
done = math.min(done, tmp.target)
|
||||||
|
|
||||||
return {
|
return {
|
||||||
perc = done / tmp.target,
|
current = done,
|
||||||
|
target = tmp.target,
|
||||||
label = S(tdef.progress, done, tmp.target),
|
label = S(tdef.progress, done, tmp.target),
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
|
@ -1090,7 +1090,7 @@ if minetest.get_modpath("mesecons") then
|
|||||||
difficulty = 0.2,
|
difficulty = 0.2,
|
||||||
trigger = {
|
trigger = {
|
||||||
type = "place",
|
type = "place",
|
||||||
node = "pipeworks:tube_1",
|
node = "mesecons:wire_00000000_off",
|
||||||
target = 500,
|
target = 500,
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
@ -1099,7 +1099,7 @@ end
|
|||||||
if minetest.get_modpath("basic_materials") then
|
if minetest.get_modpath("basic_materials") then
|
||||||
awards.register_award("awards_oil", {
|
awards.register_award("awards_oil", {
|
||||||
title = S("Oil Typhoon"),
|
title = S("Oil Typhoon"),
|
||||||
description = S("Craft 100 times flint and steel."),
|
description = S("Craft 500 times oil extract."),
|
||||||
|
|
||||||
trigger = {
|
trigger = {
|
||||||
type = "craft",
|
type = "craft",
|
||||||
|
@ -2,39 +2,28 @@
|
|||||||
|
|
||||||
local S = awards.gettext
|
local S = awards.gettext
|
||||||
|
|
||||||
minetest.register_privilege("awards_admin", { description = "Can manage awards of given player" })
|
|
||||||
|
|
||||||
minetest.register_chatcommand("awards", {
|
minetest.register_chatcommand("awards", {
|
||||||
params = "[c|clear|disable|enable] [player_name]",
|
params = S("[c|clear|disable|enable]"),
|
||||||
description = "Show, clear, disable or enable player's awards",
|
description = S("Show, clear, disable or enable your awards"),
|
||||||
func = function(name, param)
|
func = function(name, param)
|
||||||
if not minetest.check_player_privs(name, { awards_admin = true }) then
|
if param == "clear" then
|
||||||
return false, "You need awards_admin privilege!"
|
awards.clear_player(name)
|
||||||
end
|
minetest.chat_send_player(name,
|
||||||
local action, playern = param:split(" ")[1], param:split(" ")[2] or name
|
S("All your awards and statistics have been cleared. You can now start again."))
|
||||||
if action == "clear" then
|
elseif param == "disable" then
|
||||||
awards.clear_player(playern)
|
awards.disable(name)
|
||||||
minetest.chat_send_player(playern,
|
minetest.chat_send_player(name, S("You have disabled awards."))
|
||||||
S("All your awards and statistics have been cleared. You can now start again."))
|
elseif param == "enable" then
|
||||||
minetest.chat_send_player(name, "All awards and statistics of "..playern.." have been cleared.")
|
awards.enable(name)
|
||||||
elseif action == "disable" then
|
minetest.chat_send_player(name, S("You have enabled awards."))
|
||||||
awards.disable(playern)
|
elseif param == "c" then
|
||||||
minetest.chat_send_player(playern, "Your awards are disabled.")
|
awards.show_to(name, name, nil, true)
|
||||||
minetest.chat_send_player(name, "You have disabled awards of "..playern..".")
|
|
||||||
elseif action == "enable" then
|
|
||||||
awards.enable(playern)
|
|
||||||
minetest.chat_send_player(playern, "Your awards are enabled.")
|
|
||||||
minetest.chat_send_player(name, "You have enabled awards of "..playern..".")
|
|
||||||
elseif action == "c" then
|
|
||||||
awards.show_to(playern, name, nil, true)
|
|
||||||
elseif not action then
|
|
||||||
awards.show_to(name, name, nil, false)
|
|
||||||
else
|
else
|
||||||
awards.show_to(action, name, nil, true)
|
awards.show_to(name, name, nil, false)
|
||||||
end
|
end
|
||||||
|
|
||||||
if (action == "disable" or action == "enable") and minetest.global_exists("sfinv") and not minetest.get_modpath("unified_inventory") then
|
if (param == "disable" or param == "enable") and minetest.global_exists("sfinv") then
|
||||||
local player = minetest.get_player_by_name(playern)
|
local player = minetest.get_player_by_name(name)
|
||||||
if player then
|
if player then
|
||||||
sfinv.set_player_inventory_formspec(player)
|
sfinv.set_player_inventory_formspec(player)
|
||||||
end
|
end
|
||||||
|
85
src/gui.lua
85
src/gui.lua
@ -2,73 +2,9 @@
|
|||||||
|
|
||||||
local S = awards.gettext
|
local S = awards.gettext
|
||||||
|
|
||||||
local function order_awards(name)
|
|
||||||
local hash_is_unlocked = {}
|
|
||||||
local retval = {}
|
|
||||||
|
|
||||||
local data = awards.player(name)
|
|
||||||
if data and data.unlocked then
|
|
||||||
for awardname, _ in pairs(data.unlocked) do
|
|
||||||
local def = awards.registered_awards[awardname]
|
|
||||||
if def then
|
|
||||||
hash_is_unlocked[awardname] = true
|
|
||||||
local score = -100000
|
|
||||||
|
|
||||||
local difficulty = def.difficulty or 1
|
|
||||||
if def.trigger and def.trigger.target then
|
|
||||||
difficulty = difficulty * def.trigger.target
|
|
||||||
end
|
|
||||||
score = score + difficulty
|
|
||||||
|
|
||||||
retval[#retval + 1] = {
|
|
||||||
name = awardname,
|
|
||||||
def = def,
|
|
||||||
unlocked = true,
|
|
||||||
started = true,
|
|
||||||
score = score,
|
|
||||||
}
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
for _, def in pairs(awards.registered_awards) do
|
|
||||||
if not hash_is_unlocked[def.name] and def:can_unlock(data) then
|
|
||||||
local started = false
|
|
||||||
local score = def.difficulty or 1
|
|
||||||
if def.secret then
|
|
||||||
score = 1000000
|
|
||||||
elseif def.trigger and def.trigger.target and def.getProgress then
|
|
||||||
local progress = def:getProgress(data).perc
|
|
||||||
score = score * (1 - progress) * def.trigger.target
|
|
||||||
if progress < 0.001 then
|
|
||||||
score = score + 100
|
|
||||||
else
|
|
||||||
started = true
|
|
||||||
end
|
|
||||||
else
|
|
||||||
score = 100
|
|
||||||
end
|
|
||||||
|
|
||||||
retval[#retval + 1] = {
|
|
||||||
name = def.name,
|
|
||||||
def = def,
|
|
||||||
unlocked = false,
|
|
||||||
started = started,
|
|
||||||
score = score,
|
|
||||||
}
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
table.sort(retval, function(a, b)
|
|
||||||
return a.score < b.score
|
|
||||||
end)
|
|
||||||
return retval
|
|
||||||
end
|
|
||||||
|
|
||||||
function awards.get_formspec(name, to, sid)
|
function awards.get_formspec(name, to, sid)
|
||||||
local formspec = ""
|
local formspec = ""
|
||||||
local awards_list = order_awards(name)
|
local awards_list = awards.get_award_states(name)
|
||||||
local data = awards.player(name)
|
|
||||||
|
|
||||||
if #awards_list == 0 then
|
if #awards_list == 0 then
|
||||||
formspec = formspec .. "label[3.9,1.5;"..minetest.formspec_escape(S("Error: No achivements available.")).."]"
|
formspec = formspec .. "label[3.9,1.5;"..minetest.formspec_escape(S("Error: No achivements available.")).."]"
|
||||||
@ -106,15 +42,11 @@ function awards.get_formspec(name, to, sid)
|
|||||||
if sdef and sdef.icon then
|
if sdef and sdef.icon then
|
||||||
formspec = formspec .. "image[0.45,0;3.5,3.5;" .. sdef.icon .. "]" -- adjusted values from 0.6,0;3,3
|
formspec = formspec .. "image[0.45,0;3.5,3.5;" .. sdef.icon .. "]" -- adjusted values from 0.6,0;3,3
|
||||||
end
|
end
|
||||||
local barwidth = 3.95
|
|
||||||
local perc = nil
|
if sitem.progress then
|
||||||
local label = nil
|
local barwidth = 3.95
|
||||||
if sdef.getProgress and data then
|
local perc = sitem.progress.current / sitem.progress.target
|
||||||
local res = sdef:getProgress(data)
|
local label = sitem.progress.label
|
||||||
perc = res.perc
|
|
||||||
label = res.label
|
|
||||||
end
|
|
||||||
if perc then
|
|
||||||
if perc > 1 then
|
if perc > 1 then
|
||||||
perc = 1
|
perc = 1
|
||||||
end
|
end
|
||||||
@ -124,6 +56,7 @@ function awards.get_formspec(name, to, sid)
|
|||||||
formspec = formspec .. "label[1.6,8.15;" .. minetest.formspec_escape(label) .. "]"
|
formspec = formspec .. "label[1.6,8.15;" .. minetest.formspec_escape(label) .. "]"
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if sdef and sdef.description then
|
if sdef and sdef.description then
|
||||||
formspec = formspec .. "box[-0.05,3.75;3.9,4.2;#000]"
|
formspec = formspec .. "box[-0.05,3.75;3.9,4.2;#000]"
|
||||||
formspec = formspec .. "textarea[0.25,3.75;3.9,4.2;;" ..
|
formspec = formspec .. "textarea[0.25,3.75;3.9,4.2;;" ..
|
||||||
@ -168,13 +101,13 @@ function awards.show_to(name, to, sid, text)
|
|||||||
if name == "" or name == nil then
|
if name == "" or name == nil then
|
||||||
name = to
|
name = to
|
||||||
end
|
end
|
||||||
local data = awards.player(name)
|
local data = awards.player(to)
|
||||||
if name == to and data.disabled then
|
if name == to and data.disabled then
|
||||||
minetest.chat_send_player(name, S("You've disabled awards. Type /awards enable to reenable."))
|
minetest.chat_send_player(name, S("You've disabled awards. Type /awards enable to reenable."))
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
if text then
|
if text then
|
||||||
local awards_list = order_awards(name)
|
local awards_list = awards.get_award_states(name)
|
||||||
if #awards_list == 0 then
|
if #awards_list == 0 then
|
||||||
minetest.chat_send_player(to, S("Error: No award available."))
|
minetest.chat_send_player(to, S("Error: No award available."))
|
||||||
return
|
return
|
||||||
|
@ -113,15 +113,15 @@ awards.register_trigger("craft", {
|
|||||||
end,
|
end,
|
||||||
key_is_item = true,
|
key_is_item = true,
|
||||||
})
|
})
|
||||||
--minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
|
minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
|
||||||
-- if not player_ok(player) or itemstack:is_empty() then
|
if not player_ok(player) or itemstack:is_empty() then
|
||||||
-- return
|
return
|
||||||
-- end
|
end
|
||||||
--
|
|
||||||
-- local itemname = itemstack:get_name()
|
local itemname = itemstack:get_name()
|
||||||
-- itemname = minetest.registered_aliases[itemname] or itemname
|
itemname = minetest.registered_aliases[itemname] or itemname
|
||||||
-- awards.notify_craft(player, itemname, itemstack:get_count())
|
awards.notify_craft(player, itemname, itemstack:get_count())
|
||||||
--end)
|
end)
|
||||||
|
|
||||||
|
|
||||||
awards.register_trigger("eat", {
|
awards.register_trigger("eat", {
|
||||||
|
Reference in New Issue
Block a user