20 Commits

Author SHA1 Message Date
c79f13a4a3 Fix bug with getting player data, and release 2.1.1 2016-07-29 17:47:56 +01:00
48ae012210 Release 2.1 2016-07-29 17:38:21 +01:00
1fe166e2c5 Fix prize giving bug 2016-07-29 17:31:13 +01:00
96746aaf1e Add awards.increment_item_counter() and use it 2016-07-29 17:25:02 +01:00
f430b4eb68 Move unrelated things from trigger.lua 2016-07-29 17:15:52 +01:00
dee1880fd3 Add awards.run_trigger_callbacks() and use it 2016-07-29 17:13:01 +01:00
e92be32ec1 Release 2.0 2016-07-29 16:36:05 +01:00
3c4f6e50b1 Add and remove a few awards 2016-07-29 16:32:58 +01:00
116889080c Fix nyancat texture 2016-07-29 16:25:39 +01:00
92eaa5c876 Add awards.getFormspec() 2016-07-29 16:23:34 +01:00
f3f6af9e66 Fix bugs in craft trigger, and add an award to use it 2016-07-29 16:19:58 +01:00
628e485900 More changes 2016-07-29 16:03:55 +01:00
56d08f2f49 Refactor awards.unlock 2016-07-29 16:03:30 +01:00
79818c1355 Add locale template.txt 2016-07-29 16:02:14 +01:00
791666489b helpers.lua -> api_helpers.lua 2016-07-29 16:02:14 +01:00
0e2ed176fa Separate triggers from API 2016-07-29 16:02:14 +01:00
30aee5090f register_on_unlock and on_unlock 2016-07-29 16:02:14 +01:00
cfe11a57c7 Add licenses 2016-07-29 16:00:58 +01:00
87c04be9ea awards.register_trigger 2016-07-29 16:00:58 +01:00
85efc67049 Move helpers and chat commands to separate files 2016-07-29 15:58:30 +01:00
9 changed files with 1297 additions and 652 deletions

502
LICENSE.txt Normal file
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@ -0,0 +1,502 @@
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That's all there is to it!

482
api.lua
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@ -1,13 +1,24 @@
-- AWARDS
-- by Rubenwardy
-------------------------------------------------------
-- this is api function file
-------------------------------------------------------
--
-- Copyright (C) 2013-2015 rubenwardy
-- This program is free software; you can redistribute it and/or modify
-- it under the terms of the GNU Lesser General Public License as published by
-- the Free Software Foundation; either version 2.1 of the License, or
-- (at your option) any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU Lesser General Public License for more details.
-- You should have received a copy of the GNU Lesser General Public License along
-- with this program; if not, write to the Free Software Foundation, Inc.,
-- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--
-- The global award namespace
awards = {
show_mode = "hud"
}
dofile(minetest.get_modpath("awards").."/api_helpers.lua")
-- Table Save Load Functions
function awards.save()
@ -18,6 +29,19 @@ function awards.save()
end
end
local S = function(s) return s end
function awards.set_intllib(locale)
S = locale
end
function awards.init()
awards.players = awards.load()
awards.def = {}
awards.trigger_types = {}
awards.on = {}
awards.on_unlock = {}
end
function awards.load()
local file = io.open(minetest.get_worldpath().."/awards.txt", "r")
if file then
@ -29,234 +53,161 @@ function awards.load()
return {}
end
awards.players = awards.load()
function awards.player(name)
return awards.players[name]
end
-- A table of award definitions
awards.def = {}
function awards.tbv(tb,value,default)
if not default then
default = {}
end
if not tb or type(tb) ~= "table" then
if not value then
value = "[NULL]"
end
minetest.log("error", "awards.tbv - table "..dump(value).." is null, or not a table! Dump: "..dump(tb))
return
end
if not value then
error("[ERROR] awards.tbv was not used correctly!\n"..
"Value: '"..dump(value).."'\n"..
"Dump:"..dump(tb))
return
end
if not tb[value] then
tb[value] = default
function awards.register_trigger(name, func)
awards.trigger_types[name] = func
awards.on[name] = {}
awards['register_on_'..name] = function(func)
table.insert(awards.on[name], func)
end
end
function awards.assertPlayer(playern)
awards.tbv(awards.players, playern)
awards.tbv(awards.players[playern], "name", playern)
awards.tbv(awards.players[playern], "unlocked")
awards.tbv(awards.players[playern], "place")
awards.tbv(awards.players[playern], "count")
awards.tbv(awards.players[playern], "craft")
awards.tbv(awards.players[playern], "deaths", 0)
awards.tbv(awards.players[playern], "joins", 0)
awards.tbv(awards.players[playern], "chats", 0)
function awards.run_trigger_callbacks(player, data, trigger, table_func)
for i = 1, #awards.on[trigger] do
local res = nil
local entry = awards.on[trigger][i]
if type(entry) == "function" then
res = entry(player, data)
elseif type(entry) == "table" and entry.award then
res = table_func(entry)
end
-- Load files
dofile(minetest.get_modpath("awards").."/triggers.lua")
if res then
awards.unlock(player:get_player_name(), res)
end
end
end
function awards.increment_item_counter(data, field, itemname)
local name_split = string.split(itemname, ":")
if #name_split ~= 2 then
return false
end
local mod = name_split[1]
local item = name_split[2]
if data and field and mod and item then
awards.assertPlayer(data)
awards.tbv(data, field)
awards.tbv(data[field], mod)
awards.tbv(data[field][mod], item, 0)
data[field][mod][item] = data[field][mod][item] + 1
return true
else
return false
end
end
function awards.register_on_unlock(func)
table.insert(awards.on_unlock, func)
end
-- API Functions
function awards._additional_triggers(name, data_table)
-- To add triggers in another mod, you should override this function
-- If the code can't handle the trigger passed, then call the last value of _additional_triggers
--[[
local add_trig = awards._additional_triggers
awards._additional_triggers = function(name, data_table)
if data_table.trigger.type == "trigger" then
local tmp = {
award = name,
node = data_table.trigger.node,
target = data_table.trigger.target,
}
table.insert(awards.onTrigger,tmp)
elseif data_table.trigger.type == "trigger2" then
local tmp = {
award = name,
node = data_table.trigger.node,
target = data_table.trigger.target,
}
table.insert(awards.onTrigger2,tmp)
function awards._additional_triggers(name, def)
-- Depreciated!
end
function awards.register_achievement(name, def)
def.name = name
-- Add Triggers
if def.trigger and def.trigger.type then
local func = awards.trigger_types[def.trigger.type]
if func then
func(def)
else
add_trig(name, data_table)
end
end
]]--
end
function awards.register_achievement(name,data_table)
-- see if a trigger is defined in the achievement definition
if data_table.trigger and data_table.trigger.type then
if data_table.trigger.type == "dig" then
local tmp = {
award = name,
node = data_table.trigger.node,
target = data_table.trigger.target,
}
table.insert(awards.onDig,tmp)
elseif data_table.trigger.type == "place" then
local tmp = {
award = name,
node = data_table.trigger.node,
target = data_table.trigger.target,
}
table.insert(awards.onPlace,tmp)
elseif data_table.trigger.type == "craft" then
local tmp = {
award = name,
item = data_table.trigger.item,
target = data_table.trigger.target,
}
table.insert(awards.onCraft,tmp)
elseif data_table.trigger.type == "death" then
local tmp = {
award = name,
target = data_table.trigger.target,
}
table.insert(awards.onDeath,tmp)
elseif data_table.trigger.type == "chat" then
local tmp = {
award = name,
target = data_table.trigger.target,
}
table.insert(awards.onChat,tmp)
elseif data_table.trigger.type == "join" then
local tmp = {
award = name,
target = data_table.trigger.target,
}
table.insert(awards.onJoin,tmp)
else
awards._additional_triggers(name, data_table)
awards._additional_triggers(name, def)
end
end
-- check icon, background and custom_announce data
if data_table.icon == nil or data_table.icon == "" then
data_table.icon = "unknown.png"
end
if data_table.background == nil or data_table.background == "" then
data_table.background = "bg_default.png"
end
if data_table.custom_announce == nil or data_table.custom_announce == "" then
data_table.custom_announce = "Achievement Unlocked:"
-- Add Award
awards.def[name] = def
end
-- add the achievement to the definition table
data_table.name = name
awards.def[name] = data_table
function awards.enable(name)
local data = awards.player(name)
if data then
data.disabled = nil
end
end
-- run a function when a node is dug
function awards.register_onDig(func)
table.insert(awards.onDig,func)
function awards.disable(name)
local data = awards.player(name)
if data then
data.disabled = true
end
end
-- run a function when a node is placed
function awards.register_onPlace(func)
table.insert(awards.onPlace,func)
end
-- run a function when a player dies
function awards.register_onDeath(func)
table.insert(awards.onDeath,func)
end
-- run a function when a player chats
function awards.register_onChat(func)
table.insert(awards.onChat,func)
end
-- run a function when a player joins
function awards.register_onJoin(func)
table.insert(awards.onJoin,func)
end
-- run a function when an item is crafted
function awards.register_onCraft(func)
table.insert(awards.onCraft,func)
function awards.clear_player(name)
awards.players[name] = nil
end
-- This function is called whenever a target condition is met.
-- It checks if a player already has that achievement, and if they do not,
-- it gives it to them
----------------------------------------------
--awards.give_achievement(name,award)
--awards.unlock(name, award)
-- name - the name of the player
-- award - the name of the award to give
function awards.give_achievement(name, award)
function awards.unlock(name, award)
-- Access Player Data
local data = awards.players[name]
local awdef = awards.def[award]
-- Perform checks
if not data then
return
end
if not awards.def[award] then
if not awdef then
return
end
if data.disabled then
return
end
awards.tbv(data,"unlocked")
-- check to see if the player does not already have that achievement
if not data.unlocked[award] or data.unlocked[award]~=award then
-- Set award flag
-- Don't give the achievement if it has already been given
if data.unlocked[award] and data.unlocked[award] == award then
return
end
-- Unlock Award
minetest.log("action", name.." has unlocked award "..name)
data.unlocked[award] = award
awards.save()
-- Give Prizes
if awards.def[award] and awards.def[award].prizes then
for i = 1, #awards.def[award].prizes do
local itemstack = ItemStack(awards.def[award].prizes[i])
if itemstack:is_empty() or not itemstack:is_known() then
return
end
local receiverref = core.get_player_by_name(name)
if receiverref == nil then
return
end
if awdef and awdef.prizes then
for i = 1, #awdef.prizes do
local itemstack = ItemStack(awdef.prizes[i])
if not itemstack:is_empty() then
local receiverref = minetest.get_player_by_name(name)
if receiverref then
receiverref:get_inventory():add_item("main", itemstack)
end
end
-- Get data from definition tables
local title = award
local desc = ""
local background = ""
local icon = ""
local custom_announce = ""
if awards.def[award].title then
title = awards.def[award].title
end
if awards.def[award].custom_announce then
custom_announce = awards.def[award].custom_announce
end
if awards.def[award].background then
background = awards.def[award].background
end
if awards.def[award].icon then
icon = awards.def[award].icon
end
if awards.def[award] and awards.def[award].description then
desc = awards.def[award].description
end
-- send the won award message to the player
-- Run callbacks
if awdef.on_unlock and awdef.on_unlock(name, awdef) then
return
end
for _, callback in pairs(awards.on_unlock) do
if callback(name, awdef) then
return
end
end
-- Get Notification Settings
local title = awdef.title or award
local desc = awdef.description or ""
local background = awdef.background or "bg_default.png"
local icon = awdef.icon or "unknown.png"
local custom_announce = awdef.custom_announce or S("Achievement Unlocked:")
-- Do Notification
if awards.show_mode == "formspec" then
-- use a formspec to send it
minetest.show_formspec(name, "achievements:unlocked", "size[4,2]"..
@ -266,7 +217,7 @@ function awards.give_achievement(name, award)
"label[0.3,0.1;"..custom_announce.."]")
elseif awards.show_mode == "chat" then
-- use the chat console to send it
minetest.chat_send_player(name, "Achievement Unlocked: "..title)
minetest.chat_send_player(name, S("Achievement Unlocked:")..title)
if desc~="" then
minetest.chat_send_player(name, desc)
end
@ -317,107 +268,20 @@ function awards.give_achievement(name, award)
player:hud_remove(four)
end)
end
-- record this in the log
minetest.log("action", name.." has unlocked award "..title)
-- save playertable
awards.save()
end
end
-- List a player's achievements
minetest.register_chatcommand("list_awards", {
params = "obsolete",
description = "list_awards: obsolete. Use /awards",
func = function(name, param)
minetest.chat_send_player(name, "This command has been made obsolete. Use /awards instead.")
awards.showto(name, name, nil, false)
end
})
minetest.register_chatcommand("awards", {
params = "",
description = "awards: list awards",
func = function(name, param)
awards.showto(name, name, nil, false)
end
})
minetest.register_chatcommand("cawards", {
params = "",
description = "awards: list awards in chat",
func = function(name, param)
awards.showto(name, name, nil, true)
end
})
minetest.register_chatcommand("awd", {
params = "award name",
description = "awd: Details of awd gotten",
func = function(name, param)
local def = awards.def[param]
if def then
minetest.chat_send_player(name,def.title..": "..def.description)
else
minetest.chat_send_player(name,"Award not found.")
end
end
})
-- Backwards compatibility
awards.give_achievement = awards.unlock
--[[minetest.register_chatcommand("gawd", {
params = "award name",
description = "gawd: give award to self",
func = function(name, param)
awards.give_achievement(name,param)
awards.unlock(name,param)
end
})]]--
function awards._order_awards(name)
local done = {}
local retval = {}
local player = awards.player(name)
if player and player.unlocked then
for _,got in pairs(player.unlocked) do
if awards.def[got] then
done[got] = true
table.insert(retval,{name=got,got=true})
end
end
end
for _,def in pairs(awards.def) do
if not done[def.name] then
table.insert(retval,{name=def.name,got=false})
end
end
return retval
end
function awards.showto(name, to, sid, text)
if name == "" or name == nil then
name = to
end
if text then
if not awards.players[name] or not awards.players[name].unlocked then
minetest.chat_send_player(to, "You have not unlocked any awards")
return
end
minetest.chat_send_player(to, name.."'s awards:")
for _, str in pairs(awards.players[name].unlocked) do
local def = awards.def[str]
if def then
if def.title then
if def.description then
minetest.chat_send_player(to, def.title..": "..def.description)
else
minetest.chat_send_player(to, def.title)
end
else
minetest.chat_send_player(to, str)
end
end
end
else
if sid == nil or sid < 1 then
sid = 1
end
function awards.getFormspec(name, to, sid)
local formspec = "size[11,5]"
local listofawards = awards._order_awards(name)
@ -440,12 +304,10 @@ function awards.showto(name, to, sid, text)
if item.got then
status = " (got)"
end
local icon = ""
formspec = formspec .. "label[1,2.75;" .. title .. status .. "]"
if def and def.icon then
icon = def.icon
formspec = formspec .. "image[1,0;3,3;" .. def.icon .. "]"
end
formspec = formspec .. "label[1,2.75;"..title..status.."]"..
"image[1,0;3,3;"..icon.."]"
if def and def.description then
formspec = formspec .. "label[0,3.25;"..def.description.."]"
end
@ -478,12 +340,48 @@ function awards.showto(name, to, sid, text)
end
end
end
formspec = formspec .. ";"..sid.."]"
return formspec .. ";"..sid.."]"
end
function awards.show_to(name, to, sid, text)
if name == "" or name == nil then
name = to
end
if name == to and awards.player(to).disabled then
minetest.chat_send_player("You've disabled awards. Type /awards" ..
" enable to reenable")
return
end
if text then
if not awards.players[name] or not awards.players[name].unlocked then
minetest.chat_send_player(to, "You have not unlocked any awards")
return
end
minetest.chat_send_player(to, name.."'s awards:")
for _, str in pairs(awards.players[name].unlocked) do
local def = awards.def[str]
if def then
if def.title then
if def.description then
minetest.chat_send_player(to, def.title..": "..def.description)
else
minetest.chat_send_player(to, def.title)
end
else
minetest.chat_send_player(to, str)
end
end
end
else
if sid == nil or sid < 1 then
sid = 1
end
-- Show formspec to user
minetest.show_formspec(to,"awards:awards",formspec)
minetest.show_formspec(to,"awards:awards", awards.getFormspec(name, to, sid))
end
end
awards.showto = awards.show_to
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "awards:awards" then
@ -496,10 +394,20 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.awards then
local event = minetest.explode_textlist_event(fields.awards)
if event.type == "CHG" then
awards.showto(name,name,event.index,false)
awards.show_to(name, name, event.index, false)
end
end
return true
end)
awards.init()
minetest.register_on_newplayer(function(player)
local playern = player:get_player_name()
awards.assertPlayer(playern)
end)
minetest.register_on_shutdown(function()
awards.save()
end)

57
api_helpers.lua Normal file
View File

@ -0,0 +1,57 @@
function awards.tbv(tb,value,default)
if not default then
default = {}
end
if not tb or type(tb) ~= "table" then
if not value then
value = "[NULL]"
end
minetest.log("error", "awards.tbv - table "..dump(value).." is null, or not a table! Dump: "..dump(tb))
return
end
if not value then
error("[ERROR] awards.tbv was not used correctly!\n"..
"Value: '"..dump(value).."'\n"..
"Dump:"..dump(tb))
return
end
if not tb[value] then
tb[value] = default
end
end
function awards.assertPlayer(playern)
awards.tbv(awards.players, playern)
awards.tbv(awards.players[playern], "name", playern)
awards.tbv(awards.players[playern], "unlocked")
awards.tbv(awards.players[playern], "place")
awards.tbv(awards.players[playern], "count")
awards.tbv(awards.players[playern], "craft")
awards.tbv(awards.players[playern], "deaths", 0)
awards.tbv(awards.players[playern], "joins", 0)
awards.tbv(awards.players[playern], "chats", 0)
end
function awards.player(name)
return awards.players[name]
end
function awards._order_awards(name)
local done = {}
local retval = {}
local player = awards.player(name)
if player and player.unlocked then
for _,got in pairs(player.unlocked) do
if awards.def[got] then
done[got] = true
table.insert(retval,{name=got,got=true})
end
end
end
for _,def in pairs(awards.def) do
if not done[def.name] then
table.insert(retval,{name=def.name,got=false})
end
end
return retval
end

75
chat_commands.lua Normal file
View File

@ -0,0 +1,75 @@
-- AWARDS
--
-- Copyright (C) 2013-2015 rubenwardy
-- This program is free software; you can redistribute it and/or modify
-- it under the terms of the GNU Lesser General Public License as published by
-- the Free Software Foundation; either version 2.1 of the License, or
-- (at your option) any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU Lesser General Public License for more details.
-- You should have received a copy of the GNU Lesser General Public License along
-- with this program; if not, write to the Free Software Foundation, Inc.,
-- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--
minetest.register_chatcommand("awards", {
params = "",
description = "awards: list awards",
func = function(name, param)
if param == "clear" then
awards.clear_player(name)
minetest.chat_send_player(name, "All your awards and statistics " ..
" have been cleared. You can now start again.")
elseif param == "disable" then
awards.disable(name)
minetest.chat_send_player(name, "You have disabled awards. (only affects you)")
elseif param == "enable" then
awards.enable(name)
minetest.chat_send_player(name, "You have enabled awards. (only affects you)")
elseif param == "c" then
awards.show_to(name, name, nil, true)
else
awards.show_to(name, name, nil, false)
end
end
})
minetest.register_chatcommand("cawards", {
params = "",
description = "awards: list awards in chat",
func = function(name, param)
awards.show_to(name, name, nil, true)
minetest.chat_send_player(name, "/cawards has been depreciated," ..
" use /awards c instead")
end
})
minetest.register_chatcommand("awd", {
params = "award name",
description = "awd: Details of awd gotten",
func = function(name, param)
local def = awards.def[param]
if def then
minetest.chat_send_player(name,def.title..": "..def.description)
else
minetest.chat_send_player(name,"Award not found.")
end
end
})
minetest.register_chatcommand("awpl", {
privs = {
server = true
},
description = "awpl: Get the statistics for the player given",
func = function(name, param)
if not param or param == "" then
param = name
end
minetest.chat_send_player(name, param)
local player = awards.player(param)
minetest.chat_send_player(name, dump(player))
end
})

View File

@ -1,8 +1,19 @@
-- AWARDS
-- by Rubenwardy
-------------------------------------------------------
-- this is the init file for the award mod
-------------------------------------------------------
--
-- Copyright (C) 2013-2015 rubenwardy
-- This program is free software; you can redistribute it and/or modify
-- it under the terms of the GNU Lesser General Public License as published by
-- the Free Software Foundation; either version 2.1 of the License, or
-- (at your option) any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU Lesser General Public License for more details.
-- You should have received a copy of the GNU Lesser General Public License along
-- with this program; if not, write to the Free Software Foundation, Inc.,
-- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--
local S
if (intllib) then
@ -13,6 +24,9 @@ else
end
dofile(minetest.get_modpath("awards").."/api.lua")
dofile(minetest.get_modpath("awards").."/chat_commands.lua")
dofile(minetest.get_modpath("awards").."/triggers.lua")
awards.set_intllib(S)
-- Light it up
awards.register_achievement("award_lightitup",{
@ -27,8 +41,8 @@ awards.register_achievement("award_lightitup",{
})
-- Light ALL the things!
awards.register_achievement("award_light_all_the_things",{
title = S("Light ALL The Things!"),
awards.register_achievement("award_well_lit",{
title = S("Well Lit"),
description = S("Place 1,000 torches."),
icon = "novicebuilder.png",
trigger = {
@ -200,25 +214,11 @@ awards.register_achievement("award_youre_a_copper",{
}
})
-- You're winner
awards.register_achievement("award_youre_winner",{
title = S("YOU'RE A WINNER!"),
description = S("Dig 1 mossy cobblestone."),
icon = "miniminer.png",
background = "bg_mining.png",
trigger = {
type = "dig",
node = "default:mossycobble",
target = 1
},
secret = true,
})
-- Found a Nyan cat!
awards.register_achievement("award_nyanfind", {
title = S("OMG, Nyan Cat!"),
description = S("Find a nyan cat."),
icon = "default_nc_rb.png",
icon = "nyancat_front.png",
trigger = {
type = "dig",
node = "default:nyancat",
@ -277,6 +277,16 @@ awards.register_achievement("award_marchand_de_sable",{
}
})
awards.register_achievement("awards_crafter_of_sticks", {
title = S("Crafter of Sticks"),
description = S("Create 100 Sticks"),
trigger = {
type = "craft",
item = "default:stick",
target = 100
}
})
-- Join
awards.register_achievement("award_join2", {
title = S("Frequent Visitor"),
@ -350,7 +360,7 @@ awards.register_achievement("award_this_is_sad",{
title = S("This is Sad"),
description = S("Die near diamond ore.")
})
awards.register_onDeath(function(player,data)
awards.register_on_death(function(player,data)
local pos = player:getpos()
if pos and minetest.find_node_near(pos, 5, "default:stone_with_diamond") ~= nil then
return "award_this_is_sad"
@ -363,7 +373,7 @@ awards.register_achievement("award_the_stack",{
title = S("The Stack"),
description = S("Die near bones.")
})
awards.register_onDeath(function(player,data)
awards.register_on_death(function(player,data)
local pos = player:getpos()
if pos and minetest.find_node_near(pos, 5, "bones:bones") ~= nil then
return "award_the_stack"
@ -371,3 +381,30 @@ awards.register_onDeath(function(player,data)
return nil
end)
-- Die near diamond ore
awards.register_achievement("award_deep_down", {
title = S("Deep Down"),
description = S("Die below -10000"),
secret = true
})
awards.register_on_death(function(player,data)
local pos = player:getpos()
if pos and pos.y < -10000 then
return "award_deep_down"
end
return nil
end)
-- Die near diamond ore
awards.register_achievement("award_no_screen", {
title = S("In space, no one can hear you scream"),
description = S("Die above 10000"),
secret = true
})
awards.register_on_death(function(player,data)
local pos = player:getpos()
if pos and pos.y > 10000 then
return "award_no_screen"
end
return nil
end)

61
locale/template.txt Normal file
View File

@ -0,0 +1,61 @@
Achievement Unlocked: =
Light It Up =
Place 100 torches. =
Light ALL The Things! =
Place 1,000 torches. =
Saint-Maclou =
Place 20 coal checkers. =
Castorama =
Place 20 iron checkers. =
Sam the Trapper =
Place 2 trap stones. =
Obsessed with Obsidian =
Mine 50 obsidian. =
On The Way =
Place 100 rails. =
Lumberjack =
Dig 100 tree blocks. =
Semi-pro Lumberjack =
Dig 1,000 tree blocks. =
Professional Lumberjack =
Dig 10,000 tree blocks. =
L33T Lumberjack =
Dig 100,000 tree blocks. =
Junglebaby =
Dig 100 jungle tree blocks. =
Jungleman =
Dig 1,000 jungle tree blocks. =
First Mese Find =
Find some Mese. =
You're a copper =
Dig 1,000 copper ores. =
OMG, Nyan Cat! =
Find a nyan cat. =
Mini Miner =
Dig 100 stone blocks. =
Hardened Miner =
Dig 1,000 stone blocks =
Master Miner =
Dig 10,000 stone blocks. =
Marchand De Sable =
Dig 1,000 sand. =
Frequent Visitor =
Connect to the server 50 times. =
Dying Spree =
Die 5 times. =
Bot-like =
Die 10 times. =
You Suck! =
Die 100 times. =
You're a witch! =
Burn to death in a fire. =
In the Flow =
Die in flowing lava. =
This is Sad =
Die near diamond ore. =
The Stack =
Die near bones. =
Deep Down =
Die below -10000 =
In space, no one can hear you scream =
Die above 10000 =

View File

@ -4,4 +4,4 @@ author = rubenwardy
description = Adds achievements to Minetest, and an API to register new ones.
license = LGPL 2.1 or later
forum = https://forum.minetest.net/viewtopic.php?t=4870
version = 0.5
version = 2.1.1

125
readme.md
View File

@ -1,5 +1,4 @@
Awards
------
# Awards
by Andrew "Rubenwardy" Ward, LGPL 2.1 or later.
@ -9,40 +8,118 @@ Majority of awards are back ported from Calinou's
old fork in Carbone, under same license.
Code Reference
--------------
# Basic API
The API
=======
* awards.register_achievement(name,data_table)
* awards.register_achievement(name, def)
* name
* desciption
* sound [optional]
* image [optional]
* image [optional] - texture name, eg: award_one.png
* background [optional] - texture name, eg: award_one.png
* trigger [optional] [table]
* type - "dig", "place", "craft", "death", "chat" or "join"
* (for dig/place type) node - the nodes name
* (for craft type) item - the items name
* (for all types) target - how many to dig / place
* See Triggers
* secret [optional] - if true, then player needs to unlock to find out what it is.
* awards.give_achievement(name,award)
* -- gives an award to a player
* awards.register_onDig(func(player,data))
* -- return award name or null
* awards.register_onPlace(func(player,data))
* -- return award name or null
* awards.register_onDeath(func(player,data))
* -- return award name or null
* awards.register_onChat(func(player,data))
* -- return award name or null
* awards.register_onJoin(func(player,data))
* -- return award name or null
* awards.register_onCraft(func(player,data))
* -- return award name or null
* on_unlock [optional] - func(name, def)
* name is player name
* return true to cancel register_on_unlock callbacks and HUD
* awards.register_trigger(name, func(awardname, def))
* Note: awards.on[name] is automatically created for triggers
* awards.run_trigger_callbacks(player, data, trigger, table_func(entry))
* Goes through and checks all triggers registered to a trigger type,
unlocking the award if conditions are met.
* data is the player's award data, ie: awards.players[player_name]
* trigger is the name of the trigger type. Ie: awards.on[trigger]
* table_func is called if the trigger is a table - simply return an
award name to unlock it
* See triggers.lua for examples
* awards.increment_item_counter(data, field, itemname)
* add to an item's statistic count
* for example, (data, "place", "default:stone") will add 1 to the number of
times default:stone has been placed.
* data is the player's award data, ie: awards.players[player_name]
* returns true on success, false on failure (eg: cannot get modname and item from itemname)
* awards.register_on_unlock(func(name, def))
* name is the player name
* def is the award def.
* return true to cancel HUD
* awards.unlock(name, award)
* gives an award to a player
* name is the player name
# Included in the Mod
The API, above, allows you to register awards
and triggers (things that look for events and unlock awards, they need
to be registered in order to get details from award_def.trigger).
However, all awards and triggers are separate from the API.
They can be found in init.lua and triggers.lua
## Triggers
Callbacks (register a function to be run)
### dig
trigger = {
type = "dig",
node = "default:dirt",
target = 50
}
### place
trigger = {
type = "place",
node = "default:dirt",
target = 50
}
### death
trigger = {
type = "death",
target = 5
}
### chat
trigger = {
type = "chat",
target = 100
}
### join
trigger = {
type = "join",
target = 100
}
## Callbacks relating to triggers
* awards.register_on_dig(func(player, data))
* data is player data (see below)
* return award name or null
* awards.register_on_place(func(player, data))
* data is player data (see below)
* return award name or null
* awards.register_on_death(func(player, data))
* data is player data (see below)
* return award name or null
* awards.register_on_chat(func(player, data))
* data is player data (see below)
* return award name or null
* awards.register_on_join(func(player, data)
* data is player data (see below)
* return award name or null
Player Data
===========
# Player Data
A list of data referenced/hashed by the player's name.
* player name

View File

@ -1,181 +1,148 @@
-- AWARDS
-- by Rubenwardy
-------------------------------------------------------
-- this is the trigger handler file for the awards mod
-------------------------------------------------------
--
-- Copyright (C) 2013-2015 rubenwardy
-- This program is free software; you can redistribute it and/or modify
-- it under the terms of the GNU Lesser General Public License as published by
-- the Free Software Foundation; either version 2.1 of the License, or
-- (at your option) any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU Lesser General Public License for more details.
-- You should have received a copy of the GNU Lesser General Public License along
-- with this program; if not, write to the Free Software Foundation, Inc.,
-- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--
-- Function and table holders for Triggers
awards.onDig = {}
awards.onPlace = {}
awards.onCraft = {}
awards.onChat = {}
awards.onDeath = {}
awards.onJoin = {}
awards.register_trigger("dig", function(def)
local tmp = {
award = def.name,
node = def.trigger.node,
target = def.trigger.target
}
table.insert(awards.on.dig, tmp)
end)
awards.register_trigger("place", function(def)
local tmp = {
award = def.name,
node = def.trigger.node,
target = def.trigger.target
}
table.insert(awards.on.place, tmp)
end)
awards.register_trigger("death", function(def)
local tmp = {
award = def.name,
target = def.trigger.target
}
table.insert(awards.on.death, tmp)
end)
awards.register_trigger("chat", function(def)
local tmp = {
award = def.name,
target = def.trigger.target
}
table.insert(awards.on.chat, tmp)
end)
awards.register_trigger("join", function(def)
local tmp = {
award = def.name,
target = def.trigger.target
}
table.insert(awards.on.join, tmp)
end)
awards.register_trigger("craft", function(def)
local tmp = {
award = def.name,
item = def.trigger.item,
target = def.trigger.target
}
table.insert(awards.on.craft, tmp)
end)
-- Backwards compatibility
awards.register_onDig = awards.register_on_dig
awards.register_onPlace = awards.register_on_place
awards.register_onDeath = awards.register_on_death
awards.register_onChat = awards.register_on_chat
awards.register_onJoin = awards.register_on_join
awards.register_onCraft = awards.register_on_craft
-- Trigger Handles
minetest.register_on_dignode(function(pos, oldnode, digger)
if not digger or not pos or not oldnode then
return
end
local nodedug = string.split(oldnode.name, ":")
if #nodedug ~= 2 then
--minetest.log("error","Awards mod: "..oldnode.name.." is in wrong format!")
local data = awards.players[digger:get_player_name()]
if not awards.increment_item_counter(data, "count", oldnode.name) then
return
end
local mod = nodedug[1]
local item = nodedug[2]
local playern = digger:get_player_name()
if (not playern or not nodedug or not mod or not item) then
return
end
awards.assertPlayer(playern)
awards.tbv(awards.players[playern].count, mod)
awards.tbv(awards.players[playern].count[mod], item, 0)
-- Increment counter
awards.players[playern].count[mod][item]=awards.players[playern].count[mod][item] + 1
-- Run callbacks and triggers
local player=digger
local data=awards.players[playern]
for i=1,# awards.onDig do
local res = nil
if type(awards.onDig[i]) == "function" then
-- Run trigger callback
res = awards.onDig[i](player,data)
elseif type(awards.onDig[i]) == "table" then
-- Handle table trigger
if not awards.onDig[i].node or not awards.onDig[i].target or not awards.onDig[i].award then
-- table running failed!
print("[ERROR] awards - onDig trigger "..i.." is invalid!")
else
-- run the table
local tnodedug = string.split(awards.onDig[i].node, ":")
awards.run_trigger_callbacks(digger, data, "dig", function(entry)
if entry.node and entry.target then
local tnodedug = string.split(entry.node, ":")
local tmod = tnodedug[1]
local titem = tnodedug[2]
if tmod==nil or titem==nil or not data.count[tmod] or not data.count[tmod][titem] then
if not tmod or not titem or not data.count[tmod] or not data.count[tmod][titem] then
-- table running failed!
elseif data.count[tmod][titem] > awards.onDig[i].target-1 then
res=awards.onDig[i].award
end
end
end
if res then
awards.give_achievement(playern,res)
elseif data.count[tmod][titem] > entry.target-1 then
return entry.award
end
end
end)
end)
minetest.register_on_placenode(function(pos, node, digger)
if not digger or not pos or not node or not digger:get_player_name() or digger:get_player_name()=="" then
return
end
local nodedug = string.split(node.name, ":")
if #nodedug ~= 2 then
--minetest.log("error","Awards mod: "..node.name.." is in wrong format!")
local data = awards.players[digger:get_player_name()]
if not awards.increment_item_counter(data, "place", node.name) then
return
end
local mod=nodedug[1]
local item=nodedug[2]
local playern = digger:get_player_name()
-- Run checks
if (not playern or not nodedug or not mod or not item) then
return
end
awards.assertPlayer(playern)
awards.tbv(awards.players[playern].place, mod)
awards.tbv(awards.players[playern].place[mod], item, 0)
-- Increment counter
awards.players[playern].place[mod][item] = awards.players[playern].place[mod][item] + 1
-- Run callbacks and triggers
local player = digger
local data = awards.players[playern]
for i=1,# awards.onPlace do
local res = nil
if type(awards.onPlace[i]) == "function" then
-- Run trigger callback
res = awards.onPlace[i](player,data)
elseif type(awards.onPlace[i]) == "table" then
-- Handle table trigger
if not awards.onPlace[i].node or not awards.onPlace[i].target or not awards.onPlace[i].award then
print("[ERROR] awards - onPlace trigger "..i.." is invalid!")
else
-- run the table
local tnodedug = string.split(awards.onPlace[i].node, ":")
awards.run_trigger_callbacks(digger, data, "place", function(entry)
if entry.node and entry.target then
local tnodedug = string.split(entry.node, ":")
local tmod = tnodedug[1]
local titem = tnodedug[2]
if tmod==nil or titem==nil or not data.place[tmod] or not data.place[tmod][titem] then
if not tmod or not titem or not data.place[tmod] or not data.place[tmod][titem] then
-- table running failed!
elseif data.place[tmod][titem] > awards.onPlace[i].target-1 then
res = awards.onPlace[i].award
end
end
end
if res then
awards.give_achievement(playern,res)
elseif data.place[tmod][titem] > entry.target-1 then
return entry.award
end
end
end)
end)
minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
if not player or not itemstack then
return
end
local itemcrafted = string.split(itemstack:get_name(), ":")
if #itemcrafted ~= 2 then
--minetest.log("error","Awards mod: "..itemstack:get_name().." is in wrong format!")
local data = awards.players[player:get_player_name()]
if not awards.increment_item_counter(data, "craft", itemstack:get_name()) then
return
end
local mod = itemcrafted[1]
local item = itemcrafted[2]
local playern = player:get_player_name()
if (not playern or not itemcrafted or not mod or not item) then
return
end
awards.assertPlayer(playern)
awards.tbv(awards.players[playern].craft, mod)
awards.tbv(awards.players[playern].craft[mod], item, 0)
-- Increment counter
awards.players[playern].craft[mod][item]=awards.players[playern].craft[mod][item] + 1
-- Run callbacks and triggers
local data=awards.players[playern]
for i=1,# awards.onCraft do
local res = nil
if type(awards.onCraft[i]) == "function" then
-- Run trigger callback
res = awards.onDig[i](player,data)
elseif type(awards.onCraft[i]) == "table" then
-- Handle table trigger
if not awards.onCraft[i].item or not awards.onCraft[i].target or not awards.onCraft[i].award then
-- table running failed!
print("[ERROR] awards - onCraft trigger "..i.." is invalid!")
else
-- run the table
local titemcrafted = string.split(awards.onCraft[i].item, ":")
awards.run_trigger_callbacks(player, data, "craft", function(entry)
if entry.item and entry.target then
local titemcrafted = string.split(entry.item, ":")
local tmod = titemcrafted[1]
local titem = titemcrafted[2]
if tmod==nil or titem==nil or not data.craft[tmod] or not data.craft[tmod][titem] then
if not tmod or not titem or not data.craft[tmod] or not data.craft[tmod][titem] then
-- table running failed!
elseif data.craft[tmod][titem] > awards.onCraft[i].target-1 then
res=awards.onCraft[i].award
end
end
end
if res then
awards.give_achievement(playern,res)
elseif data.craft[tmod][titem] > entry.target-1 then
return entry.award
end
end
end)
end)
minetest.register_on_dieplayer(function(player)
-- Run checks
@ -191,23 +158,13 @@ minetest.register_on_dieplayer(function(player)
-- Increment counter
data.deaths = data.deaths + 1
-- Run callbacks and triggers
for _,trigger in pairs(awards.onDeath) do
local res = nil
if type(trigger) == "function" then
res = trigger(player,data)
elseif type(trigger) == "table" then
if trigger.target and trigger.award then
if data.deaths and data.deaths >= trigger.target then
res = trigger.award
end
end
end
if res ~= nil then
awards.give_achievement(name,res)
end
awards.run_trigger_callbacks(player, data, "death", function(entry)
if entry.target and entry.award and data.deaths and
data.deaths >= entry.target then
return entry.award
end
end)
end)
minetest.register_on_joinplayer(function(player)
-- Run checks
@ -223,23 +180,13 @@ minetest.register_on_joinplayer(function(player)
-- Increment counter
data.joins = data.joins + 1
-- Run callbacks and triggers
for _,trigger in pairs(awards.onJoin) do
local res = nil
if type(trigger) == "function" then
res = trigger(player,data)
elseif type(trigger) == "table" then
if trigger.target and trigger.award then
if data.joins and data.joins >= trigger.target then
res = trigger.award
end
end
end
if res ~= nil then
awards.give_achievement(name,res)
end
awards.run_trigger_callbacks(player, data, "join", function(entry)
if entry.target and entry.award and data.joins and
data.joins >= entry.target then
return entry.award
end
end)
end)
minetest.register_on_chat_message(function(name, message)
-- Run checks
@ -256,29 +203,10 @@ minetest.register_on_chat_message(function(name, message)
-- Increment counter
data.chats = data.chats + 1
-- Run callbacks and triggers
for _,trigger in pairs(awards.onChat) do
local res = nil
if type(trigger) == "function" then
res = trigger(player,data)
elseif type(trigger) == "table" then
if trigger.target and trigger.award then
if data.chats and data.chats >= trigger.target then
res = trigger.award
end
end
end
if res ~= nil then
awards.give_achievement(name,res)
end
awards.run_trigger_callbacks(player, data, "chat", function(entry)
if entry.target and entry.award and data.chats and
data.chats >= entry.target then
return entry.award
end
end)
minetest.register_on_newplayer(function(player)
local playern = player:get_player_name()
awards.assertPlayer(playern)
end)
minetest.register_on_shutdown(function()
awards.save()
end)