if minetest.get_modpath("unified_inventory") ~= nil then local S if minetest.get_modpath("intllib") then S = intllib.Getter() else S = function ( s ) return s end end unified_inventory.register_button("awards", { type = "image", image = "awards_ui_icon.png", tooltip = S("Awards"), action = function(player) local name = player:get_player_name() awards.show_to(name, name, nil, false) end, }) end