-- AWARDS -- -- Copyright (C) 2013-2015 rubenwardy -- This program is free software; you can redistribute it and/or modify -- it under the terms of the GNU Lesser General Public License as published by -- the Free Software Foundation; either version 2.1 of the License, or -- (at your option) any later version. -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU Lesser General Public License for more details. -- You should have received a copy of the GNU Lesser General Public License along -- with this program; if not, write to the Free Software Foundation, Inc., -- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -- local S if (intllib) then dofile(minetest.get_modpath("intllib").."/intllib.lua") S = intllib.Getter(minetest.get_current_modname()) else S = function ( s ) return s end end awards.register_trigger("dig", function(def) local tmp = { award = def.name, node = def.trigger.node, target = def.trigger.target, } table.insert(awards.on.dig, tmp) def.getProgress = function(self, data) local itemcount = awards.get_item_count(data, "count", tmp.node) or 0 return { perc = itemcount / tmp.target, label = string.format(S("%d/%d dug"), itemcount, tmp.target) } end def.getDefaultDescription = function(self) local nname = minetest.registered_nodes[self.trigger.node].description if nname == nil then nname = self.trigger.node end local ddesc if self.trigger.target ~= 1 then return string.format(S("Mine blocks: %d×%s"), self.trigger.target, nname) else return string.format(S("Mine a block: %s"), nname) end end end) awards.register_trigger("place", function(def) local tmp = { award = def.name, node = def.trigger.node, target = def.trigger.target, } table.insert(awards.on.place, tmp) def.getProgress = function(self, data) local itemcount = awards.get_item_count(data, "place", tmp.node) or 0 return { perc = itemcount / tmp.target, label = string.format(S("%d/%d placed"), itemcount, tmp.target) } end def.getDefaultDescription = function(self) local nname = minetest.registered_nodes[self.trigger.node].description if nname == nil then nname = self.trigger.node end if self.trigger.target ~= 1 then return string.format(S("Place blocks: %d×%s"), self.trigger.target, nname) else return string.format(S("Place a block: %s"), nname) end end end) awards.register_trigger("death", function(def) local tmp = { award = def.name, target = def.trigger.target, } table.insert(awards.on.death, tmp) def.getProgress = function(self, data) local itemcount = data.deaths or 0 return { perc = itemcount / tmp.target, label = string.format(S("%d/%d deaths"), itemcount, tmp.target) } end def.getDefaultDescription = function(self) if self.trigger.target ~= 1 then return string.format(S("Die %d times."), self.trigger.target) else return S("Die.") end end end) awards.register_trigger("chat", function(def) local tmp = { award = def.name, target = def.trigger.target, } table.insert(awards.on.chat, tmp) def.getProgress = function(self, data) local itemcount = data.chats or 0 return { perc = itemcount / tmp.target, label = string.format(S("%d/%d chat messages"), itemcount, tmp.target) } end def.getDefaultDescription = function(self) if self.trigger.target ~= 1 then return string.format(S("Write %d chat messages."), self.trigger.target) else return S("Write something in chat.") end end end) awards.register_trigger("join", function(def) local tmp = { award = def.name, target = def.trigger.target, } table.insert(awards.on.join, tmp) def.getProgress = function(self, data) local itemcount = data.joins or 0 return { perc = itemcount / tmp.target, label = string.format(S("%d/%d game joins"), itemcount, tmp.target) } end def.getDefaultDescription = function(self) if self.trigger.target ~= 1 then return string.format(S("Join the game %d times."), self.trigger.target) else return S("Join the game.") end end end) awards.register_trigger("craft", function(def) local tmp = { award = def.name, item = def.trigger.item, target = def.trigger.target, } table.insert(awards.on.craft, tmp) def.getProgress = function(self, data) local itemcount = awards.get_item_count(data, "craft", tmp.item) or 0 return { perc = itemcount / tmp.target, label = string.format(S("%d/%d crafted"), itemcount, tmp.target) } end def.getDefaultDescription = function(self) local iname = minetest.registered_items[self.trigger.item].description if iname == nil then iname = self.trigger.item end if self.trigger.target ~= 1 then return string.format(S("Craft: %d×%s"), self.trigger.target, iname) else return string.format(S("Craft: %s"), iname) end end end) -- Backwards compatibility awards.register_onDig = awards.register_on_dig awards.register_onPlace = awards.register_on_place awards.register_onDeath = awards.register_on_death awards.register_onChat = awards.register_on_chat awards.register_onJoin = awards.register_on_join awards.register_onCraft = awards.register_on_craft -- Trigger Handles minetest.register_on_dignode(function(pos, oldnode, digger) if not digger or not pos or not oldnode then return end local data = awards.players[digger:get_player_name()] if not awards.increment_item_counter(data, "count", oldnode.name) then return end awards.run_trigger_callbacks(digger, data, "dig", function(entry) if entry.node and entry.target then local tnodedug = string.split(entry.node, ":") local tmod = tnodedug[1] local titem = tnodedug[2] if not tmod or not titem or not data.count[tmod] or not data.count[tmod][titem] then -- table running failed! elseif data.count[tmod][titem] > entry.target-1 then return entry.award end end end) end) minetest.register_on_placenode(function(pos, node, digger) if not digger or not pos or not node or not digger:get_player_name() or digger:get_player_name()=="" then return end local data = awards.players[digger:get_player_name()] if not awards.increment_item_counter(data, "place", node.name) then return end awards.run_trigger_callbacks(digger, data, "place", function(entry) if entry.node and entry.target then local tnodedug = string.split(entry.node, ":") local tmod = tnodedug[1] local titem = tnodedug[2] if not tmod or not titem or not data.place[tmod] or not data.place[tmod][titem] then -- table running failed! elseif data.place[tmod][titem] > entry.target-1 then return entry.award end end end) end) minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv) if not player or not itemstack then return end local data = awards.players[player:get_player_name()] if not awards.increment_item_counter(data, "craft", itemstack:get_name(), itemstack:get_count()) then return end awards.run_trigger_callbacks(player, data, "craft", function(entry) if entry.item and entry.target then local titemcrafted = string.split(entry.item, ":") local tmod = titemcrafted[1] local titem = titemcrafted[2] if not tmod or not titem or not data.craft[tmod] or not data.craft[tmod][titem] then -- table running failed! elseif data.craft[tmod][titem] > entry.target-1 then return entry.award end end end) end) minetest.register_on_dieplayer(function(player) -- Run checks local name = player:get_player_name() if not player or not name or name=="" then return end -- Get player awards.assertPlayer(name) local data = awards.players[name] -- Increment counter data.deaths = data.deaths + 1 awards.run_trigger_callbacks(player, data, "death", function(entry) if entry.target and entry.award and data.deaths and data.deaths >= entry.target then return entry.award end end) end) minetest.register_on_joinplayer(function(player) -- Run checks local name = player:get_player_name() if not player or not name or name=="" then return end -- Get player awards.assertPlayer(name) local data = awards.players[name] -- Increment counter data.joins = data.joins + 1 awards.run_trigger_callbacks(player, data, "join", function(entry) if entry.target and entry.award and data.joins and data.joins >= entry.target then return entry.award end end) end) minetest.register_on_chat_message(function(name, message) -- Run checks local idx = string.find(message,"/") if not name or (idx ~= nil and idx <= 1) then return end -- Get player awards.assertPlayer(name) local data = awards.players[name] local player = minetest.get_player_by_name(name) -- Increment counter data.chats = data.chats + 1 awards.run_trigger_callbacks(player, data, "chat", function(entry) if entry.target and entry.award and data.chats and data.chats >= entry.target then return entry.award end end) end)