forked from mtcontrib/awards
255 lines
6.7 KiB
Lua
255 lines
6.7 KiB
Lua
-- Copyright (c) 2013-18 rubenwardy. MIT.
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local S = awards.gettext
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local function order_awards(name)
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local hash_is_unlocked = {}
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local retval = {}
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local data = awards.player(name)
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if data and data.unlocked then
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for awardname, _ in pairs(data.unlocked) do
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local def = awards.registered_awards[awardname]
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if def then
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hash_is_unlocked[awardname] = true
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local score = -100000
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local difficulty = def.difficulty or 1
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if def.trigger and def.trigger.target then
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difficulty = difficulty * def.trigger.target
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end
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score = score + difficulty
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retval[#retval + 1] = {
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name = awardname,
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def = def,
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unlocked = true,
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started = true,
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score = score,
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}
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end
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end
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end
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for _, def in pairs(awards.registered_awards) do
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if not hash_is_unlocked[def.name] and def:can_unlock(data) then
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local started = false
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local score = def.difficulty or 1
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if def.secret then
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score = 1000000
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elseif def.trigger and def.trigger.target and def.getProgress then
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local progress = def:getProgress(data).perc
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score = score * (1 - progress) * def.trigger.target
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if progress < 0.001 then
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score = score + 100
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else
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started = true
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end
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else
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score = 100
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end
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retval[#retval + 1] = {
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name = def.name,
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def = def,
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unlocked = false,
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started = started,
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score = score,
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}
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end
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end
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table.sort(retval, function(a, b)
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return a.score < b.score
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end)
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return retval
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end
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function awards.get_formspec(name, to, sid)
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local formspec = ""
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local awards_list = order_awards(name)
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local data = awards.player(name)
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if #awards_list == 0 then
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formspec = formspec .. "label[3.9,1.5;"..minetest.formspec_escape(S("Error: No achivements available.")).."]"
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formspec = formspec .. "button_exit[4.2,2.3;3,1;close;"..minetest.formspec_escape(S("OK")).."]"
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return formspec
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end
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-- Sidebar
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if sid then
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local item = awards_list[sid+0]
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local def = item.def
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if def and def.secret and not item.unlocked then
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formspec = formspec .. "label[1,2.75;"..
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minetest.formspec_escape(S("(Secret Award)")).."]"..
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"image[1,0;3,3;awards_unknown.png]"
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if def and def.description then
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formspec = formspec .. "textarea[0.25,3.25;4.8,1.7;;"..
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minetest.formspec_escape(
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S("Unlock this award to find out what it is."))..";]"
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end
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else
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local title = item.name
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if def and def.title then
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title = def.title
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end
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local status = "%s"
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if item.unlocked then
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status = S("%s (unlocked)")
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end
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formspec = formspec .. "textarea[0.5,2.7;4.8,1.45;;" ..
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string.format(status, minetest.formspec_escape(title)) ..
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";]"
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if def and def.icon then
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formspec = formspec .. "image[1,0;3,3;" .. def.icon .. "]"
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end
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local barwidth = 4.6
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local perc = nil
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local label = nil
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if def.getProgress and data then
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local res = def:getProgress(data)
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perc = res.perc
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label = res.label
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end
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if perc then
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if perc > 1 then
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perc = 1
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end
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formspec = formspec .. "background[0,4.80;" .. barwidth ..",0.25;awards_progress_gray.png;false]"
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formspec = formspec .. "background[0,4.80;" .. (barwidth * perc) ..",0.25;awards_progress_green.png;false]"
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if label then
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formspec = formspec .. "label[1.75,4.63;" .. minetest.formspec_escape(label) .. "]"
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end
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end
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if def and def.description then
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formspec = formspec .. "textarea[0.25,3.75;4.8,1.7;;"..minetest.formspec_escape(def.description)..";]"
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end
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end
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end
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-- Create list box
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formspec = formspec .. "textlist[4.75,0;6,5;awards;"
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local first = true
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for _, award in pairs(awards_list) do
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local def = award.def
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if def then
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if not first then
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formspec = formspec .. ","
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end
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first = false
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if def.secret and not award.unlocked then
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formspec = formspec .. "#707070"..minetest.formspec_escape(S("(Secret Award)"))
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else
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local title = award.name
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if def and def.title then
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title = def.title
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end
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-- title = title .. " [" .. award.score .. "]"
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if award.unlocked then
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formspec = formspec .. minetest.formspec_escape(title)
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elseif award.started then
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formspec = formspec .. "#c0c0c0".. minetest.formspec_escape(title)
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else
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formspec = formspec .. "#a0a0a0".. minetest.formspec_escape(title)
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end
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end
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end
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end
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return formspec .. ";"..sid.."]"
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end
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function awards.show_to(name, to, sid, text)
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if name == "" or name == nil then
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name = to
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end
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local data = awards.player(to)
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if name == to and data.disabled then
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minetest.chat_send_player(name, S("You've disabled awards. Type /awards enable to reenable."))
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return
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end
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if text then
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local awards_list = order_awards(name)
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if #awards_list == 0 then
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minetest.chat_send_player(to, S("Error: No award available."))
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return
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elseif not data or not data.unlocked then
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minetest.chat_send_player(to, S("You have not unlocked any awards."))
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return
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end
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minetest.chat_send_player(to, string.format(S("%s’s awards:"), name))
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for str, _ in pairs(data.unlocked) do
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local def = awards.registered_awards[str]
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if def then
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if def.title then
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if def.description then
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minetest.chat_send_player(to, string.format(S("%s: %s"), def.title, def.description))
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else
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minetest.chat_send_player(to, def.title)
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end
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else
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minetest.chat_send_player(to, str)
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end
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end
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end
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else
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if sid == nil or sid < 1 then
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sid = 1
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end
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local deco = ""
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if minetest.global_exists("default") then
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deco = default.gui_bg .. default.gui_bg_img
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end
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-- Show formspec to user
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minetest.show_formspec(to,"awards:awards",
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"size[11,5]" .. deco ..
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awards.get_formspec(name, to, sid))
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end
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end
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if minetest.get_modpath("sfinv") then
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sfinv.register_page("awards:awards", {
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title = S("Awards"),
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on_enter = function(self, player, context)
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context.awards_idx = 1
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end,
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is_in_nav = function(self, player, context)
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local data = awards.player(player:get_player_name())
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return not data.disabled
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end,
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get = function(self, player, context)
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local name = player:get_player_name()
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return sfinv.make_formspec(player, context,
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awards.get_formspec(name, name, context.awards_idx or 1),
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false, "size[11,5]")
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end,
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on_player_receive_fields = function(self, player, context, fields)
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if fields.awards then
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local event = minetest.explode_textlist_event(fields.awards)
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if event.type == "CHG" then
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context.awards_idx = event.index
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sfinv.set_player_inventory_formspec(player, context)
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end
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end
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end
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})
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end
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if minetest.get_modpath("unified_inventory") ~= nil then
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unified_inventory.register_button("awards", {
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type = "image",
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image = "awards_ui_icon.png",
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tooltip = S("Awards"),
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action = function(player)
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local name = player:get_player_name()
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awards.show_to(name, name, nil, false)
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end,
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})
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end
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