forked from mtcontrib/awards
204 lines
5.7 KiB
Lua
204 lines
5.7 KiB
Lua
-- AWARDS
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-- by Rubenwardy, CC-BY-SA
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-------------------------------------------------------
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-- this is the trigger handler file for the awards mod
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-------------------------------------------------------
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-- Function and table holders for Triggers
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awards.onDig={}
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awards.onPlace={}
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awards.onTick={}
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awards.onDeath={}
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-- Player functions
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-- Trigger Handles
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minetest.register_on_dignode(function(pos, oldnode, digger)
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local nodedug = string.split(oldnode.name, ":")
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local mod=nodedug[1]
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local item=nodedug[2]
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local playern = digger:get_player_name()
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if (playern~=nil and nodedug~=nil and mod~=nil and item~=nil) then
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--check the player's directory
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if not player_data[playern] then
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player_data[playern]={}
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player_data[playern]['count']={}
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player_data[playern]['name']=playern
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end
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--check player.count.mod
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if not player_data[playern]['count'][mod] then
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player_data[playern]['count'][mod]={}
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end
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--check player.count.mod.item
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if not player_data[playern]['count'][mod][item] then
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player_data[playern]['count'][mod][item]=0
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end
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player_data[playern]['count'][mod][item]=player_data[playern]['count'][mod][item]+1
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print(" - "..mod..":"..item.." 's count is now "..(player_data[playern]['count'][mod][item]))
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-- Roll through the onDig functions
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local player=digger
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local data=player_data[playern]
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for i=1,# awards.onDig do
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local res=nil
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if type(awards.onDig[i]) == "function" then
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-- run the function
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print(i.." is a function")
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res=awards.onDig[i](player,data)
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elseif type(awards.onDig[i]) == "table" then
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-- handle table here
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print(i.." is a table")
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if not awards.onDig[i]['node'] or not awards.onDig[i]['target'] or not awards.onDig[i]['award'] then
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-- table running failed!
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else
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-- run the table
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local tnodedug = string.split(awards.onDig[i]['node'], ":")
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local tmod=tnodedug[1]
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local titem=tnodedug[2]
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if tmod==nil or titem==nil or not data['count'][tmod] or not data['count'][tmod][titem] then
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-- table running failed!
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elseif data['count'][tmod][titem] > awards.onDig[i]['target']-1 then
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res=awards.onDig[i]['award']
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end
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end
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end
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if res~=nil then
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awards.give_achievement(playern,res)
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end
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end
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end
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end)
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minetest.register_on_placenode(function(pos, newnode, placer)
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local nodedug = string.split(newnode.name, ":")
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local mod=nodedug[1]
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local item=nodedug[2]
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local playern = placer:get_player_name()
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if (playern~=nil and nodedug~=nil and mod~=nil and item~=nil) then
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--check the player's directory
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if not player_data[playern] then
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player_data[playern]={}
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player_data[playern]['place']={}
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player_data[playern]['name']=playern
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end
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--check player.count.mod
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if not player_data[playern]['place'][mod] then
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player_data[playern]['place'][mod]={}
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end
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--check player.count.mod.item
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if not player_data[playern]['place'][mod][item] then
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player_data[playern]['place'][mod][item]=0
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end
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player_data[playern]['place'][mod][item]=player_data[playern]['place'][mod][item]+1
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print(" - "..mod..":"..item.." 's place is now "..(player_data[playern]['place'][mod][item]))
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-- Roll through the onDig functions
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local player=placer
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local data=player_data[playern]
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for i=1,# awards.onPlace do
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local res=nil
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if type(awards.onPlace[i]) == "function" then
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-- run the function
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print(i.." is a function")
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res=awards.onPlace[i](player,data)
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elseif type(awards.onPlace[i]) == "table" then
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-- handle table here
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print(i.." is a table")
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if not awards.onPlace[i]['node'] or not awards.onPlace[i]['target'] or not awards.onPlace[i]['award'] then
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-- table running failed!
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else
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-- run the table
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local tnodedug = string.split(awards.onPlace[i]['node'], ":")
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local tmod=tnodedug[1]
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local titem=tnodedug[2]
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if tmod==nil or titem==nil or not data['place'][tmod] or not data['place'][tmod][titem] then
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-- table running failed!
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elseif data['place'][tmod][titem] > awards.onPlace[i]['target']-1 then
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res=awards.onPlace[i]['award']
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end
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end
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end
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if res~=nil then
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awards.give_achievement(playern,res)
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end
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end
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end
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end)
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minetest.register_on_dieplayer(function(player)
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player_data[player:get_player_name()]['deaths']=player_data[player:get_player_name()]['deaths']+1
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-- Set up the variables
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local playern=player:get_player_name()
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local data=player_data[playern]
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-- Roll through the onDeath functions
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for i=1,# awards.onDeath do
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local res=nil
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if type(awards.onDeath[i]) == "function" then
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-- run the function
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print(i.." is a function")
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res=awards.onDeath[i](player,data)
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elseif type(awards.onDeath[i]) == "table" then
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-- handle table here
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print(i.." is a table")
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if not awards.onDeath[i]['target'] or not awards.onDeath[i]['award'] then
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-- table running failed!
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else
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-- run the table
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if not data['deaths'] then
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-- table running failed!
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elseif data['deaths'] > awards.onDeath[i]['target']-1 then
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res=awards.onDeath[i]['award']
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end
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end
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end
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if res~=nil then
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awards.give_achievement(playern,res)
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end
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end
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end)
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minetest.register_on_newplayer(function(player)
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--Player data root
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player_data[player:get_player_name()]={}
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player_data[player:get_player_name()]['name']=player:get_player_name()
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player_data[player:get_player_name()]['deaths']=0
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--The player counter
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player_data[player:get_player_name()]['count']={}
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player_data[player:get_player_name()]['place']={}
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--Table to contain achievement records
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player_data[player:get_player_name()]['unlocked']={}
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end)
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minetest.register_on_shutdown(function()
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save_playerD()
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end) |