forked from mtcontrib/awards
387 lines
8.7 KiB
Lua
387 lines
8.7 KiB
Lua
-- AWARDS
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--
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-- Copyright (C) 2013-2015 rubenwardy
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-- This program is free software; you can redistribute it and/or modify
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-- it under the terms of the GNU Lesser General Public License as published by
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-- the Free Software Foundation; either version 2.1 of the License, or
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-- (at your option) any later version.
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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-- GNU Lesser General Public License for more details.
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-- You should have received a copy of the GNU Lesser General Public License along
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-- with this program; if not, write to the Free Software Foundation, Inc.,
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-- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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--
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local S
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if (intllib) then
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dofile(minetest.get_modpath("intllib").."/intllib.lua")
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S = intllib.Getter(minetest.get_current_modname())
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else
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S = function ( s ) return s end
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end
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dofile(minetest.get_modpath("awards").."/api.lua")
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dofile(minetest.get_modpath("awards").."/chat_commands.lua")
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dofile(minetest.get_modpath("awards").."/triggers.lua")
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awards.set_intllib(S)
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-- Light it up
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awards.register_achievement("award_lightitup",{
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title = S("Light It Up"),
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description = S("Place 100 torches."),
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icon = "novicebuilder.png",
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trigger = {
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type = "place",
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node = "default:torch",
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target = 100
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}
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})
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-- Light ALL the things!
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awards.register_achievement("award_light_all_the_things",{
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title = S("Light ALL The Things!"),
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description = S("Place 1,000 torches."),
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icon = "novicebuilder.png",
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trigger = {
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type = "place",
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node = "default:torch",
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target = 1000
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}
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})
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-- Saint-Maclou
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if minetest.get_modpath("moreblocks") then
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awards.register_achievement("award_saint_maclou",{
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title = S("Saint-Maclou"),
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description = S("Place 20 coal checkers."),
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icon = "novicebuilder.png",
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trigger = {
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type = "place",
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node = "moreblocks:coal_checker",
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target = 20
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}
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})
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-- Castorama
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awards.register_achievement("award_castorama",{
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title = S("Castorama"),
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description = S("Place 20 iron checkers."),
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icon = "novicebuilder.png",
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trigger = {
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type = "place",
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node = "moreblocks:iron_checker",
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target = 20
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}
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})
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-- Sam the Trapper
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awards.register_achievement("award_sam_the_trapper",{
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title = S("Sam the Trapper"),
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description = S("Place 2 trap stones."),
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icon = "novicebuilder.png",
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trigger = {
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type = "place",
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node = "moreblocks:trap_stone",
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target = 2
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}
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})
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end
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-- Obsessed with Obsidian
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awards.register_achievement("award_obsessed_with_obsidian",{
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title = S("Obsessed with Obsidian"),
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description = S("Mine 50 obsidian."),
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icon = "miniminer.png",
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background = "bg_mining.png",
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trigger = {
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type = "dig",
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node = "default:obsidian",
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target = 50
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}
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})
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-- On the way
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awards.register_achievement("award_on_the_way", {
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title = S("On The Way"),
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description = S("Place 100 rails."),
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icon = "novicebuilder.png",
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trigger = {
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type = "place",
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node = "default:rail",
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target = 100
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}
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})
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-- Lumberjack
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awards.register_achievement("award_lumberjack", {
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title = S("Lumberjack"),
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description = S("Dig 100 tree blocks."),
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icon = "default_tree.png",
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trigger = {
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type = "dig",
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node = "default:tree",
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target = 1
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}
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})
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-- Semi-pro Lumberjack
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awards.register_achievement("award_lumberjack_semipro", {
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title = S("Semi-pro Lumberjack"),
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description = S("Dig 1,000 tree blocks."),
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icon = "default_tree.png",
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trigger = {
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type = "dig",
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node = "default:tree",
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target = 1000
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}
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})
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-- Professional Lumberjack
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awards.register_achievement("award_lumberjack_professional", {
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title = S("Professional Lumberjack"),
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description = S("Dig 10,000 tree blocks."),
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icon = "default_tree.png",
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trigger = {
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type = "dig",
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node = "default:tree",
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target = 10000
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}
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})
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-- L33T Lumberjack
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awards.register_achievement("award_lumberjack_leet", {
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title = S("L33T Lumberjack"),
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description = S("Dig 100,000 tree blocks."),
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icon = "default_tree.png",
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trigger = {
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type = "dig",
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node = "default:tree",
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target = 100000
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}
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})
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-- Junglebaby
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awards.register_achievement("award_junglebaby", {
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title = S("Junglebaby"),
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description = S("Dig 100 jungle tree blocks."),
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icon = "default_jungletree.png",
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trigger = {
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type = "dig",
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node = "default:jungletree",
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target = 100
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}
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})
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-- Jungleman
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awards.register_achievement("award_jungleman", {
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title = S("Jungleman"),
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description = S("Dig 1,000 jungle tree blocks."),
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icon = "default_jungletree.png",
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trigger = {
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type = "dig",
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node = "default:jungletree",
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target = 1000
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}
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})
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-- Found some Mese!
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awards.register_achievement("award_mesefind", {
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title = S("First Mese Find"),
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description = S("Find some Mese."),
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icon = "default_mese_block.png",
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background = "bg_mining.png",
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trigger = {
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type = "dig",
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node = "default:stone_with_mese",
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target = 1
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}
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})
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-- You're a copper
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awards.register_achievement("award_youre_a_copper", {
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title = S("You're a copper"),
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description = S("Dig 1,000 copper ores."),
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icon = "miniminer.png",
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background = "bg_mining.png",
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trigger = {
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type = "dig",
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node = "default:stone_with_copper",
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target = 1000
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}
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})
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-- You're winner
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awards.register_achievement("award_youre_winner", {
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title = S("YOU'RE A WINNER!"),
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description = S("Dig 1 mossy cobblestone."),
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icon = "miniminer.png",
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background = "bg_mining.png",
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trigger = {
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type = "dig",
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node = "default:mossycobble",
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target = 1
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},
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secret = true,
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})
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-- Found a Nyan cat!
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awards.register_achievement("award_nyanfind", {
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title = S("OMG, Nyan Cat!"),
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description = S("Find a nyan cat."),
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icon = "default_nc_rb.png",
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trigger = {
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type = "dig",
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node = "default:nyancat",
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target = 1
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}
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})
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-- Mini Miner
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awards.register_achievement("award_mine2", {
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title = S("Mini Miner"),
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description = S("Dig 100 stone blocks."),
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icon = "miniminer.png",
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background = "bg_mining.png",
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trigger = {
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type = "dig",
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node = "default:stone",
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target = 100
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}
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})
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-- Hardened Miner
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awards.register_achievement("award_mine3", {
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title = S("Hardened Miner"),
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description = S("Dig 1,000 stone blocks"),
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icon = "miniminer.png",
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background = "bg_mining.png",
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trigger = {
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type = "dig",
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node = "default:stone",
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target = 1000
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}
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})
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-- Master Miner
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awards.register_achievement("award_mine4", {
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title = S("Master Miner"),
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description = S("Dig 10,000 stone blocks."),
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icon = "miniminer.png",
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background = "bg_mining.png",
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trigger = {
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type = "dig",
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node = "default:stone",
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target = 10000
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}
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})
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-- Marchand de sable
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awards.register_achievement("award_marchand_de_sable", {
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title = S("Marchand De Sable"),
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description = S("Dig 1,000 sand."),
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background = "bg_mining.png",
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trigger = {
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type = "dig",
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node = "default:sand",
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target = 1000
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}
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})
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-- Join
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awards.register_achievement("award_join2", {
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title = S("Frequent Visitor"),
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description = S("Connect to the server 50 times."),
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trigger = {
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type = "join",
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target = 50
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},
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secret = true
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})
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-- Dying Spree
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awards.register_achievement("award_dying_spree", {
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title = S("Dying Spree"),
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description = S("Die 5 times."),
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trigger = {
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type = "death",
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target = 5
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}
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})
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-- Bot-like
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awards.register_achievement("award_bot_like", {
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title = S("Bot-like"),
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description = S("Die 10 times."),
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trigger = {
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type = "death",
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target = 10
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}
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})
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-- You Suck!
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awards.register_achievement("award_you_suck", {
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title = S("You Suck!"),
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description = S("Die 100 times."),
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trigger = {
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type = "death",
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target = 100
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},
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secret = true
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})
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-- Burned to death
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awards.register_achievement("award_burn", {
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title = S("You're a witch!"),
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description = S("Burn to death in a fire.")
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})
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awards.register_onDeath(function(player,data)
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local pos = player:getpos()
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if pos and minetest.find_node_near(pos, 2, "fire:basic_flame") ~= nil then
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return "award_burn"
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end
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return nil
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end)
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-- Died in flowing lava
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awards.register_achievement("award_in_the_flow", {
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title = S("In the Flow"),
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description = S("Die in flowing lava.")
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})
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awards.register_onDeath(function(player,data)
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local pos = player:getpos()
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if pos and minetest.find_node_near(pos, 2, "default:lava_flowing") ~= nil then
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return "award_in_the_flow"
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end
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return nil
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end)
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-- Die near diamond ore
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awards.register_achievement("award_this_is_sad", {
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title = S("This is Sad"),
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description = S("Die near diamond ore.")
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})
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awards.register_on_death(function(player,data)
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local pos = player:getpos()
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if pos and minetest.find_node_near(pos, 5, "default:stone_with_diamond") ~= nil then
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return "award_this_is_sad"
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end
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return nil
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end)
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-- Die near diamond ore
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awards.register_achievement("award_the_stack", {
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title = S("The Stack"),
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description = S("Die near bones.")
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})
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awards.register_on_death(function(player,data)
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local pos = player:getpos()
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if pos and minetest.find_node_near(pos, 5, "bones:bones") ~= nil then
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return "award_the_stack"
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end
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return nil
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end)
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