awards/triggers.lua

193 lines
5.8 KiB
Lua

-- AWARDS
-- by Rubenwardy, CC-BY-SA
-------------------------------------------------------
-- this is the trigger handler file for the awards mod
-------------------------------------------------------
-- Function and table holders for Triggers
awards.onDig={}
awards.onPlace={}
awards.onTick={}
awards.onDeath={}
-- Trigger Handles
minetest.register_on_dignode(function(pos, oldnode, digger)
if not digger or not pos or not oldnode then
return
end
local nodedug = string.split(oldnode.name, ":")
if #nodedug ~= 2 then
print(oldnode.name.." is in wrong format!")
return
end
local mod=nodedug[1]
local item=nodedug[2]
local playern = digger:get_player_name()
if (not playern or not nodedug or not mod or not item) then
return
end
-- Run checks
awards.tbv(awards.players, playern )
awards.tbv(awards.players[playern], "count" )
awards.tbv(awards.players[playern], "name", playern )
awards.tbv(awards.players[playern].count, mod)
awards.tbv(awards.players[playern].count[mod], item, 0 )
-- Increment counder
awards.players[playern].count[mod][item]=awards.players[playern].count[mod][item]+1
print(" - "..mod..":"..item.." 's count is now "..(awards.players[playern].count[mod][item]))
-- Run callbacks and triggers
local player=digger
local data=awards.players[playern]
for i=1,# awards.onDig do
local res = nil
if type(awards.onDig[i]) == "function" then
-- Run trigger callback
print(i.." is a function")
res = awards.onDig[i](player,data)
elseif type(awards.onDig[i]) == "table" then
-- Handle table trigger
print(i.." is a table")
if not awards.onDig[i].node or not awards.onDig[i].target or not awards.onDig[i].award then
-- table running failed!
print("onDig trigger "..i.." is invalid!")
else
-- run the table
local tnodedug = string.split(awards.onDig[i].node, ":")
local tmod=tnodedug[1]
local titem=tnodedug[2]
if tmod==nil or titem==nil or not data.count[tmod] or not data.count[tmod][titem] then
-- table running failed!
elseif data.count[tmod][titem] > awards.onDig[i].target-1 then
res=awards.onDig[i].award
end
end
end
if res then
awards.give_achievement(playern,res)
end
end
end)
minetest.register_on_placenode(function(pos,node,digger)
if not digger or not pos or not node or not digger:get_player_name() or digger:get_player_name()=="" then
return
end
local nodedug = string.split(node.name, ":")
if #nodedug ~= 2 then
print(oldnode.name.." is in wrong format!")
return
end
local mod=nodedug[1]
local item=nodedug[2]
local playern = digger:get_player_name()
-- Run checks
if (not playern or not nodedug or not mod or not item) then
return
end
awards.tbv(awards.players, playern )
awards.tbv(awards.players[playern], "place" )
awards.tbv(awards.players[playern], "name", playern )
awards.tbv(awards.players[playern].place, mod)
awards.tbv(awards.players[playern].place[mod], item, 0 )
-- Increment counder
awards.players[playern].place[mod][item] = awards.players[playern].place[mod][item]+1
print(" - "..mod..":"..item.." 's count is now "..(awards.players[playern].place[mod][item]))
-- Run callbacks and triggers
local player = digger
local data = awards.players[playern]
for i=1,# awards.onPlace do
local res = nil
if type(awards.onPlace[i]) == "function" then
-- Run trigger callback
print(i.." is a function")
res = awards.onPlace[i](player,data)
elseif type(awards.onPlace[i]) == "table" then
-- Handle table trigger
print(i.." is a table")
if not awards.onPlace[i].node or not awards.onPlace[i].target or not awards.onPlace[i].award then
-- table running failed!
print("onPlace trigger "..i.." is invalid!")
else
-- run the table
local tnodedug = string.split(awards.onPlace[i].node, ":")
local tmod = tnodedug[1]
local titem = tnodedug[2]
if tmod==nil or titem==nil or not data.place[tmod] or not data.place[tmod][titem] then
-- table running failed!
elseif data.place[tmod][titem] > awards.onPlace[i].target-1 then
res = awards.onPlace[i].award
end
end
end
if res then
awards.give_achievement(playern,res)
end
end
end)
minetest.register_on_dieplayer(function(player)
-- Run checks
if not player or not player:get_player_name() or player:get_player_name()=="" then
return
end
local playern = player:get_player_name()
awards.tbv(awards.players, playern )
awards.tbv(awards.players[playern], "name", playern )
awards.tbv(awards.players[playern], "deaths", 0 )
-- Increment counter
awards.players[player:get_player_name()].deaths = awards.players[player:get_player_name()].deaths + 1
-- Run callbacks and triggers
local data=awards.players[playern]
for i=1,# awards.onDeath do
local res=nil
if type(awards.onDeath[i]) == "function" then
-- Run trigger callback
print(i.." is a function")
res=awards.onDeath[i](player,data)
elseif type(awards.onDeath[i]) == "table" then
-- handle table here
print(i.." is a table")
if not awards.onDeath[i].target or not awards.onDeath[i].award then
-- table running failed!
print("onDeath trigger "..i.." is invalid!")
else
-- run the table
if not data.deaths then
-- table running failed!
elseif data.deaths > awards.onDeath[i].target-1 then
res=awards.onDeath[i].award
end
end
end
if res~=nil then
awards.give_achievement(playern,res)
end
end
end)
minetest.register_on_newplayer(function(player)
local playern = player:get_player_name()
awards.tbv(awards.players, playern)
awards.tbv(awards.players[playern], "name", playern)
awards.tbv(awards.players[playern], "unlocked")
awards.tbv(awards.players[playern], "place")
awards.tbv(awards.players[playern], "count")
awards.tbv(awards.players[playern], "deaths", 0)
end)
minetest.register_on_shutdown(function()
awards.save()
end)