awards/src/awards.lua

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-- Copyright (c) 2013-18 rubenwardy and Wuzzy. MIT.
local S = awards.gettext
-- Saint-Maclou
if minetest.get_modpath("moreblocks") then
awards.register_award("award_saint_maclou",{
title = S("Saint-Maclou"),
description = S("Place 20 coal checkers."),
icon = "awards_saint_maclou.png",
trigger = {
type = "place",
node = "moreblocks:coal_checker",
target = 20
}
})
-- Castorama
awards.register_award("award_castorama",{
title = S("Castorama"),
description = S("Place 20 iron checkers."),
icon = "awards_castorama.png",
trigger = {
type = "place",
node = "moreblocks:iron_checker",
target = 20
}
})
-- Sam the Trapper
awards.register_award("award_sam_the_trapper",{
title = S("Sam the Trapper"),
description = S("Place 2 trap stones."),
icon = "awards_sam_the_trapper.png",
trigger = {
type = "place",
node = "moreblocks:trap_stone",
target = 2
}
})
end
-- This award can't be part of Unified Inventory, it would make a circular dependency
if minetest.get_modpath("unified_inventory") then
if minetest.get_all_craft_recipes("unified_inventory:bag_large") ~= nil then
awards.register_award("awards_ui_bags", {
title = S("Backpacker"),
description = S("Craft 4 large bags."),
icon = "awards_backpacker.png",
trigger = {
type = "craft",
item = "unified_inventory:bag_large",
target = 4
}
})
end
end
if minetest.get_modpath("fire") then
awards.register_award("awards_pyro", {
title = S("Pyromaniac"),
description = S("Craft 8 times flint and steel."),
icon = "awards_pyromaniac.png",
trigger = {
type = "craft",
item = "fire:flint_and_steel",
target = 8
}
})
if minetest.settings:get_bool("disable_fire") ~= true then
awards.register_award("awards_firefighter", {
title = S("Firefighter"),
description = S("Put out 1000 fires."),
icon = "awards_firefighter.png",
trigger = {
type = "dig",
node = "fire:basic_flame",
target = 1000
}
})
end
-- Burned to death
awards.register_award("award_burn", {
title = S("You're a witch!"),
description = S("Burn to death in a fire."),
secret = true,
})
awards.register_on_death(function(player,data)
local pos = player:get_pos()
if pos and minetest.find_node_near(pos, 2, "fire:basic_flame") ~= nil then
return "award_burn"
end
return nil
end)
end
-- You Suck!
awards.register_award("award_you_suck", {
title = S("You Suck!"),
description = S("Die 100 times."),
trigger = {
type = "death",
target = 100
},
secret = true,
})
-- Die hi
awards.register_award("award_deep_down", {
title = S("Death in the Deeps"),
description = S("Die below -10000"),
secret = true,
})
awards.register_on_death(function(player,data)
local pos = player:get_pos()
if pos and pos.y < -10000 then
return "award_deep_down"
end
return nil
end)
-- Die near diamond ore
awards.register_award("award_no_screen", {
title = S("In space, no one can hear you scream"),
description = S("Die above 10000"),
secret = true,
})
awards.register_on_death(function(player,data)
local pos = player:get_pos()
if pos and pos.y > 10000 then
return "award_no_screen"
end
return nil
end)
if minetest.get_modpath("default") then
-- Light it up
awards.register_award("award_lightitup",{
title = S("Light It Up"),
description = S("Place 100 torches."),
icon = "awards_light_it_up.png^awards_level1.png",
difficulty = 0.01,
trigger = {
type = "place",
node = "default:torch",
target = 100
}
})
-- Light ALL the things!
awards.register_award("award_well_lit",{
title = S("Well Lit"),
icon = "awards_well_lit.png^awards_level2.png",
description = S("Place 1,000 torches."),
difficulty = 0.01,
trigger = {
type = "place",
node = "default:torch",
target = 1000
}
})
awards.register_award("award_meselamp",{
title = S("Really Well Lit"),
description = S("Craft 10 mese lamps."),
icon = "awards_really_well_lit.png",
difficulty = 0.2,
trigger = {
type = "craft",
item = "default:meselamp",
target = 10
}
})
awards.register_award("awards_stonebrick", {
title = S("Outpost"),
description = S("Craft 200 stone bricks."),
icon = "awards_outpost.png^awards_level1.png",
difficulty = 0.08,
trigger = {
type = "craft",
item = "default:stonebrick",
target = 200
}
})
awards.register_award("awards_stonebrick2", {
title = S("Watchtower"),
description = S("Craft 800 stone bricks."),
icon = "awards_watchtower.png^awards_level2.png",
difficulty = 0.08,
trigger = {
type = "craft",
item = "default:stonebrick",
target = 800
}
})
awards.register_award("awards_stonebrick3", {
title = S("Fortress"),
description = S("Craft 3,200 stone bricks."),
icon = "awards_fortress.png^awards_level3.png",
difficulty = 0.08,
trigger = {
type = "craft",
item = "default:stonebrick",
target = 3200
}
})
awards.register_award("awards_desert_stonebrick", {
title = S("Desert Dweller"),
description = S("Craft 400 desert stone bricks."),
icon = "awards_desert_dweller.png",
difficulty = 0.09,
trigger = {
type = "craft",
item = "default:desert_stonebrick",
target = 400
}
})
awards.register_award("awards_desertstonebrick", {
title = S("Pharaoh"),
description = S("Craft 100 sandstone bricks."),
icon = "awards_pharaoh.png",
difficulty = 0.09,
trigger = {
type = "craft",
item = "default:sandstonebrick",
target = 100
}
})
awards.register_award("awards_bookshelf", {
title = S("Little Library"),
description = S("Craft 7 bookshelves."),
icon = "awards_little_library.png",
difficulty = 0.2,
trigger = {
type = "craft",
item = "default:bookshelf",
target = 7
}
})
awards.register_award("awards_obsidian", {
title = S("Lava and Water"),
description = S("Mine your first obsidian."),
icon = "awards_lava_and_water.png^awards_level1.png",
background = "awards_bg_mining.png",
difficulty = 1.5,
trigger = {
type = "dig",
node = "default:obsidian",
target = 1
}
})
-- Obsessed with Obsidian
awards.register_award("award_obsessed_with_obsidian",{
title = S("Obsessed with Obsidian"),
description = S("Mine 50 obsidian."),
icon = "awards_obsessed_with_obsidian.png^awards_level2.png",
background = "awards_bg_mining.png",
difficulty = 1.5,
trigger = {
type = "dig",
node = "default:obsidian",
target = 50
}
})
-- Proof that player has found lava
awards.register_award("award_lavaminer",{
title = S("Lava Miner"),
description = S("Mine any block while being very close to lava."),
icon = "awards_lava_miner.png",
background = "awards_bg_mining.png",
difficulty = 1,
})
awards.register_on_dig(function(player,data)
local pos = player:get_pos()
if pos and (minetest.find_node_near(pos, 1, "default:lava_source") or
minetest.find_node_near(pos, 1, "default:lava_flowing")) then
return "award_lavaminer"
end
return nil
end)
-- On the way
awards.register_award("award_on_the_way", {
title = S("On The Way"),
description = S("Place 100 rails."),
icon = "awards_on_the_way.png",
difficulty = 0.1,
trigger = {
type = "place",
node = "default:rail",
target = 100
}
})
awards.register_award("award_lumberjack_firstday", {
title = S("First Day in the Woods"),
description = S("Dig 6 tree blocks."),
icon = "awards_first_day_in_the_woods.png^awards_level1.png",
difficulty = 0.03,
trigger = {
type = "dig",
node = "default:tree",
target = 6
}
})
-- Lumberjack
awards.register_award("award_lumberjack", {
title = S("Lumberjack"),
description = S("Dig 36 tree blocks."),
icon = "awards_lumberjack.png^awards_level2.png",
difficulty = 0.03,
trigger = {
type = "dig",
node = "default:tree",
target = 36
}
})
-- Semi-pro Lumberjack
awards.register_award("award_lumberjack_semipro", {
title = S("Semi-pro Lumberjack"),
description = S("Dig 216 tree blocks."),
icon = "awards_semi_pro_lumberjack.png^awards_level3.png",
difficulty = 0.03,
trigger = {
type = "dig",
node = "default:tree",
target = 216
}
})
-- Professional Lumberjack
awards.register_award("award_lumberjack_professional", {
title = S("Professional Lumberjack"),
description = S("Dig 1,296 tree blocks."),
icon = "awards_professional_lumberjack.png^awards_level4.png",
difficulty = 0.03,
trigger = {
type = "dig",
node = "default:tree",
target = 1296
}
})
-- Junglebaby
awards.register_award("award_junglebaby", {
title = S("Junglebaby"),
description = S("Dig 100 jungle tree blocks."),
icon = "awards_junglebaby.png^awards_level1.png",
difficulty = 0.05,
trigger = {
type = "dig",
node = "default:jungletree",
target = 100
}
})
-- Jungleman
awards.register_award("award_jungleman", {
title = S("Jungleman"),
description = S("Dig 1,000 jungle tree blocks."),
icon = "awards_jungleman.png^awards_level2.png",
difficulty = 0.05,
trigger = {
type = "dig",
node = "default:jungletree",
target = 1000
}
})
-- Found some Mese!
awards.register_award("award_mesefind", {
title = S("First Mese Find"),
description = S("Mine your first mese ore."),
icon = "awards_first_mese_find.png",
background = "awards_bg_mining.png",
difficulty = 1,
trigger = {
type = "dig",
node = "default:stone_with_mese",
target = 1
}
})
-- Mese Block
awards.register_award("award_meseblock", {
secret = true,
title = S("Mese Mastery"),
description = S("Mine a mese block."),
icon = "awards_mese_mastery.png",
background = "awards_bg_mining.png",
difficulty = 1.1,
trigger = {
type = "dig",
node = "default:mese",
target = 1
}
})
-- You're a copper
awards.register_award("award_youre_a_copper", {
title = S("Youre a copper"),
description = S("Dig 1,000 copper ores."),
icon = "awards_youre_a_copper.png",
background = "awards_bg_mining.png",
difficulty = 0.2,
trigger = {
type = "dig",
node = "default:stone_with_copper",
target = 1000
}
})
-- Mini Miner
awards.register_award("award_mine2", {
title = S("Mini Miner"),
description = S("Dig 100 stone blocks."),
icon = "awards_mini_miner.png^awards_level1.png",
background = "awards_bg_mining.png",
difficulty = 0.02,
trigger = {
type = "dig",
node = "default:stone",
target = 100
}
})
-- Hardened Miner
awards.register_award("award_mine3", {
title = S("Hardened Miner"),
description = S("Dig 1,000 stone blocks."),
icon = "awards_hardened_miner.png^awards_level2.png",
background = "awards_bg_mining.png",
difficulty = 0.02,
trigger = {
type = "dig",
node = "default:stone",
target = 1000
}
})
-- Master Miner
awards.register_award("award_mine4", {
title = S("Master Miner"),
description = S("Dig 10,000 stone blocks."),
icon = "awards_master_miner.png^awards_level3.png",
background = "awards_bg_mining.png",
difficulty = 0.02,
trigger = {
type = "dig",
node = "default:stone",
target = 10000
}
})
-- Marchand de sable
awards.register_award("award_marchand_de_sable", {
title = S("Marchand De Sable"),
description = S("Dig 1,000 sand."),
icon = "awards_marchand_de_sable.png",
background = "awards_bg_mining.png",
difficulty = 0.05,
trigger = {
type = "dig",
node = "default:sand",
target = 1000
}
})
awards.register_award("awards_crafter_of_sticks", {
title = S("Crafter of Sticks"),
description = S("Craft 100 sticks."),
icon = "awards_crafter_of_sticks.png",
difficulty = 0.01,
trigger = {
type = "craft",
item = "default:stick",
target = 100
}
})
awards.register_award("awards_junglegrass", {
title = S("Jungle Discoverer"),
description = S("Mine your first jungle grass."),
icon = "awards_jungle_discoverer.png",
difficulty = 0.009,
trigger = {
type = "dig",
node = "default:junglegrass",
target = 1
}
})
awards.register_award("awards_grass", {
title = S("Grasslands Discoverer"),
description = S("Mine some grass."),
icon = "awards_grasslands_discoverer.png",
difficulty = 0.009,
trigger = {
type = "dig",
node = "default:grass_1",
target = 1
}
})
awards.register_award("awards_dry_grass", {
title = S("Savannah Discoverer"),
description = S("Mine some dry grass."),
icon = "awards_savannah_discoverer.png",
difficulty = 0.009,
trigger = {
type = "dig",
node = "default:dry_grass_3",
target = 1
}
})
awards.register_award("awards_cactus", {
title = S("Desert Discoverer"),
description = S("Mine your first cactus."),
icon = "awards_desert_discoverer.png",
difficulty = 0.03,
trigger = {
type = "dig",
node = "default:cactus",
target = 1
}
})
awards.register_award("awards_dry_shrub", {
title = S("Far Lands"),
description = S("Mine your first dry shrub."),
icon = "awards_far_lands.png",
difficulty = 0.009,
trigger = {
type = "dig",
node = "default:dry_shrub",
target = 1
}
})
awards.register_award("awards_ice", {
title = S("Glacier Discoverer"),
description = S("Mine your first ice."),
icon = "awards_glacier_discoverer.png",
difficulty = 0.02,
trigger = {
type = "dig",
node = "default:ice",
target = 1
}
})
-- Proof that player visited snowy lands
awards.register_award("awards_snowblock", {
title = S("Very Simple Snow Man"),
description = S("Place two snow blocks."),
icon = "awards_very_simple_snow_man.png",
difficulty = 0.02,
trigger = {
type = "place",
node = "default:snowblock",
target = 2
}
})
awards.register_award("awards_gold_ore", {
title = S("First Gold Find"),
description = S("Mine your first gold ore."),
icon = "awards_first_gold_find.png^awards_level1.png",
background = "awards_bg_mining.png",
difficulty = 0.9,
trigger = {
type = "dig",
node = "default:stone_with_gold",
target = 1
}
})
awards.register_award("awards_gold_rush", {
title = S("Gold Rush"),
description = S("Mine 45 gold ores."),
icon = "awards_gold_rush.png^awards_level2.png",
background = "awards_bg_mining.png",
difficulty = 0.9,
trigger = {
type = "dig",
node = "default:stone_with_gold",
target = 45
}
})
awards.register_award("awards_diamond_ore", {
title = S("Wow, I am Diamonds!"),
description = S("Mine your first diamond ore."),
icon = "awards_wow_i_am_diamonds.png^awards_level1.png",
difficulty = 1,
trigger = {
type = "dig",
node = "default:stone_with_diamond",
target = 1
}
})
awards.register_award("awards_diamond_rush", {
title = S("Girl's Best Friend"),
description = S("Mine 18 diamond ores."),
icon = "awards_girls_best_friend.png^awards_level2.png",
background = "awards_bg_mining.png",
difficulty = 1,
trigger = {
type = "dig",
node = "default:stone_with_diamond",
target = 18
}
})
awards.register_award("awards_diamondblock", {
title = S("Hardest Block on Earth"),
description = S("Craft a diamond block."),
icon = "awards_hardest_block_on_earth.png",
difficulty = 1.1,
trigger = {
type = "craft",
item = "default:diamondblock",
target = 1
}
})
awards.register_award("awards_mossycobble", {
title = S("In the Dungeon"),
description = S("Mine a mossy cobblestone."),
icon = "awards_in_the_dungeon.png",
difficulty = 0.9,
trigger = {
type = "dig",
node = "default:mossycobble",
target = 1
}
})
awards.register_award("award_furnace", {
title = S("Smelter"),
description = S("Craft 10 furnaces."),
icon = "awards_smelter.png",
difficulty = 0.08,
trigger = {
type = "craft",
item= "default:furnace",
target = 10
}
})
awards.register_award("award_chest", {
title = S("Treasurer"),
description = S("Craft 15 chests."),
icon = "awards_treasurer.png",
difficulty = 0.08,
trigger = {
type = "craft",
item= "default:chest",
target = 15
}
})
awards.register_award("award_chest2", {
title = S("Banker"),
description = S("Craft 30 locked chests."),
icon = "awards_banker.png",
difficulty = 0.08,
trigger = {
type = "craft",
item= "default:chest_locked",
target = 30
}
})
awards.register_award("award_brick", {
title = S("Bricker"),
description = S("Craft 200 brick blocks."),
icon = "awards_bricker.png",
difficulty = 0.03,
trigger = {
type = "craft",
item= "default:brick",
target = 200
}
})
awards.register_award("award_obsidianbrick", {
title = S("House of Obsidian"),
description = S("Craft 100 obsidian bricks."),
icon = "awards_house_of_obsidian.png",
difficulty = 0.4,
trigger = {
type = "craft",
item= "default:obsidianbrick",
target = 100
}
})
awards.register_award("award_placestone", {
title = S("Build a Cave"),
description = S("Place 100 stone."),
icon = "awards_build_a_cave.png",
difficulty = 0.1,
trigger = {
type = "place",
node = "default:stone",
target = 100
}
})
awards.register_award("award_woodladder", {
title = S("Long Ladder"),
description = S("Place 400 wooden ladders."),
icon = "awards_long_ladder.png",
difficulty = 0.1,
trigger = {
type = "place",
node = "default:ladder_wood",
target = 400
}
})
awards.register_award("award_steelladder", {
title = S("Industrial Age"),
description = S("Place 40 steel ladders."),
icon = "awards_industrial_age.png",
difficulty = 1,
trigger = {
type = "place",
node = "default:ladder_steel",
target = 40
}
})
awards.register_award("award_apples", {
title = S("Yummy!"),
description = S("Eat 80 apples."),
icon = "awards_yummy.png",
difficulty = 0.1,
trigger = {
type = "eat",
item = "default:apple",
target = 80
}
})
-- Died in flowing lava
awards.register_award("award_in_the_flow", {
title = S("In the Flow"),
description = S("Die in flowing lava."),
secret = true,
})
awards.register_on_death(function(player,data)
local pos = player:get_pos()
if pos and (minetest.find_node_near(pos, 2, "default:lava_flowing") ~= nil or
minetest.find_node_near(pos, 2, "default:lava_source") ~= nil) then
return "award_in_the_flow"
end
return nil
end)
-- Die near diamond ore
awards.register_award("award_this_is_sad", {
title = S("This is Sad"),
description = S("Die near diamond ore."),
secret = true,
})
awards.register_on_death(function(player,data)
local pos = player:get_pos()
if pos and minetest.find_node_near(pos, 5, "default:stone_with_diamond") ~= nil then
return "award_this_is_sad"
end
return nil
end)
end
if minetest.get_modpath("bones") then
-- Die near bones
awards.register_award("award_the_stack", {
title = S("Graveyard"),
description = S("Die near bones."),
secret = true,
})
awards.register_on_death(function(player,data)
local pos = player:get_pos()
if pos and minetest.find_node_near(pos, 5, "bones:bones") ~= nil then
return "award_the_stack"
end
return nil
end)
end
if minetest.get_modpath("vessels") then
awards.register_award("award_vessels_shelf", {
title = S("Glasser"),
icon = "awards_glasser.png",
description = S("Craft 14 vessels shelves."),
trigger = {
type = "craft",
item= "vessels:shelf",
target = 14
}
})
end
if minetest.get_modpath("farming") then
awards.register_award("awards_farmer", {
title = S("Farming Skills Acquired"),
description = S("Harvest a fully grown wheat plant."),
icon = "awards_farming_skills_acquired.png^awards_level1.png",
trigger = {
type = "dig",
node = "farming:wheat_8",
target = 1
}
})
awards.register_award("awards_farmer2", {
title = S("Field Worker"),
description = S("Harvest 25 fully grown wheat plants."),
icon = "awards_field_worker.png^awards_level2.png",
trigger = {
type = "dig",
node = "farming:wheat_8",
target = 25
}
})
awards.register_award("awards_farmer3", {
title = S("Aspiring Farmer"),
description = S("Harvest 125 fully grown wheat plants."),
icon = "awards_aspiring_farmer.png^awards_level3.png",
trigger = {
type = "dig",
node = "farming:wheat_8",
target = 125
}
})
awards.register_award("awards_farmer4", {
title = S("Wheat Magnate"),
description = S("Harvest 625 fully grown wheat plants."),
icon = "awards_wheat_magnate.png^awards_level4.png",
trigger = {
type = "dig",
node = "farming:wheat_8",
target = 625
}
})
awards.register_award("award_bread", {
title = S("Baker"),
description = S("Eat 10 loaves of bread."),
icon = "awards_baker.png",
trigger = {
type = "eat",
item = "farming:bread",
target = 10
}
})
end
if minetest.get_modpath("wool") and minetest.get_modpath("farming") then
awards.register_award("awards_wool", {
title = S("Wool Over Your Eyes"),
description = S("Craft 250 white wool."),
icon = "awards_wool_over_your_eyes.png",
trigger = {
type = "craft",
item = "wool:white",
target = 250
}
})
end
if minetest.get_modpath("beds") then
awards.register_award("award_bed", {
title = S("Hotelier"),
description = S("Craft 15 fancy beds."),
icon = "awards_hotelier.png",
trigger = {
type = "craft",
item= "beds:fancy_bed_bottom",
target = 15
}
})
end
if minetest.get_modpath("stairs") then
awards.register_award("award_stairs_goldblock", {
title = S("Filthy Rich"),
description = S("Craft 24 gold block stairs."),
icon = "awards_filthy_rich.png",
trigger = {
type = "craft",
item= "stairs:stair_goldblock",
target = 24
}
})
end
if minetest.get_modpath("dye") then
awards.register_award("awards_dye_red", {
title = S("Roses Are Red"),
description = S("Craft 400 red dyes."),
icon = "awards_roses_are_red.png",
trigger = {
type = "craft",
item = "dye:red",
target = 400
}
})
awards.register_award("awards_dye_yellow", {
title = S("Dandelions are Yellow"),
description = S("Craft 400 yellow dyes."),
icon = "awards_dandelions_are_yellow.png",
trigger = {
type = "craft",
item = "dye:yellow",
target = 400
}
})
awards.register_award("awards_dye_blue", {
title = S("Geraniums are Blue"),
description = S("Craft 400 blue dyes."),
icon = "awards_geraniums_are_blue.png",
trigger = {
type = "craft",
item= "dye:blue",
target = 400
}
})
awards.register_award("awards_dye_white", {
title = S("White Color Stock"),
description = S("Craft 100 white dyes."),
icon = "awards_white_color_stock.png",
trigger = {
type = "craft",
item= "dye:white",
target = 100
}
})
end
if minetest.get_modpath("flowers") then
awards.register_award("awards_brown_mushroom1", {
title = S("Tasty Mushrooms"),
description = S("Eat 3 brown mushrooms."),
icon = "awards_tasty_mushrooms.png^awards_level1.png",
trigger = {
type = "eat",
item= "flowers:mushroom_brown",
target = 3,
}
})
awards.register_award("awards_brown_mushroom2", {
title = S("Mushroom Lover"),
description = S("Eat 33 brown mushrooms."),
icon = "awards_mushroom_lover.png^awards_level2.png",
trigger = {
type = "eat",
item= "flowers:mushroom_brown",
target = 33,
}
})
awards.register_award("awards_brown_mushroom3", {
title = S("Underground Mushroom Farmer"),
description = S("Eat 333 brown mushrooms."),
icon = "awards_underground_mushroom_farmer.png^awards_level3.png",
trigger = {
type = "eat",
item= "flowers:mushroom_brown",
target = 333,
}
})
end
-- This ensures the following code is executed after all items have been registered
minetest.after(0, function()
-- Check whether there is at least one node which can be built by the player
local building_is_possible = false
for _, def in pairs(minetest.registered_nodes) do
if (def.description and def.pointable ~= false and not def.groups.not_in_creative_inventory) then
building_is_possible = true
break
end
end
-- The following awards require at least one node which can be built
if not building_is_possible then
return
end
awards.register_award("awards_builder1", {
title = S("Builder"),
icon = "awards_builder.png^awards_level1.png",
trigger = {
type = "place",
target = 1000,
},
})
awards.register_award("awards_builder2", {
title = S("Engineer"),
icon = "awards_engineer.png^awards_level2.png",
trigger = {
type = "place",
target = 5000,
},
})
awards.register_award("awards_builder3", {
title = S("Architect"),
icon = "awards_architect.png^awards_level3.png",
trigger = {
type = "place",
target = 10000,
},
})
awards.register_award("awards_builder4", {
title = S("Master Architect"),
icon = "awards_master_architect.png^awards_level4.png",
trigger = {
type = "place",
target = 25000,
},
})
end)
if minetest.get_modpath("nyancat") then
-- Found a Nyan cat!
awards.register_award("award_nyanfind", {
secret = true,
title = S("A Cat in a Pop-Tart?!"),
description = S("Mine a nyan cat."),
icon = "awards_a_cat_in_a_pop_tart.png",
trigger = {
type = "dig",
node = "nyancat:nyancat",
target = 1
}
})
end
if minetest.get_modpath("pipeworks") then
awards.register_award("award_pipeworks_transporter", {
title = S("Item transporter"),
description = S("Place 10000 tubes."),
difficulty = 0.05,
trigger = {
type = "place",
node = "pipeworks:tube_1",
target = 2000,
}
})
awards.register_award("award_pipeworks_automator", {
title = S("Factory"),
description = S("Place 5 autocrafters."),
difficulty = 3,
trigger = {
type = "place",
node = "pipeworks:autocrafter",
target = 5,
}
})
end
if minetest.get_modpath("mesecons") then
awards.register_award("awards_mesecons", {
title = S("Electical Engineer"),
description = S("Place 500 mesecon wires."),
difficulty = 0.2,
trigger = {
type = "place",
node = "pipeworks:tube_1",
target = 500,
}
})
end
if minetest.get_modpath("basic_materials") then
awards.register_award("awards_oil", {
title = S("Oil Typhoon"),
description = S("Craft 100 times flint and steel."),
trigger = {
type = "craft",
item = "basic_materials:oil_extract",
target = 500,
}
})
end