From 7e74d0a3a09357a698b28c43076c43bf9b3bdfcf Mon Sep 17 00:00:00 2001 From: shamoanjac Date: Mon, 15 Aug 2016 10:17:09 +0200 Subject: [PATCH] Banners increase maxpower instead of power --- factions.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/factions.lua b/factions.lua index 2045c5d..2ee9c6d 100644 --- a/factions.lua +++ b/factions.lua @@ -116,7 +116,7 @@ minetest.register_node("banners:power_banner", { if facname then local faction = factions.factions[facname] if faction then - faction:decrease_power(banners.power_per_banner) + faction:decrease_maxpower(banners.power_per_banner) end end banners.banner_on_dig(pos, n, p) @@ -132,7 +132,7 @@ banners.after_powerbanner_placed = function(pos, player, itemstack, pointed_thin local banner_string = factions.factions[faction].banner minetest.get_meta(pos):set_string("banner", banner_string) minetest.get_meta(pos):set_string("faction", faction) - factions.factions[faction]:increase_power(banners.power_per_banner) + factions.factions[faction]:increase_maxpower(banners.power_per_banner) end minetest.add_entity(pos, "banners:banner_ent") end