whitespace and minetest. -> core.

- use same whitespace style throughout and fix some indents.
- change from minetest. to core. namespace.
This commit is contained in:
Luke aka SwissalpS
2024-11-27 22:32:24 +01:00
parent 283b5bec25
commit c8012c7266
6 changed files with 534 additions and 528 deletions

100
nodes.lua
View File

@ -1,57 +1,53 @@
-- da wooden banner
minetest.register_node("banners:wooden_banner",
{
drawtype = "mesh",
mesh = "banner_support.x",
tiles = {"banner_support.png"},
description = "Wooden banner",
groups = {choppy=2, dig_immediate=2},
is_ground_content = false,
diggable = true,
stack_max = 1,
paramtype="light",
paramtype2="facedir",
after_place_node = function (pos, player, itemstack, pointed_thing)
banners.banner_after_place(pos, player, itemstack, pointed_thing)
end,
on_destruct = function(pos)
banners.banner_on_destruct(pos)
end,
on_use = function(i, p, pt)
banners.banner_on_use(i, p, pt)
end,
on_dig = function(pos, n, p)
banners.banner_on_dig(pos, n, p)
end
}
)
core.register_node("banners:wooden_banner", {
drawtype = "mesh",
mesh = "banner_support.x",
tiles = { "banner_support.png" },
description = "Wooden banner",
groups = { choppy = 2, dig_immediate = 2 },
is_ground_content = false,
diggable = true,
stack_max = 1,
paramtype = "light",
paramtype2 = "facedir",
after_place_node = function (pos, player, itemstack, pointed_thing)
banners.banner_after_place(pos, player, itemstack, pointed_thing)
end,
on_destruct = function(pos)
banners.banner_on_destruct(pos)
end,
on_use = function(i, p, pt)
banners.banner_on_use(i, p, pt)
end,
on_dig = function(pos, n, p)
banners.banner_on_dig(pos, n, p)
end
})
-- steel banner
minetest.register_node("banners:steel_banner",
{
drawtype = "mesh",
mesh = "banner_support.x",
tiles = {"steel_support.png"},
description = "Steel banner",
groups = {cracky=2},
is_ground_content = false,
diggable = true,
stack_max = 1,
paramtype = "light",
paramtype2 = "facedir",
after_place_node = function (pos, player, itemstack, pointed_thing)
banners.banner_after_place(pos, player, itemstack, pointed_thing)
end,
on_destruct = function(pos)
banners.banner_on_destruct(pos)
end,
on_use = function(i, p, pt)
banners.banner_on_use(i, p, pt)
end,
on_dig = function(pos, n, p)
banners.banner_on_dig(pos, n, p)
end
core.register_node("banners:steel_banner", {
drawtype = "mesh",
mesh = "banner_support.x",
tiles = { "steel_support.png" },
description = "Steel banner",
groups = { cracky = 2 },
is_ground_content = false,
diggable = true,
stack_max = 1,
paramtype = "light",
paramtype2 = "facedir",
after_place_node = function (pos, player, itemstack, pointed_thing)
banners.banner_after_place(pos, player, itemstack, pointed_thing)
end,
on_destruct = function(pos)
banners.banner_on_destruct(pos)
end,
on_use = function(i, p, pt)
banners.banner_on_use(i, p, pt)
end,
on_dig = function(pos, n, p)
banners.banner_on_dig(pos, n, p)
end
}
)
})