forked from mtcontrib/banners
whitespace and minetest. -> core.
- use same whitespace style throughout and fix some indents. - change from minetest. to core. namespace.
This commit is contained in:
100
nodes.lua
100
nodes.lua
@ -1,57 +1,53 @@
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-- da wooden banner
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minetest.register_node("banners:wooden_banner",
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{
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drawtype = "mesh",
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mesh = "banner_support.x",
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tiles = {"banner_support.png"},
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description = "Wooden banner",
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groups = {choppy=2, dig_immediate=2},
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is_ground_content = false,
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diggable = true,
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stack_max = 1,
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paramtype="light",
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paramtype2="facedir",
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after_place_node = function (pos, player, itemstack, pointed_thing)
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banners.banner_after_place(pos, player, itemstack, pointed_thing)
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end,
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on_destruct = function(pos)
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banners.banner_on_destruct(pos)
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end,
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on_use = function(i, p, pt)
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banners.banner_on_use(i, p, pt)
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end,
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on_dig = function(pos, n, p)
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banners.banner_on_dig(pos, n, p)
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end
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}
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)
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core.register_node("banners:wooden_banner", {
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drawtype = "mesh",
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mesh = "banner_support.x",
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tiles = { "banner_support.png" },
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description = "Wooden banner",
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groups = { choppy = 2, dig_immediate = 2 },
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is_ground_content = false,
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diggable = true,
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stack_max = 1,
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paramtype = "light",
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paramtype2 = "facedir",
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after_place_node = function (pos, player, itemstack, pointed_thing)
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banners.banner_after_place(pos, player, itemstack, pointed_thing)
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end,
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on_destruct = function(pos)
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banners.banner_on_destruct(pos)
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end,
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on_use = function(i, p, pt)
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banners.banner_on_use(i, p, pt)
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end,
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on_dig = function(pos, n, p)
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banners.banner_on_dig(pos, n, p)
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end
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})
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-- steel banner
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minetest.register_node("banners:steel_banner",
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{
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drawtype = "mesh",
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mesh = "banner_support.x",
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tiles = {"steel_support.png"},
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description = "Steel banner",
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groups = {cracky=2},
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is_ground_content = false,
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diggable = true,
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stack_max = 1,
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paramtype = "light",
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paramtype2 = "facedir",
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after_place_node = function (pos, player, itemstack, pointed_thing)
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banners.banner_after_place(pos, player, itemstack, pointed_thing)
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end,
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on_destruct = function(pos)
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banners.banner_on_destruct(pos)
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end,
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on_use = function(i, p, pt)
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banners.banner_on_use(i, p, pt)
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end,
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on_dig = function(pos, n, p)
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banners.banner_on_dig(pos, n, p)
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end
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core.register_node("banners:steel_banner", {
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drawtype = "mesh",
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mesh = "banner_support.x",
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tiles = { "steel_support.png" },
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description = "Steel banner",
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groups = { cracky = 2 },
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is_ground_content = false,
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diggable = true,
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stack_max = 1,
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paramtype = "light",
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paramtype2 = "facedir",
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after_place_node = function (pos, player, itemstack, pointed_thing)
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banners.banner_after_place(pos, player, itemstack, pointed_thing)
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end,
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on_destruct = function(pos)
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banners.banner_on_destruct(pos)
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end,
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on_use = function(i, p, pt)
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banners.banner_on_use(i, p, pt)
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end,
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on_dig = function(pos, n, p)
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banners.banner_on_dig(pos, n, p)
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end
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}
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)
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})
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