7 Commits

Author SHA1 Message Date
ea0a0fe6c4 On move support aka jumpdrive compat (#9)
* whitespace and minetest. -> core.

- use same whitespace style throughout and fix some indents.
- change from minetest. to core. namespace.

* Update Readme: Minetest -> Luanti

* add luacheck

* update optional depends

* luacheck cleanups

- unused arguments
- shaddowed vars
- var redeclarations
- some whitespace involved in above lines

* clean close of file after reading

* avoid duplicate code

save some lines and some extra method calls.

* avoid error: "unknown global"

* stray whitespace fixups

* whitespace: switch all files to same indent character

tabs -> spaces

* refactor weird declaration

* whitespace: two stray spaces

...that slipped through the cracks on previous whitespace edit

* fix shaddowing global table

* reduce amount of times transformation string is calculated

* use ipairs feature

or use the faster repeat-until-loop

* cap max amount of layers

fixes #5

* fix #5 make transform history non-global

fixes #5
transformation history was shared by all users and kept growing as it
was never truely reset. Every time a user
used a banner a white background was dumped on top of the
stack making it possible to crash the server through an
overflow to core.serialize() function.

* minimize metadata size

also changed banners.max_transformations to
banners.max_undo_levels and lowered the value substantially.

* add versioning

* add recoverable per player history with saved colour

* rename update_all -> update_preview_inv

since it isn't updating everything, only
the preview and the inventory item

* dynamically update masks

to reflect the currently selected colour.

* banner always exists

even if only "" it exists and there isn't an error.
not adding "" or texture string, causes a non critical error.

* use same function declaration style throughout

* remove set_banner_texture()

only used once and is easy enough to have inline

* preserve player undo-history over joins

player could have timed-out and thus lost their history.
It isn't crucial to remove their history, so let's give
them this feature.

* refactor: reusable transformation string creation

unfortunately the git diff is a bit messy on this one.
Nothing changed with:
- banners.Banner
- banners.Banner:new
- banners.Banner:push_transform
- banners.Banner:pop_transform

content of banners.Banner:get_transform_string was moved
to banners.transform_table_to_string with very few changes

* add transform_string_to_table

allows us to add more features such as:
- clean existing banners to slim down data
- read transforms from items in inventory -> allow players
  to change existing patterns without having to start from
  scratch.

* cleanup old banners when their entities are generated

* read item meta allowing players to edit existing banners

* version bump

* oopsie fixes

* remove stray debug point

* add chatcommand banners_fix

fixes #7
provides a work-around for the engine problem with entities.

* sensitive github luacheck syntax

* version bump

* cleanup: compact node definitions

* adds [jumpdrive] compat

github.com/mt-mods/jumpdrive

closes https://github.com/mt-mods/jumpdrive/issues/90

* also make factions banners jump-able

just for completeness sake
2024-12-09 12:19:40 +01:00
8cc1c82717 Limit texture size (#6)
* whitespace and minetest. -> core.

- use same whitespace style throughout and fix some indents.
- change from minetest. to core. namespace.

* Update Readme: Minetest -> Luanti

* add luacheck

* update optional depends

* luacheck cleanups

- unused arguments
- shaddowed vars
- var redeclarations
- some whitespace involved in above lines

* clean close of file after reading

* avoid duplicate code

save some lines and some extra method calls.

* avoid error: "unknown global"

* stray whitespace fixups

* whitespace: switch all files to same indent character

tabs -> spaces

* refactor weird declaration

* whitespace: two stray spaces

...that slipped through the cracks on previous whitespace edit

* fix shaddowing global table

* reduce amount of times transformation string is calculated

* use ipairs feature

or use the faster repeat-until-loop

* cap max amount of layers

fixes #5

* fix #5 make transform history non-global

fixes #5
transformation history was shared by all users and kept growing as it
was never truely reset. Every time a user
used a banner a white background was dumped on top of the
stack making it possible to crash the server through an
overflow to core.serialize() function.

* minimize metadata size

also changed banners.max_transformations to
banners.max_undo_levels and lowered the value substantially.

* add versioning

* add recoverable per player history with saved colour

* rename update_all -> update_preview_inv

since it isn't updating everything, only
the preview and the inventory item

* dynamically update masks

to reflect the currently selected colour.
2024-11-29 10:45:55 +01:00
283b5bec25 Fix all deprecation warnings (#4) 2024-07-08 19:10:42 +02:00
cc36ed67b5 Is ground content (#3)
* banners aren't ground content

* Update factions.lua
2024-02-28 12:06:41 +01:00
7605ffabfe Use mod.conf instead of depends.txt and description.txt 2022-04-22 07:25:44 +02:00
9c624a94da Fix 2 deprecated warnings 2022-02-08 19:49:29 +01:00
ef8cf57941 fix banners not being protected 2020-12-31 21:12:04 +11:00
13 changed files with 1249 additions and 1072 deletions

10
.github/workflows/luacheck.yml vendored Normal file
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@ -0,0 +1,10 @@
name: luacheck
on: [push, pull_request]
jobs:
luacheck:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@master
- name: Luacheck
uses: lunarmodules/luacheck@master

14
.luacheckrc Normal file
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@ -0,0 +1,14 @@
globals = {
"banners",
"smartfs",
}
read_globals = {
"core",
"dump",
"factions",
"inventory_plus",
["table"] = { fields = { "insert_all" } },
"unified_inventory",
"vector",
}

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@ -1,4 +1,4 @@
###Banners mod for Minetest ###Banners mod for Luanti (formerly Minetest)
This is the banner mod for minetest. This is a banner mod for Luanti.
The source code is licensed under GPLv3, and the game assets are licensed under Creative Commons 0 (CC0, [https://wiki.creativecommons.org/wiki/CC0](see here)). The source code is licensed under GPLv3, and the game assets are licensed under Creative Commons 0 (CC0, [https://wiki.creativecommons.org/wiki/CC0](see here)).

53
chatcommands.lua Normal file
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@ -0,0 +1,53 @@
-- Due to some engine troubles there are sometimes stray
-- banner entities and more rarely there are banner nodes without entities.
-- Calling this command fixes both situations.
core.register_chatcommand("banners_fix", {
description = "recreates the banner-visuals in your area",
func = function(name)
local player = core.get_player_by_name(name)
if not player then
return
end
local pos = player:get_pos()
local t1 = core.get_us_time()
local radius = 10
local entity_count = 0
local objects = core.get_objects_inside_radius(pos, radius)
for _, v in ipairs(objects) do
local e = v:get_luaentity()
if e and e.name == "banners:banner_ent" then
entity_count = entity_count + 1
v:remove()
end
end
local pos1 = vector.subtract(pos, radius)
local pos2 = vector.add(pos, radius)
local nodes = {
"banners:wooden_banner",
"banners:steel_banner",
}
if core.get_modpath("factions") then
table.insert_all(nodes, {
"banners:power_banner",
"banners:death_banner",
})
end
local pos_list = core.find_nodes_in_area(pos1, pos2, nodes)
for _, node_pos in ipairs(pos_list) do
core.add_entity(node_pos, "banners:banner_ent")
end
local t2 = core.get_us_time()
local diff = t2 - t1
local millis = diff / 1000
return true, "Removed " .. entity_count .. " banner entities and restored "
.. #pos_list .. " banners in " .. millis .. " ms"
end
})

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@ -1,78 +1,73 @@
-- craft recipes -- craft recipes
minetest.register_craft( -- wooden flag pole
{
output = "banners:wooden_pole 1",
recipe = {
{"", "", "default:stick"},
{"", "default:stick", ""},
{"default:stick", "", ""}
}
}
)
minetest.register_craft( -- steel flag pole -- wooden flag pole
{ core.register_craft({
output = "banners:steel_pole 1", output = "banners:wooden_pole 1",
recipe = { recipe = {
{"", "", "default:steel_ingot"}, { "", "", "default:stick" },
{"default:stick", "default:steel_ingot", "default:stick"}, { "", "default:stick", "" },
{"default:steel_ingot", "", ""} { "default:stick", "", "" }
}
} }
) })
minetest.register_craft( -- wooden flag support base -- steel flag pole
{ core.register_craft({
output = "banners:wooden_base 1", output = "banners:steel_pole 1",
recipe = { recipe = {
{"", "default:stick", ""}, { "", "", "default:steel_ingot" },
{"default:stick", "", "default:stick"}, { "default:stick", "default:steel_ingot", "default:stick" },
{"group:wood", "group:wood", "group:wood"} { "default:steel_ingot", "", "" }
}
} }
) })
minetest.register_craft( -- steel support -- wooden flag support base
{ core.register_craft({
output = "banners:steel_base", output = "banners:wooden_base 1",
recipe = { recipe = {
{"", "default:steel_ingot", ""}, { "", "default:stick", "" },
{"default:steel_ingot", "", "default:steel_ingot"}, { "default:stick", "", "default:stick" },
{"", "default:steelblock", ""} { "group:wood", "group:wood", "group:wood" }
}
} }
) })
minetest.register_craft( -- banner sheet -- steel support
{ core.register_craft({
output = "banners:banner_sheet 1", output = "banners:steel_base",
recipe = { recipe = {
{"", "", ""}, { "", "default:steel_ingot", "" },
{"farming:cotton", "farming:cotton", "farming:cotton"}, { "default:steel_ingot", "", "default:steel_ingot" },
{"farming:cotton", "farming:cotton", "farming:cotton"} { "", "default:steelblock", "" }
}
} }
) })
minetest.register_craft( -- wooden support -- banner sheet
{ core.register_craft({
output = "banners:wooden_banner 1", output = "banners:banner_sheet 1",
recipe = { recipe = {
{"", "banners:banner_sheet", ""}, { "", "", "" },
{"", "banners:wooden_pole", ""}, { "farming:cotton", "farming:cotton", "farming:cotton" },
{"", "banners:wooden_base", ""} { "farming:cotton", "farming:cotton", "farming:cotton" }
}
} }
) })
minetest.register_craft( -- steel support -- wooden support
{ core.register_craft({
output = "banners:steel_banner 1", output = "banners:wooden_banner 1",
recipe = { recipe = {
{"", "banners:banner_sheet", ""}, { "", "banners:banner_sheet", "" },
{"", "banners:steel_pole", ""}, { "", "banners:wooden_pole", "" },
{"", "banners:steel_base", ""} { "", "banners:wooden_base", "" }
}
} }
) })
-- steel support
core.register_craft({
output = "banners:steel_banner 1",
recipe = {
{ "", "banners:banner_sheet", "" },
{ "", "banners:steel_pole", "" },
{ "", "banners:steel_base", "" }
}
})

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@ -1,2 +0,0 @@
default
farming

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@ -1 +0,0 @@
Adds customisable banners.

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@ -1,43 +1,43 @@
banners.power_per_banner = 10. banners.power_per_banner = 10.
-- items -- items
minetest.register_craftitem("banners:golden_finial", { core.register_craftitem("banners:golden_finial", {
groups = {}, groups = {},
description = "Golden finial", description = "Golden finial",
inventory_image = "gold_finial.png", inventory_image = "gold_finial.png",
}) })
minetest.register_craftitem("banners:silver_pole", { core.register_craftitem("banners:silver_pole", {
groups = {}, groups = {},
description = "Silver pole", description = "Silver pole",
inventory_image = "silver_pole.png" inventory_image = "silver_pole.png"
}) })
minetest.register_craftitem("banners:power_pole", { core.register_craftitem("banners:power_pole", {
groups = {}, groups = {},
description = "Power pole", description = "Power pole",
inventory_image = "power_pole.png" inventory_image = "power_pole.png"
}) })
minetest.register_craftitem("banners:golden_sheet", { core.register_craftitem("banners:golden_sheet", {
groups = {}, groups = {},
description = "Golden sheet", description = "Golden sheet",
inventory_image = "golden_sheet.png" inventory_image = "golden_sheet.png"
}) })
minetest.register_craftitem("banners:death_pole", { core.register_craftitem("banners:death_pole", {
groups = {}, groups = {},
description = "Death pole", description = "Death pole",
inventory_image = "death_pole.png" inventory_image = "death_pole.png"
}) })
minetest.register_craftitem("banners:death_sheet", { core.register_craftitem("banners:death_sheet", {
groups = {}, groups = {},
description = "Death sheet", description = "Death sheet",
inventory_image = "death_sheet.png" inventory_image = "death_sheet.png"
}) })
minetest.register_craftitem("banners:death_base", { core.register_craftitem("banners:death_base", {
groups = {}, groups = {},
description = "Death base", description = "Death base",
inventory_image = "death_base.png" inventory_image = "death_base.png"
@ -46,122 +46,110 @@ minetest.register_craftitem("banners:death_base", {
-- crafts -- crafts
minetest.register_craft( -- silver flag pole -- silver flag pole
{ core.register_craft({
output = "banners:silver_pole 1", output = "banners:silver_pole 1",
recipe = { recipe = {
{"", "", "moreores:silver_ingot"}, { "", "", "moreores:silver_ingot" },
{"", "moreores:silver_ingot", ""}, { "", "moreores:silver_ingot", "" },
{"moreores:silver_ingot", "", ""} { "moreores:silver_ingot", "", "" }
}
} }
) })
minetest.register_craft( -- death flag pole -- death flag pole
{ core.register_craft({
output = "banners:death_pole 1", output = "banners:death_pole 1",
recipe = { recipe = {
{"", "", "default:diamond"}, { "", "", "default:diamond" },
{"", "default:obsidian", ""}, { "", "default:obsidian", "" },
{"default:obsidian", "", ""} { "default:obsidian", "", "" }
}
} }
) })
minetest.register_craft( -- golden finial -- golden finial
{ core.register_craft({
output = "banners:golden_finial", output = "banners:golden_finial",
recipe = { recipe = {
{"", "default:gold_ingot", "default:gold_ingot"}, { "", "default:gold_ingot", "default:gold_ingot" },
{"", "default:gold_ingot", "default:gold_ingot"}, { "", "default:gold_ingot", "default:gold_ingot" },
{"default:gold_ingot", "", ""} { "default:gold_ingot", "", "" }
}
} }
) })
minetest.register_craft( -- power flag pole -- power flag pole
{ core.register_craft({
output = "banners:power_pole 1", output = "banners:power_pole 1",
recipe = { recipe = {
{"", "", ""}, { "", "", "" },
{"", "banners:golden_finial", ""}, { "", "banners:golden_finial", "" },
{"banners:silver_pole", "", ""} { "banners:silver_pole", "", "" }
}
} }
) })
minetest.register_craft( -- golden sheet -- golden sheet
{ core.register_craft({
output = "banners:golden_sheet 1", output = "banners:golden_sheet 1",
type = "shapeless", type = "shapeless",
recipe = { "default:gold_ingot", "banners:banner_sheet"} recipe = { "default:gold_ingot", "banners:banner_sheet" }
} })
)
minetest.register_craft( -- death sheet -- death sheet
{ core.register_craft({
output = "banners:death_sheet 1", output = "banners:death_sheet 1",
type = "shapeless", type = "shapeless",
recipe = { "default:obsidian", "banners:banner_sheet"} recipe = { "default:obsidian", "banners:banner_sheet" }
} })
)
minetest.register_craft( -- death sheet -- death sheet
{ core.register_craft({
output = "banners:death_base 1", output = "banners:death_base 1",
recipe = { recipe = {
{"", "", ""}, { "", "", "" },
{"", "banners:steel_base", ""}, { "", "banners:steel_base", "" },
{"default:obsidian", "default:obsidian", "default:obsidian"} { "default:obsidian", "default:obsidian", "default:obsidian" }
}
} }
) })
minetest.register_craft( -- power banner -- power banner
{ core.register_craft({
output = "banners:power_banner", output = "banners:power_banner",
recipe = { recipe = {
{"", "banners:golden_sheet", ""}, { "", "banners:golden_sheet", "" },
{"", "banners:power_pole", ""}, { "", "banners:power_pole", "" },
{"", "banners:steel_base", ""} { "", "banners:steel_base", "" }
}
} }
) })
minetest.register_craft( -- death banner -- death banner
{ core.register_craft({
output = "banners:death_banner", output = "banners:death_banner",
recipe = { recipe = {
{"", "banners:death_sheet", ""}, { "", "banners:death_sheet", "" },
{"", "banners:death_pole", ""}, { "", "banners:death_pole", "" },
{"", "banners:death_base", ""} { "", "banners:death_base", "" }
}
} }
) })
-- nodes -- nodes
minetest.register_node("banners:power_banner", { core.register_node("banners:power_banner", {
drawtype = "mesh", drawtype = "mesh",
mesh = "banner_support.x", mesh = "banner_support.x",
tiles = {"gold_support.png"}, tiles = { "gold_support.png" },
description = "Power Banner", description = "Power Banner",
groups = {cracky=3}, groups = { cracky = 3 },
is_ground_content = false,
diggable = true, diggable = true,
stack_max = 1, stack_max = 1,
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
after_place_node = function (pos, player, itemstack, pointed_thing) after_place_node = banners.after_powerbanner_placed,
banners.after_powerbanner_placed(pos, player, itemstack, pointed_thing) on_destruct = banners.banner_on_destruct,
end,
on_destruct = function(pos)
banners.banner_on_destruct(pos)
end,
on_dig = function(pos, n, p) on_dig = function(pos, n, p)
if minetest.is_protected(pos, p:get_player_name()) then if core.is_protected(pos, p:get_player_name()) then
return return
end end
local meta = minetest.get_meta(pos) local meta = core.get_meta(pos)
local facname = meta:get_string("faction") local facname = meta:get_string("faction")
if facname then if facname then
local faction = factions.factions[facname] local faction = factions.factions[facname]
@ -171,29 +159,28 @@ minetest.register_node("banners:power_banner", {
end end
banners.banner_on_dig(pos, n, p) banners.banner_on_dig(pos, n, p)
end, end,
on_movenode = banners.banner_on_movenode,
}) })
minetest.register_node("banners:death_banner", { core.register_node("banners:death_banner", {
drawtype = "mesh", drawtype = "mesh",
mesh = "banner_support.x", mesh = "banner_support.x",
tiles = {"death_uv.png"}, tiles = { "death_uv.png" },
description = "Death Banner", description = "Death Banner",
groups = {cracky=3}, groups = { cracky = 3 },
is_ground_content = false,
diggable = true, diggable = true,
stack_max = 1, stack_max = 1,
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
after_place_node = function (pos, player, itemstack, pointed_thing) after_place_node = banners.after_deathbanner_placed,
banners.after_deathbanner_placed(pos, player, itemstack, pointed_thing) on_destruct = banners.banner_on_destruct,
end, -- (pos, node, player)
on_destruct = function(pos) on_dig = function(pos, _, player)
banners.banner_on_destruct(pos) if core.is_protected(pos, player:get_player_name()) then
end,
on_dig = function(pos, n, p)
if minetest.is_protected(pos, p:get_player_name()) then
return return
end end
local meta = minetest.get_meta(pos) local meta = core.get_meta(pos)
local defending_facname = meta:get_string("faction") local defending_facname = meta:get_string("faction")
local parcelpos = factions.get_parcel_pos(pos) local parcelpos = factions.get_parcel_pos(pos)
if defending_facname then if defending_facname then
@ -202,34 +189,37 @@ minetest.register_node("banners:death_banner", {
faction:stop_attack(parcelpos) faction:stop_attack(parcelpos)
end end
end end
minetest.remove_node(pos) core.remove_node(pos)
end, end,
on_movenode = banners.banner_on_movenode,
}) })
banners.after_powerbanner_placed = function(pos, player, itemstack, pointed_thing) -- (pos, player, itemstack, pointed_thing)
minetest.get_node(pos).param2 = banners.determine_flag_direction(pos, pointed_thing) banners.after_powerbanner_placed = function(pos, player, _, pointed_thing)
core.get_node(pos).param2 = banners.determine_flag_direction(pos, pointed_thing)
local faction = factions.players[player:get_player_name()] local faction = factions.players[player:get_player_name()]
if not faction then if not faction then
minetest.get_meta(pos):set_string("banner", "bg_white.png") core.get_meta(pos):set_string("banner", "bg_white.png")
else else
local banner_string = factions.factions[faction].banner local banner_string = factions.factions[faction].banner
minetest.get_meta(pos):set_string("banner", banner_string) core.get_meta(pos):set_string("banner", banner_string)
minetest.get_meta(pos):set_string("faction", faction) core.get_meta(pos):set_string("faction", faction)
factions.factions[faction]:increase_maxpower(banners.power_per_banner) factions.factions[faction]:increase_maxpower(banners.power_per_banner)
end end
minetest.add_entity(pos, "banners:banner_ent") core.add_entity(pos, "banners:banner_ent")
end end
banners.after_deathbanner_placed = function(pos, player, itemstack, pointed_thing) -- (pos, player, itemstack, pointed_thing)
minetest.get_node(pos).param2 = banners.determine_flag_direction(pos, pointed_thing) banners.after_deathbanner_placed = function(pos, player, _, pointed_thing)
core.get_node(pos).param2 = banners.determine_flag_direction(pos, pointed_thing)
local attacking_faction = factions.players[player:get_player_name()] local attacking_faction = factions.players[player:get_player_name()]
if attacking_faction then if attacking_faction then
local parcelpos = factions.get_parcel_pos(pos) local parcelpos = factions.get_parcel_pos(pos)
attacking_faction = factions.factions[attacking_faction] attacking_faction = factions.factions[attacking_faction]
attacking_faction:attack_parcel(parcelpos) attacking_faction:attack_parcel(parcelpos)
minetest.get_meta(pos):set_string("faction", attacking_faction.name) core.get_meta(pos):set_string("faction", attacking_faction.name)
end end
minetest.get_meta(pos):set_string("banner", "death_uv.png") core.get_meta(pos):set_string("banner", "death_uv.png")
minetest.add_entity(pos, "banners:banner_ent") core.add_entity(pos, "banners:banner_ent")
end end

346
init.lua
View File

@ -1,6 +1,9 @@
dofile(minetest.get_modpath("banners").."/smartfs.lua") local MP = core.get_modpath("banners") .. "/"
dofile(MP .. "smartfs.lua")
banners = {} banners = {
version = 20241130.1920
}
banners.masks = { banners.masks = {
"bend_left", "bend_left_outline", "bend_left", "bend_left_outline",
@ -28,6 +31,15 @@ banners.masks = {
"star_chevron", "checkered_8_4", "checkered_16_8" "star_chevron", "checkered_8_4", "checkered_16_8"
} }
-- It is now unlikely for the server to crash from too long
-- history since we now trim out garbage when converting to
-- metadata. This limit is now just to avoid run-time
-- memory bloat.
banners.max_undo_levels = 256
-- cache of player histories
local histories = {}
banners.colors = { banners.colors = {
"black", "cyan", "green", "white", "black", "cyan", "green", "white",
"blue", "darkblue", "red", "yellow", "blue", "darkblue", "red", "yellow",
@ -35,58 +47,91 @@ banners.colors = {
"brown", "darkbrown" "brown", "darkbrown"
} }
banners.base_transform = ({texture = "bg_white.png", local valid_masks = {}
mask="mask_background.png"}) local valid_colors = {}
do
local i, s
i = #banners.masks
repeat
s = banners.masks[i]
valid_masks[s .. ".png"] = true
i = i - 1
until i == 0
banners.creation_form_func = function(state) i = #banners.colors
repeat
s = banners.colors[i]
valid_colors["bg_" .. s .. ".png"] = true
i = i - 1
until i == 0
end
banners.base_transform = {
texture = "bg_white.png",
mask = "mask_background.png"
}
function banners.creation_form_func(state)
-- helper functions -- helper functions
state.update_player_inv = function(self) function state:update_player_inv(transform_string)
local player = minetest.get_player_by_name(self.player) local player = core.get_player_by_name(self.player)
local newbanner = player:get_wielded_item() local newbanner = player:get_wielded_item()
newbanner:set_metadata(state.banner:get_transform_string()) newbanner:get_meta():set_string("", transform_string)
player:set_wielded_item(newbanner) player:set_wielded_item(newbanner)
end end
state.update_preview = function(self) function state:update_preview(transform_string)
self:get("banner_preview"):setImage(self.banner:get_transform_string()) self:get("banner_preview"):setImage(transform_string)
self:get("color_indicator"):setImage(self.current_color) self:get("color_indicator"):setImage(self.current_color)
end end
state.update_all = function(self) function state:update_preview_inv()
self:update_preview() local transform_string = self.banner:get_transform_string()
self:update_player_inv() self:update_preview(transform_string)
self:update_player_inv(transform_string)
end end
-- initialize with empty banner if histories[state.player] then
state.banner = banners.Banner:new(nil) -- initialize with saved history
state.banner:push_transform(banners.base_transform) state.banner = histories[state.player]
state.current_color = "bg_white.png" else
state:size(20,10) -- initialize with empty banner
state.banner = banners.Banner:new(nil)
state.banner:push_transform(banners.base_transform)
histories[state.player] = state.banner
end
state.banner:read_item(state.player)
state.current_color = state.banner.color
state:size(20, 10)
state:image(3, 0.4, 4, 2, "banner_preview", nil) state:image(3, 0.4, 4, 2, "banner_preview", nil)
state:image(2.4, 0.8, 0.7, 0.7, "color_indicator", state.current_color) state:image(2.4, 0.8, 0.7, 0.7, "color_indicator", state.current_color)
state:update_all() state:update_preview_inv()
-- color indicator -- color indicator
-- undo button -- undo button
state:button(0.5, 0.3, 2, 1, "undo", "Undo"):click(function(self, state) state:button(0.5, 0.3, 2, 1, "undo", "Undo"):click(function(_, state2)
if #state.banner.transforms > 1 then if #state2.banner.transforms > 1 then
state.banner:pop_transform() state2.banner:pop_transform()
state:update_all() state2:update_preview_inv()
end end
end) end)
-- delete button -- delete button
state:button(0.5, 1.3, 2, 1, "delete", "Delete"):click(function(self, state) state:button(0.5, 1.3, 2, 1, "delete", "Delete"):click(function(_, state2)
state.banner.transforms = {banners.base_transform} state2.banner.transforms = { banners.base_transform }
state:update_all() state2:update_preview_inv()
end) end)
-- add banners colors -- add banners colors
local x = 7 local x = 7
local y = .3 local y = .3
for i in ipairs(banners.colors) do for _, color in ipairs(banners.colors) do
local b = state:button(x, y, 1, 1, banners.colors[i], "") local b = state:button(x, y, 1, 1, color, "")
b:setImage("bg_"..banners.colors[i]..".png") b:setImage("bg_" .. color .. ".png")
b:click(function(self, state) b:click(function(self, state2)
state.current_color = "bg_"..self.name..".png" state2.current_color = "bg_" .. self.name .. ".png"
state:update_preview() state2:get("color_indicator"):setImage(state2.current_color)
-- todo: update masks or something state2.banner.color = state2.current_color
end -- update masks
) for _, mask in ipairs(banners.masks) do
state2:get(mask):setImage("(" .. state2.current_color
.. "^[mask:" .. mask .. ".png^[makealpha:0,0,0)")
end
end)
x = x + 1 x = x + 1
if x > 19 then if x > 19 then
y = y + 1 y = y + 1
@ -94,16 +139,19 @@ banners.creation_form_func = function(state)
end end
end end
-- add banners buttons -- add banners buttons
local x = 1 x = 1
local y = 3 y = 3
for i in ipairs(banners.masks) do for _, mask in ipairs(banners.masks) do
local b = state:button(x, y, 2, 1, banners.masks[i], "") local b = state:button(x, y, 2, 1, mask, "")
b:setImage(banners.masks[i]..".png") b:setImage("(" .. state.current_color
b:click(function(self, state) .. "^[mask:" .. mask .. ".png^[makealpha:0,0,0)")
state.banner:push_transform({texture=state.current_color, mask=self.name..".png"}) b:click(function(self, state2)
state:update_all() state2.banner:push_transform({
end texture = state2.current_color,
) mask = self.name .. ".png"
})
state2:update_preview_inv()
end)
x = x + 2 x = x + 2
if x > 17.5 then if x > 17.5 then
y = y + 1 y = y + 1
@ -114,62 +162,133 @@ banners.creation_form_func = function(state)
end end
banners.creation_form = smartfs.create("banners:banner_creation", banners.creation_form = smartfs.create("banners:banner_creation",
banners.creation_form_func); banners.creation_form_func)
function banners.transform_string_to_table(transform_string)
local mask, parts, texture
local transforms = {}
for part in transform_string:gmatch("%(([^%)]+)%)") do
parts = part:split("^[")
if 3 == #parts then
texture = parts[1]
mask = parts[2]:sub(6)
if valid_masks[mask] and valid_colors[texture] then
table.insert(transforms, {
texture = texture,
mask = mask
})
end
end
end
return transforms
end
function banners.transform_table_to_string(transforms)
local i = #transforms
if 0 == i then return "" end
local final = {}
local used = {}
local transform
-- work backwards to keep resulting data small
repeat
transform = transforms[i]
-- duplicate mask can be trimmed out only use most recent
if not used[transform.mask] then
used[transform.mask] = true
table.insert(final, 1, "(" .. transform.texture
.. "^[mask:" .. transform.mask .. "^[makealpha:0,0,0)")
-- anything before a background is fully covered
if "mask_background.png" == transform.mask then
break
end
end
i = i - 1
until i == 0
return table.concat(final, "^")
end
-- banner definition -- banner definition
banners.Banner = { banners.Banner = {}
transforms = {}
}
function banners.Banner:new(banner) function banners.Banner:new(banner)
banner = banner or {} banner = banner or { color = "bg_black.png", transforms = {} }
setmetatable(banner, self) setmetatable(banner, self)
self.__index = self self.__index = self
return banner return banner
end end
function banners.Banner.push_transform(self, transform)
function banners.Banner:push_transform(transform)
table.insert(self.transforms, transform) table.insert(self.transforms, transform)
if #self.transforms > banners.max_undo_levels then
table.remove(self.transforms, 1)
end
end end
function banners.Banner.pop_transform(self)
function banners.Banner:pop_transform()
table.remove(self.transforms) table.remove(self.transforms)
end end
function banners.Banner.get_transform_string(self)
local final = {} function banners.Banner:get_transform_string()
for i in ipairs(self.transforms) do return banners.transform_table_to_string(self.transforms)
table.insert(final, "("..self.transforms[i].texture.."^[mask:"..self.transforms[i].mask.."^[makealpha:0,0,0)") end
end
local ret = table.concat(final, "^") function banners.Banner:read_item(player_name)
return ret local player = core.get_player_by_name(player_name)
local item = player:get_wielded_item()
if "banners:" ~= item:get_name():sub(1, 8) then return end
local transforms = banners.transform_string_to_table(
item:get_meta():get_string(""))
local total = #transforms
if 0 == total then return end
local i = 1
repeat
self:push_transform(transforms[i])
i = i + 1
until i > total
end end
-- helper function for determining the flag's direction -- helper function for determining the flag's direction
banners.determine_flag_direction = function(pos, pointed_thing) -- (pos, pointed_thing)
function banners.determine_flag_direction(_, pointed_thing)
local above = pointed_thing.above local above = pointed_thing.above
local under = pointed_thing.under local under = pointed_thing.under
local dir = {x = under.x - above.x, local dir = {
y = under.y - above.y, x = under.x - above.x,
z = under.z - above.z} y = under.y - above.y,
return minetest.dir_to_wallmounted(dir) z = under.z - above.z
}
return core.dir_to_wallmounted(dir)
end end
banners.banner_on_use = function(itemstack, player, pointed_thing) -- (itemstack, player, pointed_thing)
function banners.banner_on_use(_, player)
if player.is_player then if player.is_player then
banners.creation_form:show(player:get_player_name()) banners.creation_form:show(player:get_player_name())
end end
end end
banners.banner_on_dig = function(pos, node, player) function banners.banner_on_dig(pos, node, player)
local meta = minetest.get_meta(pos) if not player or core.is_protected(pos, player:get_player_name()) then
if player then return
local inventory = player:get_inventory() end
inventory:add_item("main", {name=node.name, count=1, wear=0, metadata=meta:get_string("banner")}) local meta = core.get_meta(pos)
end local inventory = player:get_inventory()
minetest.remove_node(pos) inventory:add_item("main", {
name = node.name,
count = 1,
wear = 0,
metadata = meta:get_string("banner")
})
core.remove_node(pos)
end end
banners.banner_on_destruct = function(pos, node, player) -- (pos, node, player)
local objects = minetest.get_objects_inside_radius(pos, 0.5) function banners.banner_on_destruct(pos)
for _,v in ipairs(objects) do local objects = core.get_objects_inside_radius(pos, 0.5)
for _, v in ipairs(objects) do
local e = v:get_luaentity() local e = v:get_luaentity()
if e and e.name == "banners:banner_ent" then if e and e.name == "banners:banner_ent" then
v:remove() v:remove()
@ -177,23 +296,35 @@ banners.banner_on_destruct = function(pos, node, player)
end end
end end
banners.banner_after_place = function (pos, player, itemstack, pointed_thing) -- (pos, player, itemstack, pointed_thing)
minetest.get_node(pos).param2 = banners.determine_flag_direction(pos, pointed_thing) function banners.banner_after_place(pos, _, itemstack, pointed_thing)
minetest.get_meta(pos):set_string("banner", itemstack:get_metadata()) core.get_node(pos).param2 = banners.determine_flag_direction(pos, pointed_thing)
minetest.add_entity(pos, "banners:banner_ent") local meta = core.get_meta(pos)
meta:set_string("banner", itemstack:get_meta():get_string(""))
meta:set_float("version", banners.version)
core.add_entity(pos, "banners:banner_ent")
end
-- [jumpdrive] compat
-- (from_pos, to_pos, additional_info)
function banners.banner_on_movenode(_, to_pos)
core.add_entity(to_pos, "banners:banner_ent")
end end
-- banner entity -- banner entity
local set_banner_texture
set_banner_texture = function (obj, texture)
obj:set_properties({textures={"banner_uv_text.png^"..texture}})
end
function banners:banner_on_activate()
banners.banner_on_activate = function(self) local pos = self.object:get_pos()
local pos = self.object:getpos() local meta = core.get_meta(pos)
local banner = minetest.get_meta(pos):get_string("banner") local banner = meta:get_string("banner")
local banner_face = minetest.get_node(pos).param2 -- cleanup meta of old banners
if meta:get_float("version") < 20241122 then
meta:set_float("version", banners.version)
banner = banners.transform_table_to_string(
banners.transform_string_to_table(banner))
meta:set_string("banner", banner)
end
local banner_face = core.get_node(pos).param2
local yaw = 0. local yaw = 0.
if banner_face == 2 then if banner_face == 2 then
yaw = 0. yaw = 0.
@ -204,27 +335,28 @@ banners.banner_on_activate = function(self)
elseif banner_face == 3 then elseif banner_face == 3 then
yaw = 4.71238898038469 -- 3 * pi / 2 yaw = 4.71238898038469 -- 3 * pi / 2
end end
self.object:setyaw(yaw) self.object:set_yaw(yaw)
if banner then self.object:set_properties({
set_banner_texture(self.object, banner) textures = { "banner_uv_text.png^" .. banner }
end })
end end
minetest.register_entity("banners:banner_ent", core.register_entity("banners:banner_ent", {
{ initial_properties = {
collisionbox = {0,0,0,0,0,0}, collisionbox = { 0, 0, 0, 0, 0, 0 },
visual = "mesh", visual = "mesh",
textures = {"banner_uv_text"}, textures = { "banner_uv_text" },
mesh = "banner_pole.x", mesh = "banner_pole.x",
on_activate = banners.banner_on_activate, },
} on_activate = banners.banner_on_activate,
) })
if minetest.get_modpath("factions") then if core.get_modpath("factions") then
dofile(minetest.get_modpath("banners").."/factions.lua") dofile(MP .. "factions.lua")
end end
dofile(minetest.get_modpath("banners").."/items.lua") dofile(MP .. "items.lua")
dofile(minetest.get_modpath("banners").."/nodes.lua") dofile(MP .. "nodes.lua")
dofile(minetest.get_modpath("banners").."/crafts.lua") dofile(MP .. "crafts.lua")
dofile(MP .. "chatcommands.lua")

View File

@ -2,44 +2,35 @@
-- items -- items
minetest.register_craftitem("banners:banner_sheet", core.register_craftitem("banners:banner_sheet", {
{ groups = {},
groups = {}, description = "Banner sheet",
description = "Banner sheet", inventory_image = "banner_sheet.png",
inventory_image = "banner_sheet.png", stack_max = 1,
stack_max = 1, metadata = "",
metadata = "", })
}
)
minetest.register_craftitem("banners:wooden_pole", core.register_craftitem("banners:wooden_pole", {
{ groups = {},
groups = {}, description = "Wooden pole",
description = "Wooden pole", inventory_image = "wooden_pole.png"
inventory_image = "wooden_pole.png" })
}
)
minetest.register_craftitem("banners:wooden_base", core.register_craftitem("banners:wooden_base", {
{ groups = {},
groups = {}, description = "Wooden base",
description = "Wooden base", inventory_image = "wooden_base.png"
inventory_image = "wooden_base.png" })
}
)
minetest.register_craftitem("banners:steel_pole", core.register_craftitem("banners:steel_pole", {
{ groups = {},
groups = {}, description = "Steel pole",
description = "Steel pole", inventory_image = "steel_pole.png"
inventory_image = "steel_pole.png" })
}
) core.register_craftitem("banners:steel_base", {
groups = {},
description = "Steel base",
inventory_image = "steel_base.png"
})
minetest.register_craftitem("banners:steel_base",
{
groups = {},
description = "Steel base",
inventory_image = "steel_base.png"
}
)

4
mod.conf Normal file
View File

@ -0,0 +1,4 @@
name = banners
description = Adds customisable banners.
depends = default, farming
optional_depends = factions, inventory_plus, unified_inventory

View File

@ -1,55 +1,38 @@
-- da wooden banner -- da wooden banner
minetest.register_node("banners:wooden_banner", core.register_node("banners:wooden_banner", {
{ drawtype = "mesh",
drawtype = "mesh", mesh = "banner_support.x",
mesh = "banner_support.x", tiles = { "banner_support.png" },
tiles = {"banner_support.png"}, description = "Wooden banner",
description = "Wooden banner", groups = { choppy = 2, dig_immediate = 2 },
groups = {choppy=2, dig_immediate=2}, is_ground_content = false,
diggable = true, diggable = true,
stack_max = 1, stack_max = 1,
paramtype="light", paramtype = "light",
paramtype2="facedir", paramtype2 = "facedir",
after_place_node = function (pos, player, itemstack, pointed_thing) after_place_node = banners.banner_after_place,
banners.banner_after_place(pos, player, itemstack, pointed_thing) on_destruct = banners.banner_on_destruct,
end, on_use = banners.banner_on_use,
on_destruct = function(pos) on_dig = banners.banner_on_dig,
banners.banner_on_destruct(pos) on_movenode = banners.banner_on_movenode,
end, })
on_use = function(i, p, pt)
banners.banner_on_use(i, p, pt)
end,
on_dig = function(pos, n, p)
banners.banner_on_dig(pos, n, p)
end
}
)
-- steel banner -- steel banner
minetest.register_node("banners:steel_banner", core.register_node("banners:steel_banner", {
{ drawtype = "mesh",
drawtype = "mesh", mesh = "banner_support.x",
mesh = "banner_support.x", tiles = { "steel_support.png" },
tiles = {"steel_support.png"}, description = "Steel banner",
description = "Steel banner", groups = { cracky = 2 },
groups = {cracky=2}, is_ground_content = false,
diggable = true, diggable = true,
stack_max = 1, stack_max = 1,
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
after_place_node = function (pos, player, itemstack, pointed_thing) after_place_node = banners.banner_after_place,
banners.banner_after_place(pos, player, itemstack, pointed_thing) on_destruct = banners.banner_on_destruct,
end, on_use = banners.banner_on_use,
on_destruct = function(pos) on_dig = banners.banner_on_dig,
banners.banner_on_destruct(pos) on_movenode = banners.banner_on_movenode,
end, })
on_use = function(i, p, pt)
banners.banner_on_use(i, p, pt)
end,
on_dig = function(pos, n, p)
banners.banner_on_dig(pos, n, p)
end
}
)

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