7 Commits

Author SHA1 Message Date
ea0a0fe6c4 On move support aka jumpdrive compat (#9)
* whitespace and minetest. -> core.

- use same whitespace style throughout and fix some indents.
- change from minetest. to core. namespace.

* Update Readme: Minetest -> Luanti

* add luacheck

* update optional depends

* luacheck cleanups

- unused arguments
- shaddowed vars
- var redeclarations
- some whitespace involved in above lines

* clean close of file after reading

* avoid duplicate code

save some lines and some extra method calls.

* avoid error: "unknown global"

* stray whitespace fixups

* whitespace: switch all files to same indent character

tabs -> spaces

* refactor weird declaration

* whitespace: two stray spaces

...that slipped through the cracks on previous whitespace edit

* fix shaddowing global table

* reduce amount of times transformation string is calculated

* use ipairs feature

or use the faster repeat-until-loop

* cap max amount of layers

fixes #5

* fix #5 make transform history non-global

fixes #5
transformation history was shared by all users and kept growing as it
was never truely reset. Every time a user
used a banner a white background was dumped on top of the
stack making it possible to crash the server through an
overflow to core.serialize() function.

* minimize metadata size

also changed banners.max_transformations to
banners.max_undo_levels and lowered the value substantially.

* add versioning

* add recoverable per player history with saved colour

* rename update_all -> update_preview_inv

since it isn't updating everything, only
the preview and the inventory item

* dynamically update masks

to reflect the currently selected colour.

* banner always exists

even if only "" it exists and there isn't an error.
not adding "" or texture string, causes a non critical error.

* use same function declaration style throughout

* remove set_banner_texture()

only used once and is easy enough to have inline

* preserve player undo-history over joins

player could have timed-out and thus lost their history.
It isn't crucial to remove their history, so let's give
them this feature.

* refactor: reusable transformation string creation

unfortunately the git diff is a bit messy on this one.
Nothing changed with:
- banners.Banner
- banners.Banner:new
- banners.Banner:push_transform
- banners.Banner:pop_transform

content of banners.Banner:get_transform_string was moved
to banners.transform_table_to_string with very few changes

* add transform_string_to_table

allows us to add more features such as:
- clean existing banners to slim down data
- read transforms from items in inventory -> allow players
  to change existing patterns without having to start from
  scratch.

* cleanup old banners when their entities are generated

* read item meta allowing players to edit existing banners

* version bump

* oopsie fixes

* remove stray debug point

* add chatcommand banners_fix

fixes #7
provides a work-around for the engine problem with entities.

* sensitive github luacheck syntax

* version bump

* cleanup: compact node definitions

* adds [jumpdrive] compat

github.com/mt-mods/jumpdrive

closes https://github.com/mt-mods/jumpdrive/issues/90

* also make factions banners jump-able

just for completeness sake
2024-12-09 12:19:40 +01:00
8cc1c82717 Limit texture size (#6)
* whitespace and minetest. -> core.

- use same whitespace style throughout and fix some indents.
- change from minetest. to core. namespace.

* Update Readme: Minetest -> Luanti

* add luacheck

* update optional depends

* luacheck cleanups

- unused arguments
- shaddowed vars
- var redeclarations
- some whitespace involved in above lines

* clean close of file after reading

* avoid duplicate code

save some lines and some extra method calls.

* avoid error: "unknown global"

* stray whitespace fixups

* whitespace: switch all files to same indent character

tabs -> spaces

* refactor weird declaration

* whitespace: two stray spaces

...that slipped through the cracks on previous whitespace edit

* fix shaddowing global table

* reduce amount of times transformation string is calculated

* use ipairs feature

or use the faster repeat-until-loop

* cap max amount of layers

fixes #5

* fix #5 make transform history non-global

fixes #5
transformation history was shared by all users and kept growing as it
was never truely reset. Every time a user
used a banner a white background was dumped on top of the
stack making it possible to crash the server through an
overflow to core.serialize() function.

* minimize metadata size

also changed banners.max_transformations to
banners.max_undo_levels and lowered the value substantially.

* add versioning

* add recoverable per player history with saved colour

* rename update_all -> update_preview_inv

since it isn't updating everything, only
the preview and the inventory item

* dynamically update masks

to reflect the currently selected colour.
2024-11-29 10:45:55 +01:00
283b5bec25 Fix all deprecation warnings (#4) 2024-07-08 19:10:42 +02:00
cc36ed67b5 Is ground content (#3)
* banners aren't ground content

* Update factions.lua
2024-02-28 12:06:41 +01:00
7605ffabfe Use mod.conf instead of depends.txt and description.txt 2022-04-22 07:25:44 +02:00
9c624a94da Fix 2 deprecated warnings 2022-02-08 19:49:29 +01:00
ef8cf57941 fix banners not being protected 2020-12-31 21:12:04 +11:00
13 changed files with 1249 additions and 1073 deletions

10
.github/workflows/luacheck.yml vendored Normal file
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@ -0,0 +1,10 @@
name: luacheck
on: [push, pull_request]
jobs:
luacheck:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@master
- name: Luacheck
uses: lunarmodules/luacheck@master

14
.luacheckrc Normal file
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@ -0,0 +1,14 @@
globals = {
"banners",
"smartfs",
}
read_globals = {
"core",
"dump",
"factions",
"inventory_plus",
["table"] = { fields = { "insert_all" } },
"unified_inventory",
"vector",
}

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@ -1,4 +1,4 @@
###Banners mod for Minetest
This is the banner mod for minetest.
###Banners mod for Luanti (formerly Minetest)
This is a banner mod for Luanti.
The source code is licensed under GPLv3, and the game assets are licensed under Creative Commons 0 (CC0, [https://wiki.creativecommons.org/wiki/CC0](see here)).

53
chatcommands.lua Normal file
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@ -0,0 +1,53 @@
-- Due to some engine troubles there are sometimes stray
-- banner entities and more rarely there are banner nodes without entities.
-- Calling this command fixes both situations.
core.register_chatcommand("banners_fix", {
description = "recreates the banner-visuals in your area",
func = function(name)
local player = core.get_player_by_name(name)
if not player then
return
end
local pos = player:get_pos()
local t1 = core.get_us_time()
local radius = 10
local entity_count = 0
local objects = core.get_objects_inside_radius(pos, radius)
for _, v in ipairs(objects) do
local e = v:get_luaentity()
if e and e.name == "banners:banner_ent" then
entity_count = entity_count + 1
v:remove()
end
end
local pos1 = vector.subtract(pos, radius)
local pos2 = vector.add(pos, radius)
local nodes = {
"banners:wooden_banner",
"banners:steel_banner",
}
if core.get_modpath("factions") then
table.insert_all(nodes, {
"banners:power_banner",
"banners:death_banner",
})
end
local pos_list = core.find_nodes_in_area(pos1, pos2, nodes)
for _, node_pos in ipairs(pos_list) do
core.add_entity(node_pos, "banners:banner_ent")
end
local t2 = core.get_us_time()
local diff = t2 - t1
local millis = diff / 1000
return true, "Removed " .. entity_count .. " banner entities and restored "
.. #pos_list .. " banners in " .. millis .. " ms"
end
})

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@ -1,78 +1,73 @@
-- craft recipes
minetest.register_craft( -- wooden flag pole
{
-- wooden flag pole
core.register_craft({
output = "banners:wooden_pole 1",
recipe = {
{ "", "", "default:stick" },
{ "", "default:stick", "" },
{ "default:stick", "", "" }
}
}
)
})
minetest.register_craft( -- steel flag pole
{
-- steel flag pole
core.register_craft({
output = "banners:steel_pole 1",
recipe = {
{ "", "", "default:steel_ingot" },
{ "default:stick", "default:steel_ingot", "default:stick" },
{ "default:steel_ingot", "", "" }
}
}
)
})
minetest.register_craft( -- wooden flag support base
{
-- wooden flag support base
core.register_craft({
output = "banners:wooden_base 1",
recipe = {
{ "", "default:stick", "" },
{ "default:stick", "", "default:stick" },
{ "group:wood", "group:wood", "group:wood" }
}
}
)
})
minetest.register_craft( -- steel support
{
-- steel support
core.register_craft({
output = "banners:steel_base",
recipe = {
{ "", "default:steel_ingot", "" },
{ "default:steel_ingot", "", "default:steel_ingot" },
{ "", "default:steelblock", "" }
}
}
)
})
minetest.register_craft( -- banner sheet
{
-- banner sheet
core.register_craft({
output = "banners:banner_sheet 1",
recipe = {
{ "", "", "" },
{ "farming:cotton", "farming:cotton", "farming:cotton" },
{ "farming:cotton", "farming:cotton", "farming:cotton" }
}
}
)
})
minetest.register_craft( -- wooden support
{
-- wooden support
core.register_craft({
output = "banners:wooden_banner 1",
recipe = {
{ "", "banners:banner_sheet", "" },
{ "", "banners:wooden_pole", "" },
{ "", "banners:wooden_base", "" }
}
}
)
})
minetest.register_craft( -- steel support
{
-- steel support
core.register_craft({
output = "banners:steel_banner 1",
recipe = {
{ "", "banners:banner_sheet", "" },
{ "", "banners:steel_pole", "" },
{ "", "banners:steel_base", "" }
}
}
)
})

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@ -1,2 +0,0 @@
default
farming

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@ -1 +0,0 @@
Adds customisable banners.

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@ -1,43 +1,43 @@
banners.power_per_banner = 10.
-- items
minetest.register_craftitem("banners:golden_finial", {
core.register_craftitem("banners:golden_finial", {
groups = {},
description = "Golden finial",
inventory_image = "gold_finial.png",
})
minetest.register_craftitem("banners:silver_pole", {
core.register_craftitem("banners:silver_pole", {
groups = {},
description = "Silver pole",
inventory_image = "silver_pole.png"
})
minetest.register_craftitem("banners:power_pole", {
core.register_craftitem("banners:power_pole", {
groups = {},
description = "Power pole",
inventory_image = "power_pole.png"
})
minetest.register_craftitem("banners:golden_sheet", {
core.register_craftitem("banners:golden_sheet", {
groups = {},
description = "Golden sheet",
inventory_image = "golden_sheet.png"
})
minetest.register_craftitem("banners:death_pole", {
core.register_craftitem("banners:death_pole", {
groups = {},
description = "Death pole",
inventory_image = "death_pole.png"
})
minetest.register_craftitem("banners:death_sheet", {
core.register_craftitem("banners:death_sheet", {
groups = {},
description = "Death sheet",
inventory_image = "death_sheet.png"
})
minetest.register_craftitem("banners:death_base", {
core.register_craftitem("banners:death_base", {
groups = {},
description = "Death base",
inventory_image = "death_base.png"
@ -46,122 +46,110 @@ minetest.register_craftitem("banners:death_base", {
-- crafts
minetest.register_craft( -- silver flag pole
{
-- silver flag pole
core.register_craft({
output = "banners:silver_pole 1",
recipe = {
{ "", "", "moreores:silver_ingot" },
{ "", "moreores:silver_ingot", "" },
{ "moreores:silver_ingot", "", "" }
}
}
)
})
minetest.register_craft( -- death flag pole
{
-- death flag pole
core.register_craft({
output = "banners:death_pole 1",
recipe = {
{ "", "", "default:diamond" },
{ "", "default:obsidian", "" },
{ "default:obsidian", "", "" }
}
}
)
})
minetest.register_craft( -- golden finial
{
-- golden finial
core.register_craft({
output = "banners:golden_finial",
recipe = {
{ "", "default:gold_ingot", "default:gold_ingot" },
{ "", "default:gold_ingot", "default:gold_ingot" },
{ "default:gold_ingot", "", "" }
}
}
)
})
minetest.register_craft( -- power flag pole
{
-- power flag pole
core.register_craft({
output = "banners:power_pole 1",
recipe = {
{ "", "", "" },
{ "", "banners:golden_finial", "" },
{ "banners:silver_pole", "", "" }
}
}
)
})
minetest.register_craft( -- golden sheet
{
-- golden sheet
core.register_craft({
output = "banners:golden_sheet 1",
type = "shapeless",
recipe = { "default:gold_ingot", "banners:banner_sheet" }
}
)
})
minetest.register_craft( -- death sheet
{
-- death sheet
core.register_craft({
output = "banners:death_sheet 1",
type = "shapeless",
recipe = { "default:obsidian", "banners:banner_sheet" }
}
)
})
minetest.register_craft( -- death sheet
{
-- death sheet
core.register_craft({
output = "banners:death_base 1",
recipe = {
{ "", "", "" },
{ "", "banners:steel_base", "" },
{ "default:obsidian", "default:obsidian", "default:obsidian" }
}
}
)
})
minetest.register_craft( -- power banner
{
-- power banner
core.register_craft({
output = "banners:power_banner",
recipe = {
{ "", "banners:golden_sheet", "" },
{ "", "banners:power_pole", "" },
{ "", "banners:steel_base", "" }
}
}
)
})
minetest.register_craft( -- death banner
{
-- death banner
core.register_craft({
output = "banners:death_banner",
recipe = {
{ "", "banners:death_sheet", "" },
{ "", "banners:death_pole", "" },
{ "", "banners:death_base", "" }
}
}
)
})
-- nodes
minetest.register_node("banners:power_banner", {
core.register_node("banners:power_banner", {
drawtype = "mesh",
mesh = "banner_support.x",
tiles = { "gold_support.png" },
description = "Power Banner",
groups = { cracky = 3 },
is_ground_content = false,
diggable = true,
stack_max = 1,
paramtype = "light",
paramtype2 = "facedir",
after_place_node = function (pos, player, itemstack, pointed_thing)
banners.after_powerbanner_placed(pos, player, itemstack, pointed_thing)
end,
on_destruct = function(pos)
banners.banner_on_destruct(pos)
end,
after_place_node = banners.after_powerbanner_placed,
on_destruct = banners.banner_on_destruct,
on_dig = function(pos, n, p)
if minetest.is_protected(pos, p:get_player_name()) then
if core.is_protected(pos, p:get_player_name()) then
return
end
local meta = minetest.get_meta(pos)
local meta = core.get_meta(pos)
local facname = meta:get_string("faction")
if facname then
local faction = factions.factions[facname]
@ -171,29 +159,28 @@ minetest.register_node("banners:power_banner", {
end
banners.banner_on_dig(pos, n, p)
end,
on_movenode = banners.banner_on_movenode,
})
minetest.register_node("banners:death_banner", {
core.register_node("banners:death_banner", {
drawtype = "mesh",
mesh = "banner_support.x",
tiles = { "death_uv.png" },
description = "Death Banner",
groups = { cracky = 3 },
is_ground_content = false,
diggable = true,
stack_max = 1,
paramtype = "light",
paramtype2 = "facedir",
after_place_node = function (pos, player, itemstack, pointed_thing)
banners.after_deathbanner_placed(pos, player, itemstack, pointed_thing)
end,
on_destruct = function(pos)
banners.banner_on_destruct(pos)
end,
on_dig = function(pos, n, p)
if minetest.is_protected(pos, p:get_player_name()) then
after_place_node = banners.after_deathbanner_placed,
on_destruct = banners.banner_on_destruct,
-- (pos, node, player)
on_dig = function(pos, _, player)
if core.is_protected(pos, player:get_player_name()) then
return
end
local meta = minetest.get_meta(pos)
local meta = core.get_meta(pos)
local defending_facname = meta:get_string("faction")
local parcelpos = factions.get_parcel_pos(pos)
if defending_facname then
@ -202,34 +189,37 @@ minetest.register_node("banners:death_banner", {
faction:stop_attack(parcelpos)
end
end
minetest.remove_node(pos)
core.remove_node(pos)
end,
on_movenode = banners.banner_on_movenode,
})
banners.after_powerbanner_placed = function(pos, player, itemstack, pointed_thing)
minetest.get_node(pos).param2 = banners.determine_flag_direction(pos, pointed_thing)
-- (pos, player, itemstack, pointed_thing)
banners.after_powerbanner_placed = function(pos, player, _, pointed_thing)
core.get_node(pos).param2 = banners.determine_flag_direction(pos, pointed_thing)
local faction = factions.players[player:get_player_name()]
if not faction then
minetest.get_meta(pos):set_string("banner", "bg_white.png")
core.get_meta(pos):set_string("banner", "bg_white.png")
else
local banner_string = factions.factions[faction].banner
minetest.get_meta(pos):set_string("banner", banner_string)
minetest.get_meta(pos):set_string("faction", faction)
core.get_meta(pos):set_string("banner", banner_string)
core.get_meta(pos):set_string("faction", faction)
factions.factions[faction]:increase_maxpower(banners.power_per_banner)
end
minetest.add_entity(pos, "banners:banner_ent")
core.add_entity(pos, "banners:banner_ent")
end
banners.after_deathbanner_placed = function(pos, player, itemstack, pointed_thing)
minetest.get_node(pos).param2 = banners.determine_flag_direction(pos, pointed_thing)
-- (pos, player, itemstack, pointed_thing)
banners.after_deathbanner_placed = function(pos, player, _, pointed_thing)
core.get_node(pos).param2 = banners.determine_flag_direction(pos, pointed_thing)
local attacking_faction = factions.players[player:get_player_name()]
if attacking_faction then
local parcelpos = factions.get_parcel_pos(pos)
attacking_faction = factions.factions[attacking_faction]
attacking_faction:attack_parcel(parcelpos)
minetest.get_meta(pos):set_string("faction", attacking_faction.name)
core.get_meta(pos):set_string("faction", attacking_faction.name)
end
minetest.get_meta(pos):set_string("banner", "death_uv.png")
minetest.add_entity(pos, "banners:banner_ent")
core.get_meta(pos):set_string("banner", "death_uv.png")
core.add_entity(pos, "banners:banner_ent")
end

317
init.lua
View File

@ -1,6 +1,9 @@
dofile(minetest.get_modpath("banners").."/smartfs.lua")
local MP = core.get_modpath("banners") .. "/"
dofile(MP .. "smartfs.lua")
banners = {}
banners = {
version = 20241130.1920
}
banners.masks = {
"bend_left", "bend_left_outline",
@ -28,6 +31,15 @@ banners.masks = {
"star_chevron", "checkered_8_4", "checkered_16_8"
}
-- It is now unlikely for the server to crash from too long
-- history since we now trim out garbage when converting to
-- metadata. This limit is now just to avoid run-time
-- memory bloat.
banners.max_undo_levels = 256
-- cache of player histories
local histories = {}
banners.colors = {
"black", "cyan", "green", "white",
"blue", "darkblue", "red", "yellow",
@ -35,58 +47,91 @@ banners.colors = {
"brown", "darkbrown"
}
banners.base_transform = ({texture = "bg_white.png",
mask="mask_background.png"})
local valid_masks = {}
local valid_colors = {}
do
local i, s
i = #banners.masks
repeat
s = banners.masks[i]
valid_masks[s .. ".png"] = true
i = i - 1
until i == 0
banners.creation_form_func = function(state)
i = #banners.colors
repeat
s = banners.colors[i]
valid_colors["bg_" .. s .. ".png"] = true
i = i - 1
until i == 0
end
banners.base_transform = {
texture = "bg_white.png",
mask = "mask_background.png"
}
function banners.creation_form_func(state)
-- helper functions
state.update_player_inv = function(self)
local player = minetest.get_player_by_name(self.player)
function state:update_player_inv(transform_string)
local player = core.get_player_by_name(self.player)
local newbanner = player:get_wielded_item()
newbanner:set_metadata(state.banner:get_transform_string())
newbanner:get_meta():set_string("", transform_string)
player:set_wielded_item(newbanner)
end
state.update_preview = function(self)
self:get("banner_preview"):setImage(self.banner:get_transform_string())
function state:update_preview(transform_string)
self:get("banner_preview"):setImage(transform_string)
self:get("color_indicator"):setImage(self.current_color)
end
state.update_all = function(self)
self:update_preview()
self:update_player_inv()
function state:update_preview_inv()
local transform_string = self.banner:get_transform_string()
self:update_preview(transform_string)
self:update_player_inv(transform_string)
end
if histories[state.player] then
-- initialize with saved history
state.banner = histories[state.player]
else
-- initialize with empty banner
state.banner = banners.Banner:new(nil)
state.banner:push_transform(banners.base_transform)
state.current_color = "bg_white.png"
histories[state.player] = state.banner
end
state.banner:read_item(state.player)
state.current_color = state.banner.color
state:size(20, 10)
state:image(3, 0.4, 4, 2, "banner_preview", nil)
state:image(2.4, 0.8, 0.7, 0.7, "color_indicator", state.current_color)
state:update_all()
state:update_preview_inv()
-- color indicator
-- undo button
state:button(0.5, 0.3, 2, 1, "undo", "Undo"):click(function(self, state)
if #state.banner.transforms > 1 then
state.banner:pop_transform()
state:update_all()
state:button(0.5, 0.3, 2, 1, "undo", "Undo"):click(function(_, state2)
if #state2.banner.transforms > 1 then
state2.banner:pop_transform()
state2:update_preview_inv()
end
end)
-- delete button
state:button(0.5, 1.3, 2, 1, "delete", "Delete"):click(function(self, state)
state.banner.transforms = {banners.base_transform}
state:update_all()
state:button(0.5, 1.3, 2, 1, "delete", "Delete"):click(function(_, state2)
state2.banner.transforms = { banners.base_transform }
state2:update_preview_inv()
end)
-- add banners colors
local x = 7
local y = .3
for i in ipairs(banners.colors) do
local b = state:button(x, y, 1, 1, banners.colors[i], "")
b:setImage("bg_"..banners.colors[i]..".png")
b:click(function(self, state)
state.current_color = "bg_"..self.name..".png"
state:update_preview()
-- todo: update masks or something
for _, color in ipairs(banners.colors) do
local b = state:button(x, y, 1, 1, color, "")
b:setImage("bg_" .. color .. ".png")
b:click(function(self, state2)
state2.current_color = "bg_" .. self.name .. ".png"
state2:get("color_indicator"):setImage(state2.current_color)
state2.banner.color = state2.current_color
-- update masks
for _, mask in ipairs(banners.masks) do
state2:get(mask):setImage("(" .. state2.current_color
.. "^[mask:" .. mask .. ".png^[makealpha:0,0,0)")
end
)
end)
x = x + 1
if x > 19 then
y = y + 1
@ -94,16 +139,19 @@ banners.creation_form_func = function(state)
end
end
-- add banners buttons
local x = 1
local y = 3
for i in ipairs(banners.masks) do
local b = state:button(x, y, 2, 1, banners.masks[i], "")
b:setImage(banners.masks[i]..".png")
b:click(function(self, state)
state.banner:push_transform({texture=state.current_color, mask=self.name..".png"})
state:update_all()
end
)
x = 1
y = 3
for _, mask in ipairs(banners.masks) do
local b = state:button(x, y, 2, 1, mask, "")
b:setImage("(" .. state.current_color
.. "^[mask:" .. mask .. ".png^[makealpha:0,0,0)")
b:click(function(self, state2)
state2.banner:push_transform({
texture = state2.current_color,
mask = self.name .. ".png"
})
state2:update_preview_inv()
end)
x = x + 2
if x > 17.5 then
y = y + 1
@ -114,61 +162,132 @@ banners.creation_form_func = function(state)
end
banners.creation_form = smartfs.create("banners:banner_creation",
banners.creation_form_func);
banners.creation_form_func)
function banners.transform_string_to_table(transform_string)
local mask, parts, texture
local transforms = {}
for part in transform_string:gmatch("%(([^%)]+)%)") do
parts = part:split("^[")
if 3 == #parts then
texture = parts[1]
mask = parts[2]:sub(6)
if valid_masks[mask] and valid_colors[texture] then
table.insert(transforms, {
texture = texture,
mask = mask
})
end
end
end
return transforms
end
function banners.transform_table_to_string(transforms)
local i = #transforms
if 0 == i then return "" end
local final = {}
local used = {}
local transform
-- work backwards to keep resulting data small
repeat
transform = transforms[i]
-- duplicate mask can be trimmed out only use most recent
if not used[transform.mask] then
used[transform.mask] = true
table.insert(final, 1, "(" .. transform.texture
.. "^[mask:" .. transform.mask .. "^[makealpha:0,0,0)")
-- anything before a background is fully covered
if "mask_background.png" == transform.mask then
break
end
end
i = i - 1
until i == 0
return table.concat(final, "^")
end
-- banner definition
banners.Banner = {
transforms = {}
}
banners.Banner = {}
function banners.Banner:new(banner)
banner = banner or {}
banner = banner or { color = "bg_black.png", transforms = {} }
setmetatable(banner, self)
self.__index = self
return banner
end
function banners.Banner.push_transform(self, transform)
function banners.Banner:push_transform(transform)
table.insert(self.transforms, transform)
if #self.transforms > banners.max_undo_levels then
table.remove(self.transforms, 1)
end
function banners.Banner.pop_transform(self)
end
function banners.Banner:pop_transform()
table.remove(self.transforms)
end
function banners.Banner.get_transform_string(self)
local final = {}
for i in ipairs(self.transforms) do
table.insert(final, "("..self.transforms[i].texture.."^[mask:"..self.transforms[i].mask.."^[makealpha:0,0,0)")
function banners.Banner:get_transform_string()
return banners.transform_table_to_string(self.transforms)
end
local ret = table.concat(final, "^")
return ret
function banners.Banner:read_item(player_name)
local player = core.get_player_by_name(player_name)
local item = player:get_wielded_item()
if "banners:" ~= item:get_name():sub(1, 8) then return end
local transforms = banners.transform_string_to_table(
item:get_meta():get_string(""))
local total = #transforms
if 0 == total then return end
local i = 1
repeat
self:push_transform(transforms[i])
i = i + 1
until i > total
end
-- helper function for determining the flag's direction
banners.determine_flag_direction = function(pos, pointed_thing)
-- (pos, pointed_thing)
function banners.determine_flag_direction(_, pointed_thing)
local above = pointed_thing.above
local under = pointed_thing.under
local dir = {x = under.x - above.x,
local dir = {
x = under.x - above.x,
y = under.y - above.y,
z = under.z - above.z}
return minetest.dir_to_wallmounted(dir)
z = under.z - above.z
}
return core.dir_to_wallmounted(dir)
end
banners.banner_on_use = function(itemstack, player, pointed_thing)
-- (itemstack, player, pointed_thing)
function banners.banner_on_use(_, player)
if player.is_player then
banners.creation_form:show(player:get_player_name())
end
end
banners.banner_on_dig = function(pos, node, player)
local meta = minetest.get_meta(pos)
if player then
local inventory = player:get_inventory()
inventory:add_item("main", {name=node.name, count=1, wear=0, metadata=meta:get_string("banner")})
function banners.banner_on_dig(pos, node, player)
if not player or core.is_protected(pos, player:get_player_name()) then
return
end
minetest.remove_node(pos)
local meta = core.get_meta(pos)
local inventory = player:get_inventory()
inventory:add_item("main", {
name = node.name,
count = 1,
wear = 0,
metadata = meta:get_string("banner")
})
core.remove_node(pos)
end
banners.banner_on_destruct = function(pos, node, player)
local objects = minetest.get_objects_inside_radius(pos, 0.5)
-- (pos, node, player)
function banners.banner_on_destruct(pos)
local objects = core.get_objects_inside_radius(pos, 0.5)
for _, v in ipairs(objects) do
local e = v:get_luaentity()
if e and e.name == "banners:banner_ent" then
@ -177,23 +296,35 @@ banners.banner_on_destruct = function(pos, node, player)
end
end
banners.banner_after_place = function (pos, player, itemstack, pointed_thing)
minetest.get_node(pos).param2 = banners.determine_flag_direction(pos, pointed_thing)
minetest.get_meta(pos):set_string("banner", itemstack:get_metadata())
minetest.add_entity(pos, "banners:banner_ent")
-- (pos, player, itemstack, pointed_thing)
function banners.banner_after_place(pos, _, itemstack, pointed_thing)
core.get_node(pos).param2 = banners.determine_flag_direction(pos, pointed_thing)
local meta = core.get_meta(pos)
meta:set_string("banner", itemstack:get_meta():get_string(""))
meta:set_float("version", banners.version)
core.add_entity(pos, "banners:banner_ent")
end
-- [jumpdrive] compat
-- (from_pos, to_pos, additional_info)
function banners.banner_on_movenode(_, to_pos)
core.add_entity(to_pos, "banners:banner_ent")
end
-- banner entity
local set_banner_texture
set_banner_texture = function (obj, texture)
obj:set_properties({textures={"banner_uv_text.png^"..texture}})
function banners:banner_on_activate()
local pos = self.object:get_pos()
local meta = core.get_meta(pos)
local banner = meta:get_string("banner")
-- cleanup meta of old banners
if meta:get_float("version") < 20241122 then
meta:set_float("version", banners.version)
banner = banners.transform_table_to_string(
banners.transform_string_to_table(banner))
meta:set_string("banner", banner)
end
banners.banner_on_activate = function(self)
local pos = self.object:getpos()
local banner = minetest.get_meta(pos):get_string("banner")
local banner_face = minetest.get_node(pos).param2
local banner_face = core.get_node(pos).param2
local yaw = 0.
if banner_face == 2 then
yaw = 0.
@ -204,28 +335,28 @@ banners.banner_on_activate = function(self)
elseif banner_face == 3 then
yaw = 4.71238898038469 -- 3 * pi / 2
end
self.object:setyaw(yaw)
if banner then
set_banner_texture(self.object, banner)
end
self.object:set_yaw(yaw)
self.object:set_properties({
textures = { "banner_uv_text.png^" .. banner }
})
end
minetest.register_entity("banners:banner_ent",
{
core.register_entity("banners:banner_ent", {
initial_properties = {
collisionbox = { 0, 0, 0, 0, 0, 0 },
visual = "mesh",
textures = { "banner_uv_text" },
mesh = "banner_pole.x",
},
on_activate = banners.banner_on_activate,
}
)
})
if minetest.get_modpath("fac") then
dofile(minetest.get_modpath("banners").."/factions.lua")
if core.get_modpath("factions") then
dofile(MP .. "factions.lua")
end
dofile(minetest.get_modpath("banners").."/items.lua")
dofile(minetest.get_modpath("banners").."/nodes.lua")
dofile(minetest.get_modpath("banners").."/crafts.lua")
dofile(MP .. "items.lua")
dofile(MP .. "nodes.lua")
dofile(MP .. "crafts.lua")
dofile(MP .. "chatcommands.lua")
minetest.log("action", "[banners] loaded.")

View File

@ -2,44 +2,35 @@
-- items
minetest.register_craftitem("banners:banner_sheet",
{
core.register_craftitem("banners:banner_sheet", {
groups = {},
description = "Banner sheet",
inventory_image = "banner_sheet.png",
stack_max = 1,
metadata = "",
}
)
})
minetest.register_craftitem("banners:wooden_pole",
{
core.register_craftitem("banners:wooden_pole", {
groups = {},
description = "Wooden pole",
inventory_image = "wooden_pole.png"
}
)
})
minetest.register_craftitem("banners:wooden_base",
{
core.register_craftitem("banners:wooden_base", {
groups = {},
description = "Wooden base",
inventory_image = "wooden_base.png"
}
)
})
minetest.register_craftitem("banners:steel_pole",
{
core.register_craftitem("banners:steel_pole", {
groups = {},
description = "Steel pole",
inventory_image = "steel_pole.png"
}
)
})
minetest.register_craftitem("banners:steel_base",
{
core.register_craftitem("banners:steel_base", {
groups = {},
description = "Steel base",
inventory_image = "steel_base.png"
}
)
})

4
mod.conf Normal file
View File

@ -0,0 +1,4 @@
name = banners
description = Adds customisable banners.
depends = default, farming
optional_depends = factions, inventory_plus, unified_inventory

View File

@ -1,55 +1,38 @@
-- da wooden banner
minetest.register_node("banners:wooden_banner",
{
core.register_node("banners:wooden_banner", {
drawtype = "mesh",
mesh = "banner_support.x",
tiles = { "banner_support.png" },
description = "Wooden banner",
groups = { choppy = 2, dig_immediate = 2 },
is_ground_content = false,
diggable = true,
stack_max = 1,
paramtype = "light",
paramtype2 = "facedir",
after_place_node = function (pos, player, itemstack, pointed_thing)
banners.banner_after_place(pos, player, itemstack, pointed_thing)
end,
on_destruct = function(pos)
banners.banner_on_destruct(pos)
end,
on_use = function(i, p, pt)
banners.banner_on_use(i, p, pt)
end,
on_dig = function(pos, n, p)
banners.banner_on_dig(pos, n, p)
end
}
)
after_place_node = banners.banner_after_place,
on_destruct = banners.banner_on_destruct,
on_use = banners.banner_on_use,
on_dig = banners.banner_on_dig,
on_movenode = banners.banner_on_movenode,
})
-- steel banner
minetest.register_node("banners:steel_banner",
{
core.register_node("banners:steel_banner", {
drawtype = "mesh",
mesh = "banner_support.x",
tiles = { "steel_support.png" },
description = "Steel banner",
groups = { cracky = 2 },
is_ground_content = false,
diggable = true,
stack_max = 1,
paramtype = "light",
paramtype2 = "facedir",
after_place_node = function (pos, player, itemstack, pointed_thing)
banners.banner_after_place(pos, player, itemstack, pointed_thing)
end,
on_destruct = function(pos)
banners.banner_on_destruct(pos)
end,
on_use = function(i, p, pt)
banners.banner_on_use(i, p, pt)
end,
on_dig = function(pos, n, p)
banners.banner_on_dig(pos, n, p)
end
}
)
after_place_node = banners.banner_after_place,
on_destruct = banners.banner_on_destruct,
on_use = banners.banner_on_use,
on_dig = banners.banner_on_dig,
on_movenode = banners.banner_on_movenode,
})

View File

@ -4,6 +4,9 @@
-- by Rubenwardy
---------------------------
local has_inventory_plus = core.get_modpath("inventory_plus") and true or false
local has_unified_inventory = core.get_modpath("unified_inventory") and true or false
smartfs = {
_fdef = {},
_edef = {},
@ -12,7 +15,7 @@ smartfs = {
}
-- the smartfs() function
function smartfs.__call(self, name)
function smartfs.__call(_, name)
return smartfs._fdef[name]
end
@ -37,7 +40,7 @@ function smartfs.override_load_checks()
smartfs._loaded_override = true
end
minetest.after(0, function()
core.after(0, function()
smartfs.loaded = true
end)
function smartfs.dynamic(name, player)
@ -59,9 +62,9 @@ function smartfs.element(name,data)
end
function smartfs.inventory_mod()
if unified_inventory then
if has_unified_inventory then
return "unified_inventory"
elseif inventory_plus then
elseif has_inventory_plus then
return "inventory_plus"
else
return nil
@ -69,24 +72,25 @@ function smartfs.inventory_mod()
end
function smartfs.add_to_inventory(form, icon, title)
if unified_inventory then
if has_unified_inventory then
unified_inventory.register_button(form.name, {
type = "image",
image = icon,
})
unified_inventory.register_page(form.name, {
get_formspec = function(player, formspec)
-- (player, formspec)
get_formspec = function(player)
local name = player:get_player_name()
local opened = smartfs._show_(form, name, nil, true)
return { formspec = opened:_getFS_(false) }
end
})
return true
elseif inventory_plus then
minetest.register_on_joinplayer(function(player)
elseif has_inventory_plus then
core.register_on_joinplayer(function(player)
inventory_plus.register_button(player, form.name, title)
end)
minetest.register_on_player_receive_fields(function(player, formname, fields)
core.register_on_player_receive_fields(function(player, formname, fields)
if formname == "" and fields[form.name] then
local name = player:get_player_name()
local opened = smartfs._show_(form, name, nil, true)
@ -120,32 +124,35 @@ function smartfs._makeState_(form,player,params,is_inv)
if self._size and size then
res = "size[" .. self._size.w .. "," .. self._size.h .. "]"
end
for key,val in pairs(self._ele) do
for _, val in pairs(self._ele) do
res = res .. val:build()
end
return res
end,
_show_ = function(self)
if self.is_inv then
if unified_inventory then
unified_inventory.set_inventory_formspec(minetest.get_player_by_name(self.player), self.def.name)
elseif inventory_plus then
inventory_plus.set_inventory_formspec(minetest.get_player_by_name(self.player), self:_getFS_(true))
if has_unified_inventory then
unified_inventory.set_inventory_formspec(
core.get_player_by_name(self.player), self.def.name)
elseif has_inventory_plus then
inventory_plus.set_inventory_formspec(
core.get_player_by_name(self.player), self:_getFS_(true))
end
else
local res = self:_getFS_(true)
minetest.show_formspec(player,form.name,res)
core.show_formspec(player, form.name, res)
end
end,
load = function(self,file)
local file = io.open(file, "r")
load = function(self, file_name)
local file = io.open(file_name, "r")
if file then
local table = minetest.deserialize(file:read("*all"))
if type(table) == "table" then
if table.size then
self._size = table.size
local data = core.deserialize(file:read("*all"))
file:close()
if type(data) == "table" then
if data.size then
self._size = data.size
end
for key,val in pairs(table.ele) do
for _, val in pairs(data.ele) do
self:element(val.type, val)
end
return true
@ -153,7 +160,7 @@ function smartfs._makeState_(form,player,params,is_inv)
end
return false
end,
save = function(self,file)
save = function(self, file_name)
local res = { ele = {} }
if self._size then
@ -164,9 +171,9 @@ function smartfs._makeState_(form,player,params,is_inv)
res.ele[key] = val.data
end
local file = io.open(file, "w")
local file = io.open(file_name, "w")
if file then
file:write(minetest.serialize(res))
file:write(core.serialize(res))
file:close()
return true
end
@ -183,38 +190,92 @@ function smartfs._makeState_(form,player,params,is_inv)
end,
button = function(self, x, y, w, h, name, text, exitf)
if exitf == nil then exitf = false end
return self:element("button",{pos={x=x,y=y},size={w=w,h=h},name=name,value=text,closes=exitf})
return self:element("button", {
pos = { x = x, y = y },
size = { w = w, h = h },
name = name,
value = text,
closes = exitf
})
end,
label = function(self, x, y, name, text)
return self:element("label",{pos={x=x,y=y},name=name,value=text})
return self:element("label", {
pos = { x = x, y = y },
name = name,
value = text
})
end,
toggle = function(self, x, y, w, h, name, list)
return self:element("toggle",{pos={x=x,y=y},size={w=w,h=h},name=name,id=1,list=list})
return self:element("toggle", {
pos = { x = x, y = y },
size = { w = w, h = h },
name = name,
id = 1,
list = list
})
end,
field = function(self, x, y, w, h, name, label)
return self:element("field",{pos={x=x,y=y},size={w=w,h=h},name=name,value="",label=label})
return self:element("field", {
pos = { x = x, y = y },
size = { w = w, h = h },
name = name,
value = "",
label = label
})
end,
pwdfield = function(self, x, y, w, h, name, label)
local res = self:element("field",{pos={x=x,y=y},size={w=w,h=h},name=name,value="",label=label})
local res = self:element("field", {
pos = { x = x, y = y },
size = { w = w, h = h },
name = name,
value = "",
label = label
})
res:isPassword(true)
return res
end,
textarea = function(self, x, y, w, h, name, label)
local res = self:element("field",{pos={x=x,y=y},size={w=w,h=h},name=name,value="",label=label})
local res = self:element("field", {
pos = { x = x, y = y },
size = { w = w, h = h },
name = name,
value = "",
label = label
})
res:isMultiline(true)
return res
end,
image = function(self, x, y, w, h, name, img)
return self:element("image",{pos={x=x,y=y},size={w=w,h=h},name=name,value=img})
return self:element("image", {
pos = { x = x, y = y },
size = { w = w, h = h },
name = name,
value = img
})
end,
checkbox = function(self, x, y, name, label, selected)
return self:element("checkbox",{pos={x=x,y=y},name=name,value=selected,label=label})
return self:element("checkbox", {
pos = { x = x, y = y },
name = name,
value = selected,
label = label
})
end,
listbox = function(self, x, y, w, h, name, selected, transparent)
return self:element("list", { pos={x=x,y=y}, size={w=w,h=h}, name=name, selected=selected, transparent=transparent })
return self:element("list", {
pos = { x = x, y = y },
size = { w = w, h = h },
name = name,
selected = selected,
transparent = transparent
})
end,
inventory = function(self, x, y, w, h, name)
return self:element("inventory", { pos={x=x,y=y}, size={w=w,h=h}, name=name })
return self:element("inventory", {
pos = { x = x, y = y },
size = { w = w, h = h },
name = name
})
end,
element = function(self, typen, data)
local type = smartfs._edef[typen]
@ -232,8 +293,8 @@ function smartfs._makeState_(form,player,params,is_inv)
name = data.name,
root = self,
data = data,
remove = function(self)
self.root._ele[self.name] = nil
remove = function(self2)
self2.root._ele[self2.name] = nil
end
}
@ -265,7 +326,7 @@ end
-- Receive fields from formspec
local function _sfs_recieve_(state, name, fields)
if (fields.quit == "true") then
if fields.quit == "true" then
if not state.is_inv then
smartfs.opened[name] = nil
end
@ -277,9 +338,9 @@ local function _sfs_recieve_(state,name,fields)
state._ele[key].data.value = val
end
end
for key,val in pairs(state._ele) do
for _, val in pairs(state._ele) do
if val.submit then
if (val:submit(fields)==true) then
if val:submit(fields) == true then
return true
end
end
@ -287,7 +348,8 @@ local function _sfs_recieve_(state,name,fields)
if state.closed ~= true then
state:_show_()
else
minetest.show_formspec(name,"","size[5,1]label[0,0;Formspec closing not yet created!]")
core.show_formspec(name, "",
"size[5,1]label[0,0;Formspec closing not yet created!]")
if not state.is_inv then
smartfs.opened[name] = nil
end
@ -295,7 +357,7 @@ local function _sfs_recieve_(state,name,fields)
return true
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
core.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if smartfs.opened[name] and not smartfs.opened[name].is_inv then
if smartfs.opened[name].def.name == formname then
@ -318,43 +380,26 @@ end)
smartfs.element("button", {
build = function(self)
local common_prefix = self.data.pos.x .. "," .. self.data.pos.y
.. ";" .. self.data.size.w .. "," ..self.data.size.h
local common_sufix = ";" .. self.name
.. ";" .. self.data.value
.. "]"
if self.data.img then
return "image_button["..
self.data.pos.x..","..self.data.pos.y..
";"..
self.data.size.w..","..self.data.size.h..
";"..
self.data.img..
";"..
self.name..
";"..
self.data.value..
"]"
return "image_button["
.. common_prefix
.. ";" .. self.data.img
.. common_sufix
else
if self.data.closes then
return "button_exit["..
self.data.pos.x..","..self.data.pos.y..
";"..
self.data.size.w..","..self.data.size.h..
";"..
self.name..
";"..
self.data.value..
"]"
return "button_exit[" .. common_prefix .. common_sufix
else
return "button["..
self.data.pos.x..","..self.data.pos.y..
";"..
self.data.size.w..","..self.data.size.h..
";"..
self.name..
";"..
self.data.value..
"]"
return "button[" .. common_prefix .. common_sufix
end
end
end,
submit = function(self,fields,state)
-- (self, fields, state)
submit = function(self, fields)
if fields[self.name] and self._click then
self:_click(self.root)
end
@ -366,13 +411,13 @@ smartfs.element("button",{
setPosition = function(self, x, y)
self.data.pos = { x = x, y = y }
end,
getPosition = function(self,x,y)
getPosition = function(self)
return self.data.pos
end,
setSize = function(self, w, h)
self.data.size = { w = w, h = h }
end,
getSize = function(self,x,y)
getSize = function(self)
return self.data.size
end,
onClick = function(self, func)
@ -400,15 +445,12 @@ smartfs.element("button",{
smartfs.element("toggle", {
build = function(self)
return "button["..
self.data.pos.x..","..self.data.pos.y..
";"..
self.data.size.w..","..self.data.size.h..
";"..
self.name..
";"..
self.data.list[self.data.id]..
"]"
return "button["
.. self.data.pos.x .. "," .. self.data.pos.y
.. ";" .. self.data.size.w .. "," .. self.data.size.h
.. ";" .. self.name
.. ";" .. self.data.list[self.data.id]
.. "]"
end,
submit = function(self, fields)
if fields[self.name] then
@ -427,13 +469,13 @@ smartfs.element("toggle",{
setPosition = function(self, x, y)
self.data.pos = { x = x, y = y }
end,
getPosition = function(self,x,y)
getPosition = function(self)
return self.data.pos
end,
setSize = function(self, w, h)
self.data.size = { w = w, h = h }
end,
getSize = function(self,x,y)
getSize = function(self)
return self.data.size
end,
setId = function(self, id)
@ -449,16 +491,15 @@ smartfs.element("toggle",{
smartfs.element("label", {
build = function(self)
return "label["..
self.data.pos.x..","..self.data.pos.y..
";"..
self.data.value..
"]"
return "label["
.. self.data.pos.x .. "," .. self.data.pos.y
.. ";" .. self.data.value
.. "]"
end,
setPosition = function(self, x, y)
self.data.pos = { x = x, y = y }
end,
getPosition = function(self,x,y)
getPosition = function(self)
return self.data.pos
end,
setText = function(self, text)
@ -471,52 +512,36 @@ smartfs.element("label",{
smartfs.element("field", {
build = function(self)
local common = self.data.pos.x .. "," .. self.data.pos.y
.. ";" .. self.data.size.w .. "," .. self.data.size.h
.. ";" .. self.name
.. ";" .. self.data.label
if self.data.ml then
return "textarea["..
self.data.pos.x..","..self.data.pos.y..
";"..
self.data.size.w..","..self.data.size.h..
";"..
self.name..
";"..
self.data.label..
";"..
self.data.value..
"]"
return "textarea["
.. common
.. ";" .. self.data.value
.. "]"
elseif self.data.pwd then
return "pwdfield["..
self.data.pos.x..","..self.data.pos.y..
";"..
self.data.size.w..","..self.data.size.h..
";"..
self.name..
";"..
self.data.label..
"]"
return "pwdfield["
.. common
.. "]"
else
return "field["..
self.data.pos.x..","..self.data.pos.y..
";"..
self.data.size.w..","..self.data.size.h..
";"..
self.name..
";"..
self.data.label..
";"..
self.data.value..
"]"
return "field["
.. common
.. ";" .. self.data.value
.. "]"
end
end,
setPosition = function(self, x, y)
self.data.pos = { x = x, y = y }
end,
getPosition = function(self,x,y)
getPosition = function(self)
return self.data.pos
end,
setSize = function(self, w, h)
self.data.size = { w = w, h = h }
end,
getSize = function(self,x,y)
getSize = function(self)
return self.data.size
end,
setText = function(self, text)
@ -535,24 +560,22 @@ smartfs.element("field",{
smartfs.element("image", {
build = function(self)
return "image["..
self.data.pos.x..","..self.data.pos.y..
";"..
self.data.size.w..","..self.data.size.h..
";"..
self.data.value..
"]"
return "image["
.. self.data.pos.x .. "," .. self.data.pos.y
.. ";" .. self.data.size.w .. "," .. self.data.size.h
.. ";" .. self.data.value
.. "]"
end,
setPosition = function(self, x, y)
self.data.pos = { x = x, y = y }
end,
getPosition = function(self,x,y)
getPosition = function(self)
return self.data.pos
end,
setSize = function(self, w, h)
self.data.size = { w = w, h = h }
end,
getSize = function(self,x,y)
getSize = function(self)
return self.data.size
end,
setImage = function(self, text)
@ -565,34 +588,26 @@ smartfs.element("image",{
smartfs.element("checkbox", {
build = function(self)
local out = "checkbox["
.. self.data.pos.x .. "," .. self.data.pos.y
.. ";" .. self.name
.. ";" .. self.data.label
if self.data.value then
return "checkbox["..
self.data.pos.x..","..self.data.pos.y..
";"..
self.name..
";"..
self.data.label..
";true]"
return out .. ";true]"
else
return "checkbox["..
self.data.pos.x..","..self.data.pos.y..
";"..
self.name..
";"..
self.data.label..
";false]"
return out .. ";false]"
end
end,
setPosition = function(self, x, y)
self.data.pos = { x = x, y = y }
end,
getPosition = function(self,x,y)
getPosition = function(self)
return self.data.pos
end,
setSize = function(self, w, h)
self.data.size = { w = w, h = h }
end,
getSize = function(self,x,y)
getSize = function(self)
return self.data.size
end,
setText = function(self, text)
@ -608,18 +623,14 @@ smartfs.element("list",{
if not self.data.items then
self.data.items = {}
end
local listformspec = "textlist["..
self.data.pos.x..","..self.data.pos.y..
";"..
self.data.size.w..","..self.data.size.h..
";"..
self.data.name..
";"..
table.concat(self.data.items, ",")..
";"..
tostring(self.data.selected or "")..
";"..
tostring(self.data.transparent or "false").."]"
local listformspec = "textlist["
.. self.data.pos.x .. "," .. self.data.pos.y
.. ";" .. self.data.size.w .. "," .. self.data.size.h
.. ";" .. self.data.name
.. ";" .. table.concat(self.data.items, ",")
.. ";" .. tostring(self.data.selected or "")
.. ";" .. tostring(self.data.transparent or "false")
.. "]"
return listformspec
end,
@ -649,13 +660,13 @@ smartfs.element("list",{
setPosition = function(self, x, y)
self.data.pos = { x = x, y = y }
end,
getPosition = function(self,x,y)
getPosition = function(self)
return self.data.pos
end,
setSize = function(self, w, h)
self.data.size = { w = w, h = h }
end,
getSize = function(self,x,y)
getSize = function(self)
return self.data.size
end,
addItem = function(self, item)
@ -682,28 +693,24 @@ smartfs.element("list",{
smartfs.element("inventory", {
build = function(self)
return "list["..
(self.data.location or "current_player") ..
";"..
self.name..
";"..
self.data.pos.x..","..self.data.pos.y..
";"..
self.data.size.w..","..self.data.size.h..
";"..
(self.data.index or "") ..
"]"
return "list["
.. (self.data.location or "current_player")
.. ";" .. self.name
.. ";" .. self.data.pos.x .. "," .. self.data.pos.y
.. ";" .. self.data.size.w .. "," .. self.data.size.h
.. ";" .. (self.data.index or "")
.. "]"
end,
setPosition = function(self, x, y)
self.data.pos = { x = x, y = y }
end,
getPosition = function(self,x,y)
getPosition = function(self)
return self.data.pos
end,
setSize = function(self, w, h)
self.data.size = { w = w, h = h }
end,
getSize = function(self,x,y)
getSize = function(self)
return self.data.size
end,
-- available inventory locations
@ -761,3 +768,4 @@ smartfs.element("code",{
return self.data.code
end
})