dofile(minetest.get_modpath("banners").."/smartfs.lua") banners = {} banners.masks = { "bend_left", "bend_left_outline", "bend_right", "bend_right_outline", "central_circle", "central_circle_outline", "chevron_bottom", "chevron_bottom_outline", "chevron_top", "chevron_top_outline", "cross", "cross_outline", "nordic_cross", "nordic_cross_outline", "saltire", "saltire_outline", "mask_background", "david_star", "fleur_de_lis", "fullpentagram", "fullpentagram_outline", "greek_cross", "greek_cross_outline", "greek_cross_halfoutline", "triskel", "triskel_outline", "iron_cross", "iron_cross_outline", "hilal", "quadrisection_left", "quadrisection_right", "outline", "thirdfess_bottom", "thirdfess_middle", "thirdfess_top", "thirdpale_right", "thirdpale_middle", "thirdpale_left", "halfpale_right", "halfpale_left", "halffess_top", "halffess_down", "soviet_hammer_sickle", "per_bend_sinister_high", "per_bend_sinister_low", "per_bend_high", "per_bend_low", "canton", "star5_canton", "stripes_horiz_6", "stripes_horiz_4", "star_chevron", "checkered_8_4", "checkered_16_8" } banners.colors = { "black", "cyan", "green", "white", "blue", "darkblue", "red", "yellow", "grey", "orange", "pink", "violet", "brown", "darkbrown" } banners.base_transform = ({texture = "bg_white.png", mask="mask_background.png"}) banners.creation_form_func = function(state) -- helper functions state.update_player_inv = function(self) local player = minetest.get_player_by_name(self.player) local newbanner = player:get_wielded_item() newbanner:set_metadata(state.banner:get_transform_string()) player:set_wielded_item(newbanner) end state.update_preview = function(self) self:get("banner_preview"):setImage(self.banner:get_transform_string()) self:get("color_indicator"):setImage(self.current_color) end state.update_all = function(self) self:update_preview() self:update_player_inv() end -- initialize with empty banner state.banner = banners.Banner:new(nil) state.banner:push_transform(banners.base_transform) state.current_color = "bg_white.png" state:size(20,10) state:image(3, 0.4, 4, 2, "banner_preview", nil) state:image(2.4, 0.8, 0.7, 0.7, "color_indicator", state.current_color) state:update_all() -- color indicator -- undo button state:button(0.5, 0.3, 2, 1, "undo", "Undo"):click(function(self, state) if #state.banner.transforms > 1 then state.banner:pop_transform() state:update_all() end end) -- delete button state:button(0.5, 1.3, 2, 1, "delete", "Delete"):click(function(self, state) state.banner.transforms = {banners.base_transform} state:update_all() end) -- add banners colors local x = 7 local y = .3 for i in ipairs(banners.colors) do local b = state:button(x, y, 1, 1, banners.colors[i], "") b:setImage("bg_"..banners.colors[i]..".png") b:click(function(self, state) state.current_color = "bg_"..self.name..".png" state:update_preview() -- todo: update masks or something end ) x = x + 1 if x > 19 then y = y + 1 x = 7 end end -- add banners buttons local x = 1 local y = 3 for i in ipairs(banners.masks) do local b = state:button(x, y, 2, 1, banners.masks[i], "") b:setImage(banners.masks[i]..".png") b:click(function(self, state) state.banner:push_transform({texture=state.current_color, mask=self.name..".png"}) state:update_all() end ) x = x + 2 if x > 17.5 then y = y + 1 x = 1 end end return true end banners.creation_form = smartfs.create("banners:banner_creation", banners.creation_form_func); -- banner definition banners.Banner = { transforms = {} } function banners.Banner:new(banner) banner = banner or {} setmetatable(banner, self) self.__index = self return banner end function banners.Banner.push_transform(self, transform) table.insert(self.transforms, transform) end function banners.Banner.pop_transform(self) table.remove(self.transforms) end function banners.Banner.get_transform_string(self) local final = {} for i in ipairs(self.transforms) do table.insert(final, "("..self.transforms[i].texture.."^[mask:"..self.transforms[i].mask.."^[makealpha:0,0,0)") end local ret = table.concat(final, "^") return ret end -- helper function for determining the flag's direction banners.determine_flag_direction = function(pos, pointed_thing) local above = pointed_thing.above local under = pointed_thing.under local dir = {x = under.x - above.x, y = under.y - above.y, z = under.z - above.z} return minetest.dir_to_wallmounted(dir) end banners.banner_on_use = function(itemstack, player, pointed_thing) if player.is_player then banners.creation_form:show(player:get_player_name()) end end banners.banner_on_dig = function(pos, node, player) local meta = minetest.get_meta(pos) if player then local inventory = player:get_inventory() inventory:add_item("main", {name=node.name, count=1, wear=0, metadata=meta:get_string("banner")}) end minetest.remove_node(pos) end banners.banner_on_destruct = function(pos, node, player) local objects = minetest.get_objects_inside_radius(pos, 0.5) for _,v in ipairs(objects) do local e = v:get_luaentity() if e and e.name == "banners:banner_ent" then v:remove() end end end banners.banner_after_place = function (pos, player, itemstack, pointed_thing) minetest.get_node(pos).param2 = banners.determine_flag_direction(pos, pointed_thing) minetest.get_meta(pos):set_string("banner", itemstack:get_metadata()) minetest.add_entity(pos, "banners:banner_ent") end -- banner entity local set_banner_texture set_banner_texture = function (obj, texture) obj:set_properties({textures={"banner_uv_text.png^"..texture}}) end banners.banner_on_activate = function(self) local pos = self.object:getpos() local banner = minetest.get_meta(pos):get_string("banner") local banner_face = minetest.get_node(pos).param2 local yaw = 0. if banner_face == 2 then yaw = 0. elseif banner_face == 0 then yaw = 3.141592653589793 -- pi, 180 degrees elseif banner_face == 1 then yaw = 1.5707963267948966 -- pi / 2 elseif banner_face == 3 then yaw = 4.71238898038469 -- 3 * pi / 2 end self.object:setyaw(yaw) if banner then set_banner_texture(self.object, banner) end end minetest.register_entity("banners:banner_ent", { collisionbox = {0,0,0,0,0,0}, visual = "mesh", textures = {"banner_uv_text"}, mesh = "banner_pole.x", on_activate = banners.banner_on_activate, } ) if minetest.get_modpath("factions") then dofile(minetest.get_modpath("banners").."/factions.lua") end dofile(minetest.get_modpath("banners").."/items.lua") dofile(minetest.get_modpath("banners").."/nodes.lua") dofile(minetest.get_modpath("banners").."/crafts.lua") minetest.log("action", "[banners] loaded.")