forked from mtcontrib/banners
232 lines
7.4 KiB
Lua
232 lines
7.4 KiB
Lua
dofile(minetest.get_modpath("banners").."/smartfs.lua")
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banners = {}
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banners.masks = {
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"bend_left", "bend_left_outline",
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"bend_right", "bend_right_outline",
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"central_circle", "central_circle_outline",
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"chevron_bottom", "chevron_bottom_outline",
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"chevron_top", "chevron_top_outline",
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"cross", "cross_outline",
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"nordic_cross", "nordic_cross_outline",
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"saltire", "saltire_outline",
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"mask_background", "david_star",
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"fleur_de_lis", "fullpentagram", "fullpentagram_outline",
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"greek_cross", "greek_cross_outline", "greek_cross_halfoutline",
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"triskel", "triskel_outline",
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"iron_cross", "iron_cross_outline",
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"hilal", "quadrisection_left",
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"quadrisection_right", "outline",
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"thirdfess_bottom", "thirdfess_middle", "thirdfess_top",
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"thirdpale_right", "thirdpale_middle", "thirdpale_left",
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"halfpale_right", "halfpale_left",
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"halffess_top", "halffess_down",
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"soviet_hammer_sickle", "per_bend_sinister_high",
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"per_bend_sinister_low", "per_bend_high", "per_bend_low",
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"canton", "star5_canton", "stripes_horiz_6", "stripes_horiz_4",
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"star_chevron", "checkered_8_4", "checkered_16_8"
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}
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banners.colors = {
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"black", "cyan", "green", "white",
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"blue", "darkblue", "red", "yellow",
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"grey", "orange", "pink", "violet",
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"brown", "darkbrown"
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}
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banners.base_transform = ({texture = "bg_white.png",
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mask="mask_background.png"})
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banners.creation_form_func = function(state)
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-- helper functions
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state.update_player_inv = function(self)
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local player = minetest.get_player_by_name(self.player)
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local newbanner = player:get_wielded_item()
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newbanner:set_metadata(state.banner:get_transform_string())
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player:set_wielded_item(newbanner)
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end
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state.update_preview = function(self)
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self:get("banner_preview"):setImage(self.banner:get_transform_string())
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self:get("color_indicator"):setImage(self.current_color)
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end
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state.update_all = function(self)
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self:update_preview()
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self:update_player_inv()
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end
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-- initialize with empty banner
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state.banner = banners.Banner:new(nil)
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state.banner:push_transform(banners.base_transform)
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state.current_color = "bg_white.png"
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state:size(20,10)
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state:image(3, 0.4, 4, 2, "banner_preview", nil)
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state:image(2.4, 0.8, 0.7, 0.7, "color_indicator", state.current_color)
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state:update_all()
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-- color indicator
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-- undo button
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state:button(0.5, 0.3, 2, 1, "undo", "Undo"):click(function(self, state)
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if #state.banner.transforms > 1 then
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state.banner:pop_transform()
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state:update_all()
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end
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end)
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-- delete button
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state:button(0.5, 1.3, 2, 1, "delete", "Delete"):click(function(self, state)
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state.banner.transforms = {banners.base_transform}
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state:update_all()
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end)
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-- add banners colors
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local x = 7
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local y = .3
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for i in ipairs(banners.colors) do
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local b = state:button(x, y, 1, 1, banners.colors[i], "")
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b:setImage("bg_"..banners.colors[i]..".png")
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b:click(function(self, state)
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state.current_color = "bg_"..self.name..".png"
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state:update_preview()
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-- todo: update masks or something
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end
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)
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x = x + 1
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if x > 19 then
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y = y + 1
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x = 7
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end
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end
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-- add banners buttons
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local x = 1
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local y = 3
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for i in ipairs(banners.masks) do
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local b = state:button(x, y, 2, 1, banners.masks[i], "")
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b:setImage(banners.masks[i]..".png")
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b:click(function(self, state)
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state.banner:push_transform({texture=state.current_color, mask=self.name..".png"})
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state:update_all()
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end
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)
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x = x + 2
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if x > 17.5 then
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y = y + 1
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x = 1
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end
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end
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return true
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end
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banners.creation_form = smartfs.create("banners:banner_creation",
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banners.creation_form_func);
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-- banner definition
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banners.Banner = {
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transforms = {}
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}
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function banners.Banner:new(banner)
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banner = banner or {}
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setmetatable(banner, self)
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self.__index = self
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return banner
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end
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function banners.Banner.push_transform(self, transform)
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table.insert(self.transforms, transform)
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end
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function banners.Banner.pop_transform(self)
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table.remove(self.transforms)
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end
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function banners.Banner.get_transform_string(self)
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local final = {}
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for i in ipairs(self.transforms) do
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table.insert(final, "("..self.transforms[i].texture.."^[mask:"..self.transforms[i].mask.."^[makealpha:0,0,0)")
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end
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local ret = table.concat(final, "^")
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return ret
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end
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-- helper function for determining the flag's direction
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banners.determine_flag_direction = function(pos, pointed_thing)
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local above = pointed_thing.above
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local under = pointed_thing.under
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local dir = {x = under.x - above.x,
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y = under.y - above.y,
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z = under.z - above.z}
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return minetest.dir_to_wallmounted(dir)
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end
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banners.banner_on_use = function(itemstack, player, pointed_thing)
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if player.is_player then
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banners.creation_form:show(player:get_player_name())
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end
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end
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banners.banner_on_dig = function(pos, node, player)
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local meta = minetest.get_meta(pos)
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if player then
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local inventory = player:get_inventory()
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inventory:add_item("main", {name=node.name, count=1, wear=0, metadata=meta:get_string("banner")})
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end
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minetest.remove_node(pos)
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end
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banners.banner_on_destruct = function(pos, node, player)
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local objects = minetest.get_objects_inside_radius(pos, 0.5)
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for _,v in ipairs(objects) do
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local e = v:get_luaentity()
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if e and e.name == "banners:banner_ent" then
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v:remove()
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end
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end
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end
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banners.banner_after_place = function (pos, player, itemstack, pointed_thing)
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minetest.get_node(pos).param2 = banners.determine_flag_direction(pos, pointed_thing)
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minetest.get_meta(pos):set_string("banner", itemstack:get_metadata())
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minetest.add_entity(pos, "banners:banner_ent")
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end
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-- banner entity
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local set_banner_texture
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set_banner_texture = function (obj, texture)
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obj:set_properties({textures={"banner_uv_text.png^"..texture}})
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end
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banners.banner_on_activate = function(self)
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local pos = self.object:getpos()
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local banner = minetest.get_meta(pos):get_string("banner")
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local banner_face = minetest.get_node(pos).param2
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local yaw = 0.
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if banner_face == 2 then
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yaw = 0.
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elseif banner_face == 0 then
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yaw = 3.141592653589793 -- pi, 180 degrees
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elseif banner_face == 1 then
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yaw = 1.5707963267948966 -- pi / 2
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elseif banner_face == 3 then
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yaw = 4.71238898038469 -- 3 * pi / 2
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end
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self.object:setyaw(yaw)
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if banner then
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set_banner_texture(self.object, banner)
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end
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end
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minetest.register_entity("banners:banner_ent",
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{
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collisionbox = {0,0,0,0,0,0},
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visual = "mesh",
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textures = {"banner_uv_text"},
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mesh = "banner_pole.x",
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on_activate = banners.banner_on_activate,
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}
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)
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if minetest.get_modpath("factions") then
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dofile(minetest.get_modpath("banners").."/factions.lua")
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end
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dofile(minetest.get_modpath("banners").."/items.lua")
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dofile(minetest.get_modpath("banners").."/nodes.lua")
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dofile(minetest.get_modpath("banners").."/crafts.lua")
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minetest.log("action", "[banners] loaded.")
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