-- Basic wall/yard/metal signs -- these were originally part of signs_lib basic_signs = {} basic_signs.path = minetest.get_modpath(minetest.get_current_modname()) dofile(basic_signs.path .. "/crafting.lua") local S, NS = dofile(basic_signs.path .. "/intllib.lua") basic_signs.gettext = S function basic_signs.check_for_floor(pointed_thing) if pointed_thing.above.x == pointed_thing.under.x and pointed_thing.above.z == pointed_thing.under.z and pointed_thing.above.y > pointed_thing.under.y then return true end end function basic_signs.determine_sign_type(pos, placer, itemstack, pointed_thing) local playername = placer:get_player_name() local pt_name = minetest.get_node(pointed_thing.under).name local node = minetest.get_node(pos) -- since we're in after-place, this will be the wall sign itself if minetest.is_protected(pointed_thing.under, playername) then minetest.record_protection_violation(pointed_thing.under, playername) return itemstack end local newparam2 = minetest.dir_to_facedir(placer:get_look_dir()) if minetest.registered_nodes[pt_name] and minetest.registered_nodes[pt_name].on_rightclick and not placer:get_player_control().sneak then return minetest.registered_nodes[pt_name].on_rightclick(pos, node, placer, itemstack, pointed_thing) elseif signs_lib.check_for_pole(pos, pointed_thing) then minetest.swap_node(pos, {name = "default:sign_wall_wood_onpole", param2 = node.param2}) elseif signs_lib.check_for_ceiling(pointed_thing) then minetest.swap_node(pos, {name = "default:sign_wall_wood_hanging", param2 = newparam2}) elseif basic_signs.check_for_floor(pointed_thing) then minetest.swap_node(pos, {name = "basic_signs:yard_sign", param2 = newparam2}) end signs_lib.update_sign(pos) if not creative.is_enabled_for(playername) then itemstack:take_item() end return itemstack end local def local wgroups = table.copy(signs_lib.standard_wood_groups) wgroups.not_in_creative_inventory = 1 local sgroups = table.copy(signs_lib.standard_steel_groups) sgroups.not_in_creative_inventory = 1 minetest.override_item("default:sign_wall_wood", { after_place_node = basic_signs.determine_sign_type }) signs_lib.register_sign("basic_signs:sign_wall_locked", { description = S("Locked Sign"), tiles = { "basic_signs_sign_wall_locked.png", "signs_lib_sign_wall_steel_edges.png", }, inventory_image = "basic_signs_sign_wall_locked_inv.png", locked = true, entity_info = "standard", allow_hanging = true, allow_widefont = true }) signs_lib.register_sign("basic_signs:sign_wall_glass", { description = S("Glass Sign"), tiles = { { name = "basic_signs_sign_wall_glass.png", backface_culling = true}, "basic_signs_sign_wall_glass_edges.png", }, inventory_image = "basic_signs_sign_wall_glass_inv.png", default_color = "c", locked = true, entity_info = "standard", sounds = default.node_sound_glass_defaults(), groups = {cracky = 3, oddly_breakable_by_hand = 3}, allow_hanging = true, allow_widefont = true, use_texture_alpha = true, }) signs_lib.register_sign("basic_signs:sign_wall_obsidian_glass", { description = S("Obsidian Glass Sign"), tiles = { { name = "basic_signs_sign_wall_obsidian_glass.png", backface_culling = true}, "basic_signs_sign_wall_obsidian_glass_edges.png", }, inventory_image = "basic_signs_sign_wall_obsidian_glass_inv.png", default_color = "c", locked = true, entity_info = "standard", sounds = default.node_sound_glass_defaults(), groups = {cracky = 3}, allow_hanging = true, allow_widefont = true, use_texture_alpha = true, }) minetest.register_alias("locked_sign:sign_wall_locked", "basic_signs:sign_wall_locked") -- array : color, translated color, default text color local sign_colors = { {"green", S("green"), "f"}, {"yellow", S("yellow"), "0"}, {"red", S("red"), "f"}, {"white_red", S("white_red"), "4"}, {"white_black", S("white_black"), "0"}, {"orange", S("orange"), "0"}, {"blue", S("blue"), "f"}, {"brown", S("brown"), "f"}, } local cbox = signs_lib.make_selection_boxes(35, 25, true, 0, 0, 0, true) for i, color in ipairs(sign_colors) do signs_lib.register_sign("basic_signs:sign_wall_steel_"..color[1], { description = S("Sign (@1, steel)", color[2]), paramtype2 = "facedir", selection_box = cbox, mesh = "signs_lib_standard_wall_sign_facedir.obj", tiles = { "basic_signs_steel_"..color[1]..".png", "signs_lib_sign_wall_steel_edges.png", }, inventory_image = "basic_signs_steel_"..color[1].."_inv.png", groups = signs_lib.standard_steel_groups, sounds = signs_lib.standard_steel_sign_sounds, default_color = color[3], entity_info = { mesh = "signs_lib_standard_wall_sign_entity.obj", yaw = signs_lib.standard_yaw }, allow_hanging = true, allow_widefont = true }) table.insert(signs_lib.lbm_restore_nodes, "signs:sign_wall_"..color[1]) minetest.register_alias("signs:sign_wall_"..color[1], "basic_signs:sign_wall_steel_"..color[1]) end signs_lib.register_sign("basic_signs:yard_sign", { description = "Wooden yard sign", paramtype2 = "facedir", selection_box = signs_lib.make_selection_boxes(35, 34.5, false, 0, -1.25, -19.69, true), mesh = "basic_signs_yard_sign.obj", tiles = { "signs_lib_sign_wall_wooden.png", "signs_lib_sign_wall_wooden_edges.png", "default_wood.png" }, inventory_image = "default_sign_wood.png", entity_info = { mesh = "basic_signs_yard_sign_entity.obj", yaw = signs_lib.standard_yaw }, groups = wgroups, drop = "default:sign_wall_wood", allow_onpole = false, allow_widefont = true }) table.insert(signs_lib.lbm_restore_nodes, "signs:sign_yard") minetest.register_alias("signs:sign_yard", "basic_signs:yard_sign")