--[[ Exchange Shop [bitchange] This code is based on the idea of Dan Duncombe's exchange shop https://web.archive.org/web/20160403113102/https://forum.minetest.net/viewtopic.php?id=7002 You do not need the entire bitchange mod to use this code. Make sure you've got all textures to use it in a separate mod. License: WTFPL ]] if not bitchange then -- Default values, if bitchange wasn't found. bitchange = {} bitchange.exchangeshop_pipeworks = true function bitchange.has_access(owner, player_name) if player_name == owner or owner == "" then return true end local privs = minetest.get_player_privs(player_name) return privs.server or privs.protection_bypass end end local exchange_shop = {} -- Tool wear aware replacement for contains_item. local function list_contains_item(inv, listname, stack) local count = stack:get_count() if count == 0 then return true end local list = inv:get_list(listname) local name = stack:get_name() local wear = stack:get_wear() for _, list_stack in pairs(list) do if list_stack:get_name() == name and list_stack:get_wear() <= wear then if list_stack:get_count() >= count then return true else count = count - list_stack:get_count() end end end end -- Tool wear aware replacement for remove_item. local function list_remove_item(inv, listname, stack) local wanted = stack:get_count() if wanted == 0 then return stack end local list = inv:get_list(listname) local name = stack:get_name() local wear = stack:get_wear() local remaining = wanted local removed_wear = 0 for index, list_stack in pairs(list) do if list_stack:get_name() == name and list_stack:get_wear() <= wear then local taken_stack = list_stack:take_item(remaining) inv:set_stack(listname, index, list_stack) removed_wear = math.max(removed_wear, taken_stack:get_wear()) remaining = remaining - taken_stack:get_count() if remaining == 0 then break end end end -- Todo: Also remove kebab local removed_stack = ItemStack(name) removed_stack:set_count(wanted - remaining) removed_stack:set_wear(removed_wear) return removed_stack end local function get_exchange_shop_formspec(mode, pos, title) local name = "nodemeta:"..pos.x..","..pos.y..","..pos.z if mode == "customer" then -- customer return ( "size[8,9;]".. "label[0,0;Exchange shop]".. "label[1,0.5;Owner needs:]".. "list["..name..";cust_ow;1,1;2,2;]".. "button[3,2.4;2,1;exchange;Exchange]".. "label[5,0.5;Owner gives:]".. "list["..name..";cust_og;5,1;2,2;]".. "label[0.7,3.5;Ejected items:]".. "label[0.7,3.8;(Remove me!)]".. "list["..name..";cust_ej;3,3.5;4,1;]".. "list[current_player;main;0,5;8,4;]".. "listring["..name..";custm_ej]".. "listring[current_player;main]" ) end if mode == "owner_custm" or mode == "owner_stock" then -- owner local formspec = ( "size[11,10;]".. "label[0.3,0.1;Title:]".. "field[1.5,0.5;3,0.5;title;;"..title.."]".. "field_close_on_enter[title;false]".. "button[4.1,0.2;1,0.5;set_title;Set]".. "label[0,0.7;You need:]".. "list["..name..";cust_ow;0,1.2;2,2;]".. "label[3,0.7;You give:]".. "list["..name..";cust_og;3,1.2;2,2;]".. "label[0,3.5;Ejected items: (Remove me!)]".. "list["..name..";custm_ej;0,4;4,1;]".. "label[6,0;You are viewing:]".. "label[6,0.3;(Click to switch)]".. "listring["..name..";custm_ej]".. "listring[current_player;main]" ) if mode == "owner_custm" then formspec = (formspec.. "button[8.5,0.2;2.5,0.5;vstock;Customers stock]".. "list["..name..";custm;6,1;5,4;]".. "listring["..name..";custm]".. "listring[current_player;main]") else formspec = (formspec.. "button[8.5,0.2;2.5,0.5;vcustm;Your stock]".. "list["..name..";stock;6,1;5,4;]".. "listring["..name..";stock]".. "listring[current_player;main]") end return (formspec.. "label[1,5;Use (E) + (Right click) for customer interface]".. "list[current_player;main;1,6;8,4;]") end return "" end local function get_exchange_shop_tube_config(mode) if mode == "groups" then if bitchange.exchangeshop_pipeworks then return {choppy=2, oddly_breakable_by_hand=2, tubedevice=1, tubedevice_receiver=1} end return {choppy=2, oddly_breakable_by_hand=2} end if mode == "tube" then if bitchange.exchangeshop_pipeworks then return { insert_object = function(pos, node, stack, direction) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() return inv:add_item("stock", stack) end, can_insert = function(pos, node, stack, direction) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() return inv:room_for_item("stock", stack) end, input_inventory = "custm", connect_sides = {left=1, right=1, back=1, top=1, bottom=1} } end return { insert_object = function() return false end, can_insert = function() return false end, connect_sides = {} } end end minetest.register_on_player_receive_fields(function(sender, formname, fields) if formname ~= "bitchange:shop_formspec" then return end local player_name = sender:get_player_name() local pos = exchange_shop[player_name] if not pos then return end if fields.quit then exchange_shop[player_name] = nil return end local meta = minetest.get_meta(pos) local title = meta:get_string("title") local shop_owner = meta:get_string("owner") if fields.title and bitchange.has_access(shop_owner, player_name) then -- Limit title length fields.title = fields.title:sub(1, 80) if title ~= fields.title then if fields.title ~= "" then meta:set_string("infotext", "'" .. fields.title .. "' (owned by " .. shop_owner .. ")") else meta:set_string("infotext", "Exchange shop (owned by " .. shop_owner ..")") end meta:set_string("title", minetest.formspec_escape(fields.title)) end end if fields.exchange then local shop_inv = meta:get_inventory() if shop_inv:is_empty("cust_ow") and shop_inv:is_empty("cust_og") then return end if not shop_inv:is_empty("cust_ej") or not shop_inv:is_empty("custm_ej") then minetest.chat_send_player(player_name, "One or multiple ejection fields are filled. ".. "Please empty them or contact the shop owner.") return end local player_inv = sender:get_inventory() local err_msg = "" local cust_ow = shop_inv:get_list("cust_ow") local cust_og = shop_inv:get_list("cust_og") -- Check validness of stack "owner wants" local cust_ow_ok = true for i1, item1 in pairs(cust_ow) do local name1 = item1:get_name() for i2, item2 in pairs(cust_ow) do if name1 == "" then break end if i1 ~= i2 and name1 == item2:get_name() then cust_ow_ok = false break end end if not cust_ow_ok then err_msg = "The field 'Owner needs' can not contain multiple ".. "times the same items. Please contact the shop owner." break end end -- Check validness of stack "owner gives" if err_msg == "" then local cust_og_ok = true for i1, item1 in pairs(cust_og) do local name1 = item1:get_name() for i2, item2 in pairs(cust_og) do if name1 == "" then break end if i1 ~= i2 and name1 == item2:get_name() then cust_og_ok = false break end end if not cust_og_ok then err_msg = "The field 'Owner gives' can not contain multiple ".. "times the same items. Please contact the shop owner." break end end end -- Check for space in the shop if err_msg == "" then for i, item in pairs(cust_ow) do if not shop_inv:room_for_item("custm", item) then err_msg = "The stock in this shop is full. ".. "Please contact the shop owner." break end end end -- Check availability of the shop's items if err_msg == "" then for i, item in pairs(cust_og) do if not list_contains_item(shop_inv, "stock", item) then err_msg = "This shop is sold out." break end end end -- Check for space in the player's inventory if err_msg == "" then for i, item in pairs(cust_og) do if not player_inv:room_for_item("main", item) then err_msg = "You do not have enough space in your inventory." break end end end -- Check availability of the player's items if err_msg == "" then for i, item in pairs(cust_ow) do if not list_contains_item(player_inv, "main", item) then err_msg = "You do not have the required items." break end end end -- Do the exchange! if err_msg == "" then local fully_exchanged = true for i, item in pairs(cust_ow) do local stack = list_remove_item(player_inv, "main", item) if shop_inv:room_for_item("custm", stack) then shop_inv:add_item("custm", stack) else -- Move to ejection field shop_inv:add_item("custm_ej", stack) fully_exchanged = false end end for i, item in pairs(cust_og) do local stack = list_remove_item(shop_inv, "stock", item) if player_inv:room_for_item("main", stack) then player_inv:add_item("main", stack) else -- Move to ejection field shop_inv:add_item("cust_ej", stack) fully_exchanged = false end end if not fully_exchanged then err_msg = "Warning! Stacks are overflowing somewhere!" end end -- Throw error message if err_msg ~= "" then minetest.chat_send_player(player_name, "Exchange shop: "..err_msg) end elseif bitchange.has_access(shop_owner, player_name) then local mode if fields.vcustm then mode = "owner_custm" elseif fields.vstock then mode = "owner_stock" else return end minetest.show_formspec(player_name, "bitchange:shop_formspec", get_exchange_shop_formspec(mode, pos, title)) end end) minetest.register_node(":bitchange:shop", { description = "Shop", tiles = {"bitchange_shop_top.png", "bitchange_shop_top.png", "bitchange_shop_side.png", "bitchange_shop_side.png", "bitchange_shop_side.png", "bitchange_shop_front.png"}, paramtype2 = "facedir", groups = get_exchange_shop_tube_config("groups"), tube = get_exchange_shop_tube_config("tube"), sounds = default.node_sound_wood_defaults(), after_place_node = function(pos, placer) local meta = minetest.get_meta(pos) meta:set_string("owner", placer:get_player_name()) meta:set_string("infotext", "Exchange shop (owned by ".. meta:get_string("owner")..")") end, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("infotext", "Exchange shop (constructing)") meta:set_string("formspec", "") meta:set_string("owner", "") local inv = meta:get_inventory() inv:set_size("stock", 5*4) -- needed stock for exchanges inv:set_size("custm", 5*4) -- stock of the customers exchanges inv:set_size("custm_ej", 4) -- ejected items if shop has no inventory room inv:set_size("cust_ow", 2*2) -- owner wants inv:set_size("cust_og", 2*2) -- owner gives inv:set_size("cust_ej", 4) -- ejected items if player has no inventory room end, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() if inv:is_empty("stock") and inv:is_empty("custm") and inv:is_empty("cust_ow") and inv:is_empty("custm_ej") and inv:is_empty("cust_og") and inv:is_empty("cust_ej") then return true end minetest.chat_send_player(player:get_player_name(), "Cannot dig exchange shop: one or multiple stocks are in use.") return false end, on_rightclick = function(pos, node, clicker, itemstack) local meta = minetest.get_meta(pos) local player_name = clicker:get_player_name() local mode = "customer" if bitchange.has_access(meta:get_string("owner"), player_name) and not clicker:get_player_control().aux1 then mode = "owner_custm" end exchange_shop[player_name] = pos minetest.show_formspec(player_name, "bitchange:shop_formspec", get_exchange_shop_formspec(mode, pos, meta:get_string("title"))) end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) local meta = minetest.get_meta(pos) if bitchange.has_access(meta:get_string("owner"), player:get_player_name()) then return count end return 0 end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) if player:get_player_name() == ":pipeworks" then return stack:get_count() end if listname == "custm" then minetest.chat_send_player(player:get_player_name(), "Exchange shop: Please press 'Customers stock' and insert your items there.") return 0 end local meta = minetest.get_meta(pos) if bitchange.has_access(meta:get_string("owner"), player:get_player_name()) and listname ~= "cust_ej" and listname ~= "custm_ej" then return stack:get_count() end return 0 end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) if player:get_player_name() == ":pipeworks" then return stack:get_count() end local meta = minetest.get_meta(pos) if bitchange.has_access(meta:get_string("owner"), player:get_player_name()) or listname == "cust_ej" then return stack:get_count() end return 0 end, }) minetest.register_craft({ output = "bitchange:shop", recipe = { {"default:sign_wall"}, {"default:chest_locked"}, } }) minetest.register_on_leaveplayer(function(player) local player_name = player:get_player_name() exchange_shop[player_name] = nil end) if minetest.get_modpath("wrench") and wrench then local STRING = wrench.META_TYPE_STRING wrench:register_node("bitchange:shop", { lists = {"stock", "custm", "custm_ej", "cust_ow", "cust_og", "cust_ej"}, metas = { owner = STRING, infotext = STRING, title = STRING, }, owned = true }) end