bitchange = {} bitchange.mod_path = minetest.get_modpath("bitchange") local world_path = minetest.get_worldpath() dofile(bitchange.mod_path.."/config.default.txt") -- Copied from moretrees mod if not io.open(world_path.."/bitchange_config.txt", "r") then io.input(bitchange.mod_path.."/config.default.txt") io.output(world_path.."/bitchange_config.txt") while true do local block = io.read(256) -- 256B at once if not block then io.close() break end io.write(block) end else dofile(world_path.."/bitchange_config.txt") end dofile(bitchange.mod_path.."/minecoins.lua") dofile(bitchange.mod_path.."/moreores.lua") if bitchange.enable_exchangeshop then dofile(bitchange.mod_path.."/shop.lua") end if bitchange.enable_moneychanger then dofile(bitchange.mod_path.."/moneychanger.lua") end if bitchange.enable_warehouse then dofile(bitchange.mod_path.."/warehouse.lua") end if bitchange.enable_toolrepair then dofile(bitchange.mod_path.."/toolrepair.lua") end if bitchange.enable_donationbox then dofile(bitchange.mod_path.."/donationbox.lua") end if bitchange.enable_bank then local loaded_bank = false for i, v in ipairs({"money", "money2", "currency"}) do if minetest.get_modpath(v) then loaded_bank = v break end end if loaded_bank then dofile(bitchange.mod_path.."/bank.lua") bitchange.bank.file_path = world_path.."/bitchange_bank_"..loaded_bank dofile(bitchange.mod_path.."/bank_"..loaded_bank..".lua") minetest.log("action", "[BitChange] Bank loaded: "..loaded_bank) end end if not minetest.setting_getbool("creative_mode") and bitchange.initial_give > 0 then -- Giving initial money minetest.register_on_newplayer(function(player) player:get_inventory():add_item("main", "bitchange:mineninth "..bitchange.initial_give) end) end -- Privs function bitchange.has_access(owner, player_name) if player_name == owner or owner == "" then return true end local privs = minetest.get_player_privs(player_name) return privs.server or privs.protection_bypass end minetest.log("action", "[BitChange] Loaded.")