forked from mtcontrib/bitchange
84f1b0f330
- Rename bitchange_ -> bitchange. - Better coding style - Run OptiPNG
147 lines
4.6 KiB
Lua
147 lines
4.6 KiB
Lua
--Created by Krock for the BitChange mod
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-- Something like a chest...experimental, have fun!
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--License: WTFPL
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function get_warehouse_tube_config(mode)
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if(bitchange.warehouse_pipeworks) then
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if(mode == 1) then
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return {cracky=1, level=2, tubedevice=1, tubedevice_receiver=1}
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else
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return {
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insert_object = function(pos, node, stack, direction)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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if inv:room_for_item("main", stack) then
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return inv:add_item("main", stack)
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else
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return inv:add_item("main2", stack)
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end
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end,
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can_insert = function(pos, node, stack, direction)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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if inv:room_for_item("main", stack) then
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return true
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else
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return inv:room_for_item("main2", stack)
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end
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end,
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input_inventory = "main",
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connect_sides = {left=1, right=1, back=1, top=1, bottom=1}
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}
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end
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else
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if(mode == 1) then
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return {cracky=1, level=2}
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else
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return {
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insert_object = function(pos, node, stack, direction)
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return false
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end,
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can_insert = function(pos, node, stack, direction)
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return false
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end,
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connect_sides = {}
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}
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end
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end
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end
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minetest.register_node("bitchange:warehouse", {
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description = "Warehouse (Locked)",
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tiles = {"bitchange_warehouse_top.png",
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"bitchange_warehouse_top.png",
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"bitchange_warehouse_side.png",
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"bitchange_warehouse_side.png",
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"bitchange_warehouse_side.png",
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"bitchange_warehouse_front.png"},
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paramtype2 = "facedir",
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groups = get_warehouse_tube_config(1),
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tube = get_warehouse_tube_config(2),
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legacy_facedir_simple = true,
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sounds = {name="default_hard_footstep", gain=1.0},
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after_place_node = function(pos, placer)
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local meta = minetest.get_meta(pos)
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meta:set_string("owner", placer:get_player_name() or "")
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meta:set_string("infotext", "Warehouse (owned by "..
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meta:get_string("owner")..")")
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end,
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", "size[12,10;]"..
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"label[0,0;Warehouse]"..
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"label[2,0;Layer:]"..
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"button[3,0;1,1;inv_lv2;1]"..
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"label[4,0;Workspace:]"..
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"list[current_name;worksp;6,0;5,1;]"..
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"list[current_name;main;0,1;12,4;]"..
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"list[current_player;main;2,6;8,4;]")
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meta:set_string("infotext", "Warehouse (constructing)")
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meta:set_string("owner", "")
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local inv = meta:get_inventory()
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inv:set_size("main", 12*4)
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inv:set_size("worksp", 5*1)
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inv:set_size("main2", 12*4)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main") and inv:is_empty("main2") and inv:is_empty("worksp")
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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local meta = minetest.get_meta(pos)
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if not bitchange.has_access(meta:get_string("owner"), player:get_player_name()) then
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return 0
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end
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return count
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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if not bitchange.has_access(meta:get_string("owner"), player:get_player_name()) then
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return 0
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end
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return stack:get_count()
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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if not bitchange.has_access(meta:get_string("owner"), player:get_player_name()) then
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return 0
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end
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return stack:get_count()
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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local meta = minetest.get_meta(pos)
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if not bitchange.has_access(meta:get_string("owner"), sender:get_player_name()) then
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return
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end
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if fields.inv_lv1 then
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meta:set_string("formspec", "size[12,10;]"..
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"label[0,0;Warehouse]"..
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"label[2,0;Layer:]"..
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"button[3,0;1,1;inv_lv2;1]"..
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"label[4,0;Workspace:]"..
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"list[current_name;worksp;6,0;5,1;]"..
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"list[current_name;main;0,1;12,4;]"..
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"list[current_player;main;2,6;8,4;]")
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end
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if fields.inv_lv2 then
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meta:set_string("formspec", "size[12,10;]"..
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"label[0,0;Warehouse]"..
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"label[2,0;Layer:]"..
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"button[3,0;1,1;inv_lv1;2]"..
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"label[4,0;Workspace:]"..
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"list[current_name;worksp;6,0;5,1;]"..
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"list[current_name;main2;0,1;12,4;]"..
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"list[current_player;main;2,6;8,4;]")
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end
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end,
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})
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minetest.register_craft({
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output = "bitchange:warehouse",
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recipe = {
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{"default:chest_locked", "bitchange:minecoinblock", "default:chest_locked"},
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{"default:chest_locked", "default:mese", "default:chest_locked"},
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{"default:chest_locked", "default:chest_locked", "default:chest_locked"}
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}
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}) |