forked from mtcontrib/bitchange
84f1b0f330
- Rename bitchange_ -> bitchange. - Better coding style - Run OptiPNG
75 lines
2.2 KiB
Lua
75 lines
2.2 KiB
Lua
--Created by Krock for the BitChange mod
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bitchange = {}
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bitchange.mod_path = minetest.get_modpath("bitchange")
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local world_path = minetest.get_worldpath()
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if rawget(_G, "freeminer") then
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minetest = freeminer
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end
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dofile(bitchange.mod_path.."/config.default.txt")
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-- Copied from moretrees mod
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if not io.open(world_path.."/bitchange_config.txt", "r") then
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io.input(bitchange.mod_path.."/config.default.txt")
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io.output(world_path.."/bitchange_config.txt")
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while true do
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local block = io.read(256) -- 256B at once
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if not block then
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io.close()
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break
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end
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io.write(block)
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end
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else
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dofile(world_path.."/bitchange_config.txt")
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end
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dofile(bitchange.mod_path.."/minecoins.lua")
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dofile(bitchange.mod_path.."/moreores.lua")
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if bitchange.enable_exchangeshop then
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dofile(bitchange.mod_path.."/shop.lua")
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end
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if bitchange.enable_moneychanger then
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dofile(bitchange.mod_path.."/moneychanger.lua")
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end
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if bitchange.enable_warehouse then
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dofile(bitchange.mod_path.."/warehouse.lua")
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end
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if bitchange.enable_toolrepair then
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dofile(bitchange.mod_path.."/toolrepair.lua")
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end
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if bitchange.enable_donationbox then
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dofile(bitchange.mod_path.."/donationbox.lua")
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end
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if bitchange.enable_bank then
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local loaded_bank = false
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for i, v in ipairs({"money", "money2", "currency"}) do
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if minetest.get_modpath(v) then
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loaded_bank = v
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break
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end
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end
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if loaded_bank then
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dofile(bitchange.mod_path.."/bank.lua")
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bitchange.bank.file_path = world_path.."/bitchange_bank_"..loaded_bank
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dofile(bitchange.mod_path.."/bank_"..loaded_bank..".lua")
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print("[BitChange] Bank loaded: "..loaded_bank)
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end
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end
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if not minetest.setting_getbool("creative_mode") and bitchange_initial_give > 0 then
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-- Giving initial money
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minetest.register_on_newplayer(function(player)
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player:get_inventory():add_item("main", "bitchange:mineninth "..bitchange.initial_give)
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end)
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end
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-- Privs
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minetest.register_privilege("bitchange", "Can access to owned nodes of the bitchange mod")
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function bitchange.has_access(owner, player_name)
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return (player_name == owner or owner == "" or minetest.get_player_privs(player_name).server or minetest.get_player_privs(player_name).bitchange)
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end
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print("[BitChange] Loaded.")
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