bitchange/warehouse.lua
SmallJoker 84f1b0f330 💥 Break old settings
- Rename bitchange_ -> bitchange.
- Better coding style
- Run OptiPNG
2015-04-16 15:06:22 +02:00

147 lines
4.6 KiB
Lua

--Created by Krock for the BitChange mod
-- Something like a chest...experimental, have fun!
--License: WTFPL
function get_warehouse_tube_config(mode)
if(bitchange.warehouse_pipeworks) then
if(mode == 1) then
return {cracky=1, level=2, tubedevice=1, tubedevice_receiver=1}
else
return {
insert_object = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if inv:room_for_item("main", stack) then
return inv:add_item("main", stack)
else
return inv:add_item("main2", stack)
end
end,
can_insert = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if inv:room_for_item("main", stack) then
return true
else
return inv:room_for_item("main2", stack)
end
end,
input_inventory = "main",
connect_sides = {left=1, right=1, back=1, top=1, bottom=1}
}
end
else
if(mode == 1) then
return {cracky=1, level=2}
else
return {
insert_object = function(pos, node, stack, direction)
return false
end,
can_insert = function(pos, node, stack, direction)
return false
end,
connect_sides = {}
}
end
end
end
minetest.register_node("bitchange:warehouse", {
description = "Warehouse (Locked)",
tiles = {"bitchange_warehouse_top.png",
"bitchange_warehouse_top.png",
"bitchange_warehouse_side.png",
"bitchange_warehouse_side.png",
"bitchange_warehouse_side.png",
"bitchange_warehouse_front.png"},
paramtype2 = "facedir",
groups = get_warehouse_tube_config(1),
tube = get_warehouse_tube_config(2),
legacy_facedir_simple = true,
sounds = {name="default_hard_footstep", gain=1.0},
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", "Warehouse (owned by "..
meta:get_string("owner")..")")
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", "size[12,10;]"..
"label[0,0;Warehouse]"..
"label[2,0;Layer:]"..
"button[3,0;1,1;inv_lv2;1]"..
"label[4,0;Workspace:]"..
"list[current_name;worksp;6,0;5,1;]"..
"list[current_name;main;0,1;12,4;]"..
"list[current_player;main;2,6;8,4;]")
meta:set_string("infotext", "Warehouse (constructing)")
meta:set_string("owner", "")
local inv = meta:get_inventory()
inv:set_size("main", 12*4)
inv:set_size("worksp", 5*1)
inv:set_size("main2", 12*4)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main") and inv:is_empty("main2") and inv:is_empty("worksp")
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
if not bitchange.has_access(meta:get_string("owner"), player:get_player_name()) then
return 0
end
return count
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not bitchange.has_access(meta:get_string("owner"), player:get_player_name()) then
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not bitchange.has_access(meta:get_string("owner"), player:get_player_name()) then
return 0
end
return stack:get_count()
end,
on_receive_fields = function(pos, formname, fields, sender)
local meta = minetest.get_meta(pos)
if not bitchange.has_access(meta:get_string("owner"), sender:get_player_name()) then
return
end
if fields.inv_lv1 then
meta:set_string("formspec", "size[12,10;]"..
"label[0,0;Warehouse]"..
"label[2,0;Layer:]"..
"button[3,0;1,1;inv_lv2;1]"..
"label[4,0;Workspace:]"..
"list[current_name;worksp;6,0;5,1;]"..
"list[current_name;main;0,1;12,4;]"..
"list[current_player;main;2,6;8,4;]")
end
if fields.inv_lv2 then
meta:set_string("formspec", "size[12,10;]"..
"label[0,0;Warehouse]"..
"label[2,0;Layer:]"..
"button[3,0;1,1;inv_lv1;2]"..
"label[4,0;Workspace:]"..
"list[current_name;worksp;6,0;5,1;]"..
"list[current_name;main2;0,1;12,4;]"..
"list[current_player;main;2,6;8,4;]")
end
end,
})
minetest.register_craft({
output = "bitchange:warehouse",
recipe = {
{"default:chest_locked", "bitchange:minecoinblock", "default:chest_locked"},
{"default:chest_locked", "default:mese", "default:chest_locked"},
{"default:chest_locked", "default:chest_locked", "default:chest_locked"}
}
})