diff --git a/README.md b/README.md index e3ed954..79b66e4 100644 --- a/README.md +++ b/README.md @@ -32,5 +32,6 @@ Changelog: - 1.0 - add_deco() now adds to existing item list while set_deco() replaces item list (thanks h-v-smacker) - 1.1 - Added {can_bonemeal=1} group for special nodes - 1.2 - Added support for minetest 5.0 cactus seedling, blueberry bush sapling and emergent jungle tree saplings, additional flowers and pine bush sapling. +- 1.3 - Ability to craft dye from mulch, bonemeal and fertiliser (thanks orbea) Lucky Blocks: 6 diff --git a/depends.txt b/depends.txt index ecc66d1..5ca8b84 100644 --- a/depends.txt +++ b/depends.txt @@ -6,3 +6,4 @@ moretrees? technic_worldgen? lucky_block? flowers? +dye? diff --git a/init.lua b/init.lua index 0800b53..9cc01a5 100644 --- a/init.lua +++ b/init.lua @@ -1,9 +1,12 @@ bonemeal = {} +local path = minetest.get_modpath("bonemeal") +local min, max, random = math.min, math.max, math.random + + -- Load support for intllib. -local MP = minetest.get_modpath(minetest.get_current_modname()) -local S, NS = dofile(MP .. "/intllib.lua") +local S, NS = dofile(path .. "/intllib.lua") -- creative check @@ -16,7 +19,7 @@ end -- default crops local crops = { {"farming:cotton_", 8, "farming:seed_cotton"}, - {"farming:wheat_", 8, "farming:seed_wheat"}, + {"farming:wheat_", 8, "farming:seed_wheat"} } @@ -45,7 +48,7 @@ local saplings = { {"default:acacia_bush_sapling", default.grow_acacia_bush, "soil"}, {"default:large_cactus_seedling", default.grow_large_cactus, "sand"}, {"default:blueberry_bush_sapling", default.grow_blueberry_bush, "soil"}, - {"default:pine_bush_sapling", default.grow_pine_bush, "soil"}, + {"default:pine_bush_sapling", default.grow_pine_bush, "soil"} } -- helper tables ( "" denotes a blank item ) @@ -59,15 +62,14 @@ local dry_grass = { "default:dry_grass_5", "", "" } -local flowers = { - "flowers:dandelion_white", "flowers:dandelion_yellow", "flowers:geranium", - "flowers:rose", "flowers:tulip", "flowers:viola", "" -} +-- add all in-game flowers except waterlily +local flowers = {} --- 5.0 flower check -if minetest.registered_nodes["flowers:tulip_black"] then - flowers[#flowers + 1] = "flowers:tulip_black" - flowers[#flowers + 1] = "flowers:chrysanthemum_green" +for node, def in pairs(minetest.registered_nodes) do + + if def.groups.flower and not node:find("waterlily") then + flowers[#flowers + 1] = node + end end -- add additional bakedclay flowers if enabled @@ -88,7 +90,9 @@ local deco = { } ------ local functions +-- +-- local functions +-- -- particles @@ -107,7 +111,7 @@ local function particle_effect(pos) maxexptime = 1, minsize = 1, maxsize = 3, - texture = "bonemeal_particle.png", + texture = "bonemeal_particle.png" }) end @@ -191,7 +195,7 @@ local function check_crops(pos, nodename, strength) -- grow registered crops for n = 1, #crops do - if string.find(nodename, crops[n][1]) + if nodename:find(crops[n][1]) or nodename == crops[n][3] then -- separate mod and node name @@ -200,7 +204,7 @@ local function check_crops(pos, nodename, strength) -- get stage number or set to 0 for seed stage = tonumber( crop:split("_")[2] ) or 0 - stage = math.min(stage + strength, crops[n][2]) + stage = min(stage + strength, crops[n][2]) -- check for place_param setting nod = crops[n][1] .. stage @@ -222,7 +226,7 @@ local function check_soil(pos, nodename, strength) -- set radius according to strength local side = strength - 1 - local tall = math.max(strength - 2, 0) + local tall = max(strength - 2, 0) local floor local groups = minetest.registered_items[nodename] and minetest.registered_items[nodename].groups or {} @@ -258,29 +262,38 @@ local function check_soil(pos, nodename, strength) local pos2, nod, def -- loop through soil - for _,n in pairs(dirt) do + for _, n in pairs(dirt) do - pos2 = n - - pos2.y = pos2.y + 1 - - if math.random(1, 5) == 5 then + if random(5) == 5 then if decor and #decor > 0 then -- place random decoration (rare) local dnum = #decor or 1 - nod = decor[math.random(1, dnum)] or "" + nod = decor[random(dnum)] or "" end else if grass and #grass > 0 then -- place random grass (common) local dgra = #grass or 1 - nod = #grass > 0 and grass[math.random(1, dgra)] or "" + nod = #grass > 0 and grass[random(dgra)] or "" end end + pos2 = n + + pos2.y = pos2.y + 1 + if nod and nod ~= "" then + + -- get crop param2 value def = minetest.registered_nodes[nod] - def = def and def.place_param2 or 0 + def = def and def.place_param2 + + -- if param2 not preset then get from existing node + if not def then + local node = minetest.get_node_or_nil(pos2) + def = node and node.param2 or 0 + end + minetest.set_node(pos2, {name = nod, param2 = def}) end @@ -299,7 +312,7 @@ end function bonemeal:add_sapling(list) for n = 1, #list do - table.insert(saplings, list[n]) + saplings[#saplings + 1] = list[n] end end @@ -310,7 +323,7 @@ end function bonemeal:add_crop(list) for n = 1, #list do - table.insert(crops, list[n]) + crops[#crops + 1] = list[n] end end @@ -330,11 +343,11 @@ function bonemeal:add_deco(list) if list[l][1] == deco[n][1] then -- adding grass types - for _,extra in ipairs(list[l][2]) do + for _, extra in pairs(list[l][2]) do if extra ~= "" then - for __,entry in ipairs(deco[n][2]) do + for _, entry in pairs(deco[n][2]) do if extra == entry then extra = false @@ -344,16 +357,16 @@ function bonemeal:add_deco(list) end if extra then - table.insert(deco[n][2], extra) + deco[n][2][#deco[n][2] + 1] = extra end end -- adding decoration types - for _,extra in ipairs(list[l][3]) do + for _, extra in ipairs(list[l][3]) do if extra ~= "" then - for __,entry in ipairs(deco[n][3]) do + for __, entry in pairs(deco[n][3]) do if extra == entry then extra = false @@ -363,7 +376,7 @@ function bonemeal:add_deco(list) end if extra then - table.insert(deco[n][3], extra) + deco[n][3][#deco[n][3] + 1] = extra end end @@ -373,7 +386,7 @@ function bonemeal:add_deco(list) end if list[l] then - table.insert(deco, list[l]) + deco[#deco + 1] = list[l] end end end @@ -397,7 +410,7 @@ function bonemeal:set_deco(list) end if list[l] then - table.insert(deco, list[l]) + deco[#deco + 1] = list[l] end end end @@ -416,8 +429,8 @@ function bonemeal:on_use(pos, strength, node) -- make sure strength is between 1 and 4 strength = strength or 1 - strength = math.max(strength, 1) - strength = math.min(strength, 4) + strength = max(strength, 1) + strength = min(strength, 4) -- papyrus and cactus if node.name == "default:papyrus" then @@ -447,8 +460,8 @@ function bonemeal:on_use(pos, strength, node) end -- check for tree growth if pointing at sapling --- if minetest.get_item_group(node.name, "sapling") > 0 - if math.random(1, (5 - strength)) == 1 then + if minetest.get_item_group(node.name, "sapling") > 0 + and random(5 - strength) == 1 then check_sapling(pos, node.name) return end @@ -458,7 +471,9 @@ function bonemeal:on_use(pos, strength, node) end ------ items +-- +-- items +-- -- mulch (strength 1) @@ -487,7 +502,7 @@ minetest.register_craftitem("bonemeal:mulch", { bonemeal:on_use(pointed_thing.under, 1) return itemstack - end, + end }) @@ -517,7 +532,7 @@ minetest.register_craftitem("bonemeal:bonemeal", { bonemeal:on_use(pointed_thing.under, 2) return itemstack - end, + end }) @@ -547,7 +562,7 @@ minetest.register_craftitem("bonemeal:fertiliser", { bonemeal:on_use(pointed_thing.under, 3) return itemstack - end, + end }) @@ -555,50 +570,54 @@ minetest.register_craftitem("bonemeal:fertiliser", { minetest.register_craftitem("bonemeal:bone", { description = S("Bone"), inventory_image = "bonemeal_bone.png", + groups = {bone = 1} }) -- gelatin powder minetest.register_craftitem("bonemeal:gelatin_powder", { description = S("Gelatin Powder"), inventory_image = "bonemeal_gelatin_powder.png", - groups = {food_gelatin = 1, flammable = 2}, + groups = {food_gelatin = 1, flammable = 2} }) ---- crafting recipes +-- +-- crafting recipes +-- + -- gelatin powder minetest.register_craft({ output = "bonemeal:gelatin_powder 4", recipe = { - {"bonemeal:bone", "bonemeal:bone", "bonemeal:bone"}, + {"group:bone", "group:bone", "group:bone"}, {"bucket:bucket_water", "bucket:bucket_water", "bucket:bucket_water"}, {"bucket:bucket_water", "default:torch", "bucket:bucket_water"}, }, replacements = { {"bucket:bucket_water", "bucket:bucket_empty 5"}, - }, + } }) -- bonemeal (from bone) minetest.register_craft({ type = "shapeless", output = "bonemeal:bonemeal 2", - recipe = {"bonemeal:bone"}, + recipe = {"group:bone"} }) -- bonemeal (from player bones) minetest.register_craft({ type = "shapeless", output = "bonemeal:bonemeal 4", - recipe = {"bones:bones"}, + recipe = {"bones:bones"} }) -- bonemeal (from coral skeleton) minetest.register_craft({ type = "shapeless", output = "bonemeal:bonemeal 2", - recipe = {"default:coral_skeleton"}, + recipe = {"default:coral_skeleton"} }) -- mulch @@ -609,14 +628,14 @@ minetest.register_craft({ "group:tree", "group:leaves", "group:leaves", "group:leaves", "group:leaves", "group:leaves", "group:leaves", "group:leaves", "group:leaves" - }, + } }) -- fertiliser minetest.register_craft({ type = "shapeless", output = "bonemeal:fertiliser 2", - recipe = {"bonemeal:bonemeal", "bonemeal:mulch"}, + recipe = {"bonemeal:bonemeal", "bonemeal:mulch"} }) @@ -630,21 +649,16 @@ else items = { { items = {"bonemeal:bone"}, - rarity = 30, + rarity = 40 }, { - items = {"default:dirt"}, - }, - }, + items = {"default:dirt"} + } + } } end -minetest.override_item("default:dirt", { - drop = drop, -}) -- add support for other mods -local path = minetest.get_modpath("bonemeal") - dofile(path .. "/mods.lua") dofile(path .. "/lucky_block.lua") diff --git a/locale/ru.txt b/locale/ru.txt new file mode 100644 index 0000000..4faa2e0 --- /dev/null +++ b/locale/ru.txt @@ -0,0 +1,7 @@ +# init.lua + +Mulch = Мульча +Bone Meal = Костная Мука +Fertiliser = Удобрение +Bone = Кость +[MOD] bonemeal loaded = [MOD] костная мука загружена diff --git a/mods.lua b/mods.lua index 0a51131..ae9f1af 100644 --- a/mods.lua +++ b/mods.lua @@ -5,7 +5,7 @@ if minetest.get_modpath("animalmaterials") then minetest.register_craft({ type = "shapeless", output = "bonemeal:bonemeal 2", - recipe = {"animalmaterials:bone"}, + recipe = {"animalmaterials:bone"} }) end @@ -39,6 +39,7 @@ if farming and farming.mod and farming.mod == "redo" then {"farming:rye_", 8}, {"farming:oat_", 8}, {"farming:rice_", 8}, + {"farming:mint_", 4} }) end @@ -47,7 +48,7 @@ if minetest.get_modpath("ethereal") then bonemeal:add_crop({ {"ethereal:strawberry_", 8}, - {"ethereal:onion_", 5}, + {"ethereal:onion_", 5} }) bonemeal:add_sapling({ @@ -63,7 +64,7 @@ if minetest.get_modpath("ethereal") then {"ethereal:orange_tree_sapling", ethereal.grow_orange_tree, "soil"}, {"ethereal:bamboo_sprout", ethereal.grow_bamboo_tree, "soil"}, {"ethereal:birch_sapling", ethereal.grow_birch_tree, "soil"}, - {"ethereal:sakura_sapling", ethereal.grow_sakura_tree, "soil"}, + {"ethereal:sakura_sapling", ethereal.grow_sakura_tree, "soil"} }) local grass = {"default:grass_3", "default:grass_4", "default:grass_5", ""} @@ -79,7 +80,7 @@ if minetest.get_modpath("ethereal") then {"ethereal:mushroom_dirt", {}, {"flowers:mushroom_red", "flowers:mushroom_brown", "", "", ""}}, {"ethereal:jungle_dirt", grass, {"default:junglegrass", "", "", ""}}, {"ethereal:grove_dirt", grass, {"ethereal:fern", "", "", ""}}, - {"ethereal:bamboo_dirt", grass, {}}, + {"ethereal:bamboo_dirt", grass, {}} }) end @@ -115,13 +116,13 @@ if minetest.get_modpath("moretrees") then {"moretrees:poplar_sapling", moretrees.spawn_poplar_object, "soil"}, {"moretrees:willow_sapling", moretrees.spawn_willow_object, "soil"}, {"moretrees:rubber_tree_sapling", moretrees.spawn_rubber_tree_object, "soil"}, - {"moretrees:fir_sapling", fir_grow, "soil"}, + {"moretrees:fir_sapling", fir_grow, "soil"} }) elseif minetest.get_modpath("technic_worldgen") then bonemeal:add_sapling({ - {"moretrees:rubber_tree_sapling", technic.rubber_tree_model, "soil"}, + {"moretrees:rubber_tree_sapling", technic.rubber_tree_model, "soil"} }) end @@ -138,6 +139,23 @@ if minetest.get_modpath("caverealms") then end bonemeal:add_sapling({ - {"caverealms:mushroom_sapling", add_shroom, "soil"}, + {"caverealms:mushroom_sapling", add_shroom, "soil"} }) end + + +if minetest.get_modpath("dye") then + + local bonemeal_dyes = { + bonemeal = "white", fertiliser = "green", mulch = "brown"} + + for mat, dye in pairs(bonemeal_dyes) do + + minetest.register_craft({ + output = "dye:" .. dye .. " 4", + recipe = { + {"bonemeal:" .. mat} + }, + }) + end +end diff --git a/screenshot.png b/screenshot.png index c4b9fa7..a14caea 100644 Binary files a/screenshot.png and b/screenshot.png differ diff --git a/textures/bonemeal_fertiliser.png b/textures/bonemeal_fertiliser.png index b187c9a..b899356 100644 Binary files a/textures/bonemeal_fertiliser.png and b/textures/bonemeal_fertiliser.png differ diff --git a/textures/bonemeal_item.png b/textures/bonemeal_item.png index f141263..3f75243 100644 Binary files a/textures/bonemeal_item.png and b/textures/bonemeal_item.png differ diff --git a/textures/bonemeal_mulch.png b/textures/bonemeal_mulch.png index df00ac2..9fa025f 100644 Binary files a/textures/bonemeal_mulch.png and b/textures/bonemeal_mulch.png differ