local recordings = {} -- [function] Load recordings local path = minetest.get_worldpath() local function load() local res = io.open(path.."/recordings.txt", "r") if res then res = minetest.deserialize(res:read("*all")) if type(res) == "table" then recordings = res end end end -- Call load load() -- [function] Save recordings function save() io.open(path.."/recordings.txt", "w"):write(minetest.serialize(recordings)) end -- [function] Get recording list per-player for chat function get_recordings(name) local recs = recordings[name] local list = "" if recs then for name, path in pairs(recs) do list = list..name..", " end return list else return "You do not saved any recordings." end end -- [event] On shutdown save recordings minetest.register_on_shutdown(save) -- Table for storing unsaved temporary recordings local temp = {} -- Table and functions for storing params per players local player_params = {} local function get_player_params(playern) if not player_params[playern] then player_params[playern] = {} end return player_params[playern] end -- Camera definition local camera = { description = "Camera", visual = "wielditem", textures = {}, is_visible = false, collide_with_objects = false, collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, physical = false, visual = "cube", driver = nil, mode = 0, velocity = {x=0, y=0, z=0}, old_pos = nil, old_velocity = nil, pre_stop_dir = nil, MAX_V = 20, init = function(self, player, mode) self.driver = player self.mode = mode self.path = {} self.look_dir_init = player:get_look_dir() self.speed = 0 end, } -- [event] On step function camera:on_step(dtime) -- if not driver, remove object if not self.driver then self.object:remove() return end local pos = self.object:getpos() local vel = self.object:getvelocity() -- if record mode if self.mode == 0 or self.mode > 1 then -- Calculate pitch and yaw if look target of player is defined local look_target = player_params[self.driver:get_player_name()].look_target if look_target then local vec_pos = vector.subtract(look_target, pos) -- Pitch if math.abs(vec_pos.z) > math.abs(vec_pos.x) then self.driver:set_look_vertical(-math.atan2(vec_pos.y, math.abs(vec_pos.z))) else self.driver:set_look_vertical(-math.atan2(vec_pos.y, math.abs(vec_pos.x))) end -- Yaw self.driver:set_look_horizontal(-math.atan2(vec_pos.x, vec_pos.z)) end -- Update path self.path[#self.path + 1] = { pos = pos, velocity = vel, pitch = self.driver:get_look_vertical(), yaw = self.driver:get_look_horizontal() } -- Modify yaw and pitch to match driver (player) self.object:set_look_vertical(self.driver:get_look_vertical()) self.object:set_look_horizontal(self.driver:get_look_horizontal()) local params = get_player_params(self.driver:get_player_name()) -- Get controls local ctrl = self.driver:get_player_control() -- Initialize speed --local speed = vector.distance(vector.new(), vel) local speed = self.speed -- if up, accelerate forward if ctrl.up then speed = math.min(speed + (params.speed_step or 0.1), 20) end -- if down, accelerate backward if ctrl.down then speed = math.max(speed - (params.speed_step or 0.1), -20) end -- if jump, brake if ctrl.jump then speed = math.max(speed * 0.9, 0.0) params.rotate_speed = math.max((params.rotate_speed or 0) * 0.9, 0.0) end -- if aux1 (aka key 'e'), stop recording if ctrl.aux1 then self.driver:set_detach() minetest.chat_send_player(self.driver:get_player_name(), "Recorded stopped after " .. #self.path .. " points") temp[self.driver:get_player_name()] = table.copy(self.path) self.object:remove() return end -- if sneak, stop rotation if ctrl.sneak then params.rotate = false params.rotate_speed = 0.0 end -- if right, accelerate rotation to right if ctrl.right and params.look_target then params.rotate = true params.rotate_speed = math.min((params.rotate_speed or 0.0) + (params.speed_step or 0.1), 0.5) speed = 0 end -- if left, accelerate rotation to left if ctrl.left and params.look_target then params.rotate = true params.rotate_speed = math.max((params.rotate_speed or 0.0) - (params.speed_step or 0.1), -1) speed = 0 end -- Set updated velocity -- Normal Velocity mode if self.mode == 0 then self.object:setvelocity(vector.multiply(self.driver:get_look_dir(), speed)) elseif self.mode > 1 then -- Rotation Velocity mode if params.rotate then self.object:setvelocity( vector.multiply( { x = self.object:get_velocity().x + math.cos(self.driver:get_look_horizontal()), y = speed, z = self.object:get_velocity().z + math.sin(self.driver:get_look_horizontal()) }, { x = params.rotate_speed, y = 1, z = params.rotate_speed } )) -- if mode 3 then look target up or down at the same time of the camera during rotation if self.mode == 3 then -- First step (old_pos = pos) if not self.old_pos then self.old_pos = pos end look_target.y = look_target.y + (pos.y - self.old_pos.y) player_params[self.driver:get_player_name()].look_target = look_target -- memorize pos as old_pos for next steps self.old_pos = pos end else -- Looking target Velocity mode self.object:setvelocity(vector.multiply(self.look_dir_init, speed)) end end -- memorize speed for next step self.speed = speed elseif self.mode == 1 then -- elseif playback mode -- Get controls local ctrl = self.driver:get_player_control() -- if aux1 or no path, stop playback if ctrl.aux1 or #self.path < 1 then self.driver:set_detach() minetest.chat_send_player(self.driver:get_player_name(), "Playback stopped") self.object:remove() return end -- Update position self.object:moveto(self.path[1].pos, true) -- Update yaw/pitch self.driver:set_look_horizontal(self.path[1].yaw) self.driver:set_look_vertical(self.path[1].pitch) -- Update velocity self.object:setvelocity(self.path[1].velocity) -- Remove path table table.remove(self.path, 1) end end -- Register entity minetest.register_entity("camera:camera", camera) -- Register chatcommand minetest.register_chatcommand("camera", { description = "Manipulate recording", params = "