Fix hardcoded label color in fs.cost()

This commit is contained in:
Hugues Ross 2020-04-03 19:35:59 -04:00
parent 2a618a4861
commit aee49162b8

View File

@ -115,11 +115,20 @@ function fs.materials(x, y, meta, skin)
.. "container_end[]"; .. "container_end[]";
end end
function fs.cost(x, y, materials) -- Draw a label with material costs from a table
-- x: The x position of the interface
-- y: The y position of the interface
-- materials: A table of material costs, with string keys for the material
-- names and iteger values
-- skin: A formspec skin table
--
-- Returns a formspec string
function fs.cost(x, y, materials, skin)
local data = ""; local data = "";
local i = 0; local i = 0;
for name,value in pairs(materials) do for name,value in pairs(materials) do
data = data .. "label[" .. tostring(x) .. "," .. tostring(y + (i * 0.25)) .. ";" .. minetest.get_color_escape_sequence("#694a3a") .. name .. " x " .. tostring(value) .. "]"; data = data .. string.format("label[%f,%f;%s%s x %d]", x, y + (i * 0.25), minetest.get_color_escape_sequence(skin.label.font_color), name, value);
i = i + 1; i = i + 1;
end end
@ -139,7 +148,7 @@ function fs.convert(x, y, pos, skin)
.. inventory_bg(0, 0, 1, 1, skin.slot) .. inventory_bg(0, 0, 1, 1, skin.slot)
.. string.format("list[nodemeta:%d,%d,%d;input;0,0;1,1;]", pos.x, pos.y, pos.z) .. string.format("list[nodemeta:%d,%d,%d;input;0,0;1,1;]", pos.x, pos.y, pos.z)
.. "button[1.25,0.5;2,0.5;convert;Convert Materials]" .. "button[1.25,0.5;2,0.5;convert;Convert Materials]"
.. fs.cost(1.25, 0.125, { Paper = 0, Pigment = 0, }) .. fs.cost(1.25, 0.125, { Paper = 0, Pigment = 0, }, skin)
.. "container_end[]"; .. "container_end[]";
end end
@ -158,7 +167,7 @@ function fs.craft(x, y, pos, rank, meta, skin)
.. inventory_bg(0, 0.75, 1, 1, skin.slot) .. inventory_bg(0, 0.75, 1, 1, skin.slot)
.. string.format("list[nodemeta:%d,%d,%d;output;0,0.75;1,1;]", pos.x, pos.y, pos.z) .. string.format("list[nodemeta:%d,%d,%d;output;0,0.75;1,1;]", pos.x, pos.y, pos.z)
.. "button[1.25,1.25;2,0.5;craft;Craft Map]" .. "button[1.25,1.25;2,0.5;craft;Craft Map]"
.. fs.cost(1.25, 0.875, get_full_material_cost(meta)); .. fs.cost(1.25, 0.875, get_full_material_cost(meta), skin);
if rank > 1 then if rank > 1 then
local size = "s"; local size = "s";
@ -208,7 +217,7 @@ function fs.copy(x, y, pos, skin)
.. inventory_bg(0, 0, 1, 1, skin.slot) .. inventory_bg(0, 0, 1, 1, skin.slot)
.. string.format("list[nodemeta:%d,%d,%d;copy_input;0,0;1,1;]", pos.x, pos.y, pos.z) .. string.format("list[nodemeta:%d,%d,%d;copy_input;0,0;1,1;]", pos.x, pos.y, pos.z)
.. "button[1.25,0.5;2,0.5;copy;Copy Map]" .. "button[1.25,0.5;2,0.5;copy;Copy Map]"
.. fs.cost(1.25, 0.125, { Paper = 0, Pigment = 0, }) .. fs.cost(1.25, 0.125, { Paper = 0, Pigment = 0, }, skin)
.. inventory_bg(8.75, 0, 1, 1, skin.slot) .. inventory_bg(8.75, 0, 1, 1, skin.slot)
.. string.format("list[nodemeta:%d,%d,%d;copy_output;8.75,0;1,1;]", pos.x, pos.y, pos.z) .. string.format("list[nodemeta:%d,%d,%d;copy_output;8.75,0;1,1;]", pos.x, pos.y, pos.z)
.. "container_end[]"; .. "container_end[]";