Small refactor: Add some constants to map_formspec.lua
- Make map formspec calls return the formspec dimensions for more accurate marker editor palcement
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@ -17,9 +17,9 @@ local function show_map_id_formspec(id, player_x, player_z, player_name, marker_
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local map = cartographer.get_map(id);
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local map = cartographer.get_map(id);
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player_x, player_z = cartographer.to_map_coordinates(map, player_x, player_z)
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player_x, player_z = cartographer.to_map_coordinates(map, player_x, player_z)
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local formspec = cartographer.get_map_formspec_map(data, map, player_x, player_z);
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local formspec, formspec_width, formspec_height = cartographer.get_map_formspec_map(data, map, player_x, player_z);
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if #_cartographer.marker_lookup > 0 then
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if #_cartographer.marker_lookup > 0 then
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formspec = formspec .. string.format("style_type[button,image_button,label;noclip=true] container[%f,0.5]", map.w * 0.25) -- TODO: Don't assume map.w * 0.25
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formspec = formspec .. string.format("style_type[button,image_button,label;noclip=true] container[%f,0.5]", formspec_width - 0.01)
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.. _cartographer.generate_marker_formspec(cartographer.get_marker(map, player_x, player_z), map.detail, marker_page or 1, cartographer.skin.marker_bg, cartographer.skin.marker_button)
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.. _cartographer.generate_marker_formspec(cartographer.get_marker(map, player_x, player_z), map.detail, marker_page or 1, cartographer.skin.marker_bg, cartographer.skin.marker_button)
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.. "container_end[]";
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.. "container_end[]";
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end
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end
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@ -1,4 +1,5 @@
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local scale = 0.25;
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local TILE_SIZE = 0.25;
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local TILE_OFFSET = 0.24; -- Slightly smaller than TILE_SIZE. We overlap tiles slightly to minimize seams
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local variant_odds = { 1, 1, 1, 1, 1, 1, 2, 2, 2, 3, 3, 4 };
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local variant_odds = { 1, 1, 1, 1, 1, 1, 2, 2, 2, 3, 3, 4 };
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local function get_variant(random)
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local function get_variant(random)
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@ -16,8 +17,13 @@ local tile = "image[%f,%f;%f,%f;%s]";
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local marker = "animated_image[%f,%f;%f,%f;;%s;%d;%d]";
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local marker = "animated_image[%f,%f;%f,%f;;%s;%d;%d]";
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-- Generate formspec markup for an unknown biome tile
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-- Generate formspec markup for an unknown biome tile
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local function unknown_biome_tile(x, y, scale, variant)
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-- x: The x position of the tile
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return tile:format(x, y, scale, scale, cartographer.skin.unknown_biome_texture .. "." .. tostring(variant) .. ".png");
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-- y: The y position of the tile
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-- variant: The tile variant
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--
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-- Returns a formspec string
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local function unknown_biome_tile(x, y, variant)
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return tile:format(x, y, TILE_SIZE, TILE_SIZE, cartographer.skin.unknown_biome_texture .. "." .. tostring(variant) .. ".png");
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end
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end
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-- Generate formspec markup for a given map
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-- Generate formspec markup for a given map
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@ -42,12 +48,12 @@ local function generate_map(data, x, y, w, h, player_x, player_y, detail, map_sc
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player_y = math.floor(player_y / map_scale + 0.5);
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player_y = math.floor(player_y / map_scale + 0.5);
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for i = x,x + w,1 do
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for i = x,x + w,1 do
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local fx = (i - x) * (scale - 0.01);
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local fx = (i - x) * TILE_OFFSET;
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local column = data.generated[i * map_scale];
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local column = data.generated[i * map_scale];
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for j = y + h,y,-1 do
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for j = y + h,y,-1 do
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local fy = (y + h - j) * (scale - 0.01);
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local fy = (y + h - j) * TILE_OFFSET;
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if column == nil or column[j * map_scale] == nil or (is_visible and not is_visible(user, i, j)) then
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if column == nil or column[j * map_scale] == nil or (is_visible and not is_visible(user, i, j)) then
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str = str .. unknown_biome_tile(fx, fy, scale, get_variant(random));
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str = str .. unknown_biome_tile(fx, fy, get_variant(random));
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else
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else
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local name = minetest.get_biome_name(column[j * map_scale].biome);
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local name = minetest.get_biome_name(column[j * map_scale].biome);
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local height = column[j * map_scale].height;
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local height = column[j * map_scale].height;
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@ -62,29 +68,29 @@ local function generate_map(data, x, y, w, h, player_x, player_y, detail, map_sc
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mod = "^[colorize:white:"..tostring(height * 10)
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mod = "^[colorize:white:"..tostring(height * 10)
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height = height * 0.05;
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height = height * 0.05;
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str = str..tile:format(fx, fy - height + (scale - 0.01), scale, height + 0.01, cartographer.skin.cliff_texture .. ".png");
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str = str..tile:format(fx, fy - height + TILE_OFFSET, TILE_SIZE, height + 0.01, cartographer.skin.cliff_texture .. ".png");
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elseif depth > 0 then
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elseif depth > 0 then
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mod = "^[colorize:#1f1f34:"..tostring(depth * 10)
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mod = "^[colorize:#1f1f34:"..tostring(depth * 10)
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end
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end
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str = str..tile:format(fx, fy - height, scale, scale, biome .. "." .. tostring(get_variant(random)) .. ".png" .. mod)
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str = str..tile:format(fx, fy - height, TILE_SIZE, TILE_SIZE, biome .. "." .. tostring(get_variant(random)) .. ".png" .. mod)
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if get_marker then
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if get_marker then
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local marker = cartographer.get_marker_texture(get_marker(user, i, j), detail);
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local marker = cartographer.get_marker_texture(get_marker(user, i, j), detail);
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if marker then
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if marker then
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str = str..tile:format(fx, fy - height, scale, scale, marker .. ".png")
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str = str..tile:format(fx, fy - height, TILE_SIZE, TILE_SIZE, marker .. ".png")
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end
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end
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end
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end
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if i == player_x and j == player_y then
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if i == player_x and j == player_y then
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str = str..marker:format(fx, fy - height,
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str = str..marker:format(fx, fy - height,
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scale, scale,
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TILE_SIZE, TILE_SIZE,
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cartographer.skin.player_icon.texture .. ".png",
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cartographer.skin.player_icon.texture .. ".png",
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cartographer.skin.player_icon.frame_count,
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cartographer.skin.player_icon.frame_count,
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cartographer.skin.player_icon.frame_duration);
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cartographer.skin.player_icon.frame_duration);
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end
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end
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else
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else
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str = str .. unknown_biome_tile(fx, fy, scale, get_variant(random));
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str = str .. unknown_biome_tile(fx, fy, get_variant(random));
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end
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end
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end
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end
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end
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end
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@ -93,10 +99,38 @@ local function generate_map(data, x, y, w, h, player_x, player_y, detail, map_sc
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return str;
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return str;
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end
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end
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-- Get the formspec for a given map segment
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-- data: The map data
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-- x: The X position of the map, in map coordinates
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-- y: The Y position of the map, in map coordinates
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-- w: The width of the map, in map coordinates
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-- h: The height of the map, in map coordinates
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-- detail: The detail level of the map
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--
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-- Returns a formspec string, the width of the formspec, and the height of the
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-- formspec
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-- TODO: Remove data argument
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function cartographer.get_map_formspec(data, x, y, w, h, detail)
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function cartographer.get_map_formspec(data, x, y, w, h, detail)
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return map_formspec_prefix:format(w * scale, h * scale)..generate_map(data, x - (w * 0.5), y - (h * 0.5), w, h, x, y, detail, 1);
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local formspec_width = (w + 1) * TILE_OFFSET + 0.01;
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local formspec_height = (h + 1) * TILE_OFFSET + 0.01;
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return map_formspec_prefix:format(formspec_width, formspec_height)..generate_map(data, x - (w * 0.5), y - (h * 0.5), w, h, x, y, detail, 1),
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formspec_width,
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formspec_height;
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end
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end
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-- Get the formspec for a given map table
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-- data: The map data
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-- map: The map to use
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-- x: The X position of the player marker, in map coordinates
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-- y: The Y position of the player marker, in map coordinates
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--
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-- Returns a formspec string, the width of the formspec, and the height of the
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-- formspec
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-- TODO: Remove data argument
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function cartographer.get_map_formspec_map(data, map, x, y)
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function cartographer.get_map_formspec_map(data, map, x, y)
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return map_formspec_prefix:format(map.w * scale, map.h * scale)..generate_map(data, map.x, map.z, map.w, map.h, x, y, map.detail, map.scale, cartographer.is_filled, cartographer.get_marker, map);
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local formspec_width = (map.w + 1) * TILE_OFFSET + 0.01;
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local formspec_height = (map.h + 1) * TILE_OFFSET + 0.01;
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return map_formspec_prefix:format(formspec_width, formspec_height)..generate_map(data, map.x, map.z, map.w, map.h, x, y, map.detail, map.scale, cartographer.is_filled, cartographer.get_marker, map),
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formspec_width,
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formspec_height;
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end
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end
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