From c45a3204232eb7bd91b4f0c57cdb78430859a70b Mon Sep 17 00:00:00 2001 From: Hugues Ross Date: Sat, 13 Jun 2020 09:33:55 -0400 Subject: [PATCH] README Mention the skin api --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 784fd87..9a295ab 100644 --- a/README.md +++ b/README.md @@ -11,5 +11,6 @@ The process of making such a mod is pretty straightforward: - cartographer:simple_table - cartographer:standard_table - cartographer:advanced_table +4. When integrating into a game, you can use `cartographer.skin` (skin_api.lua) to re-skin this mod's UI with your own textures and better integrate the mod with your art direction. It's worth looking in the code to see what other options the cartographer API offers. If your mod/game would benefit from another means of acquiring or displaying maps, you can use the API to create your own crafting systems and mapping items.