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Documentation pass, part 2

Esse commit está contido em:
Hugues Ross 2020-06-13 08:50:36 -04:00
commit db45633b16
10 arquivos alterados com 157 adições e 28 exclusões

Ver arquivo

@ -4,17 +4,15 @@ local modpath = minetest.get_modpath("cartographer");
-- Includes
local map_data = loadfile(modpath .. "/storage.lua") ();
local chunk = loadfile(modpath .. "/chunk_api.lua") ();
local skin = loadfile(modpath .. "/skin_api.lua") ();
local gui = loadfile(modpath .. "/formspec.lua") ();
local audio = loadfile(modpath .. "/audio.lua") ();
local skin = loadfile(modpath .. "/skin_api.lua") ();
local util = loadfile(modpath .. "/util.lua") ();
local audio = loadfile(modpath .. "/audio.lua") ();
local biomes = loadfile(modpath .. "/biome_api.lua") (util);
local markers = loadfile(modpath .. "/marker_api.lua") ();
local scanner = loadfile(modpath .. "/scanner.lua") (map_data, chunk);
local maps = loadfile(modpath .. "/map_api.lua") (map_data, chunk);
local materials = loadfile(modpath .. "/material_api.lua") ();
local markers = loadfile(modpath .. "/marker_api.lua") ();
local map_formspec = loadfile(modpath .. "/map_formspec.lua") (map_data, gui, skin, util, biomes, markers);
local map_item = loadfile(modpath .. "/items.lua") (chunk, gui, skin, audio, maps, markers, map_formspec);
loadfile(modpath .. "/commands.lua") (chunk, audio, map_formspec);

Ver arquivo

@ -1,9 +1,18 @@
-- Arguments
-- chunk: The chunk coordinate conversion API
-- gui: The GUI API
-- skin: The GUI skin
-- audio: The audio playback API
-- maps: The map API
-- markers: The marker API
-- map_formspec: The map display API
local chunk, gui, skin, audio, maps, markers, map_formspec = ...;
-- The list of players looking at maps, and the map IDs that they're looking at
local player_maps = {};
-- Generates formspec data for the map marker editor
-- Generate formspec data for the map marker editor
--
-- selected_id: The id of the currently selected marker, or nil if no marker is
-- selected
-- detail: The map's detail level
@ -90,23 +99,19 @@ local function marker_formspec(selected_id, detail, page)
return table.concat(formspec);
end
-- Show a map to a player from the ID
-- id: The map ID
-- Show a map to a player
--
-- map: The map to display
-- player_x: The X position (in world coordinates)
-- player_z: The Z position (in world coordinates)
-- player_name: The name of the player to show to
-- height_mode: Whether or not to display the map in height mode
-- (Optional) marker_page: The current page that the marker editor is on
local function show_map_id_formspec(id, player_x, player_z, player_name, height_mode, marker_page)
local map = maps.get(id);
if not map then
return
end
map:fill_local(id, player_x, player_z);
local function show_map_formspec(map, player_x, player_z, player_name, height_mode, marker_page)
map:fill_local(player_x, player_z);
player_maps[player_name] = {
id = id,
id = map.id,
page = marker_page or 1,
height_mode = height_mode,
};
@ -174,11 +179,14 @@ local function show_map_id_formspec(id, player_x, player_z, player_name, height_
end
-- Get the description text for a map ID and dimensions
--
-- id: The map ID
-- from_x: The x coordinate of the top-left corner of the map, in world coordinates
-- from_z: The z coordinate of the top-left corner of the map, in world coordinates
-- w: The width, in world coordinates
-- h: The height, in world coordinates
--
-- returns a string containing the description
local function map_description(id, from_x, from_z, w, h)
return string.format("Map #%d\n[%d,%d] - [%d,%d]",
id,
@ -187,9 +195,12 @@ local function map_description(id, from_x, from_z, w, h)
end
-- Create a map from metadata, and assign the ID to the metadata
--
-- meta: A metadata object containing the map ID
-- player_x: The X position (in map coordinates)
-- player_z: The Z position (in map coordinates)
--
-- Returns the id of the new map
local function map_from_meta(meta, player_x, player_z)
local size = meta:get_int("cartographer:size") or 10;
local detail = meta:get_int("cartographer:detail") or 1;
@ -208,7 +219,8 @@ local function map_from_meta(meta, player_x, player_z)
return id;
end
-- Show a map to a player from metadata, creating it if possible
-- Show a map to a player from metadata, creating it if necessary
--
-- meta: A metadata object containing the map ID
-- player: The player to show the map to
local function show_map_meta(meta, player)
@ -221,11 +233,15 @@ local function show_map_meta(meta, player)
id = map_from_meta(meta, player_x, player_z);
end
show_map_id_formspec(id, pos.x, pos.z, player:get_player_name(), true);
local map = maps.get(id);
if map then
show_map_formspec(map, pos.x, pos.z, player:get_player_name(), true);
end
end
-- Called when a player sends input to the server from a formspec
-- This callback handles player input in the map formspec, for editing markers
--
-- player: The player who sent the input
-- name: The formspec name
-- fields: A table containing the input
@ -249,13 +265,13 @@ minetest.register_on_player_receive_fields(function(player, name, fields)
map:set_marker(player_x, player_z, marker);
audio.play_feedback("cartographer_write", player);
show_map_id_formspec(map.id, pos.x, pos.z, player:get_player_name(), data.page);
show_map_formspec(map, pos.x, pos.z, player:get_player_name(), data.page);
elseif k == "prev_button" then
show_map_id_formspec(map.id, pos.x, pos.z, player:get_player_name(), data.height_mode, data.page - 1);
show_map_formspec(map, pos.x, pos.z, player:get_player_name(), data.height_mode, data.page - 1);
elseif k == "next_button" then
show_map_id_formspec(map.id, pos.x, pos.z, player:get_player_name(), data.height_mode, data.page + 1);
show_map_formspec(map, pos.x, pos.z, player:get_player_name(), data.height_mode, data.page + 1);
elseif k == "height_button" then
show_map_id_formspec(map.id, pos.x, pos.z, player:get_player_name(), not data.height_mode, data.page);
show_map_formspec(map, pos.x, pos.z, player:get_player_name(), not data.height_mode, data.page);
elseif k == "quit" then
player_maps[player:get_player_name()] = nil;
end
@ -345,6 +361,13 @@ minetest.register_node("cartographer:map", {
end,
});
-- Create an empty map item with the given parameters
--
-- size: The size of the map
-- detail: The detail level of the map
-- scale: The scaling factor of the map
--
-- Returns an ItemStack
local function create_map_item(size, detail, scale)
local map = ItemStack("cartographer:map");
local meta = map:get_meta();
@ -357,9 +380,10 @@ local function create_map_item(size, detail, scale)
end
-- Create a copy of the given map
--
-- stack: An itemstack containing a map
--
-- Returns an itemstack with the copied map
-- Returns a new ItemStack with the copied map
local function copy_map_item(stack)
local meta = stack:get_meta();
@ -392,6 +416,10 @@ local function copy_map_item(stack)
return copy;
end
-- Resize the given map item
--
-- meta: A metadata object containing the map data
-- size: The new size
local function resize_map_item(meta, size)
local old_size = meta:get_int("cartographer:size");
@ -407,8 +435,8 @@ local function resize_map_item(meta, size)
map:resize(size, size);
meta:set_string("description", map_description(id,
chunk.from(map.x), chunk.from(map.z),
chunk.from(map.w), chunk.from(map.h)));
chunk.from(map.x), chunk.from(map.z),
chunk.from(map.w), chunk.from(map.h)));
end
end

Ver arquivo

@ -1,5 +1,9 @@
-- Arguments
-- map_data: The map data source
-- chunk: The chunk coordinate conversion API
local map_data, chunk = ...;
-- The map 'class'
local Map = {};
Map.__index = Map;
@ -7,6 +11,10 @@ for _,loaded_map in ipairs(map_data.maps) do
setmetatable(loaded_map, Map);
end
-- Resize this map
--
-- w: The new width
-- h: The new height
function Map.resize(self, w, h)
if w >= self.w and h >= self.h then
self.w = w;
@ -15,6 +23,13 @@ function Map.resize(self, w, h)
end
end
-- Fill in a region of this map
--
-- x: The x position, in map coordinates
-- z: The z position, in map coordinates
-- w: The width, in map coordinates
-- h: The height, in map coordinates
function Map.fill_area(self, x, z, w, h)
for i = math.max(x, self.x),math.min(x + w - 1, self.x + self.w),1 do
for j = math.max(z, self.z),math.min(z + h - 1, self.z + self.h),1 do
@ -23,6 +38,11 @@ function Map.fill_area(self, x, z, w, h)
end
end
-- Set the marker at the given position
--
-- x: The x position, in map coordinates
-- z: The z position, in map coordinates
-- marker: The marker ID to set, or nil to unset
function Map.set_marker(self, x, z, marker)
if x < self.x or x > self.x + self.w or z < self.z or z > self.z + self.h then
return;
@ -37,6 +57,12 @@ function Map.set_marker(self, x, z, marker)
end
end
-- Get the marker at the given position
--
-- x: The x position, in map coordinates
-- z: The z position, in map coordinates
--
-- Returns a marker id
function Map.get_marker(self, x, z)
if x < self.x or x > self.x + self.w or z < self.z or z > self.z + self.h or not self.markers[x] then
return nil;
@ -46,6 +72,7 @@ function Map.get_marker(self, x, z)
end
-- Fill in the local area of a map around a position
--
-- id: A map ID
-- x: The x position, in world coordinates
-- z: The z position, in world coordinates
@ -59,7 +86,7 @@ function Map.fill_local(self, x, z)
end
-- Convert a position in world coordinates to the given map's coordinate system
-- self: The map to use as reference
--
-- x: The x position, in world coordinates
-- z: The z position, in world coordinates
--
@ -72,11 +99,27 @@ function Map.to_coordinates(self, x, z)
return math.floor(chunk.to(x) / self.scale + 0.5), math.floor(chunk.to(z) / self.scale + 0.5);
end
-- Check if the given position on this map is filled
--
-- x: The x position, in map coordinates
-- z: The z position, in map coordinates
function Map.is_filled(self, x, z)
return self.fill[(x - self.x) + ((z - self.z) * self.w)] ~= nil;
end
-- The Map API
local maps = {
-- Create a new map object with the given parameters
--
-- x: The x position, in map coordinates
-- z: The z position, in map coordinates
-- w: The width, in map coordinates
-- h: The height, in map coordinates
-- filled: Whether or not the map is pre-filled
-- detail: The detail level
-- scale: The scale factor
--
-- Returns the new map's id
create = function(x, z, w, h, filled, detail, scale)
local id = map_data.next_map_id;
@ -103,6 +146,11 @@ local maps = {
return id;
end,
-- Get the map objwct assigned to the given id
--
-- id: The map id
--
-- Returns a map object, or nil if the id is invalid
get = function(id)
return map_data.maps[id];
end,

Ver arquivo

@ -1,5 +1,10 @@
-- Arguments
-- map_data: The cartographer map data table
-- gui: The GUI API
-- skin: The GUI skin
-- util: API for uncategorized utility methods
-- biomes: The biome API
-- markers: The marker API
local map_data, gui, skin, util, biomes, markers = ...;
-- Constants

Ver arquivo

@ -3,6 +3,7 @@ local marker_lookup = {};
-- Format marker ids to allow their use as formspec element ids.
-- We're mostly concerned with guarding against the : character because it is
-- common for ids and has an alternate meaning in formspecs.
--
-- id: The id to format
--
-- Returns the formatted id
@ -11,6 +12,7 @@ local function format_marker_id(id)
end
-- Find the marker data for a given id
--
-- id: The id to search for
--
-- Returns the marker data, or nil if not found
@ -44,6 +46,7 @@ local function get_registered_markers()
end
-- Register a marker with textures to display
--
-- id: A string containing the id of the marker
-- name: A string containing the displayedname of the marker
-- textures: A table of texture names.
@ -69,6 +72,7 @@ local function add_marker(id, name, textures)
end
-- Get the texture name (minus extension) for the given marker and detail level.
--
-- id: A string containing the marker id
-- detail: The detail level
-- Returns a string with a texture name, or nil if no matching marker was found.

Ver arquivo

@ -3,6 +3,7 @@ local materials_by_group = {};
return {
-- Get the converted material value of the given itemstack
--
-- stack: The itemstack to convert
--
-- Returns a table with the material values
@ -34,6 +35,11 @@ return {
};
end,
-- Register a material from an item name
--
-- name: The name of the item
-- material: The material type to set
-- value: The material value
register_by_name = function(name, material, value)
if materials_by_name[name] then
materials_by_name[name][material] = value or 1;
@ -44,6 +50,11 @@ return {
end
end,
-- Register a material from an item group
--
-- group: The name of the group
-- material: The material type to set
-- value: The material value
register_by_group = function(name, material, value)
if materials_by_group[name] then
materials_by_group[name][material] = value or 1;

Ver arquivo

@ -1,2 +1,2 @@
name = cartographer
description = A game-agnostic mapmaking API. Needs additional mods to function.
description = A mapmaking API. Needs additional mods to function.

Ver arquivo

@ -1,5 +1,6 @@
-- Arguments
-- map_data: The cartographer map data table
-- chunk: The chunk coordinate conversion API
local map_data, chunk = ...;
local scan_queue = {};
@ -34,6 +35,14 @@ local function register_tile(x, y, biome, height, manual_scan)
end
end
-- Get the biome and height data for a region from mapgen data
--
-- min: The min coord of the generated terrain
-- max: The max coord of the generated terrain
-- mmin: The min coord of the region to scan
-- mmax: The max coord of the region to scan
--
-- Returns the biome and height of the scanned region
local function get_mapgen_biome(min, max, mmin, mmax)
local UNDERGROUND = minetest.get_biome_id("underground");
local DEFAULT = minetest.get_biome_id("default");
@ -79,6 +88,12 @@ local function get_mapgen_biome(min, max, mmin, mmax)
return biome, avg_height;
end
-- Get the biome and height data for a region from existing terrain
--
-- min: The min coord of the region to scan
-- max: The max coord of the region to scan
--
-- Returns the biome and height of the scanned region
local function get_biome(min, max)
local UNDERGROUND = minetest.get_biome_id("underground");
local DEFAULT = minetest.get_biome_id("default");
@ -122,6 +137,10 @@ local function get_biome(min, max)
return biome, avg_height;
end
-- Called when new terrain is generated
--
-- min: The min coord of the generated terrain
-- max: The max coord of the generated terrain
local function on_generated(min, max, _)
for i = chunk.to(min.x),chunk.to(max.x),1 do
for j = chunk.to(min.z),chunk.to(max.z),1 do
@ -144,10 +163,10 @@ local function on_generated(min, max, _)
end
end
end
minetest.register_on_generated(on_generated);
-- Is the scan of this position already handled?
--
-- x: The x position, in map coordinates
-- y: The y position, in world coordinates
-- x: The z position, in map coordinates
@ -166,6 +185,7 @@ end
local scanner = {};
-- Queue a tile for manual scanning
--
-- pos: The position as a table, in world coordinates
function scanner.queue_region(pos)
local converted = {

Ver arquivo

@ -178,6 +178,9 @@ return {
radius = 8,
},
-- The texture of the height toggle button when active
height_button_texture = "cartographer_height_button",
-- The texture of the height toggle button when inactive
flat_button_texture = "cartographer_flat_button",
};

Ver arquivo

@ -1,20 +1,32 @@
-- Storage and saving
local mod_storage = minetest.get_mod_storage();
local map_data = {
-- Scanned map data
generated = minetest.deserialize(mod_storage:get_string("map")) or {},
-- Maps
maps = minetest.deserialize(mod_storage:get_string("maps")) or {},
-- The next id
next_map_id = mod_storage:get_int("next_map_id"),
-- The version of the map api
api_version = mod_storage:get_int("api_version"),
};
if map_data.next_map_id == 0 then
map_data.next_map_id = 1;
end
if map_data.api_version == 0 then
map_data.api_version = 1;
end
local function save()
mod_storage:set_string("maps", minetest.serialize(map_data.maps));
mod_storage:set_int("next_map_id", map_data.next_map_id);
mod_storage:set_string("map", minetest.serialize(map_data.generated));
mod_storage:set_string("api_version", minetest.serialize(map_data.api_version));
end
minetest.register_on_shutdown(save);
minetest.register_on_leaveplayer(save);