Fix bounds-checking on marker pages
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@ -279,9 +279,9 @@ minetest.register_on_player_receive_fields(function(player, name, fields)
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audio.play_feedback("cartographer_write", player);
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show_map_formspec(map, pos.x, pos.z, player:get_player_name(), data.page);
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elseif k == "prev_button" then
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show_map_formspec(map, pos.x, pos.z, player:get_player_name(), data.height_mode, data.page - 1);
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show_map_formspec(map, pos.x, pos.z, player:get_player_name(), data.height_mode, math.max(data.page - 1, 1));
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elseif k == "next_button" then
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show_map_formspec(map, pos.x, pos.z, player:get_player_name(), data.height_mode, data.page + 1);
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show_map_formspec(map, pos.x, pos.z, player:get_player_name(), data.height_mode, math.min(data.page + 1, math.ceil(markers.count() / 20)));
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elseif k == "height_button" then
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show_map_formspec(map, pos.x, pos.z, player:get_player_name(), not data.height_mode, data.page);
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elseif k == "quit" then
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@ -226,7 +226,7 @@ local function scan_internal()
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end
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local biome,height = get_biome(startpos, endpos);
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if biome ~= nil then
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if biome ~= nil then
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register_tile(chunk_x, chunk_z, biome, height, true)
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end
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