local SIZE_SMALL = 20; local SIZE_LARGE = 40; local SCALE_SMALL = 1; local SCALE_LARGE = 4; -- Draw background elements in the same arrangement as inventory slots -- x: The x position of the inventory -- y: The y position of the inventory -- cols: The width of the inventory, in columns -- rows: The height of the inventory, in rows -- skin: A 9-slice background skin table -- -- Returns a formspec string local function inventory_bg(x, y, cols, rows, skin) local data = ""; for i = 0,cols - 1 do for j = 0,rows - 1 do data = data .. string.format("background9[%f,%f;1,1;%s.png;false;%s]", x + (i * 1.25), y + (j * 1.25), skin.texture, tostring(skin.radius)); end end return data; end local function get_material_cost(size, detail) local paper = 0; local pigment = 0; if size == SIZE_SMALL then paper = paper + 4; pigment = pigment + 5; elseif size == SIZE_LARGE then paper = paper + 16; pigment = pigment + 20; end pigment = pigment + (detail * 5); return { paper = math.max(paper, 0), pigment = math.max(pigment, 0), }; end local function get_full_material_cost(meta) local cost = get_material_cost(meta:get_int("size") or SIZE_SMALL, meta:get_int("detail") or 0); local stack = meta:get_inventory():get_stack("output", 1); if stack:get_name() == "cartographer:map" then local smeta = stack:get_meta(); local sub_cost = get_material_cost(smeta:get_int("cartographer:size") or SIZE_SMALL, (smeta:get_int("cartographer:detail") or 1) - 1); cost.paper = math.max(cost.paper - sub_cost.paper, 0); cost.pigment = math.max(cost.pigment - sub_cost.pigment, 0); end return cost; end local fs = {}; -- Draw a 1px thick horizontal separator formspec element -- y: The y position of the separator -- skin: A 9-slice background skin table -- -- Returns a formspec string function fs.separator(y, skin) return string.format("background9[0.1,%f;10.05,0.01;%s.png;false;%s]", y, skin.texture, tostring(skin.radius)) end -- Draw all the essential formspec data (size, background, styles, tabs) -- w: The width of the formspec -- h: The height of the formspec -- rank: An into defining the 'rank' of the table being displayed -- tab: An int defining the index of the selected tab -- skin: A formspec skin table -- -- Returns a formspec string function fs.header(w, h, rank, tab, skin) local data = "formspec_version[3]" .. string.format("size[%f,%f]", w, h) .. string.format("background9[-0.1,0;1,1;%s.png;true;%s]", skin.background.texture, tostring(skin.background.radius)) .. string.format("style_type[button;noclip=true;border=false;bgimg=%s.png;bgimg_hovered=%s.png;bgimg_pressed=%s.png;bgimg_middle=%s;textcolor=%s]", skin.tab.texture, skin.tab.hovered_texture, skin.tab.pressed_texture, tostring(skin.tab.radius), skin.tab.font_color) .. string.format("style[tab%d;noclip=true;border=false;bgimg=%s.png;bgimg_hovered=%s.png;bgimg_pressed=%s.png;bgimg_middle=%s;textcolor=%s]", tab, skin.tab.selected_texture, skin.tab.selected_texture, skin.tab.selected_texture, tostring(skin.tab.radius), skin.tab.font_color) .. string.format("button[0.25,-0.375;1.5,0.55;tab1;Materials]", tab) .. string.format("button[1.75,-0.375;1.5,0.55;tab2;Create Map]", tab); if rank >= 2 then data = data .. string.format("button[3.25,-0.375;1.5,0.55;tab3;Copy Map]", tab); end return data .. string.format("style_type[button;border=false;bgimg=%s.png;bgimg_hovered=%s.png;bgimg_pressed=%s.png;bgimg_middle=%s;textcolor=%s]", skin.button.texture, skin.button.hovered_texture, skin.button.pressed_texture, tostring(skin.button.radius), skin.button.font_color); end -- Draw material counters from a table's metadata -- x: The x position of the labels -- y: The y position of the labels -- meta: A metadata object containing the material quantities -- skin: A formspec skin table -- -- Returns a formspec string function fs.materials(x, y, meta, skin) return string.format("container[%f,%f]", x, y) .. "formspec_version[3]" .. string.format("background9[0,0.125;1,0.25;%s.png;false;%s]", skin.label.texture, tostring(skin.label.radius)) .. string.format("image[0.125,0.125;0.25,0.25;%s.png]", skin.paper_texture) .. string.format("label[0.375,0.25;%sx %d]", minetest.get_color_escape_sequence(skin.label.font_color), meta:get_int("paper")) .. string.format("background9[1.25,0.125;1,0.25;%s.png;false;%s]", skin.label.texture, tostring(skin.label.radius)) .. string.format("image[1.375,0.125;0.25,0.25;%s.png]", skin.pigment_texture) .. string.format("label[1.625,0.25;%sx %d]", minetest.get_color_escape_sequence(skin.label.font_color), meta:get_int("pigment")) .. "container_end[]"; end -- Draw a label with material costs from a table -- x: The x position of the interface -- y: The y position of the interface -- materials: A table of material costs, with string keys for the material -- names and iteger values -- skin: A formspec skin table -- -- Returns a formspec string function fs.cost(x, y, materials, skin) local data = ""; local i = 0; for name,value in pairs(materials) do data = data .. string.format("label[%f,%f;%s%s x %d]", x, y + (i * 0.25), minetest.get_color_escape_sequence(skin.label.font_color), name, value); i = i + 1; end return data; end -- Draw the material conversion tab UI -- x: The x position of the interface -- y: The y position of the interface -- pos: The table position (for displaying the inventory) -- skin: A formspec skin table -- -- Returns a formspec string function fs.convert(x, y, pos, skin) return string.format("container[%f,%f]", x, y) .. "formspec_version[3]" .. inventory_bg(0, 0, 1, 1, skin.slot) .. string.format("list[nodemeta:%d,%d,%d;input;0,0;1,1;]", pos.x, pos.y, pos.z) .. "button[1.25,0.5;2,0.5;convert;Convert Materials]" .. fs.cost(1.25, 0.125, { Paper = 0, Pigment = 0, }, skin) .. "container_end[]"; end -- Draw the map crafting tab UI -- x: The x position of the interface -- y: The y position of the interface -- pos: The table position (for displaying the inventory) -- meta: A metadata object containing the table settings and material -- quantities -- skin: A formspec skin table -- -- Returns a formspec string function fs.craft(x, y, pos, rank, meta, skin) local data = string.format("container[%f,%f]", x, y) .. "formspec_version[3]" .. inventory_bg(0, 0.75, 1, 1, skin.slot) .. string.format("list[nodemeta:%d,%d,%d;output;0,0.75;1,1;]", pos.x, pos.y, pos.z) .. "button[1.25,1.25;2,0.5;craft;Craft Map]" .. fs.cost(1.25, 0.875, get_full_material_cost(meta), skin); if rank > 1 then local size = "s"; if meta:get_int("size") == SIZE_LARGE then size = "l"; end data = data .. string.format("style[%s;bgimg=%s.png;bgimg_hovered=%s.png;bgimg_pressed=%s.png]", size, skin.button.selected_texture, skin.button.selected_texture, skin.button.selected_texture) .. "button[0,0;0.5,0.5;s;S]" .. "button[0.5,0;0.5,0.5;l;L]"; end if rank > 2 then local scale = "1x"; if meta:get_int("scale") == SCALE_LARGE then scale = "4x"; end data = data .. string.format("style[%s;bgimg=%s.png;bgimg_hovered=%s.png;bgimg_pressed=%s.png]", scale, skin.button.selected_texture, skin.button.selected_texture, skin.button.selected_texture) .. "button[3.5,0;0.5,0.5;1x;1x]" .. "button[4.0,0;0.5,0.5;4x;4x]"; end data = data .. string.format("style[%d;bgimg=%s.png;bgimg_hovered=%s.png;bgimg_pressed=%s.png]", meta:get_int("detail") + 1, skin.button.selected_texture, skin.button.selected_texture, skin.button.selected_texture) .. "button[1.25,0;0.5,0.5;1;1]" .. "button[1.75,0;0.5,0.5;2;2]"; if rank > 1 then data = data .. "button[2.25,0;0.5,0.5;3;3]"; if rank > 2 then data = data .. "button[2.75,0;0.5,0.5;4;4]"; end end return data .. "container_end[]"; end -- Draw the map copying tab UI -- x: The x position of the interface -- y: The y position of the interface -- pos: The table position (for displaying the inventory) -- skin: A formspec skin table -- -- Returns a formspec string function fs.copy(x, y, pos, skin) return string.format("container[%f,%f]", x, y) .. "formspec_version[3]" .. inventory_bg(0, 0, 1, 1, skin.slot) .. string.format("list[nodemeta:%d,%d,%d;copy_input;0,0;1,1;]", pos.x, pos.y, pos.z) .. "button[1.25,0.5;2,0.5;copy;Copy Map]" .. fs.cost(1.25, 0.125, { Paper = 0, Pigment = 0, }, skin) .. inventory_bg(8.75, 0, 1, 1, skin.slot) .. string.format("list[nodemeta:%d,%d,%d;copy_output;8.75,0;1,1;]", pos.x, pos.y, pos.z) .. "container_end[]"; end -- Draw the player's inventory -- x: The x position of the inventory -- y: The y position of the inventory -- skin: A formspec skin table -- -- Returns a formspec string function fs.inv(x, y, skin) return string.format("container[%f,%f]", x, y) .. "formspec_version[3]" .. inventory_bg(0, 0, 8, 4, skin.slot) .. "list[current_player;main;0,0;8,4;]" .. "container_end[]"; end local player_tables = {}; -- Show the table formspec to the specified player -- The player must be recorded in player_tables in order to receive -- a formspec. -- -- player: A string containing the player's name -- tab: Which tab of the interface to display local function table_formspec(player, tab) local pos = player_tables[player]; if not pos then return; end local meta = minetest.get_meta(pos); local rank = 1; local skin = cartographer.skin.table_skins.simple_table; local name = minetest.get_node(pos).name; if name == "cartographer:standard_table" then rank = 2; skin = cartographer.skin.table_skins.standard_table; elseif name == "cartographer:advanced_table" then rank = 3; skin = cartographer.skin.table_skins.advanced_table; end if tab == 1 then minetest.show_formspec(player, "simple_table", fs.header(10.25, 7.375, rank, tab, skin) .. fs.materials(0.25, 0.1875, meta, skin) .. fs.separator(0.6875, skin.separator) .. fs.convert(0.25, 0.875, pos, skin) .. fs.separator(2.125, skin.separator) .. fs.inv(0.25, 2.375, skin) ); elseif tab == 2 then minetest.show_formspec(player, "simple_table", fs.header(10.25, 8.0, rank, tab, skin) .. fs.materials(0.25, 0.1875, meta, skin) .. fs.separator(0.6875, skin.separator) .. fs.craft(0.25, 0.875, pos, rank, meta, skin) .. fs.separator(2.75, skin.separator) .. fs.inv(0.25, 3, skin) ); elseif tab == 3 then minetest.show_formspec(player, "simple_table", fs.header(10.25, 7.375, rank, tab, skin) .. fs.materials(0.25, 0.1875, meta, skin) .. fs.separator(0.6875, skin.separator) .. fs.copy(0.25, 0.875, pos, skin) .. fs.separator(2.125, skin.separator) .. fs.inv(0.25, 2.375, skin) ); end end -- Called when a player sends input to the server from a formspec -- This callback handles player input in the table formspec -- player: The player who sent the input -- name: The formspec name -- fields: A table containing the input minetest.register_on_player_receive_fields(function(player, name, fields) if name == "simple_table" then minetest.chat_send_all(name..": "); for k,v in pairs(fields) do minetest.chat_send_all(tostring(k).." - "..tostring(v)); end local meta = minetest.get_meta(player_tables[player:get_player_name()]); if fields["convert"] ~= nil then local inv = meta:get_inventory(); local stack = inv:get_stack("input", 1); local paper = meta:get_int("paper"); local pigment = meta:get_int("pigment"); local item_name = stack:get_name(); local item_count = stack:get_count(); local found_match = false; for name,mats in pairs(_cartographer.materials_by_name) do if name == item_name then paper = paper + ((mats.paper or 0) * item_count); pigment = pigment + ((mats.pigment or 0) * item_count); found_match = true; break; end end if not found_match then for group,mats in pairs(_cartographer.materials_by_group) do if minetest.get_item_group(item_name, group) ~= 0 then paper = paper + ((mats.paper or 0) * item_count); pigment = pigment + ((mats.pigment or 0) * item_count); found_match = true; break; end end end if found_match then inv:set_stack("input", 1, ItemStack(nil)); end meta:set_int("paper", paper); meta:set_int("pigment", pigment); table_formspec(player:get_player_name(), 1) elseif fields["craft"] ~= nil then local size = meta:get_int("size"); local detail = meta:get_int("detail"); local scale = meta:get_int("scale"); local paper = meta:get_int("paper"); local pigment = meta:get_int("pigment"); local inv = meta:get_inventory(); local stack = inv:get_stack("output", 1); local cost = get_full_material_cost(meta); if stack:is_empty() then if paper >= cost.paper and pigment >= cost.pigment then paper = paper - cost.paper; pigment = pigment - cost.pigment; meta:set_int("paper", paper); meta:set_int("pigment", pigment); cartographer.map_sound("cartographer_write", player); inv:set_stack("output", 1, cartographer.create_map_item(size, 1 + detail, scale)); end else local smeta = stack:get_meta(); local old_size = smeta:get_int("cartographer:size"); local old_detail = smeta:get_int("cartographer:detail") - 1; if old_detail <= detail and old_size <= size and not (old_detail == detail and old_size == size) and paper >= cost.paper and pigment >= cost.pigment then paper = paper - cost.paper; pigment = pigment - cost.pigment; meta:set_int("paper", paper); meta:set_int("pigment", pigment); smeta:set_int("cartographer:detail", 1 + detail); cartographer.resize_map_item(smeta, size); local map = cartographer.get_map(smeta:get_int("cartographer:map_id")); if map ~= nil then map.detail = 1 + detail; end cartographer.map_sound("cartographer_write", player); inv:set_stack("output", 1, stack); end end table_formspec(player:get_player_name(), 2) elseif fields["copy"] ~= nil then local paper = meta:get_int("paper"); local pigment = meta:get_int("pigment"); local inv = meta:get_inventory(); local in_stack = inv:get_stack("copy_input", 1); local out_stack = inv:get_stack("copy_output", 1); if out_stack:is_empty() and in_stack:get_name() == "cartographer:map" then local smeta = in_stack:get_meta(); local size = smeta:get_int("cartographer:size") or SIZE_SMALL; local detail = smeta:get_int("cartographer:detail") or 1; local cost = get_material_cost(size, detail - 1); if paper >= cost.paper and pigment >= cost.pigment then paper = paper - cost.paper; pigment = pigment - cost.pigment; meta:set_int("paper", paper); meta:set_int("pigment", pigment); cartographer.map_sound("cartographer_write", player); inv:set_stack("copy_output", 1, cartographer.copy_map_item(in_stack)); end end table_formspec(player:get_player_name(), 3) elseif fields["s"] ~= nil then meta:set_int("size", SIZE_SMALL); table_formspec(player:get_player_name(), 2) elseif fields["l"] ~= nil then meta:set_int("size", SIZE_LARGE); table_formspec(player:get_player_name(), 2) elseif fields["1"] ~= nil then meta:set_int("detail", 0); table_formspec(player:get_player_name(), 2) elseif fields["2"] ~= nil then meta:set_int("detail", 1); table_formspec(player:get_player_name(), 2) elseif fields["3"] ~= nil then meta:set_int("detail", 2); table_formspec(player:get_player_name(), 2) elseif fields["4"] ~= nil then meta:set_int("detail", 3); table_formspec(player:get_player_name(), 2) elseif fields["1x"] ~= nil then meta:set_int("scale", SCALE_SMALL); table_formspec(player:get_player_name(), 2) elseif fields["4x"] ~= nil then meta:set_int("scale", SCALE_LARGE); table_formspec(player:get_player_name(), 2) elseif fields["tab1"] ~= nil then cartographer.map_sound("cartographer_turn_page", player); table_formspec(player:get_player_name(), 1); elseif fields["tab2"] ~= nil then cartographer.map_sound("cartographer_turn_page", player); table_formspec(player:get_player_name(), 2); elseif fields["tab3"] ~= nil then cartographer.map_sound("cartographer_turn_page", player); table_formspec(player:get_player_name(), 3); end end end); local function setup_table_node(pos) local meta = minetest.get_meta(pos); meta:get_inventory():set_size("input", 1); meta:get_inventory():set_size("output", 1); meta:get_inventory():set_size("copy_input", 1); meta:get_inventory():set_size("copy_output", 1); meta:set_int("size", SIZE_SMALL); meta:set_int("scale", SCALE_SMALL); meta:set_int("detail", 0); end minetest.register_node("cartographer:simple_table", { description = "Shabby Cartographer's Table", drawtype = "mesh", mesh = cartographer.skin.table_skins.simple_table.node_mesh, tiles = { cartographer.skin.table_skins.simple_table.node_texture }, paramtype2 = "facedir", groups = { choppy = 2, oddly_breakable_by_hand = 2, }, selection_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.375, 0.5, 0.6875, 0.375}, }, }, collision_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.375, 0.5, 0.6875, 0.375}, }, }, on_rightclick = function(pos, node, player, itemstack, pointed_thing) player_tables[player:get_player_name()] = minetest.get_pointed_thing_position(pointed_thing); cartographer.map_sound("cartographer_open_map", player); table_formspec(player:get_player_name(), 1) end, after_place_node = setup_table_node, }); minetest.register_node("cartographer:standard_table", { description = "Simple Cartographer's Table", drawtype = "mesh", mesh = cartographer.skin.table_skins.standard_table.node_mesh, tiles = { cartographer.skin.table_skins.standard_table.node_texture }, paramtype2 = "facedir", groups = { choppy = 2, oddly_breakable_by_hand = 2, }, selection_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.375, 0.5, 0.6875, 0.375}, }, }, collision_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.375, 0.5, 0.6875, 0.375}, }, }, on_rightclick = function(pos, node, player, itemstack, pointed_thing) player_tables[player:get_player_name()] = minetest.get_pointed_thing_position(pointed_thing); cartographer.map_sound("cartographer_open_map", player); table_formspec(player:get_player_name(), 1) end, after_place_node = setup_table_node, }); minetest.register_node("cartographer:advanced_table", { description = "Advanced Cartographer's Table", drawtype = "mesh", mesh = cartographer.skin.table_skins.advanced_table.node_mesh, tiles = { cartographer.skin.table_skins.advanced_table.node_texture }, paramtype2 = "facedir", groups = { choppy = 2, oddly_breakable_by_hand = 2, }, selection_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.375, 0.5, 0.6875, 0.375}, }, }, collision_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.375, 0.5, 0.6875, 0.375}, }, }, on_rightclick = function(pos, node, player, itemstack, pointed_thing) player_tables[player:get_player_name()] = minetest.get_pointed_thing_position(pointed_thing); cartographer.map_sound("cartographer_open_map", player); table_formspec(player:get_player_name(), 1) end, after_place_node = setup_table_node, }); function cartographer.register_map_material_name(name, material, value) if _cartographer.materials_by_name[name] == nil then _cartographer.materials_by_name[name] = { [material] = value or 1, }; else _cartographer.materials_by_name[name][material] = value; end end function cartographer.register_map_material_group(name, material, value) if _cartographer.materials_by_group[name] == nil then _cartographer.materials_by_group[name] = { [material] = value or 1, }; else _cartographer.materials_by_group[name][material] = value; end end