-- Storage and saving local mod_storage = minetest.get_mod_storage(); local map_data = { generated = minetest.deserialize(mod_storage:get_string("map")) or {}, maps = minetest.deserialize(mod_storage:get_string("maps")) or {}, next_map_id = mod_storage:get_int("next_map_id"), }; if map_data.next_map_id == 0 then map_data.next_map_id = 1; end local function save() mod_storage:set_string("maps", minetest.serialize(map_data.maps)); mod_storage:set_int("next_map_id", map_data.next_map_id); mod_storage:set_string("map", minetest.serialize(map_data.generated)); end minetest.register_on_shutdown(save); minetest.register_on_leaveplayer(save); local function periodic_save() save(); minetest.after(60, periodic_save); end minetest.after(60, periodic_save); return map_data;