local mod_storage = minetest.get_mod_storage(); -- The API object cartographer = { scan_queue = {}, }; _cartographer = { CHUNK_SIZE = 16, biome_lookup = {}, marker_count = 0, marker_lookup = {}, maps = minetest.deserialize(mod_storage:get_string("maps")) or {}, next_map_id = mod_storage:get_int("next_map_id"), materials_by_name = {}, materials_by_group = {}, }; if _cartographer.next_map_id == 0 then _cartographer.next_map_id = 1; end data = { generated = minetest.deserialize(mod_storage:get_string("map")) or {}, } local function save() mod_storage:set_string("maps", minetest.serialize(_cartographer.maps)); mod_storage:set_int("next_map_id", _cartographer.next_map_id); mod_storage:set_string("map", minetest.serialize(data.generated)); end minetest.register_on_shutdown(save); minetest.register_on_leaveplayer(save); local function periodic_save() save(); minetest.after(60, periodic_save); end minetest.after(60, periodic_save); function tochunk(coord) return math.floor(coord / _cartographer.CHUNK_SIZE); end function fromchunk(coord) return math.floor(coord * _cartographer.CHUNK_SIZE); end -- The path to this mod, for including files local modpath = minetest.get_modpath("cartographer"); -- Includes dofile(modpath .. "/commands.lua"); dofile(modpath .. "/scanner.lua"); dofile(modpath .. "/skin_api.lua"); dofile(modpath .. "/map_api.lua"); dofile(modpath .. "/map_formspec.lua"); dofile(modpath .. "/marker_formspec.lua"); dofile(modpath .. "/items.lua"); dofile(modpath .. "/table.lua");