local mod_storage = minetest.get_mod_storage(); -- The path to this mod, for including files local modpath = minetest.get_modpath("cartographer"); local map_data = { generated = minetest.deserialize(mod_storage:get_string("map")) or {}, maps = minetest.deserialize(mod_storage:get_string("maps")) or {}, next_map_id = mod_storage:get_int("next_map_id"), } if map_data.next_map_id == 0 then map_data.next_map_id = 1; end local function save() mod_storage:set_string("maps", minetest.serialize(map_data.maps)); mod_storage:set_int("next_map_id", map_data.next_map_id); mod_storage:set_string("map", minetest.serialize(map_data.generated)); end minetest.register_on_shutdown(save); minetest.register_on_leaveplayer(save); local function periodic_save() save(); minetest.after(60, periodic_save); end minetest.after(60, periodic_save); local chunk_size = 16; local chunk = { to = function(coord) return math.floor(coord / chunk_size); end, from = function(coord) return math.floor(coord * chunk_size); end }; local marker_lookup = {}; -- Includes local skin = loadfile(modpath .. "/skin_api.lua") (); local gui = loadfile(modpath .. "/formspec.lua") (); local audio = loadfile(modpath .. "/audio.lua") (); local util = loadfile(modpath .. "/util.lua") (); local biomes = loadfile(modpath .. "/biome_api.lua") (util); local scanner = loadfile(modpath .. "/scanner.lua") (map_data, chunk); local maps = loadfile(modpath .. "/map_api.lua") (map_data, chunk, scanner); local materials = loadfile(modpath .. "/material_api.lua") (); local markers = loadfile(modpath .. "/marker_api.lua") (marker_lookup); local map_formspec = loadfile(modpath .. "/map_formspec.lua") (map_data, gui, skin, util, biomes, markers); local map_item = loadfile(modpath .. "/items.lua") (chunk, marker_lookup, gui, skin, audio, maps, map_formspec); loadfile(modpath .. "/commands.lua") (chunk, audio, map_formspec); loadfile(modpath .. "/table.lua") (gui, skin, audio, maps, materials, map_item); -- The API object cartographer = { skin = skin; biomes = biomes; markers = markers; maps = maps; map_item = map_item; materials = materials; };