-- Arguments -- gui: The GUI API -- gui_skin: The GUI skin -- audio: The audio playback API -- maps: The map API -- materials: The material API -- map_item: The map item API local gui, gui_skin, audio, maps, materials, map_item = ...; local MAP_SIZE = 40; local SCALE_SMALL = 1; local SCALE_MEDIUM = 2; local SCALE_LARGE = 4; local SCALE_HUGE = 8; -- Get the material cost for the given map scale and detail level -- -- scale: The map scale -- detail: The detail level -- -- Returns a table with material costs local function get_material_cost(scale, detail) local paper = scale * 4; local pigment = detail * 5; if scale == SCALE_SMALL then pigment = pigment + 5; elseif scale == SCALE_MEDIUM then pigment = pigment + 10; elseif scale == SCALE_LARGE then pigment = pigment + 15; elseif scale == SCALE_HUGE then pigment = pigment + 20; end return { paper = math.max(paper, 0), pigment = math.max(pigment, 0), }; end -- Get the material cost of the craft settings from the given table metadata -- -- meta: The metadata to read -- -- Returns a table with the material costs, and a boolean indicating if the -- costs were positive or negative before clamping. local function get_craft_material_cost(meta) local cost = get_material_cost(meta:get_int("scale") or SCALE_SMALL, meta:get_int("detail") or 0); local stack = meta:get_inventory():get_stack("output", 1); local is_positive = true; if stack:get_name() == "cartographer:map" then local smeta = stack:get_meta(); local sub_cost = get_material_cost(smeta:get_int("cartographer:scale") or SCALE_SMALL, (smeta:get_int("cartographer:detail") or 1) - 1); is_positive = cost.paper >= sub_cost.paper and cost.pigment >= sub_cost.pigment; cost.paper = math.max(cost.paper - sub_cost.paper, 0); cost.pigment = math.max(cost.pigment - sub_cost.pigment, 0); end return cost, is_positive; end -- Check if the given table metadata has enough materials to cover the given -- cost table. -- -- cost: A table of material costs -- meta: The metadata -- -- Returns true if the table's materials can cover the cost local function can_afford(cost, meta) return cost.paper + cost.pigment > 0 and cost.paper <= meta:get_int("paper") and cost.pigment <= meta:get_int("pigment"); end -- Get the material cost of the copy settings from the given table metadata -- -- meta: The metadata to read -- -- Returns a table with the material costs local function get_copy_material_cost(meta) local inv = meta:get_inventory(); local in_stack = inv:get_stack("copy_input", 1); local out_stack = inv:get_stack("copy_output", 1); if out_stack:is_empty() and in_stack:get_name() == "cartographer:map" then local smeta = in_stack:get_meta(); local scale = smeta:get_int("cartographer:scale") or SCALE_SMALL; local detail = smeta:get_int("cartographer:detail") or 1; return get_material_cost(scale, detail - 1); end return { paper = 0, pigment = 0, }; end local fs = {}; -- Draw a 1px thick horizontal separator formspec element -- -- y: The y position of the separator -- skin: A 9-slice background skin table -- -- Returns a formspec string function fs.separator(y, skin) return gui.bg9 { x = 0.1, y = y, w = 10.05, h = 0.01, skin = skin, }; end -- Draw all the essential formspec data (size, background, styles, tabs) -- -- w: The width of the formspec -- h: The height of the formspec -- rank: An into defining the 'rank' of the table being displayed -- tab: An int defining the index of the selected tab -- skin: A formspec skin table -- -- Returns a formspec string function fs.header(w, h, rank, tab, skin) local data = { gui.formspec { w = w, h = h, bg = skin.background, }, gui.bg9 { x = 0.0625, y = 0.125, w = w - 0.125, h = h - 0.25, skin = skin.inner_background, }, gui.style_type { selector = "button", properties = { noclip = true, border = false, bgimg = skin.tab.texture .. ".png", bgimg_hovered = skin.tab.hovered_texture .. ".png", bgimg_pressed = skin.tab.pressed_texture .. ".png", bgimg_middle = skin.tab.radius, textcolor = skin.tab.font_color, } }, gui.style { selector = "tab" .. tostring(tab), properties = { bgimg = skin.tab.selected_texture .. ".png", bgimg_hovered = skin.tab.selected_texture .. ".png", bgimg_pressed = skin.tab.selected_texture .. ".png", } }, gui.button { x = 0.25, y = -0.425, w = 1.5, h = 0.55, id = "tab1", text = "Materials" }, gui.button { x = 1.75, y = -0.425, w = 1.5, h = 0.55, id = "tab2", text = "Create Map" }, }; if rank >= 2 then table.insert(data, gui.button { x = 3.25, y = -0.425, w = 1.5, h = 0.55, id = "tab3", text = "Copy Map" }); end table.insert(data, gui.style_type { selector = "button", properties = { bgimg = skin.button.texture .. ".png", bgimg_hovered = skin.button.hovered_texture .. ".png", bgimg_pressed = skin.button.pressed_texture .. ".png", bgimg_middle = skin.button.radius, textcolor = skin.button.font_color, }, }); table.insert(data, gui.style { selector = "disabled_button", properties = { bgimg = "", bgimg_hovered = "", bgimg_pressed = "", textcolor = skin.button.disabled_font_color, }, }); return table.concat(data); end -- Draw material counters from a table's metadata -- -- x: The x position of the labels -- y: The y position of the labels -- meta: A metadata object containing the material quantities -- skin: A formspec skin table -- -- Returns a formspec string function fs.materials(x, y, meta, skin) return gui.container { x = x, y = y, gui.bg9 { x = 0, y = 0.125, w = 1.0, h = 0.25, skin = skin.label, }, gui.image { x = 0.125, y = 0.125, w = 0.25, h = 0.25, image = skin.paper_texture .. ".png", }, gui.label { x = 0.375, y = 0.25, textcolor = skin.label.font_color, text = string.format("x %d", meta:get_int("paper")), }, gui.bg9 { x = 1.25, y = 0.125, w = 1.0, h = 0.25, skin = skin.label, }, gui.image { x = 1.375, y = 0.125, w = 0.25, h = 0.25, image = skin.pigment_texture .. ".png", }, gui.label { x = 1.625, y = 0.25, textcolor = skin.label.font_color, text = string.format("x %d", meta:get_int("pigment")), }, }; end -- Draw a label with material costs from a table -- -- x: The x position of the interface -- y: The y position of the interface -- cost: A table of material costs, with string keys for the material -- names and integer values -- skin: A formspec skin table -- -- Returns a formspec string function fs.cost(x, y, cost, skin) local data = { gui.bg9 { x = x, y = y - 0.125, w = 1, h = 0.5, skin = skin.label, }, } local i = 0; for name,value in pairs(cost) do local texture = ""; if name == "paper" then texture = skin.paper_texture .. ".png"; elseif name == "pigment" then texture = skin.pigment_texture .. ".png"; end table.insert(data, gui.image { x = x + 0.125, y = y + (i * 0.25) - 0.125, w = 0.25, h = 0.25, image = texture, }); table.insert(data, gui.label { x = x + 0.375, y = y + (i * 0.25); w = 0.25, h = 0.25, textcolor = skin.label.font_color, text = string.format("x %d", value); }); i = i + 1; end return table.concat(data); end -- Draw the material conversion tab UI -- -- x: The x position of the interface -- y: The y position of the interface -- pos: The table position (for displaying the inventory) -- skin: A formspec skin table -- -- Returns a formspec string function fs.convert(x, y, pos, skin) local meta = minetest.get_meta(pos); local value = materials.get_stack_value(meta:get_inventory():get_stack("input", 1)); return gui.container { x = x, y = y, gui.inventory { x = 0, y = 0, w = 1, h = 1, location = string.format("nodemeta:%d,%d,%d", pos.x, pos.y, pos.z), id = "input", bg = skin.slot, tooltip = "Place items here to convert\nthem into mapmaking materials", }, gui.button { x = 2.5, y = 0.25, w = 2, h = 0.5, id = "convert", text = "Convert Materials", disabled = value.paper + value.pigment <= 0, }, fs.cost(1.25, 0.375, value, skin), }; end -- Draw the map crafting tab UI -- -- x: The x position of the interface -- y: The y position of the interface -- pos: The table position (for displaying the inventory) -- rank: The 'rank' of the table -- meta: A metadata object containing the table settings and material -- quantities -- skin: A formspec skin table -- -- Returns a formspec string function fs.craft(x, y, pos, rank, meta, skin) local cost, is_positive = get_craft_material_cost(meta); local data = { x = x, y = y, gui.inventory { x = 0, y = 1, w = 1, h = 1, location = string.format("nodemeta:%d,%d,%d", pos.x, pos.y, pos.z), id = "output", bg = skin.slot, tooltip = "Place a map here to upgrade it,\nor leave empty to craft", }, gui.button { x = 2.5, y = 1.25, w = 2, h = 0.5, id = "craft", text = "Craft Map", disabled = not (is_positive and can_afford(cost, meta)), }, fs.cost(1.25, 1.375, cost, skin), gui.style { selector = string.format("%dx,%d", meta:get_int("scale"), meta:get_int("detail") + 1), properties = { bgimg = skin.button.selected_texture .. ".png", bgimg_hovered = skin.button.selected_texture .. ".png", bgimg_pressed = skin.button.selected_texture .. ".png", }, }, gui.label { x = 0, y = 0, text = "Detail Level", textcolor = skin.label.font_color, }, }; if rank > 1 then table.insert(data, gui.button { x = 2.5, y = 0.25, w = 0.5, h = 0.5, id = "1x", text = "1x", }); table.insert(data, gui.button { x = 3.0, y = 0.25, w = 0.5, h = 0.5, id = "2x", text = "2x", }); if rank > 2 then table.insert(data, gui.button { x = 3.5, y = 0.25, w = 0.5, h = 0.5, id = "4x", text = "4x", }); table.insert(data, gui.button { x = 4.0, y = 0.25, w = 0.5, h = 0.5, id = "8x", text = "8x", }); end end table.insert(data, gui.button { x = 0, y = 0.25, w = 0.5, h = 0.5, id = "1", text = "1", }); table.insert(data, gui.button { x = 0.5, y = 0.25, w = 0.5, h = 0.5, id = "2", text = "2", }); if rank > 1 then table.insert(data, gui.button { x = 1.0, y = 0.25, w = 0.5, h = 0.5, id = "3", text = "3", }); if rank > 2 then table.insert(data, gui.button { x = 1.5, y = 0.25, w = 0.5, h = 0.5, id = "4", text = "4", }); end end return gui.container(data); end -- Draw the map copying tab UI -- -- x: The x position of the interface -- y: The y position of the interface -- pos: The table position (for displaying the inventory) -- skin: A formspec skin table -- -- Returns a formspec string function fs.copy(x, y, pos, skin) local meta = minetest.get_meta(pos); local costs = get_copy_material_cost(meta); return gui.container { x = x, y = y, gui.inventory { x = 0, y = 0, w = 1, h = 1, location = string.format("nodemeta:%d,%d,%d", pos.x, pos.y, pos.z), id = "copy_input", bg = skin.slot, }, gui.inventory { x = 8.75, y = 0, w = 1, h = 1, location = string.format("nodemeta:%d,%d,%d", pos.x, pos.y, pos.z), id = "copy_output", bg = skin.slot, }, gui.button { x = 2.5, y = 0.25, w = 2, h = 0.5, id = "copy", text = "Copy Map", disabled = not can_afford(costs, meta), }, fs.cost(1.25, 0.375, costs, skin), }; end -- Draw the player's inventory -- -- x: The x position of the inventory -- y: The y position of the inventory -- skin: A formspec skin table -- -- Returns a formspec string function fs.inv(x, y, skin) return gui.inventory { x = x, y = y, w = 8, h = 4, location = "current_player", id = "main", bg = skin.slot, }; end local player_tables = {}; -- Show the table formspec to the specified player -- The player must be recorded in player_tables in order to receive -- a formspec. -- -- player: The player's name local function table_formspec(player) local data = player_tables[player]; local pos = data.pos; if not pos then return; end local meta = minetest.get_meta(pos); local rank = 1; local skin = gui_skin.table_skins.simple_table; local name = minetest.get_node(pos).name; if name == "cartographer:standard_table" then rank = 2; skin = gui_skin.table_skins.standard_table; elseif name == "cartographer:advanced_table" then rank = 3; skin = gui_skin.table_skins.advanced_table; end if data.tab == 1 then minetest.show_formspec(player, "simple_table", fs.header(10.25, 7.375, rank, data.tab, skin) .. fs.materials(0.25, 0.1875, meta, skin) .. fs.separator(0.6875, skin.separator) .. fs.convert(0.25, 0.875, pos, skin) .. fs.separator(2.125, skin.separator) .. fs.inv(0.25, 2.375, skin) ); elseif data.tab == 2 then minetest.show_formspec(player, "simple_table", fs.header(10.25, 8.25, rank, data.tab, skin) .. fs.materials(0.25, 0.1875, meta, skin) .. fs.separator(0.6875, skin.separator) .. fs.craft(0.25, 0.875, pos, rank, meta, skin) .. fs.separator(3, skin.separator) .. fs.inv(0.25, 3.25, skin) ); elseif data.tab == 3 then minetest.show_formspec(player, "simple_table", fs.header(10.25, 7.375, rank, data.tab, skin) .. fs.materials(0.25, 0.1875, meta, skin) .. fs.separator(0.6875, skin.separator) .. fs.copy(0.25, 0.875, pos, skin) .. fs.separator(2.125, skin.separator) .. fs.inv(0.25, 2.375, skin) ); end end -- Called when a player sends input to the server from a formspec -- This callback handles player input in the table formspec -- -- player: The player who sent the input -- name: The formspec name -- fields: A table containing the input minetest.register_on_player_receive_fields(function(player, name, fields) if name == "simple_table" then local meta = minetest.get_meta(player_tables[player:get_player_name()].pos); if fields["convert"] then local inv = meta:get_inventory(); local stack = inv:get_stack("input", 1); local value = materials.get_stack_value(stack); if value.paper + value.pigment > 0 then meta:set_int("paper", meta:get_int("paper") + value.paper); meta:set_int("pigment", meta:get_int("pigment") + value.pigment); inv:set_stack("input", 1, ItemStack(nil)); end elseif fields["craft"] then local size = meta:get_int("size"); local detail = meta:get_int("detail"); local scale = meta:get_int("scale"); local cost, is_positive = get_craft_material_cost(meta); if is_positive and can_afford(cost, meta) then meta:set_int("paper", meta:get_int("paper") - cost.paper); meta:set_int("pigment", meta:get_int("pigment") - cost.pigment); local inv = meta:get_inventory(); local stack = inv:get_stack("output", 1); if stack:is_empty() then inv:set_stack("output", 1, map_item.create(size, 1 + detail, scale)); else local smeta = stack:get_meta(); smeta:set_int("cartographer:detail", 1 + detail); map_item.resize(smeta, size); local map = maps.get(smeta:get_int("cartographer:map_id")); if map then map.detail = 1 + detail; end inv:set_stack("output", 1, stack); end audio.play_feedback("cartographer_write", player); end elseif fields["copy"] then local cost = get_copy_material_cost(meta); if can_afford(cost, meta) then meta:set_int("paper", meta:get_int("paper") - cost.paper); meta:set_int("pigment", meta:get_int("pigment") - cost.pigment); audio.play_feedback("cartographer_write", player); local inv = meta:get_inventory(); inv:set_stack("copy_output", 1, map_item.copy(inv:get_stack("copy_input", 1))); end elseif fields["1"] then meta:set_int("detail", 0); elseif fields["2"] then meta:set_int("detail", 1); elseif fields["3"] then meta:set_int("detail", 2); elseif fields["4"] then meta:set_int("detail", 3); elseif fields["1x"] then meta:set_int("scale", SCALE_SMALL); elseif fields["2x"] then meta:set_int("scale", SCALE_MEDIUM); elseif fields["4x"] then meta:set_int("scale", SCALE_LARGE); elseif fields["8x"] then meta:set_int("scale", SCALE_HUGE); elseif fields["tab1"] then player_tables[player:get_player_name()].tab = 1; audio.play_feedback("cartographer_turn_page", player); elseif fields["tab2"] then player_tables[player:get_player_name()].tab = 2; audio.play_feedback("cartographer_turn_page", player); elseif fields["tab3"] then player_tables[player:get_player_name()].tab = 3; audio.play_feedback("cartographer_turn_page", player); end if not fields["quit"] then table_formspec(player:get_player_name()); end end end); -- Called after a table is placed. Sets up the table's inventory and metadata. -- -- pos: The node's position local function setup_table_node(pos) local meta = minetest.get_meta(pos); meta:get_inventory():set_size("input", 1); meta:get_inventory():set_size("output", 1); meta:get_inventory():set_size("copy_input", 1); meta:get_inventory():set_size("copy_output", 1); meta:set_int("size", MAP_SIZE); meta:set_int("scale", SCALE_SMALL); meta:set_int("detail", 0); end -- Called when the player tries to put an item into one of the table's -- inventories. -- -- listname: The name of the inventory the item is being placed in. -- stack: The itemstack -- -- Returns 0 if the place is invalid; otherwise, returns the number of items -- that can be placed. local function table_can_put(_, listname, _, stack, _) if listname == "copy_output" then return 0; end if stack:get_name() ~= "cartographer:map" and (listname == "output" or listname == "copy_input") then return 0; end return stack:get_count(); end -- Called when the player tries to move an item between two of the table's -- inventories. -- -- to_list: The name of the inventory the item is being placed in. -- count: The number of items being moved -- -- Returns 0 if the move is invalid; otherwise, returns the number of items -- that can be moved. local function table_can_move(_, _, _, to_list, _, count, _) if to_list == "copy_output" then return 0; end return count; end -- Called when a change occurs in a table's inventory -- -- pos: The node's position -- listname: The name of the changed inventory list local function table_on_items_changed(pos, listname, _, _, _) for player, data in pairs(player_tables) do if vector.equals(pos, data.pos) and ( (data.tab == 1 and listname == "input") or (data.tab == 2 and listname == "output") or (data.tab == 3 and listname == "copy_input")) then table_formspec(player); end end end -- The table node definitions minetest.register_node("cartographer:simple_table", { description = "Shabby Cartographer's Table", drawtype = "mesh", mesh = gui_skin.table_skins.simple_table.node_mesh, tiles = { gui_skin.table_skins.simple_table.node_texture }, paramtype2 = "facedir", groups = { choppy = 2, oddly_breakable_by_hand = 2, }, selection_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.375, 0.5, 0.6875, 0.375}, }, }, collision_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.375, 0.5, 0.6875, 0.375}, }, }, on_rightclick = function(_, _, player, _, pointed_thing) player_tables[player:get_player_name()] = { pos = minetest.get_pointed_thing_position(pointed_thing), tab = 1, }; audio.play_feedback("cartographer_open_map", player); table_formspec(player:get_player_name()) end, after_place_node = setup_table_node, allow_metadata_inventory_move = table_can_move, allow_metadata_inventory_put = table_can_put, on_metadata_inventory_put = table_on_items_changed, on_metadata_inventory_take = table_on_items_changed, }); minetest.register_node("cartographer:standard_table", { description = "Simple Cartographer's Table", drawtype = "mesh", mesh = gui_skin.table_skins.standard_table.node_mesh, tiles = { gui_skin.table_skins.standard_table.node_texture }, paramtype2 = "facedir", groups = { choppy = 2, oddly_breakable_by_hand = 2, }, selection_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.375, 0.5, 0.6875, 0.375}, }, }, collision_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.375, 0.5, 0.6875, 0.375}, }, }, on_rightclick = function(_, _, player, _, pointed_thing) player_tables[player:get_player_name()] = { pos = minetest.get_pointed_thing_position(pointed_thing), tab = 1, }; audio.play_feedback("cartographer_open_map", player); table_formspec(player:get_player_name()) end, after_place_node = setup_table_node, allow_metadata_inventory_move = table_can_move, allow_metadata_inventory_put = table_can_put, on_metadata_inventory_put = table_on_items_changed, on_metadata_inventory_take = table_on_items_changed, }); minetest.register_node("cartographer:advanced_table", { description = "Advanced Cartographer's Table", drawtype = "mesh", mesh = gui_skin.table_skins.advanced_table.node_mesh, tiles = { gui_skin.table_skins.advanced_table.node_texture }, paramtype2 = "facedir", groups = { choppy = 2, oddly_breakable_by_hand = 2, }, selection_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.375, 0.5, 0.6875, 0.375}, }, }, collision_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.375, 0.5, 0.6875, 0.375}, }, }, on_rightclick = function(_, _, player, _, pointed_thing) player_tables[player:get_player_name()] = { pos = minetest.get_pointed_thing_position(pointed_thing), tab = 1, }; audio.play_feedback("cartographer_open_map", player); table_formspec(player:get_player_name()) end, after_place_node = setup_table_node, allow_metadata_inventory_move = table_can_move, allow_metadata_inventory_put = table_can_put, on_metadata_inventory_put = table_on_items_changed, on_metadata_inventory_take = table_on_items_changed, });