e5371e19ed
- Use heightmap value for more granular biome texture selection
134 lines
4.4 KiB
Lua
134 lines
4.4 KiB
Lua
function cartographer.create_map(x, z, w, h, filled, detail)
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local id = _cartographer.next_map_id;
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local map = {
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id = id,
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x = x,
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z = z,
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w = w,
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h = h,
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detail = detail,
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fill = {},
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};
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_cartographer.maps[id] = map;
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if filled then
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cartographer.fill(map, x, z, w, h);
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end
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_cartographer.next_map_id = _cartographer.next_map_id + 1;
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return id;
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end
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function cartographer.get_map(id)
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return _cartographer.maps[id];
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end
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function cartographer.resize_map(id, w, h)
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local map = cartographer.get_map(id);
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if map ~= nil and w >= map.w and h >= map.h then
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map.w = w;
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map.h = h;
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end
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end
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function cartographer.fill(map, x, z, w, h)
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if map == nil then
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return;
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end
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for i = math.max(x, map.x),math.min(x + w - 1, map.x + map.w),1 do
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for j = math.max(z, map.z),math.min(z + h - 1, map.z + map.h),1 do
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map.fill[(i - map.x) + ((j - map.z) * map.w)] = map.detail;
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end
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end
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end
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function cartographer.fill_local(id, x, z)
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local map = cartographer.get_map(id);
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if map ~= nil and x >= map.x - 2 and x <= map.x + map.w + 1 and z >= map.z - 2 and z <= map.z + map.h + 1 then
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minetest.chat_send_all("[" .. tostring(x) .. ", " .. tostring(z) .. "] - [" .. tostring(map.x - 2) .. ", " .. tostring(map.z - 2) .. "], [" .. tostring(map.x + map.w + 1) .. ", " .. tostring(map.z + map.h + 1) .. "]");
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cartographer.fill(map, x - 2, z - 2, 5, 5);
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end
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end
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local timer = 0;
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minetest.register_globalstep(function(dt)
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timer = timer - dt;
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if timer < 0 then
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timer = timer + 5;
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-- Fill in all player-held maps
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for _,p in ipairs(minetest.get_connected_players()) do
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local inventory = p:get_inventory();
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local pos = p:get_pos();
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local player_x = tochunk(pos.x);
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local player_y = tochunk(pos.z);
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for i = 1,inventory:get_size("main") do
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local stack = inventory:get_stack("main", i);
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if stack:get_name() == "cartographer:map" then
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cartographer.fill_local(stack:get_meta():get_int("cartographer:map_id"), player_x, player_y);
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end
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end
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for i = -2,2 do
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for j = -2,2 do
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local adjusted_pos = {
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x = tochunk(pos.x + fromchunk(i)),
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y = tochunk(pos.y),
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z = tochunk(pos.z + fromchunk(j)),
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}
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cartographer.queue_region(adjusted_pos);
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end
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end
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end
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for i = 1,10 do
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cartographer.scan_regions();
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end
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end
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end)
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-- Register a biome with textures to display
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-- name: A string containing the biome name
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-- textures: A table of texture names.
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-- These should correspond with detail levels,
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-- any detail level past the length of the table will return the last texture
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-- (Optional) min_height: The minimum Y position where this biome data should be used
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-- (Optional) max_height: The maximum Y position where this biome data should be used
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function cartographer.register_biome(name, textures, min_height, max_height)
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_cartographer.biome_lookup[#_cartographer.biome_lookup + 1] = {
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name = name,
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textures = textures,
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min_height = min_height,
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max_height = max_height,
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};
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end
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function cartographer.is_filled(map, x, z)
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if map == nil then
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return false;
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end
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minetest.chat_send_all(tostring(x).. ", " .. tostring(z) .. "(" .. tostring(x + (z * map.w)) .."): " .. tostring(map.fill[x + (z * map.w)]));
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return map.fill[(x - map.x) + ((z - map.z) * map.w)] ~= nil;
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end
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-- Get the texture name (minus index/extension) for the given biome, height, and detail level.
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-- name: A string containing the biome name
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-- height: A number representing the Y position of the biome
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-- detail: The detail level
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-- Returns a string with a texture name, or nil if no matching biome entry was found.
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function cartographer.get_biome_texture(name, height, detail)
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for _,biome in ipairs(_cartographer.biome_lookup) do
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if biome.name == name and (biome.min_height == nil or height >= biome.min_height) and (biome.max_height == nil or height <= biome.max_height) then
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return biome.textures[math.min(detail, #biome.textures)];
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end
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end
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return nil;
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end
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