190 lines
5.1 KiB
Lua
190 lines
5.1 KiB
Lua
local CHUNK_SIZE = _cartographer.CHUNK_SIZE;
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local function register_mapchunk(x, y, biome, height)
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if not data.generated[x] then
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data.generated[x] = {
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[y] = {
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biome = biome,
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height = height,
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}
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};
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elseif not data.generated[x][y] or data.generated[x][y].height < height then
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data.generated[x][y] = {
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biome = biome,
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height = height,
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};
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end
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end
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local function get_mapgen_biome(min, max, mmin, mmax)
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local UNDERGROUND = minetest.get_biome_id("underground");
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local DEFAULT = minetest.get_biome_id("default");
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local biomes = minetest.get_mapgen_object("biomemap");
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local heights = minetest.get_mapgen_object("heightmap");
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local xx = max.x - min.x;
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local yy = max.y - min.y;
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local zz = max.z - min.z;
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local xxx = mmax.x - mmin.x;
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local yyy = mmax.y - mmin.y;
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local zzz = mmax.z - mmin.z;
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local startx = min.x - mmin.x;
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local starty = min.y - mmin.y;
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local startz = min.z - mmin.z;
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local scan_biomes = {};
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local scan_heights = {};
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for i = startx,startx + xx,1 do
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for k = startz,startz + zz,1 do
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local b = biomes[i + (k * (xxx + 1))];
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if b ~= nil and b ~= UNDERGROUND and b ~= DEFAULT then
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scan_biomes[b] = (scan_biomes[b] or 0) + 1;
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scan_heights[b] = (scan_heights[b] or 0) + heights[i + (k * (xxx + 1))];
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end
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end
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end
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local biome = nil;
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local high = 0;
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for k,v in pairs(scan_biomes) do
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if v > high then
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biome = k;
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high = v;
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end
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end
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local avg_height = 0;
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if high > 0 then
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avg_height = scan_heights[biome] / high;
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end
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return biome, avg_height;
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end
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local function get_biome(min, max)
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local UNDERGROUND = minetest.get_biome_id("underground");
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local DEFAULT = minetest.get_biome_id("default");
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local WATER_SOURCE = minetest.registered_aliases["mapgen_water_source"];
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local xx = max.x - min.x;
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local yy = max.y - min.y;
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local zz = max.z - min.z;
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local scan_biomes = {};
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local scan_heights = {};
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for i = min.x,max.x,1 do
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for j = min.y,max.y,1 do
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for k = min.z,max.z,1 do
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local pos = { x=i, y=j, z=k };
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local b = minetest.get_biome_data(pos).biome;
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local node = minetest.get_node(pos).name;
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if b ~= nil and b ~= UNDERGROUND and b ~= DEFAULT and node ~= "air" and node ~= WATER_SOURCE then
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pos.y = pos.y + 1;
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node = minetest.get_node(pos).name;
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if node == "air" or node == WATER_SOURCE then
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scan_biomes[b] = (scan_biomes[b] or 0) + 1;
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scan_heights[b] = (scan_heights[b] or 0) + j;
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end
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end
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end
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end
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end
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local biome = nil;
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local high = 0;
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for k,v in pairs(scan_biomes) do
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if v > high then
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biome = k;
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high = v;
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end
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end
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local avg_height = 0;
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if high > 0 then
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avg_height = scan_heights[biome] / high;
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end
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return biome, avg_height;
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end
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local function on_generated(min, max, blockseed)
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local chunk = {
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x = tochunk(min.x),
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y = tochunk(min.z),
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};
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for i = tochunk(min.x),tochunk(max.x),1 do
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for j = tochunk(min.z),tochunk(max.z),1 do
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local sub_min = {
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x = i * CHUNK_SIZE,
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y = min.y,
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z = j * CHUNK_SIZE,
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};
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local sub_max = {
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x = i * CHUNK_SIZE + CHUNK_SIZE,
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y = max.y,
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z = j * CHUNK_SIZE + CHUNK_SIZE,
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};
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local biome, height = get_mapgen_biome(sub_min, sub_max, min, max);
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if biome ~= nil then
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register_mapchunk(i, j, biome, height)
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end
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end
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end
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end
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function cartographer.queue_region(pos)
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local converted = {
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x = tochunk(pos.x) * CHUNK_SIZE,
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y = tochunk(pos.y) * CHUNK_SIZE,
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z = tochunk(pos.z) * CHUNK_SIZE,
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};
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if data.generated[pos.x] ~= nil and data.generated[pos.x][pos.z] ~= nil then
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return;
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end
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for _,queued_pos in ipairs(cartographer.scan_queue) do
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if vector.equals(converted, queued_pos) then
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return;
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end
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end
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cartographer.scan_queue[#cartographer.scan_queue + 1] = converted;
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end
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function cartographer.scan_regions()
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local len = #cartographer.scan_queue;
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if len == 0 then
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return;
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end
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local startpos = cartographer.scan_queue[len];
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local endpos = {
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x = startpos.x + CHUNK_SIZE,
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y = startpos.y + CHUNK_SIZE,
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z = startpos.z + CHUNK_SIZE,
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};
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if data.generated[startpos.x] ~= nil and data.generated[startpos.x][startpos.z] ~= nil then
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return;
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end
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local biome,height = get_biome(startpos, endpos);
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if biome ~= nil then
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register_mapchunk(startpos.x / CHUNK_SIZE, startpos.z / CHUNK_SIZE, biome, height)
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end
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cartographer.scan_queue[len] = nil;
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end
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minetest.register_on_generated(on_generated);
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