160 lines
6.8 KiB
Lua
160 lines
6.8 KiB
Lua
local TILE_SIZE = 0.25;
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local TILE_OFFSET = 0.24; -- Slightly smaller than TILE_SIZE. We overlap tiles slightly to minimize seams
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-- NoiseParams table for tile variations
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local MAP_NOISE = {
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offset = 0,
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scale = 1,
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spread = {x = 2, y = 2, z = 2},
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seed = minetest.get_mapgen_setting("seed"),
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octaves = 2,
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persist = 0.63,
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lacunarity = 2.0,
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flags = "defaults, absvalue",
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};
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-- Get the variant of the tile at a given position
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-- x: The X position of the tile (in map coordinates)
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-- z: The Z position of the tile (in map coordinates)
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-- noise: A 2d lookup table of perlin noise. Must contain the position [x + 1][y + 1]
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--
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-- Returns a number from 1 to 4
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local function get_variant(x, z, noise)
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return math.floor(math.min(noise[x + 1][z + 1] * 3, 3)) + 1;
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end
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local map_formspec_prefix = [[
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formspec_version[3]
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size[%f,%f]
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real_coordinates[true]
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style_type[image_button;border=false]
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]];
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local tile = "image[%f,%f;%f,%f;%s]";
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local marker = "animated_image[%f,%f;%f,%f;;%s;%d;%d]";
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-- Generate formspec markup for an unknown biome tile
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-- x: The x position of the tile
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-- y: The y position of the tile
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-- detail: The detail level
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-- variant: The tile variant
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--
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-- Returns a formspec string
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local function unknown_biome_tile(x, y, detail, variant)
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return string.format("image[%f,%f;%f,%f;%s.%s.png]",
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x, y,
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TILE_SIZE, TILE_SIZE,
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cartographer.detail_texture(cartographer.skin.unknown_biome_textures, detail),
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variant);
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end
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-- Generate formspec markup for a given map
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-- data: The mapping data
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-- x: The X position of the map (in map coordinates)
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-- y: The Z position of the map (in map coordinates)
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-- w: The width of the map (in map coordinates)
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-- h: The height of the map (in map coordinates)
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-- player_x: The X position of the player marker (in map coordinates)
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-- player_y: The Y position of the player marker (in map coordinates)
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-- detail: The detail level
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-- map_scale: Integer scaling factor for displaying a zoomed-out map
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-- (Optional) is_visible: Callback to determine if a tile should be drawn
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-- (Optional) get_marker: Callback to get the marker for any given tile
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-- (Optional) user: userdata passed to the is_visible/get_marker callbacks
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--
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-- Returns a formspec string
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local function generate_map(data, x, y, w, h, player_x, player_y, detail, map_scale, is_visible, get_marker, user)
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local str = "";
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local noise = PerlinNoiseMap(MAP_NOISE, { x=w + 1, y=h + 1, z=1}):get_2d_map({ x=x, y=y});
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player_x = math.floor(player_x / map_scale + 0.5);
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player_y = math.floor(player_y / map_scale + 0.5);
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for i = x,x + w,1 do
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local fx = (i - x) * TILE_OFFSET;
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local column = data.generated[i * map_scale];
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for j = y + h,y,-1 do
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local fy = (y + h - j) * TILE_OFFSET;
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if column == nil or column[j * map_scale] == nil or (is_visible and not is_visible(user, i, j)) then
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str = str .. unknown_biome_tile(fx, fy, detail, get_variant(i - x, j - y, noise));
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else
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local name = minetest.get_biome_name(column[j * map_scale].biome);
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local height = column[j * map_scale].height;
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local biome = cartographer.get_biome_texture(name, math.floor(height + 0.5), detail);
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if biome then
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local depth = math.min(math.max(math.floor(height / 8), -8), 0) * -1
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height = math.max(math.min(math.floor(height / 4), 8), 0)
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local mod = "";
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if height > 0 then
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mod = "^[colorize:white:"..tostring(height * 10)
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height = height * 0.05;
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str = str .. tile:format(fx, fy - height + TILE_OFFSET, TILE_SIZE, height + 0.01, cartographer.detail_texture(cartographer.skin.cliff_textures, detail) .. ".png");
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elseif depth > 0 then
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mod = "^[colorize:#1f1f34:"..tostring(depth * 10)
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end
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str = str..tile:format(fx, fy - height, TILE_SIZE, TILE_SIZE, biome .. "." .. tostring(get_variant(i - x, j - y, noise)) .. ".png" .. mod)
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if get_marker then
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local marker = cartographer.get_marker_texture(get_marker(user, i, j), detail);
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if marker then
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str = str..tile:format(fx, fy - height, TILE_SIZE, TILE_SIZE, marker .. ".png")
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end
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end
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if i == player_x and j == player_y then
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local player_icon = cartographer.detail_texture(cartographer.skin.player_icons, detail);
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str = str..marker:format(fx, fy - height,
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TILE_SIZE, TILE_SIZE,
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player_icon.texture .. ".png",
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player_icon.frame_count,
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player_icon.frame_duration);
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end
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else
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str = str .. unknown_biome_tile(fx, fy, detail, get_variant(i - x, j - y, noise));
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end
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end
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end
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end
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return str;
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end
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-- Get the formspec for a given map segment
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-- data: The map data
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-- x: The X position of the map, in map coordinates
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-- y: The Y position of the map, in map coordinates
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-- w: The width of the map, in map coordinates
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-- h: The height of the map, in map coordinates
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-- detail: The detail level of the map
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--
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-- Returns a formspec string, the width of the formspec, and the height of the
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-- formspec
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-- TODO: Remove data argument
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function cartographer.get_map_formspec(data, x, y, w, h, detail)
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local formspec_width = (w + 1) * TILE_OFFSET + 0.01;
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local formspec_height = (h + 1) * TILE_OFFSET + 0.01;
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return map_formspec_prefix:format(formspec_width, formspec_height)..generate_map(data, x - (w * 0.5), y - (h * 0.5), w, h, x, y, detail, 1),
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formspec_width,
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formspec_height;
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end
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-- Get the formspec for a given map table
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-- data: The map data
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-- map: The map to use
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-- x: The X position of the player marker, in map coordinates
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-- y: The Y position of the player marker, in map coordinates
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--
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-- Returns a formspec string, the width of the formspec, and the height of the
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-- formspec
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-- TODO: Remove data argument
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function cartographer.get_map_formspec_map(data, map, x, y)
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local formspec_width = (map.w + 1) * TILE_OFFSET + 0.01;
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local formspec_height = (map.h + 1) * TILE_OFFSET + 0.01;
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return map_formspec_prefix:format(formspec_width, formspec_height)..generate_map(data, map.x, map.z, map.w, map.h, x, y, map.detail, map.scale, cartographer.is_filled, cartographer.get_marker, map),
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formspec_width,
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formspec_height;
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end
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