193 lines
7.6 KiB
Lua
193 lines
7.6 KiB
Lua
-- Arguments
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-- map_data: The cartographer map data table
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local map_data, gui, skin = ...;
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-- Constants
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local TILE_SIZE = 0.25;
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local TILE_OFFSET = 0.24; -- Slightly smaller than TILE_SIZE. We overlap tiles slightly to minimize seams
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-- NoiseParams table for tile variations
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local MAP_NOISE = {
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offset = 0,
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scale = 1,
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spread = {x = 2, y = 2, z = 2},
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seed = tonumber(minetest.get_mapgen_setting("seed")),
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octaves = 2,
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persist = 0.63,
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lacunarity = 2.0,
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flags = "defaults, absvalue",
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};
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-- Get the variant of the tile at a given position
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-- prefix: The part of the tile texture name before the variant
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-- x: The X position of the tile (in map coordinates)
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-- z: The Z position of the tile (in map coordinates)
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-- noise: A 2d lookup table of perlin noise. Must contain the position [x + 1][y + 1]
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--
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-- Returns a string in the format 'prefix.variant.png', where variant is a number from 1 to 4
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local function get_variant(prefix, x, z, noise)
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return string.format("%s.%d.png", prefix, math.floor(math.min(noise[x + 1][z + 1] * 3, 3)) + 1);
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end
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-- Generate formspec markup for a given map
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-- x: The X position of the map (in map coordinates)
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-- y: The Z position of the map (in map coordinates)
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-- w: The width of the map (in map coordinates)
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-- h: The height of the map (in map coordinates)
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-- player_x: The X position of the player marker (in map coordinates)
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-- player_y: The Y position of the player marker (in map coordinates)
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-- detail: The detail level
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-- map_scale: Integer scaling factor for displaying a zoomed-out map
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-- height_mode: If true, displaces tiles by their height
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-- (Optional) is_visible: Callback to determine if a tile should be drawn
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-- (Optional) get_marker: Callback to get the marker for any given tile
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--
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-- Additional arguments are provided to is_visible / get_marker
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--
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-- Returns a formspec string
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local function generate_map(x, y, w, h, player_x, player_y, detail, map_scale, height_mode, is_visible, get_marker, ...)
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local str = "";
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local noise = PerlinNoiseMap(MAP_NOISE, { x=w + 1, y=h + 1, z=1}):get_2d_map({ x=x, y=y});
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for i = x,x + w,1 do
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local fx = (i - x) * TILE_OFFSET;
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local column = map_data.generated[i * map_scale];
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for j = y + h,y,-1 do
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local fy = (y + h - j) * TILE_OFFSET;
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if column == nil or column[j * map_scale] == nil or (is_visible and not is_visible(..., i, j)) then
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local unknown_tex = cartographer.detail_texture(skin.unknown_biome_textures, detail);
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str = str .. gui.image {
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x = fx,
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y = fy,
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w = TILE_SIZE,
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h = TILE_SIZE,
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image = get_variant(unknown_tex, i - x, j - y, noise),
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};
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else
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local name = minetest.get_biome_name(column[j * map_scale].biome);
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local height = column[j * map_scale].height;
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local biome = cartographer.get_biome_texture(name, math.floor(height + 0.5), detail);
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if biome then
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local depth = math.min(math.max(math.floor(height / 8), -8), 0) * -1
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height = math.max(math.min(math.floor(height / (math.max(map_scale * 0.5, 1) + 4)), 8), 0)
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local mod = "";
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if height > 0 then
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mod = "^[colorize:white:"..tostring(height * 10)
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height = height * 0.05;
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if height_mode then
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str = str .. gui.image {
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x = fx,
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y = fy - height + TILE_OFFSET,
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w = TILE_SIZE,
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h = height + 0.01,
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image = cartographer.detail_texture(skin.cliff_textures, detail) .. ".png",
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};
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else
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height = 0;
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end
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elseif depth > 0 then
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mod = "^[colorize:#1f1f34:"..tostring(depth * 10)
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end
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str = str .. gui.image {
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x = fx,
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y = fy - height,
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w = TILE_SIZE,
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h = TILE_SIZE,
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image = get_variant(biome, i - x, j - y, noise) .. mod,
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};
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if get_marker then
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local marker = cartographer.get_marker_texture(get_marker(..., i, j), detail);
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if marker then
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str = str .. gui.image {
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x = fx,
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y = fy - height,
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w = TILE_SIZE,
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h = TILE_SIZE,
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image = marker .. ".png",
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};
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end
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end
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if i == player_x and j == player_y then
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local player_icon = cartographer.detail_texture(skin.player_icons, detail);
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str = str .. gui.animated_image {
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x = fx,
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y = fy - height,
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w = TILE_SIZE,
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h = TILE_SIZE,
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animation = player_icon,
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};
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end
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else
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local unknown_tex = cartographer.detail_texture(skin.unknown_biome_textures, detail);
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str = str .. gui.image {
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x = fx,
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y = fy,
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w = TILE_SIZE,
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h = TILE_SIZE,
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image = get_variant(unknown_tex, i - x, j - y, noise),
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};
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end
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end
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end
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end
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return str;
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end
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local map_formspec = {};
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-- Get the formspec for a given map segment
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-- x: The X position of the map, in map coordinates
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-- y: The Y position of the map, in map coordinates
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-- w: The width of the map, in map coordinates
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-- h: The height of the map, in map coordinates
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-- detail: The detail level of the map
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-- scale: Integer scaling factor for displaying a zoomed-out map
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-- height_mode: If true, displaces tiles by their height
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--
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-- Returns a formspec string, the width of the formspec, and the height of the
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-- formspec
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function map_formspec.from_coords(x, y, w, h, detail, scale, height_mode)
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local formspec_width = (w + 1) * TILE_OFFSET + 0.01;
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local formspec_height = (h + 1) * TILE_OFFSET + 0.01;
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return gui.formspec {
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w = formspec_width,
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h = formspec_height,
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generate_map(x - (w * 0.5), y - (h * 0.5), w, h, x, y, detail, scale, height_mode),
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}, formspec_width, formspec_height;
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end
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-- Get the formspec for a given map table
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-- map: The map to use
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-- x: The X position of the player marker, in map coordinates
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-- y: The Y position of the player marker, in map coordinates
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-- height_mode: If true, displaces tiles by their height
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--
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-- Returns a formspec string, the width of the formspec, and the height of the
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-- formspec
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function map_formspec.from_map(map, x, y, height_mode)
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local formspec_width = (map.w + 1) * TILE_OFFSET + 0.01;
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local formspec_height = (map.h + 1) * TILE_OFFSET + 0.01;
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return gui.formspec {
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w = formspec_width,
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h = formspec_height,
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generate_map(map.x, map.z, map.w, map.h, x, y, map.detail, map.scale, height_mode, cartographer.is_filled, cartographer.get_marker, map),
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}, formspec_width, formspec_height;
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end
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return map_formspec;
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