966b407637
- Update table formspec design - Add styling for simple table
568 lines
21 KiB
Lua
568 lines
21 KiB
Lua
local SIZE_SMALL = 20;
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local SIZE_LARGE = 40;
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local SCALE_SMALL = 1;
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local SCALE_LARGE = 4;
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-- Draw background elements in the same arrangement as inventory slots
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-- x: The x position of the inventory
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-- y: The y position of the inventory
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-- cols: The width of the inventory, in columns
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-- rows: The height of the inventory, in rows
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-- skin: A 9-slice background skin table
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--
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-- Returns a formspec string
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local function inventory_bg(x, y, cols, rows, skin)
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local data = "";
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for i = 0,cols - 1 do
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for j = 0,rows - 1 do
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data = data .. string.format("background9[%f,%f;1,1;%s.png;false;%s]",
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x + (i * 1.25), y + (j * 1.25),
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skin.texture,
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tostring(skin.radius));
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end
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end
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return data;
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end
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local function get_material_cost(size, detail)
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local paper = 0;
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local pigment = 0;
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if size == SIZE_SMALL then
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paper = paper + 4;
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pigment = pigment + 5;
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elseif size == SIZE_LARGE then
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paper = paper + 16;
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pigment = pigment + 20;
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end
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pigment = pigment + (detail * 5);
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return {
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paper = math.max(paper, 0),
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pigment = math.max(pigment, 0),
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};
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end
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local function get_full_material_cost(meta)
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local cost = get_material_cost(meta:get_int("size") or SIZE_SMALL, meta:get_int("detail") or 0);
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local stack = meta:get_inventory():get_stack("output", 1);
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if stack:get_name() == "cartographer:map" then
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local smeta = stack:get_meta();
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local sub_cost = get_material_cost(smeta:get_int("cartographer:size") or SIZE_SMALL, (smeta:get_int("cartographer:detail") or 1) - 1);
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cost.paper = math.max(cost.paper - sub_cost.paper, 0);
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cost.pigment = math.max(cost.pigment - sub_cost.pigment, 0);
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end
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return cost;
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end
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local fs = {};
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-- Draw a 1px thick horizontal separator formspec element
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-- y: The y position of the separator
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-- skin: A 9-slice background skin table
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--
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-- Returns a formspec string
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function fs.separator(y, skin)
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return string.format("background9[0.1,%f;10.05,0.01;%s.png;false;%s]", y, skin.texture, tostring(skin.radius))
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end
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-- Draw all the essential formspec data (size, background, styles, tabs)
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-- w: The width of the formspec
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-- h: The height of the formspec
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-- rank: An into defining the 'rank' of the table being displayed
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-- tab: An int defining the index of the selected tab
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-- skin: A formspec skin table
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--
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-- Returns a formspec string
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function fs.header(w, h, rank, tab, skin)
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local data = "formspec_version[3]"
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.. string.format("size[%f,%f]", w, h)
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.. string.format("background9[-0.1,0;1,1;%s.png;true;%s]", skin.background.texture, tostring(skin.background.radius))
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.. string.format("style_type[button;noclip=true;border=false;bgimg=%s.png;bgimg_hovered=%s.png;bgimg_pressed=%s.png;bgimg_middle=%s;textcolor=%s]", skin.tab.texture, skin.tab.hovered_texture, skin.tab.pressed_texture, tostring(skin.tab.radius), skin.tab.font_color)
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.. string.format("style[tab%d;noclip=true;border=false;bgimg=%s.png;bgimg_hovered=%s.png;bgimg_pressed=%s.png;bgimg_middle=%s;textcolor=%s]", tab, skin.tab.selected_texture, skin.tab.selected_texture, skin.tab.selected_texture, tostring(skin.tab.radius), skin.tab.font_color)
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.. string.format("button[0.25,-0.375;1.5,0.55;tab1;Materials]", tab)
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.. string.format("button[1.75,-0.375;1.5,0.55;tab2;Create Map]", tab);
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if rank >= 2 then
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data = data .. string.format("button[3.25,-0.375;1.5,0.55;tab3;Copy Map]", tab);
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end
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return data .. string.format("style_type[button;border=false;bgimg=%s.png;bgimg_hovered=%s.png;bgimg_pressed=%s.png;bgimg_middle=%s;textcolor=%s]", skin.button.texture, skin.button.hovered_texture, skin.button.pressed_texture, tostring(skin.button.radius), skin.button.font_color);
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end
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-- Draw material counters from a table's metadata
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-- x: The x position of the labels
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-- y: The y position of the labels
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-- meta: A metadata object containing the material quantities
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-- skin: A formspec skin table
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--
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-- Returns a formspec string
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function fs.materials(x, y, meta, skin)
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return string.format("container[%f,%f]", x, y)
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.. "formspec_version[3]"
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.. string.format("background9[0,0.125;1,0.25;%s.png;false;%s]", skin.label.texture, tostring(skin.label.radius))
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.. string.format("image[0.125,0.125;0.25,0.25;%s.png]", skin.paper_texture)
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.. string.format("label[0.375,0.25;%sx %d]", minetest.get_color_escape_sequence(skin.label.font_color), meta:get_int("paper"))
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.. string.format("background9[1.25,0.125;1,0.25;%s.png;false;%s]", skin.label.texture, tostring(skin.label.radius))
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.. string.format("image[1.375,0.125;0.25,0.25;%s.png]", skin.pigment_texture)
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.. string.format("label[1.625,0.25;%sx %d]", minetest.get_color_escape_sequence(skin.label.font_color), meta:get_int("pigment"))
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.. "container_end[]";
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end
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function fs.cost(x, y, materials)
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local data = "";
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local i = 0;
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for name,value in pairs(materials) do
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data = data .. "label[" .. tostring(x) .. "," .. tostring(y + (i * 0.25)) .. ";" .. minetest.get_color_escape_sequence("#694a3a") .. name .. " x " .. tostring(value) .. "]";
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i = i + 1;
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end
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return data;
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end
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-- Draw the material conversion tab UI
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-- x: The x position of the interface
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-- y: The y position of the interface
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-- pos: The table position (for displaying the inventory)
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-- skin: A formspec skin table
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--
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-- Returns a formspec string
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function fs.convert(x, y, pos, skin)
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return string.format("container[%f,%f]", x, y)
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.. "formspec_version[3]"
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.. inventory_bg(0, 0, 1, 1, skin.slot)
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.. string.format("list[nodemeta:%d,%d,%d;input;0,0;1,1;]", pos.x, pos.y, pos.z)
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.. "button[1.25,0.5;2,0.5;convert;Convert Materials]"
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.. fs.cost(1.25, 0.125, { Paper = 0, Pigment = 0, })
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.. "container_end[]";
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end
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-- Draw the map crafting tab UI
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-- x: The x position of the interface
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-- y: The y position of the interface
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-- pos: The table position (for displaying the inventory)
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-- meta: A metadata object containing the table settings and material
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-- quantities
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-- skin: A formspec skin table
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--
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-- Returns a formspec string
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function fs.craft(x, y, pos, rank, meta, skin)
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local data = string.format("container[%f,%f]", x, y)
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.. "formspec_version[3]"
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.. inventory_bg(0, 0.75, 1, 1, skin.slot)
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.. string.format("list[nodemeta:%d,%d,%d;output;0,0.75;1,1;]", pos.x, pos.y, pos.z)
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.. "button[1.25,1.25;2,0.5;craft;Craft Map]"
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.. fs.cost(1.25, 0.875, get_full_material_cost(meta));
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if rank > 1 then
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local size = "s";
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if meta:get_int("size") == SIZE_LARGE then
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size = "l";
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end
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data = data .. string.format("style[%s;bgimg=%s.png;bgimg_hovered=%s.png;bgimg_pressed=%s.png]", size, skin.button.selected_texture, skin.button.selected_texture, skin.button.selected_texture)
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.. "button[0,0;0.5,0.5;s;S]"
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.. "button[0.5,0;0.5,0.5;l;L]";
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end
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if rank > 2 then
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local scale = "1x";
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if meta:get_int("scale") == SCALE_LARGE then
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scale = "4x";
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end
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data = data .. string.format("style[%s;bgimg=%s.png;bgimg_hovered=%s.png;bgimg_pressed=%s.png]", scale, skin.button.selected_texture, skin.button.selected_texture, skin.button.selected_texture)
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.. "button[3.5,0;0.5,0.5;1x;1x]"
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.. "button[4.0,0;0.5,0.5;4x;4x]";
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end
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data = data .. string.format("style[%d;bgimg=%s.png;bgimg_hovered=%s.png;bgimg_pressed=%s.png]", meta:get_int("detail") + 1, skin.button.selected_texture, skin.button.selected_texture, skin.button.selected_texture)
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.. "button[1.25,0;0.5,0.5;1;1]"
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.. "button[1.75,0;0.5,0.5;2;2]";
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if rank > 1 then
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data = data .. "button[2.25,0;0.5,0.5;3;3]";
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if rank > 2 then
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data = data .. "button[2.75,0;0.5,0.5;4;4]";
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end
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end
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return data .. "container_end[]";
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end
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-- Draw the map copying tab UI
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-- x: The x position of the interface
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-- y: The y position of the interface
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-- pos: The table position (for displaying the inventory)
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-- skin: A formspec skin table
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--
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-- Returns a formspec string
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function fs.copy(x, y, pos, skin)
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return string.format("container[%f,%f]", x, y)
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.. "formspec_version[3]"
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.. inventory_bg(0, 0, 1, 1, skin.slot)
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.. string.format("list[nodemeta:%d,%d,%d;copy_input;0,0;1,1;]", pos.x, pos.y, pos.z)
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.. "button[1.25,0.5;2,0.5;copy;Copy Map]"
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.. fs.cost(1.25, 0.125, { Paper = 0, Pigment = 0, })
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.. inventory_bg(8.75, 0, 1, 1, skin.slot)
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.. string.format("list[nodemeta:%d,%d,%d;copy_output;8.75,0;1,1;]", pos.x, pos.y, pos.z)
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.. "container_end[]";
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end
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-- Draw the player's inventory
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-- x: The x position of the inventory
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-- y: The y position of the inventory
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-- skin: A formspec skin table
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--
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-- Returns a formspec string
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function fs.inv(x, y, skin)
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return string.format("container[%f,%f]", x, y)
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.. "formspec_version[3]"
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.. inventory_bg(0, 0, 8, 4, skin.slot)
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.. "list[current_player;main;0,0;8,4;]"
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.. "container_end[]";
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end
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local player_tables = {};
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-- Show the table formspec to the specified player
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-- The player must be recorded in player_tables in order to receive
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-- a formspec.
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--
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-- player: A string containing the player's name
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-- tab: Which tab of the interface to display
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local function table_formspec(player, tab)
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local pos = player_tables[player];
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if not pos then
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return;
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end
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local meta = minetest.get_meta(pos);
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local rank = 1;
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local skin = cartographer.skin.table_skins.simple_table;
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local name = minetest.get_node(pos).name;
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if name == "cartographer:standard_table" then
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rank = 2;
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skin = cartographer.skin.table_skins.standard_table;
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elseif name == "cartographer:advanced_table" then
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rank = 3;
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skin = cartographer.skin.table_skins.advanced_table;
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end
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if tab == 1 then
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minetest.show_formspec(player, "simple_table",
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fs.header(10.25, 7.375, rank, tab, skin) ..
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fs.materials(0.25, 0.1875, meta, skin) ..
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fs.separator(0.6875, skin.separator) ..
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fs.convert(0.25, 0.875, pos, skin) ..
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fs.separator(2.125, skin.separator) ..
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fs.inv(0.25, 2.375, skin)
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);
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elseif tab == 2 then
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minetest.show_formspec(player, "simple_table",
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fs.header(10.25, 8.0, rank, tab, skin) ..
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fs.materials(0.25, 0.1875, meta, skin) ..
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fs.separator(0.6875, skin.separator) ..
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fs.craft(0.25, 0.875, pos, rank, meta, skin) ..
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fs.separator(2.75, skin.separator) ..
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fs.inv(0.25, 3, skin)
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);
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elseif tab == 3 then
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minetest.show_formspec(player, "simple_table",
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fs.header(10.25, 7.375, rank, tab, skin) ..
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fs.materials(0.25, 0.1875, meta, skin) ..
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fs.separator(0.6875, skin.separator) ..
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fs.copy(0.25, 0.875, pos, skin) ..
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fs.separator(2.125, skin.separator) ..
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fs.inv(0.25, 2.375, skin)
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);
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end
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end
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-- Called when a player sends input to the server from a formspec
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-- This callback handles player input in the table formspec
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-- player: The player who sent the input
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-- name: The formspec name
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-- fields: A table containing the input
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minetest.register_on_player_receive_fields(function(player, name, fields)
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if name == "simple_table" then
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minetest.chat_send_all(name..": ");
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for k,v in pairs(fields) do
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minetest.chat_send_all(tostring(k).." - "..tostring(v));
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end
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local meta = minetest.get_meta(player_tables[player:get_player_name()]);
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if fields["convert"] ~= nil then
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local inv = meta:get_inventory();
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local stack = inv:get_stack("input", 1);
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local paper = meta:get_int("paper");
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local pigment = meta:get_int("pigment");
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local item_name = stack:get_name();
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local item_count = stack:get_count();
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local found_match = false;
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for name,mats in pairs(_cartographer.materials_by_name) do
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if name == item_name then
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paper = paper + ((mats.paper or 0) * item_count);
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pigment = pigment + ((mats.pigment or 0) * item_count);
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found_match = true;
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break;
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end
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end
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if not found_match then
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for group,mats in pairs(_cartographer.materials_by_group) do
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if minetest.get_item_group(item_name, group) ~= 0 then
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paper = paper + ((mats.paper or 0) * item_count);
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pigment = pigment + ((mats.pigment or 0) * item_count);
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found_match = true;
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break;
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end
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end
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end
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if found_match then
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inv:set_stack("input", 1, ItemStack(nil));
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end
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meta:set_int("paper", paper);
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meta:set_int("pigment", pigment);
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table_formspec(player:get_player_name(), 1)
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elseif fields["craft"] ~= nil then
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local size = meta:get_int("size");
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local detail = meta:get_int("detail");
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local scale = meta:get_int("scale");
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local paper = meta:get_int("paper");
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local pigment = meta:get_int("pigment");
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local inv = meta:get_inventory();
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local stack = inv:get_stack("output", 1);
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local cost = get_full_material_cost(meta);
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if stack:is_empty() then
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if paper >= cost.paper and pigment >= cost.pigment then
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paper = paper - cost.paper;
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pigment = pigment - cost.pigment;
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meta:set_int("paper", paper);
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meta:set_int("pigment", pigment);
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inv:set_stack("output", 1, cartographer.create_map_item(size, 1 + detail, scale));
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end
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else
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local smeta = stack:get_meta();
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local old_size = smeta:get_int("cartographer:size");
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local old_detail = smeta:get_int("cartographer:detail") - 1;
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if old_detail <= detail and old_size <= size and not (old_detail == detail and old_size == size) and paper >= cost.paper and pigment >= cost.pigment then
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paper = paper - cost.paper;
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pigment = pigment - cost.pigment;
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meta:set_int("paper", paper);
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meta:set_int("pigment", pigment);
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smeta:set_int("cartographer:detail", 1 + detail);
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cartographer.resize_map_item(smeta, size);
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local map = cartographer.get_map(smeta:get_int("cartographer:map_id"));
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if map ~= nil then
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map.detail = 1 + detail;
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end
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inv:set_stack("output", 1, stack);
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end
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end
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table_formspec(player:get_player_name(), 2)
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elseif fields["copy"] ~= nil then
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local paper = meta:get_int("paper");
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local pigment = meta:get_int("pigment");
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local inv = meta:get_inventory();
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local in_stack = inv:get_stack("copy_input", 1);
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local out_stack = inv:get_stack("copy_output", 1);
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if out_stack:is_empty() and in_stack:get_name() == "cartographer:map" then
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local smeta = in_stack:get_meta();
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local size = smeta:get_int("cartographer:size") or SIZE_SMALL;
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local detail = smeta:get_int("cartographer:detail") or 1;
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local cost = get_material_cost(size, detail - 1);
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if paper >= cost.paper and pigment >= cost.pigment then
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paper = paper - cost.paper;
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pigment = pigment - cost.pigment;
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meta:set_int("paper", paper);
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meta:set_int("pigment", pigment);
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inv:set_stack("copy_output", 1, cartographer.copy_map_item(in_stack));
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end
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end
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table_formspec(player:get_player_name(), 3)
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elseif fields["s"] ~= nil then
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meta:set_int("size", SIZE_SMALL);
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table_formspec(player:get_player_name(), 2)
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elseif fields["l"] ~= nil then
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meta:set_int("size", SIZE_LARGE);
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table_formspec(player:get_player_name(), 2)
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elseif fields["1"] ~= nil then
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meta:set_int("detail", 0);
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table_formspec(player:get_player_name(), 2)
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elseif fields["2"] ~= nil then
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meta:set_int("detail", 1);
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table_formspec(player:get_player_name(), 2)
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elseif fields["3"] ~= nil then
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meta:set_int("detail", 2);
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table_formspec(player:get_player_name(), 2)
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elseif fields["4"] ~= nil then
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meta:set_int("detail", 3);
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|
table_formspec(player:get_player_name(), 2)
|
|
elseif fields["1x"] ~= nil then
|
|
meta:set_int("scale", SCALE_SMALL);
|
|
table_formspec(player:get_player_name(), 2)
|
|
elseif fields["4x"] ~= nil then
|
|
meta:set_int("scale", SCALE_LARGE);
|
|
table_formspec(player:get_player_name(), 2)
|
|
elseif fields["tab1"] ~= nil then
|
|
table_formspec(player:get_player_name(), 1);
|
|
elseif fields["tab2"] ~= nil then
|
|
table_formspec(player:get_player_name(), 2);
|
|
elseif fields["tab3"] ~= nil then
|
|
table_formspec(player:get_player_name(), 3);
|
|
end
|
|
end
|
|
end);
|
|
|
|
local function setup_table_node(pos)
|
|
local meta = minetest.get_meta(pos);
|
|
meta:get_inventory():set_size("input", 1);
|
|
meta:get_inventory():set_size("output", 1);
|
|
meta:get_inventory():set_size("copy_input", 1);
|
|
meta:get_inventory():set_size("copy_output", 1);
|
|
|
|
meta:set_int("size", SIZE_SMALL);
|
|
meta:set_int("scale", SCALE_SMALL);
|
|
meta:set_int("detail", 0);
|
|
end
|
|
|
|
minetest.register_node("cartographer:simple_table", {
|
|
description = "Shabby Cartographer's Table",
|
|
drawtype = "mesh",
|
|
mesh = cartographer.skin.table_skins.simple_table.node_mesh,
|
|
tiles = { cartographer.skin.table_skins.simple_table.node_texture },
|
|
paramtype2 = "facedir",
|
|
groups = {
|
|
choppy = 2,
|
|
oddly_breakable_by_hand = 2,
|
|
},
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
{-0.5, -0.5, -0.375, 0.5, 0.6875, 0.375},
|
|
},
|
|
},
|
|
collision_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
{-0.5, -0.5, -0.375, 0.5, 0.6875, 0.375},
|
|
},
|
|
},
|
|
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
|
|
player_tables[player:get_player_name()] = minetest.get_pointed_thing_position(pointed_thing);
|
|
table_formspec(player:get_player_name(), 1)
|
|
end,
|
|
|
|
after_place_node = setup_table_node,
|
|
});
|
|
|
|
minetest.register_node("cartographer:standard_table", {
|
|
description = "Simple Cartographer's Table",
|
|
drawtype = "mesh",
|
|
mesh = cartographer.skin.table_skins.standard_table.node_mesh,
|
|
tiles = { cartographer.skin.table_skins.standard_table.node_texture },
|
|
paramtype2 = "facedir",
|
|
groups = {
|
|
choppy = 2,
|
|
oddly_breakable_by_hand = 2,
|
|
},
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
{-0.5, -0.5, -0.375, 0.5, 0.6875, 0.375},
|
|
},
|
|
},
|
|
collision_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
{-0.5, -0.5, -0.375, 0.5, 0.6875, 0.375},
|
|
},
|
|
},
|
|
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
|
|
player_tables[player:get_player_name()] = minetest.get_pointed_thing_position(pointed_thing);
|
|
table_formspec(player:get_player_name(), 1)
|
|
end,
|
|
|
|
after_place_node = setup_table_node,
|
|
});
|
|
|
|
minetest.register_node("cartographer:advanced_table", {
|
|
description = "Advanced Cartographer's Table",
|
|
drawtype = "mesh",
|
|
mesh = cartographer.skin.table_skins.advanced_table.node_mesh,
|
|
tiles = { cartographer.skin.table_skins.advanced_table.node_texture },
|
|
paramtype2 = "facedir",
|
|
groups = {
|
|
choppy = 2,
|
|
oddly_breakable_by_hand = 2,
|
|
},
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
{-0.5, -0.5, -0.375, 0.5, 0.6875, 0.375},
|
|
},
|
|
},
|
|
collision_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
{-0.5, -0.5, -0.375, 0.5, 0.6875, 0.375},
|
|
},
|
|
},
|
|
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
|
|
player_tables[player:get_player_name()] = minetest.get_pointed_thing_position(pointed_thing);
|
|
table_formspec(player:get_player_name(), 1)
|
|
end,
|
|
|
|
after_place_node = setup_table_node,
|
|
});
|
|
|
|
function cartographer.register_map_material_name(name, material, value)
|
|
if _cartographer.materials_by_name[name] == nil then
|
|
_cartographer.materials_by_name[name] = {
|
|
[material] = value or 1,
|
|
};
|
|
else
|
|
_cartographer.materials_by_name[name][material] = value;
|
|
end
|
|
end
|
|
|
|
function cartographer.register_map_material_group(name, material, value)
|
|
if _cartographer.materials_by_group[name] == nil then
|
|
_cartographer.materials_by_group[name] = {
|
|
[material] = value or 1,
|
|
};
|
|
else
|
|
_cartographer.materials_by_group[name][material] = value;
|
|
end
|
|
end
|