695 lines
26 KiB
Lua
695 lines
26 KiB
Lua
local MAP_SIZE = 40;
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local SCALE_SMALL = 1;
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local SCALE_MEDIUM = 2;
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local SCALE_LARGE = 4;
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local SCALE_HUGE = 8;
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-- Draw background elements in the same arrangement as inventory slots
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-- x: The x position of the inventory
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-- y: The y position of the inventory
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-- cols: The width of the inventory, in columns
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-- rows: The height of the inventory, in rows
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-- skin: A 9-slice background skin table
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--
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-- Returns a formspec string
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local function inventory_bg(x, y, cols, rows, skin)
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local data = "";
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for i = 0,cols - 1 do
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for j = 0,rows - 1 do
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data = data .. string.format("background9[%f,%f;1,1;%s.png;false;%s]",
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x + (i * 1.25), y + (j * 1.25),
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skin.texture,
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tostring(skin.radius));
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end
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end
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return data;
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end
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-- Get the material cost for the given map scale and detail level
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-- scale: The map scale
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-- detail: The detail level
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local function get_material_cost(scale, detail)
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local paper = scale * 4;
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local pigment = detail * 5;
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if scale == SCALE_SMALL then
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pigment = pigment + 5;
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elseif scale == SCALE_MEDIUM then
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pigment = pigment + 10;
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elseif scale == SCALE_LARGE then
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pigment = pigment + 15;
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elseif scale == SCALE_HUGE then
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pigment = pigment + 20;
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end
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return {
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paper = math.max(paper, 0),
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pigment = math.max(pigment, 0),
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};
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end
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-- Get the material cost of the craft settings from the given table metadata
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-- meta: The metadata to read
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--
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-- Returns a table with the material costs, and a boolean indicating if the
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-- costs were positive or negative before clamping.
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local function get_craft_material_cost(meta)
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local cost = get_material_cost(meta:get_int("scale") or SCALE_SMALL, meta:get_int("detail") or 0);
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local stack = meta:get_inventory():get_stack("output", 1);
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local is_positive = true;
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if stack:get_name() == "cartographer:map" then
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local smeta = stack:get_meta();
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local sub_cost = get_material_cost(smeta:get_int("cartographer:scale") or SCALE_SMALL, (smeta:get_int("cartographer:detail") or 1) - 1);
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is_positive = cost.paper >= sub_cost.paper and cost.pigment >= sub_cost.pigment;
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cost.paper = math.max(cost.paper - sub_cost.paper, 0);
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cost.pigment = math.max(cost.pigment - sub_cost.pigment, 0);
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end
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return cost, is_positive;
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end
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-- Check if the given table metadata has enough materials to cover the given
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-- cost table.
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-- cost: A table of material costs
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-- meta: The metadata
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--
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-- Returns true if the table's materials can cover the cost
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local function can_afford(cost, meta)
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return cost.paper + cost.pigment > 0
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and cost.paper <= meta:get_int("paper")
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and cost.pigment <= meta:get_int("pigment");
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end
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-- Get the material cost of the copy settings from the given table metadata
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-- meta: The metadata to read
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--
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-- Returns a table with the material costs
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local function get_copy_material_cost(meta)
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local inv = meta:get_inventory();
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local in_stack = inv:get_stack("copy_input", 1);
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local out_stack = inv:get_stack("copy_output", 1);
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if out_stack:is_empty() and in_stack:get_name() == "cartographer:map" then
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local smeta = in_stack:get_meta();
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local scale = smeta:get_int("cartographer:scale") or SCALE_SMALL;
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local detail = smeta:get_int("cartographer:detail") or 1;
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return get_material_cost(scale, detail - 1);
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end
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return {
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paper = 0,
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pigment = 0,
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};
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end
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-- Get the converted material value of the given itemstack
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-- stack: The itemstack to convert
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--
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-- Returns a table with the material values
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function cartographer.get_material_value(stack)
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local item_name = stack:get_name();
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local item_count = stack:get_count();
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for name,mats in pairs(_cartographer.materials_by_name) do
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if name == item_name then
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return {
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paper = (mats.paper or 0) * item_count,
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pigment = (mats.pigment or 0) * item_count,
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}
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end
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end
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for group,mats in pairs(_cartographer.materials_by_group) do
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if minetest.get_item_group(item_name, group) ~= 0 then
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return {
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paper = (mats.paper or 0) * item_count,
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pigment = (mats.pigment or 0) * item_count,
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}
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end
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end
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return {
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paper = 0,
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pigment = 0,
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};
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end
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local fs = {};
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-- Draw a button, with support for enabled/disabled states
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-- x: The x position of the button
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-- y: The y position of the button
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-- w: The width of the button
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-- h: The height of the button
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-- id: The element id
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-- text: The text to display in the button
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-- enabled: Whether or not the button is enabled
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--
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-- Returns a formspec string
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function fs.button(x, y, w, h, id, text, enabled)
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if enabled then
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return string.format("button[%f,%f;%f,%f;%s;%s]", x, y, w, h, id, text);
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end
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return string.format("button[%f,%f;%f,%f;disabled_button;%s]", x, y, w, h, text);
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end
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-- Draw a 1px thick horizontal separator formspec element
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-- y: The y position of the separator
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-- skin: A 9-slice background skin table
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--
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-- Returns a formspec string
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function fs.separator(y, skin)
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return string.format("background9[0.1,%f;10.05,0.01;%s.png;false;%s]", y, skin.texture, tostring(skin.radius))
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end
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-- Draw all the essential formspec data (size, background, styles, tabs)
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-- w: The width of the formspec
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-- h: The height of the formspec
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-- rank: An into defining the 'rank' of the table being displayed
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-- tab: An int defining the index of the selected tab
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-- skin: A formspec skin table
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--
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-- Returns a formspec string
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function fs.header(w, h, rank, tab, skin)
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local data = "formspec_version[3]"
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.. string.format("size[%f,%f]", w, h)
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.. string.format("background9[-0.1,0;1,1;%s.png;true;%s]", skin.background.texture, tostring(skin.background.radius))
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.. string.format("background9[0.0625,0.125;%f,%f;%s.png;false;%s]", w - 0.125, h - 0.25, skin.inner_background.texture, tostring(skin.inner_background.radius))
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.. string.format("style_type[button;noclip=true;border=false;bgimg=%s.png;bgimg_hovered=%s.png;bgimg_pressed=%s.png;bgimg_middle=%s;textcolor=%s]", skin.tab.texture, skin.tab.hovered_texture, skin.tab.pressed_texture, tostring(skin.tab.radius), skin.tab.font_color)
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.. string.format("style[tab%d;noclip=true;border=false;bgimg=%s.png;bgimg_hovered=%s.png;bgimg_pressed=%s.png;bgimg_middle=%s;textcolor=%s]", tab, skin.tab.selected_texture, skin.tab.selected_texture, skin.tab.selected_texture, tostring(skin.tab.radius), skin.tab.font_color)
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.. string.format("button[0.25,-0.425;1.5,0.55;tab1;Materials]", tab)
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.. string.format("button[1.75,-0.425;1.5,0.55;tab2;Create Map]", tab);
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if rank >= 2 then
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data = data .. string.format("button[3.25,-0.425;1.5,0.55;tab3;Copy Map]", tab);
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end
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return data .. string.format("style_type[button;border=false;bgimg=%s.png;bgimg_hovered=%s.png;bgimg_pressed=%s.png;bgimg_middle=%s;textcolor=%s]", skin.button.texture, skin.button.hovered_texture, skin.button.pressed_texture, tostring(skin.button.radius), skin.button.font_color)
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.. string.format("style[disabled_button;bgimg=;bgimg_hovered=;bgimg_pressed=;textcolor=%s]", skin.button.disabled_font_color);
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end
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-- Draw material counters from a table's metadata
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-- x: The x position of the labels
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-- y: The y position of the labels
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-- meta: A metadata object containing the material quantities
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-- skin: A formspec skin table
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--
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-- Returns a formspec string
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function fs.materials(x, y, meta, skin)
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return string.format("container[%f,%f]", x, y)
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.. "formspec_version[3]"
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.. string.format("background9[0,0.125;1,0.25;%s.png;false;%s]", skin.label.texture, tostring(skin.label.radius))
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.. string.format("image[0.125,0.125;0.25,0.25;%s.png]", skin.paper_texture)
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.. string.format("label[0.375,0.25;%sx %d]", minetest.get_color_escape_sequence(skin.label.font_color), meta:get_int("paper"))
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.. string.format("background9[1.25,0.125;1,0.25;%s.png;false;%s]", skin.label.texture, tostring(skin.label.radius))
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.. string.format("image[1.375,0.125;0.25,0.25;%s.png]", skin.pigment_texture)
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.. string.format("label[1.625,0.25;%sx %d]", minetest.get_color_escape_sequence(skin.label.font_color), meta:get_int("pigment"))
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.. "container_end[]";
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end
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-- Draw a label with material costs from a table
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-- x: The x position of the interface
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-- y: The y position of the interface
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-- cost: A table of material costs, with string keys for the material
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-- names and iteger values
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-- skin: A formspec skin table
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--
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-- Returns a formspec string
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function fs.cost(x, y, cost, skin)
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local data = string.format("background9[%f,%f;1,0.5;%s.png;false;%s]", x, y - 0.125, skin.label.texture, tostring(skin.label.radius));
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local i = 0;
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for name,value in pairs(cost) do
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if name == "paper" then
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data = data .. string.format("image[%f,%f;0.25,0.25;%s.png]", x + 0.125, y + (i * 0.25) - 0.125, skin.paper_texture)
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elseif name == "pigment" then
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data = data .. string.format("image[%f,%f;0.25,0.25;%s.png]", x + 0.125, y + (i * 0.25) - 0.125, skin.pigment_texture)
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end
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data = data .. string.format("label[%f,%f;%sx %d]", x + 0.375, y + (i * 0.25), minetest.get_color_escape_sequence(skin.label.font_color), value);
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i = i + 1;
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end
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return data;
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end
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-- Draw the material conversion tab UI
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-- x: The x position of the interface
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-- y: The y position of the interface
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-- pos: The table position (for displaying the inventory)
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-- skin: A formspec skin table
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--
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-- Returns a formspec string
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function fs.convert(x, y, pos, skin)
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local meta = minetest.get_meta(pos);
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local value = cartographer.get_material_value(meta:get_inventory():get_stack("input", 1));
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return string.format("container[%f,%f]", x, y)
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.. "formspec_version[3]"
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.. inventory_bg(0, 0, 1, 1, skin.slot)
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.. string.format("list[nodemeta:%d,%d,%d;input;0,0;1,1;]", pos.x, pos.y, pos.z)
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.. "tooltip[0,0;1,1;Place items here to convert\nthem into mapmaking materials]"
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.. fs.button(2.5, 0.25, 2, 0.5, "convert", "Convert Materials", value.paper + value.pigment > 0)
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.. fs.cost(1.25, 0.375, value, skin)
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.. "container_end[]";
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end
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-- Draw the map crafting tab UI
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-- x: The x position of the interface
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-- y: The y position of the interface
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-- pos: The table position (for displaying the inventory)
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-- meta: A metadata object containing the table settings and material
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-- quantities
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-- skin: A formspec skin table
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--
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-- Returns a formspec string
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function fs.craft(x, y, pos, rank, meta, skin)
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local cost, is_positive = get_craft_material_cost(meta);
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local data = string.format("container[%f,%f]", x, y)
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.. "formspec_version[3]"
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.. inventory_bg(0, 1, 1, 1, skin.slot)
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.. string.format("list[nodemeta:%d,%d,%d;output;0,1;1,1;]", pos.x, pos.y, pos.z)
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.. "tooltip[0,1;1,1;Place a map here to upgrade it,\nor leave empty to craft]"
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.. fs.button(2.5, 1.25, 2, 0.5, "craft", "Craft Map", is_positive and can_afford(cost, meta))
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.. fs.cost(1.25, 1.375, cost, skin);
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if rank > 1 then
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data = data .. string.format("style[%dx;bgimg=%s.png;bgimg_hovered=%s.png;bgimg_pressed=%s.png]", meta:get_int("scale"), skin.button.selected_texture, skin.button.selected_texture, skin.button.selected_texture)
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.. string.format("label[2.5,0;%sMap Scale]", minetest.get_color_escape_sequence(skin.label.font_color))
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.. "button[2.5,0.25;0.5,0.5;1x;1x]"
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.. "button[3.0,0.25;0.5,0.5;2x;2x]";
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if rank > 2 then
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data = data .. "button[3.5,0.25;0.5,0.5;4x;4x]"
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.. "button[4.0,0.25;0.5,0.5;8x;8x]";
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end
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end
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data = data .. string.format("style[%d;bgimg=%s.png;bgimg_hovered=%s.png;bgimg_pressed=%s.png]", meta:get_int("detail") + 1, skin.button.selected_texture, skin.button.selected_texture, skin.button.selected_texture)
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.. string.format("label[0,0;%sDetail Level]", minetest.get_color_escape_sequence(skin.label.font_color))
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.. "button[0.0,0.25;0.5,0.5;1;1]"
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.. "button[0.5,0.25;0.5,0.5;2;2]";
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if rank > 1 then
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data = data .. "button[1.0,0.25;0.5,0.5;3;3]";
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if rank > 2 then
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data = data .. "button[1.5,0.25;0.5,0.5;4;4]";
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end
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end
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return data .. "container_end[]";
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end
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-- Draw the map copying tab UI
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-- x: The x position of the interface
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-- y: The y position of the interface
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-- pos: The table position (for displaying the inventory)
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-- skin: A formspec skin table
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--
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-- Returns a formspec string
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function fs.copy(x, y, pos, skin)
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local meta = minetest.get_meta(pos);
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local costs = get_copy_material_cost(meta);
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return string.format("container[%f,%f]", x, y)
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.. "formspec_version[3]"
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.. inventory_bg(0, 0, 1, 1, skin.slot)
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.. string.format("list[nodemeta:%d,%d,%d;copy_input;0,0;1,1;]", pos.x, pos.y, pos.z)
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.. fs.button(2.5, 0.25, 2, 0.5, "copy", "Copy Map", can_afford(costs, meta))
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.. fs.cost(1.25, 0.375, costs, skin)
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.. inventory_bg(8.75, 0, 1, 1, skin.slot)
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.. string.format("list[nodemeta:%d,%d,%d;copy_output;8.75,0;1,1;]", pos.x, pos.y, pos.z)
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.. "container_end[]";
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end
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-- Draw the player's inventory
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-- x: The x position of the inventory
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-- y: The y position of the inventory
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-- skin: A formspec skin table
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--
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-- Returns a formspec string
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function fs.inv(x, y, skin)
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return string.format("container[%f,%f]", x, y)
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.. "formspec_version[3]"
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.. inventory_bg(0, 0, 8, 4, skin.slot)
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.. "list[current_player;main;0,0;8,4;]"
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.. "container_end[]";
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end
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local player_tables = {};
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-- Show the table formspec to the specified player
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-- The player must be recorded in player_tables in order to receive
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-- a formspec.
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--
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-- player: The player's name
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local function table_formspec(player)
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local data = player_tables[player];
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local pos = data.pos;
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if not pos then
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return;
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end
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local meta = minetest.get_meta(pos);
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local rank = 1;
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local skin = cartographer.skin.table_skins.simple_table;
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local name = minetest.get_node(pos).name;
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if name == "cartographer:standard_table" then
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rank = 2;
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skin = cartographer.skin.table_skins.standard_table;
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elseif name == "cartographer:advanced_table" then
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rank = 3;
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skin = cartographer.skin.table_skins.advanced_table;
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end
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if data.tab == 1 then
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minetest.show_formspec(player, "simple_table",
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fs.header(10.25, 7.375, rank, data.tab, skin) ..
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fs.materials(0.25, 0.1875, meta, skin) ..
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fs.separator(0.6875, skin.separator) ..
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fs.convert(0.25, 0.875, pos, skin) ..
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fs.separator(2.125, skin.separator) ..
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fs.inv(0.25, 2.375, skin)
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);
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elseif data.tab == 2 then
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minetest.show_formspec(player, "simple_table",
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fs.header(10.25, 8.25, rank, data.tab, skin) ..
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fs.materials(0.25, 0.1875, meta, skin) ..
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fs.separator(0.6875, skin.separator) ..
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fs.craft(0.25, 0.875, pos, rank, meta, skin) ..
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fs.separator(3, skin.separator) ..
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fs.inv(0.25, 3.25, skin)
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);
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elseif data.tab == 3 then
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minetest.show_formspec(player, "simple_table",
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fs.header(10.25, 7.375, rank, data.tab, skin) ..
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fs.materials(0.25, 0.1875, meta, skin) ..
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fs.separator(0.6875, skin.separator) ..
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fs.copy(0.25, 0.875, pos, skin) ..
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fs.separator(2.125, skin.separator) ..
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fs.inv(0.25, 2.375, skin)
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);
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end
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end
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-- Called when a player sends input to the server from a formspec
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-- This callback handles player input in the table formspec
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-- player: The player who sent the input
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-- name: The formspec name
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-- fields: A table containing the input
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minetest.register_on_player_receive_fields(function(player, name, fields)
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if name == "simple_table" then
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local meta = minetest.get_meta(player_tables[player:get_player_name()].pos);
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if fields["convert"] then
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local inv = meta:get_inventory();
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local stack = inv:get_stack("input", 1);
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local value = cartographer.get_material_value(stack);
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if value.paper + value.pigment > 0 then
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meta:set_int("paper", meta:get_int("paper") + value.paper);
|
|
meta:set_int("pigment", meta:get_int("pigment") + value.pigment);
|
|
inv:set_stack("input", 1, ItemStack(nil));
|
|
end
|
|
elseif fields["craft"] then
|
|
local size = meta:get_int("size");
|
|
local detail = meta:get_int("detail");
|
|
local scale = meta:get_int("scale");
|
|
local cost, is_positive = get_craft_material_cost(meta);
|
|
|
|
if is_positive and can_afford(cost, meta) then
|
|
meta:set_int("paper", meta:get_int("paper") - cost.paper);
|
|
meta:set_int("pigment", meta:get_int("pigment") - cost.pigment);
|
|
|
|
local inv = meta:get_inventory();
|
|
local stack = inv:get_stack("output", 1);
|
|
|
|
if stack:is_empty() then
|
|
inv:set_stack("output", 1, cartographer.create_map_item(size, 1 + detail, scale));
|
|
else
|
|
local smeta = stack:get_meta();
|
|
smeta:set_int("cartographer:detail", 1 + detail);
|
|
cartographer.resize_map_item(smeta, size);
|
|
|
|
local map = cartographer.get_map(smeta:get_int("cartographer:map_id"));
|
|
if map then
|
|
map.detail = 1 + detail;
|
|
end
|
|
inv:set_stack("output", 1, stack);
|
|
end
|
|
|
|
cartographer.map_sound("cartographer_write", player);
|
|
end
|
|
elseif fields["copy"] then
|
|
local cost = get_copy_material_cost(meta);
|
|
if can_afford(cost, meta) then
|
|
meta:set_int("paper", meta:get_int("paper") - cost.paper);
|
|
meta:set_int("pigment", meta:get_int("pigment") - cost.pigment);
|
|
|
|
cartographer.map_sound("cartographer_write", player);
|
|
|
|
local inv = meta:get_inventory();
|
|
inv:set_stack("copy_output", 1, cartographer.copy_map_item(inv:get_stack("copy_input", 1)));
|
|
end
|
|
elseif fields["1"] then
|
|
meta:set_int("detail", 0);
|
|
elseif fields["2"] then
|
|
meta:set_int("detail", 1);
|
|
elseif fields["3"] then
|
|
meta:set_int("detail", 2);
|
|
elseif fields["4"] then
|
|
meta:set_int("detail", 3);
|
|
elseif fields["1x"] then
|
|
meta:set_int("scale", SCALE_SMALL);
|
|
elseif fields["2x"] then
|
|
meta:set_int("scale", SCALE_MEDIUM);
|
|
elseif fields["4x"] then
|
|
meta:set_int("scale", SCALE_LARGE);
|
|
elseif fields["8x"] then
|
|
meta:set_int("scale", SCALE_HUGE);
|
|
elseif fields["tab1"] then
|
|
player_tables[player:get_player_name()].tab = 1;
|
|
cartographer.map_sound("cartographer_turn_page", player);
|
|
elseif fields["tab2"] then
|
|
player_tables[player:get_player_name()].tab = 2;
|
|
cartographer.map_sound("cartographer_turn_page", player);
|
|
elseif fields["tab3"] then
|
|
player_tables[player:get_player_name()].tab = 3;
|
|
cartographer.map_sound("cartographer_turn_page", player);
|
|
end
|
|
|
|
if not fields["quit"] then
|
|
table_formspec(player:get_player_name());
|
|
end
|
|
end
|
|
end);
|
|
|
|
-- Called after a table is placed. Sets up the table's inventory and metadata.
|
|
-- pos: The node's position
|
|
local function setup_table_node(pos)
|
|
local meta = minetest.get_meta(pos);
|
|
meta:get_inventory():set_size("input", 1);
|
|
meta:get_inventory():set_size("output", 1);
|
|
meta:get_inventory():set_size("copy_input", 1);
|
|
meta:get_inventory():set_size("copy_output", 1);
|
|
|
|
meta:set_int("size", MAP_SIZE);
|
|
meta:set_int("scale", SCALE_SMALL);
|
|
meta:set_int("detail", 0);
|
|
end
|
|
|
|
-- Called when the player tries to put an item into one of the table's
|
|
-- inventories.
|
|
-- listname: The name of the inventory the item is being placed in.
|
|
-- stack: The itemstack
|
|
--
|
|
-- Returns 0 if the place is invalid; otherwise, returns the number of items
|
|
-- that can be placed.
|
|
local function table_can_put(_, listname, _, stack, _)
|
|
if listname == "copy_output" then
|
|
return 0;
|
|
end
|
|
|
|
if stack:get_name() ~= "cartographer:map" and (listname == "output" or listname == "copy_input") then
|
|
return 0;
|
|
end
|
|
|
|
return stack:get_count();
|
|
end
|
|
|
|
-- Called when the player tries to move an item between two of the table's
|
|
-- inventories.
|
|
-- to_list: The name of the inventory the item is being placed in.
|
|
-- count: The number of items being moved
|
|
--
|
|
-- Returns 0 if the move is invalid; otherwise, returns the number of items
|
|
-- that can be moved.
|
|
local function table_can_move(_, _, _, to_list, _, count, _)
|
|
if to_list == "copy_output" then
|
|
return 0;
|
|
end
|
|
|
|
return count;
|
|
end
|
|
|
|
-- Called when a change occurs in a table's inventory
|
|
-- pos: The node's position
|
|
-- listname: The name of the changed inventory list
|
|
local function table_on_items_changed(pos, listname, _, _, _)
|
|
for player, data in pairs(player_tables) do
|
|
if vector.equals(pos, data.pos) and (
|
|
(data.tab == 1 and listname == "input")
|
|
or (data.tab == 2 and listname == "output")
|
|
or (data.tab == 3 and listname == "copy_input")) then
|
|
table_formspec(player);
|
|
end
|
|
end
|
|
end
|
|
|
|
minetest.register_node("cartographer:simple_table", {
|
|
description = "Shabby Cartographer's Table",
|
|
drawtype = "mesh",
|
|
mesh = cartographer.skin.table_skins.simple_table.node_mesh,
|
|
tiles = { cartographer.skin.table_skins.simple_table.node_texture },
|
|
paramtype2 = "facedir",
|
|
groups = {
|
|
choppy = 2,
|
|
oddly_breakable_by_hand = 2,
|
|
},
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
{-0.5, -0.5, -0.375, 0.5, 0.6875, 0.375},
|
|
},
|
|
},
|
|
collision_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
{-0.5, -0.5, -0.375, 0.5, 0.6875, 0.375},
|
|
},
|
|
},
|
|
on_rightclick = function(_, _, player, _, pointed_thing)
|
|
player_tables[player:get_player_name()] = {
|
|
pos = minetest.get_pointed_thing_position(pointed_thing),
|
|
tab = 1,
|
|
};
|
|
|
|
cartographer.map_sound("cartographer_open_map", player);
|
|
table_formspec(player:get_player_name())
|
|
end,
|
|
|
|
after_place_node = setup_table_node,
|
|
|
|
allow_metadata_inventory_move = table_can_move,
|
|
allow_metadata_inventory_put = table_can_put,
|
|
on_metadata_inventory_put = table_on_items_changed,
|
|
on_metadata_inventory_take = table_on_items_changed,
|
|
});
|
|
|
|
minetest.register_node("cartographer:standard_table", {
|
|
description = "Simple Cartographer's Table",
|
|
drawtype = "mesh",
|
|
mesh = cartographer.skin.table_skins.standard_table.node_mesh,
|
|
tiles = { cartographer.skin.table_skins.standard_table.node_texture },
|
|
paramtype2 = "facedir",
|
|
groups = {
|
|
choppy = 2,
|
|
oddly_breakable_by_hand = 2,
|
|
},
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
{-0.5, -0.5, -0.375, 0.5, 0.6875, 0.375},
|
|
},
|
|
},
|
|
collision_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
{-0.5, -0.5, -0.375, 0.5, 0.6875, 0.375},
|
|
},
|
|
},
|
|
on_rightclick = function(_, _, player, _, pointed_thing)
|
|
player_tables[player:get_player_name()] = {
|
|
pos = minetest.get_pointed_thing_position(pointed_thing),
|
|
tab = 1,
|
|
};
|
|
|
|
cartographer.map_sound("cartographer_open_map", player);
|
|
table_formspec(player:get_player_name())
|
|
end,
|
|
|
|
after_place_node = setup_table_node,
|
|
|
|
allow_metadata_inventory_move = table_can_move,
|
|
allow_metadata_inventory_put = table_can_put,
|
|
on_metadata_inventory_put = table_on_items_changed,
|
|
on_metadata_inventory_take = table_on_items_changed,
|
|
});
|
|
|
|
minetest.register_node("cartographer:advanced_table", {
|
|
description = "Advanced Cartographer's Table",
|
|
drawtype = "mesh",
|
|
mesh = cartographer.skin.table_skins.advanced_table.node_mesh,
|
|
tiles = { cartographer.skin.table_skins.advanced_table.node_texture },
|
|
paramtype2 = "facedir",
|
|
groups = {
|
|
choppy = 2,
|
|
oddly_breakable_by_hand = 2,
|
|
},
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
{-0.5, -0.5, -0.375, 0.5, 0.6875, 0.375},
|
|
},
|
|
},
|
|
collision_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
{-0.5, -0.5, -0.375, 0.5, 0.6875, 0.375},
|
|
},
|
|
},
|
|
on_rightclick = function(_, _, player, _, pointed_thing)
|
|
player_tables[player:get_player_name()] = {
|
|
pos = minetest.get_pointed_thing_position(pointed_thing),
|
|
tab = 1,
|
|
};
|
|
|
|
cartographer.map_sound("cartographer_open_map", player);
|
|
table_formspec(player:get_player_name())
|
|
end,
|
|
|
|
after_place_node = setup_table_node,
|
|
|
|
allow_metadata_inventory_move = table_can_move,
|
|
allow_metadata_inventory_put = table_can_put,
|
|
on_metadata_inventory_put = table_on_items_changed,
|
|
on_metadata_inventory_take = table_on_items_changed,
|
|
});
|
|
|
|
function cartographer.register_map_material_name(name, material, value)
|
|
if _cartographer.materials_by_name[name] then
|
|
_cartographer.materials_by_name[name][material] = value or 1;
|
|
else
|
|
_cartographer.materials_by_name[name] = {
|
|
[material] = value or 1,
|
|
};
|
|
end
|
|
end
|
|
|
|
function cartographer.register_map_material_group(name, material, value)
|
|
if _cartographer.materials_by_group[name] then
|
|
_cartographer.materials_by_group[name][material] = value or 1;
|
|
else
|
|
_cartographer.materials_by_group[name] = {
|
|
[material] = value or 1,
|
|
};
|
|
end
|
|
end
|