418 lines
14 KiB
Lua
418 lines
14 KiB
Lua
local chunk, marker_lookup, gui, skin, audio, maps, map_formspec = ...;
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-- The list of players looking at maps, and the map IDs that they're looking at
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local player_maps = {};
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-- Generates formspec data for the map marker editor
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-- selected_id: The id of the currently selected marker, or nil if no marker is
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-- selected
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-- detail: The map's detail level
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-- page: The current page
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--
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-- Returns a formspec string for use in containers
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local function marker_formspec(selected_id, detail, page)
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local formspec = {
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gui.bg9 {
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x = 0,
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y = 0,
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w = 3.25,
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h = 3.875,
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skin = skin.marker_bg,
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},
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gui.style_type {
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selector = "button,image_button",
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properties = {
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border = false,
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bgimg = skin.marker_button.texture .. ".png",
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bgimg_hovered = skin.marker_button.hovered_texture .. ".png",
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bgimg_pressed = skin.marker_button.pressed_texture .. ".png",
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bgimg_middle = skin.marker_button.radius,
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textcolor = skin.marker_button.font_color,
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},
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},
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gui.button {
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x = 0.125,
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y = 0.125,
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w = 1.125,
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h = 0.5,
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id = "clear_marker",
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text = "Erase",
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tooltip = "Remove the selected marker",
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},
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gui.label {
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x = 1.375,
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y = 3.5,
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text = string.format("%d / %d", page, math.ceil(#marker_lookup / 20)),
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},
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};
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if selected_id then
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table.insert(formspec, gui.style {
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selector = "marker-" .. selected_id,
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properties = {
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bgimg = skin.marker_button.selected_texture .. ".png",
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bgimg_hovered = skin.marker_button.selected_texture .. ".png",
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bgimg_pressed = skin.marker_button.selected_texture .. ".png",
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}
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});
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end
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local starting_id = ((page - 1) * 20) + 1;
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for i = starting_id,math.min(#marker_lookup,starting_id + 19),1 do
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local marker = marker_lookup[i];
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table.insert(formspec, gui.image_button {
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x = (i - starting_id) % 5 * 0.625 + 0.125,
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y = math.floor((i - starting_id) / 5) * 0.625 + 0.75,
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w = 0.5,
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h = 0.5,
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image = marker.textures[math.min(detail, #marker.textures)] .. ".png",
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id = "marker-" .. marker.id,
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tooltip = marker.name,
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});
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end
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if page > 1 then
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table.insert(formspec, gui.button {
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x = 0.125,
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y = 3.25,
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w = 0.5,
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h = 0.5,
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id = "prev_button",
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text = "<"
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});
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end
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if starting_id + 19 < #marker_lookup then
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table.insert(formspec, gui.button {
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x = 2.625,
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y = 3.25,
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w = 0.5,
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h = 0.5,
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id = "next_button",
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text = ">"
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});
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end
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return table.concat(formspec);
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end
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-- Show a map to a player from the ID
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-- id: The map ID
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-- player_x: The X position (in world coordinates)
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-- player_z: The Z position (in world coordinates)
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-- player_name: The name of the player to show to
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-- height_mode: Whether or not to display the map in height mode
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-- (Optional) marker_page: The current page that the marker editor is on
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local function show_map_id_formspec(id, player_x, player_z, player_name, height_mode, marker_page)
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local map = maps.get(id);
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if not map then
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return
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end
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map:fill_local(id, player_x, player_z);
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player_maps[player_name] = {
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id = id,
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page = marker_page or 1,
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height_mode = height_mode,
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};
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player_x, player_z = map:to_coordinates(player_x, player_z)
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local formspec, formspec_width, _ = map_formspec.from_map(map, player_x, player_z, height_mode);
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if #marker_lookup > 0 then
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local height_button_texture;
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if height_mode then
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height_button_texture = skin.height_button_texture .. ".png";
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else
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height_button_texture = skin.flat_button_texture .. ".png";
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end
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local data = {
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gui.style_type {
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selector = "button,image_button,label",
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properties = {
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noclip = true,
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}
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},
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gui.container {
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x = formspec_width - 0.01,
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y = 1,
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bg = skin.marker_bg,
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marker_formspec(map:get_marker(player_x, player_z), map.detail, marker_page or 1),
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},
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gui.container {
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x = formspec_width - 0.01,
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y = 0.125,
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w = 0.75,
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h = 0.75,
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bg = skin.marker_bg,
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gui.image_button {
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x = 0.125,
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y = 0.125,
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w = 0.5,
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h = 0.5,
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id = "height_button",
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image = height_button_texture,
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tooltip = "Toggle height view",
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}
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},
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};
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formspec = formspec .. table.concat(data);
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end
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minetest.show_formspec(player_name, "cartographer:map", formspec);
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end
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-- Get the description text for a map ID and dimensions
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-- id: The map ID
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-- from_x: The x coordinate of the top-left corner of the map, in world coordinates
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-- from_z: The z coordinate of the top-left corner of the map, in world coordinates
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-- w: The width, in world coordinates
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-- h: The height, in world coordinates
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local function map_description(id, from_x, from_z, w, h)
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return string.format("Map #%d\n[%d,%d] - [%d,%d]",
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id,
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chunk.from(from_x), chunk.from(from_z),
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chunk.from(from_x + w), chunk.from(from_z + h));
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end
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-- Create a map from metadata, and assign the ID to the metadata
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-- meta: A metadata object containing the map ID
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-- player_x: The X position (in map coordinates)
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-- player_z: The Z position (in map coordinates)
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local function map_from_meta(meta, player_x, player_z)
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local size = meta:get_int("cartographer:size") or 10;
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local detail = meta:get_int("cartographer:detail") or 1;
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local scale = meta:get_int("cartographer:scale") or 1;
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local total_size = size * scale;
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local map_x = math.floor((player_x + 10)/total_size) * total_size - 10
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local map_y = math.floor((player_z + 10)/total_size) * total_size - 10;
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local id = maps.create(map_x, map_y, size, size, false, detail, scale);
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meta:set_int("cartographer:map_id", id);
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meta:set_string("description", map_description(id, map_x, map_y, total_size, total_size));
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return id;
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end
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-- Show a map to a player from metadata, creating it if possible
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-- meta: A metadata object containing the map ID
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-- player: The player to show the map to
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local function show_map_meta(meta, player)
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local pos = player:get_pos();
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local player_x = chunk.to(pos.x);
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local player_z = chunk.to(pos.z);
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local id = meta:get_int("cartographer:map_id");
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if id == 0 then
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id = map_from_meta(meta, player_x, player_z);
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end
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show_map_id_formspec(id, pos.x, pos.z, player:get_player_name(), true);
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end
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-- Called when a player sends input to the server from a formspec
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-- This callback handles player input in the map formspec, for editing markers
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-- player: The player who sent the input
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-- name: The formspec name
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-- fields: A table containing the input
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minetest.register_on_player_receive_fields(function(player, name, fields)
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if name == "cartographer:map" then
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local data = player_maps[player:get_player_name()];
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if not data then
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return;
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end
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local map = maps.get(data.id);
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if not map then
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return;
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end
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for k,_ in pairs(fields) do
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local marker = k:match("marker%-(.+)");
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local pos = player:get_pos();
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if marker or k == "clear_marker" then
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local player_x, player_z = map:to_coordinates(pos.x, pos.z);
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map:set_marker(player_x, player_z, marker);
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audio.play_feedback("cartographer_write", player);
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show_map_id_formspec(map.id, pos.x, pos.z, player:get_player_name(), data.page);
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elseif k == "prev_button" then
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show_map_id_formspec(map.id, pos.x, pos.z, player:get_player_name(), data.height_mode, data.page - 1);
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elseif k == "next_button" then
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show_map_id_formspec(map.id, pos.x, pos.z, player:get_player_name(), data.height_mode, data.page + 1);
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elseif k == "height_button" then
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show_map_id_formspec(map.id, pos.x, pos.z, player:get_player_name(), not data.height_mode, data.page);
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elseif k == "quit" then
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player_maps[player:get_player_name()] = nil;
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end
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end
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end
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end);
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-- The map item/node
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minetest.register_node("cartographer:map", {
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description = "Map",
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inventory_image = "cartographer_map.png",
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wield_image = "cartographer_map.png",
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tiles = { "cartographer_map.png" },
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drawtype = "signlike",
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paramtype = "light",
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paramtype2 = "wallmounted",
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stack_max = 1,
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sunlight_propagates = true,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, -7 / 16, 0.5},
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},
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},
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groups = {
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attached_node = 1,
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dig_immediate = 3,
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},
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-- Called when this node is placed in the world. Copies map data from the
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-- item to the node.
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-- pos: The position of the node
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-- stack: The itemstack that was placed
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after_place_node = function(pos, _, stack, _)
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local meta = stack:get_meta():to_table();
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local node_meta = minetest.get_meta(pos);
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node_meta:from_table(meta);
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-- Consume the item after placing
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return false;
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end,
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-- Called when this node is dug. Turns the node into an item.
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-- pos: The position of the node
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on_dig = function(pos, _, _)
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local node_meta = minetest.get_meta(pos):to_table();
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local item = ItemStack("cartographer:map");
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item:get_meta():from_table(node_meta);
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if minetest.add_item(pos, item) then
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minetest.remove_node(pos);
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end
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end,
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-- Called when a player right-clicks this node. Display's the map's
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-- content, creating it if it doesn't exist.
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-- pos: The position of the node
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-- player: The player that right-clicked the node
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on_rightclick = function(pos, _, player)
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audio.play_feedback("cartographer_open_map", player);
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show_map_meta(minetest.get_meta(pos), player);
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end,
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-- Called when a player uses this item. Displays the map's content,
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-- creating it if it doesn't exist.
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-- stack: The itemstack
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-- player: The player that used the item
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on_use = function(stack, player)
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audio.play_feedback("cartographer_open_map", player);
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show_map_meta(stack:get_meta(), player);
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return stack;
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end,
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-- Called when a node is about to be turned into an item. Copies all
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-- metadata into any items matching this node's name.
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-- oldnode: The old node's data
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-- oldmeta: A table containing the old node's metadata
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-- drops: A table containing the new items
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preserve_metadata = function(_, oldnode, oldmeta, drops)
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for _,item in ipairs(drops) do
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if item:get_name() == oldnode.name then
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item:get_meta():from_table({fields=oldmeta});
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end
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end
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end,
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});
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function cartographer.create_map_item(size, detail, scale)
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local map = ItemStack("cartographer:map");
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local meta = map:get_meta();
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meta:set_int("cartographer:size", size);
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meta:set_int("cartographer:detail", detail);
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meta:set_int("cartographer:scale", scale);
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meta:set_string("description", "Empty Map\nUse to set the initial location");
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return map;
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end
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-- Create a copy of the given map
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-- stack: An itemstack containing a map
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--
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-- Returns an itemstack with the copied map
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function cartographer.copy_map_item(stack)
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local meta = stack:get_meta();
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local size = meta:get_int("cartographer:size");
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local detail = meta:get_int("cartographer:detail");
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local scale = meta:get_int("cartographer:scale");
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local copy = cartographer.create_map_item(size, detail, scale);
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local copy_meta = copy:get_meta();
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local id = meta:get_int("cartographer:map_id");
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if id > 0 then
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local src = maps.get(id);
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local new_id = maps.create(src.x, src.z, src.w, src.h, false, src.detail, src.scale);
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local dest = maps.get(new_id);
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for k,v in pairs(src.fill) do
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dest.fill[k] = v;
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end
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for k,v in pairs(src.markers) do
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dest.markers[k] = v;
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end
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copy_meta:set_int("cartographer:map_id", new_id);
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copy_meta:set_string("description", map_description(new_id,
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dest.x, dest.z,
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dest.w, dest.h));
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end
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return copy;
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end
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function cartographer.resize_map_item(meta, size)
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local old_size = meta:get_int("cartographer:size");
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if old_size >= size then
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return;
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end
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meta:set_int("cartographer:size", size);
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local id = meta:get_int("cartographer:map_id");
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if id > 0 then
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local map = maps.get(id);
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map:resize(size, size);
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meta:set_string("description", map_description(id,
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chunk.from(map.x), chunk.from(map.z),
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chunk.from(map.w), chunk.from(map.h)));
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end
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end
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