ca910ad29d
- Also added more optional parameters to the gui api
42 lines
1.3 KiB
Lua
42 lines
1.3 KiB
Lua
-- Arguments
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-- chunk: The chunk coordinate conversion API
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-- scanner: The map scanning API
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-- maps: The map API
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local chunk, scanner, maps = ...;
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-- Periodically-called function to fill in maps and queue chunks for manual
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-- scanning
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local function fill_loop()
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-- Fill in all player-held maps
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for _,p in ipairs(minetest.get_connected_players()) do
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local inventory = p:get_inventory();
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local pos = p:get_pos();
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if pos.y > -10 then
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for i = 1,inventory:get_size("main") do
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local stack = inventory:get_stack("main", i);
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local map = maps.get(stack:get_meta():get_int("cartographer:map_id"));
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if map then
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map:fill_local(pos.x, pos.z);
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end
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end
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for i = -2,2 do
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for j = -2,2 do
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local adjusted_pos = {
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x = pos.x + chunk.from(i),
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y = pos.y,
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z = pos.z + chunk.from(j),
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}
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scanner.queue_region(adjusted_pos);
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end
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end
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end
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end
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for _ = 1,10 do
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scanner.scan_regions();
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end
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minetest.after(5, fill_loop);
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end
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minetest.after(5, fill_loop);
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