e5371e19ed
- Use heightmap value for more granular biome texture selection
65 lines
2.9 KiB
Lua
65 lines
2.9 KiB
Lua
local scale = 0.25;
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local variant_odds = { 1, 1, 1, 1, 1, 1, 2, 2, 2, 3, 3, 4 };
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local function get_variant(random)
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return variant_odds[random:next(1, 12)];
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end
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local map_formspec_prefix = [[
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formspec_version[3]
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size[%f,%f]
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real_coordinates[true]
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style_type[image_button;border=false]
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]];
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local tile = "image[%f,%f;%f,%f;%s]";
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local marker = "animated_image[%f,%f;%f,%f;%s:%d,%d]";
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local function generate_map(data, x, y, w, h, player_x, player_y, spawn_x, spawn_y, death_x, death_y, detail, is_visible, user)
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local str = "";
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local random = PcgRandom(x + y + w + h); -- TODO: Better seed
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for i = x,x + w,1 do
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local fx = (i - x) * (scale - 0.01);
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local column = data.generated[i];
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for j = y + h,y,-1 do
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local fy = (y + h - j) * (scale - 0.01);
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if column == nil or column[j] == nil or (is_visible and not is_visible(user, i, j)) then
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str = str..tile:format(fx, fy, scale, scale, "cartographer_unknown_biome." .. tostring(get_variant(random)) .. ".png")
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else
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local name = minetest.get_biome_name(column[j].biome);
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local height = column[j].height;
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local biome = cartographer.get_biome_texture(name, math.floor(height + 0.5), detail);
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if biome == nil then
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-- minetest.chat_send_all(name);
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str = str..tile:format(fx, fy, scale, scale, "cartographer_unknown_biome." .. tostring(get_variant(random)) .. ".png")
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else
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if height > 0 then
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str = str..tile:format(fx, fy, scale, scale, "cartographer_cliff.png")
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end
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str = str..tile:format(fx, fy, scale, scale, biome .. "." .. tostring(get_variant(random)) .. ".png")
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end
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if i == player_x and j == player_y then
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str = str..marker:format(fx, fy, scale, scale, "cartographer_player_icon.png", 2, 500)
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-- elseif i == death_x and j == death_y then
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-- str = str..marker:format(fx, fy - (height * 0.025), scale, scale, "dicon.png")
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-- elseif i == spawn_x and j == spawn_y then
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-- str = str..marker:format(fx, fy - (height * 0.025), scale, scale, "cartographer_home_icon.png")
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end
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end
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end
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end
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return str;
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end
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function cartographer.get_map_formspec(data, x, y, w, h, spawn_x, spawn_y, death_x, death_y, detail)
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return map_formspec_prefix:format(w * scale, h * scale)..generate_map(data, x - (w * 0.5), y - (h * 0.5), w, h, x, y, spawn_x, spawn_y, death_x, death_y, detail);
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end
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function cartographer.get_map_formspec_map(data, map, x, y, spawn_x, spawn_y, death_x, death_y)
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return map_formspec_prefix:format(map.w * scale, map.h * scale)..generate_map(data, map.x, map.z, map.w, map.h, x, y, spawn_x, spawn_y, death_x, death_y, map.detail, cartographer.is_filled, map);
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end
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