A minetest mod for mapmaking
選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。
sys4 4532b2b3c9 Add loading message to action log 2週間前
models Add advanced table assets 4ヶ月前
sounds Add feedback sounds for table-related actions, and make sounds play for everyone 3ヶ月前
textures Add height mode toggle to maps 3ヶ月前
.gitignore Add graphics for 2nd tier table 5ヶ月前
.gitlab-ci.yml Add gitlab CI configuration to run luacheck automatically 2ヶ月前
.luacheckrc Fix remaining luacheck warnings 2ヶ月前
CHANGELOG.md Preparation for release 1ヶ月前
LICENSE-ccbysa4 Add license files 2ヶ月前
LICENSE-gplv3 Add license files 2ヶ月前
README.md Add license files 2ヶ月前
audio.lua Documentation pass, part 1 2ヶ月前
autofill.lua Resolve TODOs 2ヶ月前
biome_api.lua Documentation pass, part 1 2ヶ月前
chunk_api.lua Refactor marker_lookup out of init.lua 2ヶ月前
commands.lua Remove testing command 2ヶ月前
formspec.lua Formspec background fixes 1ヶ月前
init.lua Add loading message to action log 2週間前
items.lua Fix luacheck warnings 1ヶ月前
map_api.lua Remove unused variable 1ヶ月前
map_formspec.lua Fix coordinates being handled incorrectly in some places 2ヶ月前
marker_api.lua Documentation pass, part 2 2ヶ月前
material_api.lua Documentation pass, part 2 2ヶ月前
mod.conf Documentation pass, part 2 2ヶ月前
scanner.lua Fix bounds-checking on marker pages 1ヶ月前
screenshot.png Update screenshot: Make logo larger 1ヶ月前
screenshot.xcf Update screenshot: Make logo larger 1ヶ月前
settingtypes.txt Resolve TODOs 2ヶ月前
skin_api.lua table formspec fixes 1ヶ月前
storage.lua Add configuration settings 2ヶ月前
table.lua Formspec background fixes 1ヶ月前
util.lua Documentation pass, part 3 2ヶ月前



A Minetest mod that provides the necessary framework for crafting maps of the local environment from various resources. The mod is structured as an API of sorts, to allow it to be used with any game where such concepts are sensible.

How to set up Cartographer

Since Cartographer is an API, it needs at least one additional mod in order to function in your world. There are example mods available for Minetest Game and Repixture, and you can make your own to extend these or support other games of your choosing.

The process of making such a mod is pretty straightforward:

  1. Register every biome in your game with cartographer, by calling cartographer.biomes.add, listing the biome, texture names to use for each detail level, and an optional min/max height for those textures to be used.
  2. Register items/item groups that provide “paper” and “pigment” for mapmaking, by calling cartographer.materials.register_by_name or cartographer.materials.register_by_group. You can optionally specify how much of a material to provide per-item, or let it provide 1 unit by default.
  3. Add crafting recipes or other ways of acquiring the following nodes:
    • cartographer:simple_table
    • cartographer:standard_table
    • cartographer:advanced_table
  4. When integrating into a game, you can use cartographer.skin (skin_api.lua) to re-skin this mod's UI with your own textures and better integrate the mod with your art direction.

It's worth looking in the code to see what other options the cartographer API offers. If your mod/game would benefit from another means of acquiring or displaying maps, you can use the API to create your own crafting systems and mapping items.


For questions, requests, and other communications regarding this work, you can contact the original creator at hugues.ross@gmail.com


Cartographer's code is licensed under the GNU General Public License v3.0. A copy of this license should be bundled with this work, if one was not provided then you can find the license here

Cartographer's visual/audio assets are licensed under the Creative Commons Attribution-ShareAlike 4.0 International License. A copy of this license should be bundled with this work, if one was not provided then you can find the license here