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21 Commits

Author SHA1 Message Date
bri cassa 7f35f861d8 Merge remote-tracking branch 'upstream/master' 2023-06-05 23:02:47 +02:00
Sokomine 435b8cdda5
Merge pull request #5 from fluxionary/pipeworks_connect
trigger pipeworks visual connection when placing a shared chest next to a pipe
2023-01-22 22:37:29 +01:00
Sokomine 543144c693
Merge pull request #4 from fluxionary/infotext_tweak
set infotext after swapping node
2023-01-22 22:36:10 +01:00
Sokomine 7d32cb06c7 merged flux' PRs 2023-01-22 22:35:01 +01:00
Sokomine 054b9e62a2
Merge pull request #3 from fluxionary/shared_removal
Shared removal
2023-01-22 22:32:51 +01:00
flux 470774008a
trigger pipeworks visual connection when placing a shared chest next to a pipe 2022-12-31 09:27:35 -08:00
flux 9289a1ae9d
set infotext after swapping node 2022-12-21 10:06:11 -08:00
Sokomine eefeb09d8a fixed crash 2022-08-25 03:37:01 +02:00
Sokomine 80d4ce0d84 added right textures when pipeworks is installed 2022-08-24 23:49:50 +02:00
Sokomine 81b601b374 added colorwallmounted variant of chest 2022-08-24 22:11:55 +02:00
Sokomine d335f5cf03 prepared for colored chests (8 colors) 2022-08-21 21:07:38 +02:00
bri cassa c8edc24ad2 Delete depends.txt and description.txt, add mod.conf 2022-07-06 19:16:14 +02:00
flux c851ab7e16 fix crash (fixes #2) 2022-04-01 13:39:49 -07:00
flux 6d2bfe336a allow players who can access the chest to dig it 2022-04-01 13:31:24 -07:00
Sokomine a532518d61 added mod.conf 2022-01-06 00:13:05 +01:00
bri cassa 07fcfe2342 Merge remote-tracking branch 'upstream/master' 2021-04-17 13:42:51 +02:00
Sokomine d1093fe448 fixed listring for first right-click 2021-04-11 22:19:02 +02:00
bri cassa 6bc54f0f3a Merge remote-tracking branch 'upstream/master' 2021-04-08 13:26:27 +02:00
Sokomine 31366d3fc9 added listrings 2021-04-05 23:35:45 +02:00
Sys Quatre 5f9ba4148d Merge branch 'master' into nalc-1.2 2019-05-04 22:33:07 +02:00
Sokomine 06f4befded renamed obsolete functions to new name 2019-03-11 23:51:45 +01:00
11 changed files with 127 additions and 78 deletions

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@ -1 +0,0 @@
default

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@ -1,29 +0,0 @@
This mod adds a shared locked chest with additional features to Minetest.
Who can access the chest?
- If placed in an area that is not protected: The owner of the chest.
- If the place is protected: Anyone who is allowed to build or dig at the place where the chest is standing.
Quick access buttons:
- Main: Acces your main inventory. This is all normal chests and locked chests can do.
- Craft: Access your crafting area directly. Take items out of your chest, put them directly into your crafting grid, craft something, and put the result back into the chest if you like. This can save a lot of clicks!
- Bag1: Directly access the inventory of your first bag. No need to put what you collected in your bags into your main inventory first and from there to the chests. It's much faster to do it directly!
- Bag2: Same for your second bag.
- Bag3: And the third.
- Bag4: Four bags are supported.
- DA: Drop All of your currently selected inventory (main, craft, or one of the bags) directly into the chest with one click.
- TA: Take All of the chest's inventory and put it into your currently selected inventory (main, craft or one of the bags).
- SA: Swap All - take all inventory out of the chest and put it into your currently selected inventory - and put all from your currently selected inventory into the bag. Just one click.
- FA: Filter All - Filter your currently selected inventory and put those items of which there's already at least one in the chest from your inventory into the chest. Good for i.e. quickly putting all ores, wood or farming products into one chest. Just put a sample inside the chest and no longer worry about having to put anything you gathered in the right chest - it'll automaticly get added if it belongs to that particular chest.
Supports:
- unified_inventory with its bags
Additional features:
- Add a label for the chest in the "Title/Content:" field. You'll now see that title when you hover over the chest with your mouse.
- Wield the blue chest and click on a normal, locked or other blue shared chest. You can now change the type of the chest - i.e. turn your locked chests into shared ones. Upgrades cost one steel ingot each.

170
init.lua
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@ -18,6 +18,7 @@ chesttools.update_price = {
{'default:chest', 'default:steel_ingot', 0, 'normal', 1, 'nothing'},
{'default:chest_locked', 'default:steel_ingot', 1, 'locked', 2, 'steel ingot'},
{'chesttools:shared_chest', 'default:steel_ingot', 2, 'shared', 3, 'steel ingot(s)'},
{'chesttools:shared_chest_wall', 'default:steel_ingot', 2, 'shared', 3, 'steel ingot(s)'},
{'locks:shared_locked_chest', 'default:steel_ingot', 3, 'locks', 4, 'steel ingot(s)'},
{'technic:iron_chest', 'technic:iron_chest', 1, 'iron', 5, 'Iron chest'},
{'technic:iron_locked_chest', 'technic:iron_locked_chest', 1, 'iron_locked', 6, 'Iron locked chest'},
@ -33,32 +34,35 @@ chesttools.update_price = {
chesttools.chest_add = {};
chesttools.chest_add.tiles = {
"chesttools_blue_chest_top.png", "chesttools_blue_chest_top.png", "chesttools_blue_chest_side.png",
"chesttools_blue_chest_side.png", "chesttools_blue_chest_side.png", "chesttools_blue_chest_lock.png"};
-- "chesttools_blue_chest_top.png", "chesttools_blue_chest_top.png", "chesttools_blue_chest_side.png",
-- "chesttools_blue_chest_side.png", "chesttools_blue_chest_side.png", "chesttools_blue_chest_lock.png"};
"chesttools_white_chest_top.png", "chesttools_white_chest_top.png", "chesttools_white_chest_side.png",
"chesttools_white_chest_side.png", "chesttools_white_chest_side.png", "chesttools_white_chest_lock.png"};
chesttools.chest_add.groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2};
chesttools.chest_add.tube = {};
-- additional/changed definitions for pipeworks;
-- taken from pipeworks/compat.lua
if( minetest.get_modpath( 'pipeworks' )) then
local has_pipeworks = minetest.get_modpath( 'pipeworks' )
if( has_pipeworks ) then
chesttools.chest_add.tiles = {
"chesttools_blue_chest_top.png^pipeworks_tube_connection_wooden.png",
"chesttools_blue_chest_top.png^pipeworks_tube_connection_wooden.png",
"chesttools_blue_chest_side.png^pipeworks_tube_connection_wooden.png",
"chesttools_blue_chest_side.png^pipeworks_tube_connection_wooden.png",
"chesttools_blue_chest_side.png^pipeworks_tube_connection_wooden.png",
"chesttools_blue_chest_lock.png"};
chesttools.chest_add.tiles[1].."^pipeworks_tube_connection_wooden.png",
chesttools.chest_add.tiles[1].."^pipeworks_tube_connection_wooden.png",
chesttools.chest_add.tiles[3].."^pipeworks_tube_connection_wooden.png",
chesttools.chest_add.tiles[3].."^pipeworks_tube_connection_wooden.png",
chesttools.chest_add.tiles[3].."^pipeworks_tube_connection_wooden.png",
chesttools.chest_add.tiles[6]};
chesttools.chest_add.groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,
tubedevice = 1, tubedevice_receiver = 1 };
chesttools.chest_add.tube = {
insert_object = function(pos, node, stack, direction)
local meta = minetest.env:get_meta(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:add_item("main", stack)
end,
can_insert = function(pos, node, stack, direction)
local meta = minetest.env:get_meta(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:room_for_item("main", stack)
end,
@ -69,9 +73,11 @@ end
chesttools.formspec = "size[9,10]"..
"list[current_name;main;0.5,0.3;8,4;]"..
"label[0.0,9.7;Title/Content:]"..
"label[0.5,9.7;Name:]"..
"field[1.8,10.0;6,0.5;chestname;;]"..
"button[7.5,9.7;1,0.5;set_chestname;Store]"..
"button[7.5,9.7;1,0.5;set_chestname;Store\nName]"..
-- "button[8.6,9.7;0.5,0.5;change_color;C]"..
"image_button[8.4,9.7;0.5,0.5;chesttools_palette.png;change_color;]"..
"label[0.0,4.4;Main]"..
"button[1.0,4.5;1,0.5;craft;Craft]"..
"button[7.0,4.5;0.5,0.5;drop_all;DA]"..
@ -90,11 +96,14 @@ end
chesttools.may_use = function( pos, player )
if( not( player )) then
if not (pos and player and player.is_player and player:is_player() and not player.is_fake_player) then
return false;
end
local name = player:get_player_name();
local meta = minetest.get_meta( pos );
if(not(meta)) then
return false
end
local owner = meta:get_string( 'owner' )
-- the owner can access the chest
if( owner == name or owner == "" ) then
@ -114,26 +123,46 @@ chesttools.on_receive_fields = function(pos, formname, fields, player)
return;
end
if( fields.change_color ) then
local node = minetest.get_node( pos )
local add = 0
if(node and node.name and minetest.registered_nodes[node.name]) then
local def = minetest.registered_nodes[node.name]
if(def and def.paramtype2 == "colorfacedir") then
add = 32
elseif(def and def.paramtype2 == "colorwallmounted") then
add = 8
end
minetest.swap_node(pos, {name=node.name, param2=(node.param2 + add) % 256})
return
end
end
local meta = minetest.get_meta( pos );
local chestname = meta:get_string( 'chestname' );
if( fields.set_chestname and fields.chestname ) then
local spos = pos.x .. "," .. pos.y .. "," .. pos.z
if( fields.set_chestname and fields.chestname and fields.chestname ~= chestname) then
chestname = tostring( fields.chestname );
meta:set_string( 'chestname', chestname );
meta:set_string("infotext", "\""..chestname.."\" Chest (owned by "..meta:get_string("owner")..")")
-- update the normal formspec
meta:set_string("formspec", chesttools.formspec..
"field[1.8,10.0;6,0.5;chestname;;"..chestname.."]");
"listring[current_name;main]"..
"listring[current_player;main]"..
"field[1.8,10.0;6,0.5;chestname;;"..chestname.."]");
end
local formspec = "size[9,10]"..
"label[0.0,9.7;Title/Content:]"..
"label[0.5,9.7;Name:]"..
"field[1.8,10.0;6,0.5;chestname;;"..tostring( chestname or "unconfigured").."]"..
"button[7.5,9.7;1,0.5;set_chestname;Store]"..
"button[7.5,9.7;1,0.5;set_chestname;Store\nName]"..
-- "button[8.6,9.7;0.5,0.5;change_color;C]"..
"image_button[8.4,9.7;0.5,0.5;chesttools_palette.png;change_color;]"..
"list[current_name;main;0.5,0.3;8,4;]"..
"button[7.0,4.5;0.5,0.5;drop_all;DA]"..
"button[7.5,4.5;0.5,0.5;take_all;TA]"..
"button[8.0,4.5;0.5,0.5;swap_all;SA]"..
"button[8.5,4.5;0.5,0.5;filter_all;FA]";
"button[8.5,4.5;0.5,0.5;filter_all;FA]"
local bm = "button[0.0,4.5;1,0.5;main;Main]";
local bc = "button[1.0,4.5;1,0.5;craft;Craft]";
local b1 = "button[2.0,4.5;1,0.5;bag1;Bag 1]";
@ -141,6 +170,7 @@ chesttools.on_receive_fields = function(pos, formname, fields, player)
local b3 = "button[4.0,4.5;1,0.5;bag3;Bag 3]";
local b4 = "button[5.0,4.5;1,0.5;bag4;Bag 4]";
local selected = '';
if( fields.drop_all or fields.take_all or fields.swap_all or fields.filter_all ) then
-- check if the player has sufficient access to the chest
@ -161,7 +191,7 @@ chesttools.on_receive_fields = function(pos, formname, fields, player)
selected = 'main';
end
local inv_list = 'main';
if( selected == 'main' ) then
if( selected == 'main' ) then
inv_list = 'main';
elseif( selected == 'craft' ) then
inv_list = 'craft';
@ -219,7 +249,9 @@ chesttools.on_receive_fields = function(pos, formname, fields, player)
if( fields[ 'main'] or selected=='main' or fields['set_chestname']) then
bag_nr = 0;
formspec = formspec..
"list[current_player;main;0.5,5.5;8,4;]";
"list[current_player;main;0.5,5.5;8,4;]"..
"listring[nodemeta:" .. spos .. ";main]"..
"listring[current_player;main]"
bm = "label[0.0,4.4;Main]";
selected = 'main';
@ -228,7 +260,9 @@ chesttools.on_receive_fields = function(pos, formname, fields, player)
formspec = formspec..
"label[0,5.5;Crafting]"..
"list[current_player;craftpreview;6.5,6.5;1,1;]"..
"list[current_player;craft;2.5,6.5;3,3;]";
"list[current_player;craft;2.5,6.5;3,3;]"..
"listring[nodemeta:" .. spos .. ";main]"..
"listring[current_player;craft]"
bc = "label[1.0,4.4;Craft]";
selected = 'craft';
@ -258,10 +292,16 @@ chesttools.on_receive_fields = function(pos, formname, fields, player)
local pname_esc = minetest.formspec_escape(player:get_player_name());
formspec = formspec.."list[detached:"..pname_esc.."_bags;bag"..
tostring(bag_nr)..";1.5,5.5;1,1;]";
local bag = minetest.get_inventory({type="detached", name=pname_esc.."_bags"},"bag"..tostring(bag_nr))
local slots = 4*8;
if( slots and slots>0 ) then -- no bag present?
if( bag and not(bag:get_stack("bag"..tostring(bag_nr),1):is_empty())) then -- no bag present?
formspec = formspec..
"list[current_player;bag"..tostring(bag_nr).."contents;0.5,6.5;8,"..tostring(slots/8)..";]";
"list[current_player;bag"..tostring(bag_nr).."contents;0.5,6.5;8,"..tostring(slots/8)..";]"..
"listring[nodemeta:" .. spos .. ";main]"..
"listring[current_player;bag"..tostring(bag_nr).."contents]"
else
formspec = formspec..
"label[0.5,6.5;You have no bag in this slot.]"
end
end
end
@ -349,24 +389,13 @@ chesttools.update_chest = function(pos, formname, fields, player)
player_inv:add_item( 'main', old_price_item..' '..tostring(old_price_amount));
end
-- set the owner field
meta:set_string( 'owner', pname );
if( fields.locked ) then
meta:set_string("infotext", "Locked Chest (owned by "..meta:get_string("owner")..")")
elseif( fields.shared ) then
meta:set_string("infotext", "Shared Chest (owned by "..meta:get_string("owner")..")")
else
meta:set_string("infotext", "Chest")
end
-- copy the old inventory
local inv = meta:get_inventory();
local main_inv = {};
local inv_size = inv:get_size("main");
for i=1, inv_size do
main_inv[ i ] = inv:get_stack( "main", i);
print("Found: "..tostring( main_inv[ i ]:get_name()));
-- print("Found: "..tostring( main_inv[ i ]:get_name()));
end
-- actually change and initialize the new chest
@ -374,6 +403,14 @@ chesttools.update_chest = function(pos, formname, fields, player)
-- make sure the player owns the new chest
meta:set_string("owner", pname);
if( fields.locked ) then
meta:set_string("infotext", "Locked Chest (owned by "..pname..")")
elseif( fields.shared ) then
meta:set_string("infotext", "Shared Chest (owned by "..pname..")")
else
meta:set_string("infotext", "Chest")
end
-- put the inventory back
local new_inv = meta:get_inventory();
local new_inv_size = inv:get_size("main");
@ -413,10 +450,12 @@ chesttools.form_input_handler = function( player, formname, fields)
end
if( formname == "chesttools:shared_chest") then
chesttools.on_receive_fields(pos, formname, fields, player);
return true; -- this function was responsible for handling the input
elseif( formname == "chesttools:update") then
chesttools.update_chest( pos, formname, fields, player);
return true; -- this function was responsible for handling the input
end
return;
end
end
@ -426,13 +465,15 @@ end
minetest.register_on_player_receive_fields( chesttools.form_input_handler );
minetest.register_node( 'chesttools:shared_chest', {
description = 'Shared chest which can be used by all who can build at that spot',
name = 'shared chest',
tiles = chesttools.chest_add.tiles,
chesttools.register_chest = function(node_name, desc, name, paramtype2, palette, tiles)
minetest.register_node( node_name, {
description = desc,
name = name,
tiles = tiles,
groups = chesttools.chest_add.groups,
tube = chesttools.chest_add.tube,
paramtype2 = "facedir",
paramtype2 = paramtype2,
palette = palette,
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
@ -441,6 +482,9 @@ minetest.register_node( 'chesttools:shared_chest', {
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", "Shared Chest (owned by "..meta:get_string("owner")..")")
if has_pipeworks then
pipeworks.after_place(pos)
end
end,
on_construct = function(pos)
@ -450,13 +494,15 @@ minetest.register_node( 'chesttools:shared_chest', {
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
meta:set_string("formspec", chesttools.formspec..
"list[current_player;main;0.5,5.5;8,4;]");
"listring[current_name;main]"..
"listring[current_player;main]")
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
can_dig = function(pos, player)
local player_name = (player and player.get_player_name and player:get_player_name()) or ""
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:is_empty("main") and player:get_player_name() == meta:get_string('owner');
return player_name and inv:is_empty("main") and not minetest.is_protected(pos, player_name)
end,
allow_metadata_inventory_move = function(pos, from_list, from_index,
@ -512,7 +558,7 @@ minetest.register_node( 'chesttools:shared_chest', {
local name = user:get_player_name();
local pos = minetest.get_pointed_thing_position( pointed_thing, mode );
local node = minetest.env:get_node_or_nil( pos );
local node = minetest.get_node_or_nil( pos );
if( node == nil or not( node.name )) then
return nil;
@ -557,11 +603,19 @@ minetest.register_node( 'chesttools:shared_chest', {
formspec = 'size['..tostring(offset)..',6.5]'..formspec;
-- only show the formspec if it really is a chest that can be updated
if( can_be_upgraded ) then
minetest.show_formspec( name, "chesttools:update", formspec );
minetest.show_formspec( name, "chesttools:update", formspec );
end
return nil;
end,
})
end
chesttools.register_chest("chesttools:shared_chest",
'Shared chest which can be used by all who can build at that spot',
'shared chest',
'colorfacedir',
'chesttools_palette.png',
chesttools.chest_add.tiles)
minetest.register_craft({
output = 'chesttools:shared_chest',
@ -569,4 +623,24 @@ minetest.register_craft({
recipe = { 'default:steel_ingot', 'default:chest_locked' },
})
chesttools.register_chest("chesttools:shared_chest_wall",
'Shared chest which can be used by all who can build at that spot (wallmounted)',
'shared chest (wallmounted)',
'colorwallmounted',
'chesttools_palette_wallmounted.png',
{chesttools.chest_add.tiles[6],
chesttools.chest_add.tiles[3].."^[transformR180",
chesttools.chest_add.tiles[3].."^[transformR270",
chesttools.chest_add.tiles[3].."^[transformR90",
chesttools.chest_add.tiles[1].."^[transformR90",
chesttools.chest_add.tiles[1].."^[transformR90",
chesttools.chest_add.tiles[1],
})
minetest.register_craft({
output = 'chesttools:shared_chest_wall',
type = 'shapeless',
recipe = { 'default:steel_ingot', 'chesttools:shared_chest' },
})
minetest.log("action", "[chesttools] loaded.")

5
mod.conf Normal file
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@ -0,0 +1,5 @@
name = chesttools
description = With these chests, you can access your bags and craft inventory with one click and move items between bag and chest. Other buttons speed up inventory movement even more: "DA": drop all from the selected inventory to the chest, "TA": take all from the chest and move it to your selected inventory, "SA": swap all items between chest and selected inventory and "FA": filter all - drop those items form your selected inventory to the chest of which there is already at least one in the chest. If the place where the chest stands is protected, everyone who can build there can access the chest (shared chest). You can also set a description text for the chests. Interaction with tubes is possible.
depends = default
author = Sokomine
title = Very useful chests which allow quick access to your bags.

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