christmas_craft/mod_files/multi-node.lua

201 lines
6.7 KiB
Lua

-- ===================== --
-- Christmas Craft Nodes --
-- ===================== --
print("scaffolding: Loading 'functions.lua'")
-- ============ --
-- Node Present --
-- ============ --
-- Present boxs --
minetest.register_node("christmas_craft:present_box", {
description = "Present Box",
tiles = {"christmas_present_box.png"},
is_ground_content = true,
paramtype = "light",
groups = {crumbly=3},
sounds = default.node_sound_sand_defaults(),
})
-- coloured Present --
local function register_present(name, description, colorCode, dye)
minetest.register_node("christmas_craft:Christmas_present_"..name, {
description = description .." Christmas Present",
tiles = {
"christmas_present.png^[colorize:#" ..colorCode.. "^christmas_bow_top.png",
"christmas_present.png^[colorize:#" ..colorCode.. "^christmas_bow_bottom.png",
"christmas_present.png^[colorize:#" ..colorCode.. "^christmas_bow_side.png"},
is_ground_content = true,
groups = {crumbly=3},
drop = {
max_items = 1, min_items = 1, items = {
{items = {'default:bookshelf'}, rarity = 90,},
{items = {'default:pick_mese'}, rarity = 80,},
{items = {'default:shovel_steel'}, rarity = 90,},
{items = {'default:axe_steel'}, rarity = 90,},
{items = {'default:pick_steel'}, rarity = 90,},
{items = {'default:sign_wall'}, rarity = 80,},
{items = {'default:chest'}, rarity = 80,},
{items = {'default:furnace'}, rarity = 80,},
{items = {'default:steelblock'}, rarity = 80,},
{items = {'default:coal_lump'}, rarity = 80,},
{items = {'default:pick_diamond'}, rarity = 75,},
{items = {'default:shovel_diamond'}, rarity = 75,},
{items = {'default:axe_diamond'}, rarity = 75,},
{items = {'default:diamondblock'}, rarity = 75},
{items = {'fake_fire:flint_and_steel'}, rarity = 90,},
{items = {'default:chest_locked'}, rarity = 80,},
{items = {'default:brick'}, rarity = 80,},
{items = {'default:dirt_with_grass'}, rarity = 80,},
}},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
})
minetest.register_craft({
output = "christmas_craft:christmas_present"..name ,
recipe = {
{"christmas_craft:paper_".. name,"christmas_craft:red_ribbon", "christmas_craft:paper_".. name},
{"christmas_craft:paper_".. name,"christmas_craft:present_box", "christmas_craft:paper_".. name},
{"christmas_craft:paper_".. name,"christmas_craft:red_ribbon", "christmas_craft:paper_".. name},
}
})
end
-- ============ --
-- Node Baubles --
-- ============ --
-- Glass Baunles --
minetest.register_node("christmas_craft:glass_bauble",{
description = "Bauble",
drawtype = "nodebox",
tiles = {
"christmas_baubles-top.png^christmas_baubles_top.png",
"christmas_baubles-top.png^christmas_baubles_side.png",
"christmas_baubles-side.png^christmas_baubles_side.png",
},
is_ground_content = true,
paramtype = "light",
use_texture_alpha = true,
groups = {crumbly=3},
sounds = default.node_sound_glass_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.0625, 0.375, -0.0625, 0.0625, 0.5, 0.0625}, -- NodeBox1
{-0.25, -0.0625, -0.25, 0.25, 0.4375, 0.25}, -- NodeBox2
}
},
selection_box = {
type = "fixed",
fixed = {
{-0.0625, 0, -0.0625, 0.0625, 0.5, 0.0625}, -- NodeBox1
{-0.25, -0.0625, -0.25, 0.25, 0.4375, 0.25}, -- NodeBox2
},
},
})
minetest.register_craft({
output = "christmas_craft:glass_bauble 8",
recipe = {
{"default:glass","default:gold_ingot", "default:glass"},
{"default:glass","", "default:glass"},
{"default:glass","default:glass", "default:glass"},
}
})
-- Colour Baunles --
local function register_baubles(name, description, colorCode, dye)
minetest.register_node("christmas_craft:" .. name .. "_baubles",{
description = description.. " Baubles",
drawtype = "nodebox",
tiles = {
"christmas_baubles.png^[colorize:#" ..colorCode.. "^christmas_baubles_top.png",
"christmas_baubles.png^[colorize:#" ..colorCode.. "^christmas_baubles_side.png",
"christmas_baubles.png^[colorize:#" ..colorCode.. "^christmas_baubles_side.png",
},
is_ground_content = true,
paramtype = "light",
groups = {crumbly=3},
sounds = default.node_sound_glass_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.0625, 0.375, -0.0625, 0.0625, 0.5, 0.0625}, -- NodeBox1
{-0.25, -0.0625, -0.25, 0.25, 0.4375, 0.25}, -- NodeBox2
}
},
selection_box = {
type = "fixed",
fixed = {
{-0.0625, 0, -0.0625, 0.0625, 0.5, 0.0625}, -- NodeBox1
{-0.25, -0.0625, -0.25, 0.25, 0.4375, 0.25}, -- NodeBox2
},
},
})
minetest.register_craft({
output = "christmas_craft:" .. name .. "_baubles 8",
recipe = {
{"default:glass","default:gold_ingot", "default:glass"},
{"default:glass","dye:"..dye, "default:glass"},
{"default:glass","default:glass", "default:glass"},
}
})
end
local function register_paper(name, description, colorCode, dye)
minetest.register_craftitem("christmas_craft:paper_".. name, {
description = description .."paper",
inventory_image = "default_paper.png^[colorize:#" .. colorCode,
stack_max = 99,
liquids_pointable = false,
})
minetest.register_craft({
type = "shapeless",
output = 'christmas_craft:paper_'.. name,
recipe = {'dye:'..dye,'default:paper'},
})
end
colours = {
-- RGB Prime Colours --
{name="red", code="FF000099", description="Red", dye="red"},
{name="green", code="00FF0099", description="Green", dye="green"},
{name="blue", code="0000FF99", description="Blue", dye="blue"},
-- RGB Secondary Colour --
{name="yellow", code="FFFF0099", description="Yellow", dye="yellow"},
{name="magenta", code="FF00FF99", description="Magenta", dye="magenta"},
{name="cyan", code="00FFFF99", description="Cyan", dye="cyan"},
-- RGB Other Colours --
{name="orange", code="E5940099", description="Orange", dye="orange"},
{name="darkgreen", code="004C0099", description="Dark Green", dye="dark_green"},
{name="violet", code="80008099", description="Violet", dye="purple"},
{name="pink", code="FFC0CB99", description="Pink", dye="pink"},
{name="brown", code="732c0b99", description="Brown", dye="brown"},
-- MonoChrome --
{name="white", code="FFFFFF99", description="White", dye="white"},
{name="grey", code="80808099", description="Grey", dye="grey"},
{name="darkgrey", code="14141499", description="Dark Grey", dye="dark_grey"}
}
for i,colour in ipairs(colours) do
register_present(colour.name, colour.description, colour.code, colour.dye)
register_baubles(colour.name, colour.description, colour.code, colour.dye)
register_paper(colour.name, colour.description, colour.code, colour.dye)
-- register whatever here
end