-- -- Formspecs -- local function active_formspec(fuel_percent, item_percent) local formspec = "size[8,8.5]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. "list[current_name;src;2.75,0.5;1,1;]".. "list[current_name;fuel;2.75,2.5;1,1;]".. "image[2.75,1.5;1,1;claycrafter_claycrafter_water_bg.png^[lowpart:".. (100-fuel_percent)..":claycrafter_claycrafter_water_fg.png]".. "image[3.75,1.5;1,1;gui_claycrafter_arrow_bg.png^[lowpart:".. (item_percent)..":gui_claycrafter_arrow_fg.png^[transformR270]".. "list[current_name;dst;4.75,0.96;3,2;]".. "list[current_name;vessels;0,1.5;2,2;]".. "list[current_player;main;0,4.25;8,1;]".. "list[current_player;main;0,5.5;8,3;8]".. "listring[current_name;dst]".. "listring[current_player;main]".. "listring[current_name;src]".. "listring[current_player;main]".. "listring[current_name;vessels]".. "listring[current_player;main]".. default.get_hotbar_bg(0, 4.25) return formspec end local inactive_formspec = "size[8,8.5]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. "list[current_name;src;2.75,0.5;1,1;]".. "list[current_name;fuel;2.75,2.5;1,1;]".. "image[2.75,1.5;1,1;claycrafter_claycrafter_water_bg.png]".. "image[3.75,1.5;1,1;gui_claycrafter_arrow_bg.png^[transformR270]".. "list[current_name;dst;4.75,0.96;3,2;]".. "list[current_name;vessels;0,1.5;2,2;]".. "list[current_player;main;0,4.25;8,1;]".. "list[current_player;main;0,5.5;8,3;8]".. "listring[current_name;dst]".. "listring[current_player;main]".. "listring[current_name;src]".. "listring[current_player;main]".. "listring[current_name;vessels]".. "listring[current_player;main]".. default.get_hotbar_bg(0, 4.25) -- -- Node callback functions that are the same for active and inactive claycrafter -- local function can_dig(pos, player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("fuel") and inv:is_empty("dst") and inv:is_empty("src") and inv:is_empty("vessels") end local function allow_metadata_inventory_put(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end local meta = minetest.get_meta(pos) local inv = meta:get_inventory() if listname == "fuel" then -- "Water" if minetest.get_item_group(stack:get_name(), "h2o") > 0 then if inv:is_empty("src") then meta:set_string("infotext", "Claycrafter is empty") end return stack:get_count() else return 0 end elseif listname == "src" then return stack:get_count() elseif listname == "dst" then return 0 elseif listname == "vessels" then return 0 end end local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local stack = inv:get_stack(from_list, from_index) return allow_metadata_inventory_put(pos, to_list, to_index, stack, player) end local function allow_metadata_inventory_take(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end return stack:get_count() end -- -- Node definitions -- minetest.register_node("claycrafter:claycrafter", { description = "Claycrafter", tiles = { "claycrafter_claycrafter_top.png", "claycrafter_claycrafter_bottom.png", "claycrafter_claycrafter_side.png", "claycrafter_claycrafter_side.png", "claycrafter_claycrafter_back.png", "claycrafter_claycrafter_front.png" }, paramtype2 = "facedir", groups = {choppy = 1, oddly_breakable_by_hand = 1}, legacy_facedir_simple = true, is_ground_content = false, sounds = default.node_sound_stone_defaults(), can_dig = can_dig, allow_metadata_inventory_put = allow_metadata_inventory_put, allow_metadata_inventory_move = allow_metadata_inventory_move, allow_metadata_inventory_take = allow_metadata_inventory_take }) minetest.register_node("claycrafter:claycrafter_active", { description = "Claycrafter", tiles = { "claycrafter_claycrafter_top.png", "claycrafter_claycrafter_bottom.png", "claycrafter_claycrafter_side.png", "claycrafter_claycrafter_side.png", "claycrafter_claycrafter_side.png", { image = "claycrafter_claycrafter_front_active.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 1.5 } } }, paramtype2 = "facedir", light_source = 8, drop = "claycrafter:claycrafter", groups = {choppy = 1, oddly_breakable_by_hand = 1, not_in_creative_inventory = 1}, legacy_facedir_simple = true, is_ground_content = false, sounds = default.node_sound_stone_defaults(), can_dig = can_dig, allow_metadata_inventory_put = allow_metadata_inventory_put, allow_metadata_inventory_move = allow_metadata_inventory_move, allow_metadata_inventory_take = allow_metadata_inventory_take }) -- -- ABM -- local function swap_node(pos, name) local node = minetest.get_node(pos) if node.name == name then return end node.name = name minetest.swap_node(pos, node) end minetest.register_abm({ nodenames = {"claycrafter:claycrafter", "claycrafter:claycrafter_active"}, interval = 1.0, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) -- -- Inizialize metadata -- local meta = minetest.get_meta(pos) local fuel_time = meta:get_float("fuel_time") or 0 local src_time = meta:get_float("src_time") or 0 local fuel_totaltime = meta:get_float("fuel_totaltime") or 0 -- -- Inizialize inventory -- local inv = meta:get_inventory() for listname, size in pairs({ src = 1, fuel = 1, dst = 6, vessels = 4 }) do if inv:get_size(listname) ~= size then inv:set_size(listname, size) end end local srclist = inv:get_list("src") local fuellist = inv:get_list("fuel") local dstlist = inv:get_list("dst") -- -- Cooking -- local compressed_dirt = "claycrafter:compressed_dirt" if minetest.get_modpath("moreblocks") then compressed_dirt = "moreblocks:dirt_compressed" end local cooktime = minetest.get_item_group(inv:get_stack("fuel", 1):get_name(), "h2o") local cookable = true if inv:get_stack("src", 1):get_name() ~= compressed_dirt then cookable = false end -- Check if we have enough fuel to burn if fuel_time < fuel_totaltime then -- The claycrafter is currently active and has enough fuel fuel_time = fuel_time + 1 -- If there is a cookable item then check if it is ready yet if cookable then src_time = src_time + 1 if src_time >= cooktime then -- Place result in dst list if possible if inv:room_for_item("dst", ItemStack({name = "default:clay", count = 4})) and inv:room_for_item("vessels", ItemStack({name = "vessels:drinking_glass"})) then inv:add_item("dst", {name = "default:clay", count = 4}) inv:remove_item("src", inv:get_stack("src", 1):get_name()) src_time = 0 else swap_node(pos, "claycrafter:claycrafter") end end end else -- Furnace ran out of fuel if cookable and inv:room_for_item("dst", ItemStack({name = "default:clay", count = 4})) then -- We need to get new fuel local fueltime = minetest.get_item_group(inv:get_stack("fuel", 1):get_name(), "h2o") if fueltime == 0 then -- No valid fuel in fuel list fuel_totaltime = 0 fuel_time = 0 src_time = 0 else -- Take fuel from fuel list if inv:room_for_item("vessels", ItemStack({name = "vessels:drinking_glass"})) then inv:remove_item("fuel", inv:get_stack("fuel", 1):get_name()) inv:add_item("vessels", {name = "vessels:drinking_glass"}) else swap_node(pos, "claycrafter:claycrafter_active") end fuel_totaltime = fueltime fuel_time = 0 end else -- We don't need to get new fuel since there is no cookable item fuel_totaltime = 0 fuel_time = 0 src_time = 0 end end -- -- Update formspec, infotext and node -- local formspec = inactive_formspec local item_state = "" local item_percent = 0 if cookable then item_percent = math.floor(src_time / cooktime * 100) item_state = "Yes" else if srclist[1]:is_empty() then item_state = "Empty" else item_state = "No water" end end local fuel_state = "Empty" local active = "inactive " if fuel_time <= fuel_totaltime and fuel_totaltime ~= 0 then active = "active " local fuel_percent = math.floor(fuel_time / fuel_totaltime * 100) fuel_state = "In use" formspec = active_formspec(fuel_percent, item_percent) swap_node(pos, "claycrafter:claycrafter_active") else if not fuellist[1]:is_empty() then fuel_state = "Yes" end swap_node(pos, "claycrafter:claycrafter") end local infotext = "Claycrafter " .. active .. "(Dirt: " .. item_state .. "; Water: " .. fuel_state .. ")" -- -- Set meta values -- meta:set_float("fuel_totaltime", fuel_totaltime) meta:set_float("fuel_time", fuel_time) meta:set_float("src_time", src_time) meta:set_string("formspec", formspec) meta:set_string("infotext", infotext) end })