colddb/README.md

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ColdDB
===========
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ColdDB is a minetest mod that implements a serverless, asynchronous, NoSQL database engine.<br>
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It provides a key or key-value storage system using plain Lua tables, also it can iterate through the keys.<br>
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Usage
===========
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Copy both *colddb.lua* and *async* files to your minetest mod or game. Copy the code from colddb's init file to your mods init file<br>
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Write this code in your lua file.
1. create a directory and link it as a database.
```lua
coldbase = colddb.get_db("mydb")
```
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2. add an extra folder to the directory. every new file will be added to the global tag(folder).
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```lua
colddb.add_global_tag(coldbase,"ips")
```
3. store key item(this key has no value)
```lua
colddb.set_key(coldbase,"MyKey")
```
4. store key-value item
```lua
colddb.set(coldbase,"MyKeyAndValue","Hello world")
```
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5. retrieve items (get_key's callback(arg) will return true, false, or nil)
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```lua
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colddb.get(coldbase,"MyKeyAndValue",nil,function(arg)
if arg then
minetest.log(string.format("value:%s",arg))
end
end)
colddb.get_key(coldbase,"MyKey",nil,function(arg)
if arg then
minetest.log("Found key")
else
minetest.log("Key not found")
end
end)
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```
6. delete key(file) this function works on both keys and key-value keys.
```lua
colddb.remove(coldbase,"MyKeyAndValue")
```
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7. if add_to_mem_pool is true(true by default). keys are stored in a weak lua table(memory) it will be removed by the gc if its not in-use. Storing data in memory is to prevent the database from constantly loading up data from files.
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```lua
coldbase.add_to_mem_pool = true
```
8. if indexes is true(false by default). When a key file is created an indexing file stores the key for look-ups. this makes it possible to iterate through keys.
```lua
coldbase.indexes = true
```
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9. only if coldbase.indexes is true. returns the amount of keys that are in the indexing file.
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```lua
colddb.get_count(coldbase)
```
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10. only if coldbase.indexes is true. iterates through the indexing file(breaks and ends if it reaches the end of the file).
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```lua
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colddb.iterate_index_table(coldbase,nil,func_list_keys,nil)
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```
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11. adds a folder which can be used in other functions that have tag_name arg.
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```lua
colddb.add_tag(coldbase,"Extra_Folder",{"Extra","Folder"})
```
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12. returns the tag name if the tag does not exists it creates one.
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```lua
colddb.get_or_add_tag(coldbase,"Extra_Folder",{"Extra","Folder"})
```
13. remove tag by name.
```lua
colddb.remove_tag(coldbase,"Extra_Folder")
```
Quick Look
===========
```lua
-- create an directory(watchlist) and link it as a database.
ip_db = colddb.get_db("watchlist")
-- add an extra folder to the directory.
colddb.add_global_tag(ip_db,"ips")
-- return a recorded ip address from the data base.
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function ip_db.find(player,callback)
colddb.get(ip_db,player,nil,callback)
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end
-- Key is the file and file name. Value is the content's within the file.
-- global tag(ips)--->key(Player name)--->value(ip address)
function ip_db.record_ip(player,ip)
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colddb.set(ip_db,player,ip)
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end
function ip_db.delete(player)
colddb.remove(db,player)
end
-- When ever a player join's his/her ip address is recorded to the database by player name.
minetest.register_on_prejoinplayer(function(name, ip)
ip_db.record_ip(name,ip)
end)
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minetest.register_chatcommand("ip", {
params = "<player>",
description = "Get an player's ip address.",
func = function(name, param)
-- Get the ip record asynchronously.
colddb.get(ip_db,param,nil,function(record)
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-- If database contains the record data then send it to the player.
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if record then
minetest.chat_send_player(name,string.format("%s:%s",param,record))
else
-- No record was found.
minetest.chat_send_player(name,"Can not find ip record.")
end
end)
end
})
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```
Quick Look Notes
===========
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In the example above we could also create a more complex ip database using tags. Creating tags named after the player then assigning the ip files to them.<br>
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This way we could store many ips associated with the player instead of just one ip.
API
===========
- **Functions**
- **colddb.get_db(directory) --> db**
Creates an directory and links it as a database. Returns a 'db' obeject.
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- **colddb.add_global_tag(db,tag)**
Adds an extra folder to the directory and advance the database to the added folder.
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- **colddb.add_tag(db,name,tag)**
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- Creates a folder from the given table in tag.
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- **colddb.get_or_add_tag(db,name,tag) --> tag_name**
Returns a tag or creates a new one if does not exist.
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- **colddb.remove_tag(db,name)**
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Removes a tag.
- **colddb.get_count(db,tag_name) --> count**
Returns the count from the index table file.
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- **colddb.iterate_index_table(db,begin_func,func_on_iterate,end_func,args,tag_name)**
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- function iterates through the index table file.
- **begin_func(args) --> args**
- function that is ran before the loop begins.
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- **func_on_iterate(key,index,args)**
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- function that is ran in the for loop.
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- **end_func(args)**
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- end function that is ran after the for loop ends.
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- **colddb.set(db,name,_table,tag_name)**
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- Writes data to the database. Key-Value.
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- **colddb.set_key(db,name,tag_name)**
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- Writes data to the database. Key-nil.
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- **colddb.get(db,name,tag_name,callback(arg))**
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- Returns specified data from the database in a callback function.
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- **colddb.get_key(db,name,tag_name,callback(arg))**
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- Returns if the key exist in the database.
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- **colddb.remove(db,name,tag_name)**
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- Deletes the specified data from the database.
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- **Database object fields**
- **indexes**
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- If truth the database makes a indexing file for keys.
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- **add_to_mem_pool**
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- If truth when you get keys or values it gets cached in the memory for faster access next time.
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License
===========
ColdDB is distributed under the LGPLv2.1+ license.