Replace neutral fence by the default one.

This commit is contained in:
sys4-fr 2018-09-23 16:28:38 +02:00
parent b1a094b770
commit 7f09ef4c3d
1 changed files with 13 additions and 13 deletions

View File

@ -249,24 +249,24 @@ minetest.override_item("default:wood", {
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1, ud_param2_colorable = 1}, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1, ud_param2_colorable = 1},
}) })
default.register_fence("coloredwood:fence", { local fence_data = table.copy(minetest.registered_items["default:fence_wood"])
description = "Colored wooden fence", fence_data.name = "coloredwood:fence"
texture = "coloredwood_fence_base.png", fence_data.description = "Colored wooden fence"
paramtype2 = "color", fence_data.tiles = {"coloredwood_fence_base.png"}
palette = "unifieddyes_palette_extended.png", fence_data.paramtype2 = "color"
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, ud_param2_colorable = 1, not_in_creative_inventory = 1, fence = 1}, fence_data.palette = "unifieddyes_palette_extended.png"
sounds = default.node_sound_wood_defaults(), fence_data.groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, ud_param2_colorable = 1, fence = 1, not_in_creative_inventory = 1}
after_place_node = unifieddyes.recolor_on_place, fence_data.after_place_node = unifieddyes.recolor_on_place
after_dig_node = unifieddyes.after_dig_node, fence_data.after_dig_node = unifieddyes.after_dig_node
drop = "default:fence_wood", fence_data.drop = "default:fence_wood"
material = "default:wood"
}) minetest.register_item("coloredwood:fence", fence_data)
minetest.override_item("default:fence_wood", { minetest.override_item("default:fence_wood", {
palette = "unifieddyes_palette_extended.png", palette = "unifieddyes_palette_extended.png",
ud_replacement_node = "coloredwood:fence", ud_replacement_node = "coloredwood:fence",
after_place_node = unifieddyes.recolor_on_place, after_place_node = unifieddyes.recolor_on_place,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, ud_param2_colorable = 1, fence = 1} groups = {fence = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, ud_param2_colorable = 1}
}) })
-- ============================ -- ============================